Code review and optimization; Some texture/sample generation
- Creator
- Confident Media Group
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 27,030 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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Code review and optimization; Some texture/sample generation
Some in-game art assets were created with AI assistance.
Localization was done in large parts by AI.
We used AI for the game store page. And AI tools for the game development.
Some artwork assets including achievement icons and store capsule art were created with the assistance of AI image generation tools (PixelLab). All AI-generated content was reviewed and curated by the developer.
Pre-rendered AI generation was used to create 2D background environment art and character sprites.
AI tools were used during the localization process and then manually reviewed by a human. All in-game and promotional art was authored by a person and not made with generative AI.
There are currently images that are AI generated. We are currently working on getting artwork done by artists to replace it.
All text content was originally written in pt‑BR (Brazilian Portuguese) and localized into other languages with the assistance of AI tools. This localization extends beyond the game itself. All creative assets were created by humans, such as audio, visual, and other content developed by our team or licensed from third parties.
The game uses AI technology to generate videos, scenes, sound effects, community items and other assets.
AI was used to assist with the base localization of in-game texts into other languages.
Generative AI tools were used during development for selected marketing art concepts and production assistance. Final assets and text were reviewed and edited by the developer. Pulse Citadel does not use live-generated AI during gameplay; in-game research nodes, combat behavior, progression, achievements, and UI text are fixed content. As a legally blind solo developer, AI-assisted tools helped with visual concepting and production support. All final store materials and game content were reviewed, selected, and edited by the developer.
AI as part of modern development workflows
some images of the store and loadscreens.
Some background illustrations were created with generative AI and edited/selected by the developer.
AI was used for shading of models. Some hair and facial hair variations were altered with AI. Some of the UI panels and icons were generated with AI.
AI generates a few images and icons, reviewed manually.
This game uses generative AI for code writing and text work. All final content is manually reviewed and edited.
Some UI icons, character and creature sprites, and other in-game graphics in Submission Saga were created with the assistance of generative AI image tools (including Pixellab.ai), and portions of the store page text were drafted with AI writing assistance. Portions of the game's source code were also written with the assistance of an AI coding assistant. All AI-generated content was reviewed, edited, and curated by the developer before inclusion. No AI is used to generate content live during gameplay.
We use AI to code faster and generate placeholder art assets. All the AI-generated art assets (and most of the stock assets) will be replaced before the game is launched. The game design, art direction, and overall vision is all from our (human!) team.
Used only sparingly to assist with programming and debugging. No AI was used to generate artwork, audio, narrative, or other game content.
It was used solely as a tool to assist in adjusting the color palette in the localization of the text language and in the handcrafted capsule art we designed ourselves.
Some visual assets in Not My Base! — including selected icons and splash screen artwork — were created or assisted using Generative Artificial Intelligence tools. All AI-generated content was reviewed, edited, and integrated by the developer to fit the game’s artistic style and gameplay needs.
Translations other than Japanese are performed using a text generation AI.
少量文本和美术图片如游戏中的书籍、图画等使用AI生成
Some of the assets used to design the page on Steam were generated
Both manual coding and coding using generative AI is included in this game. Some UI images were developed using generative AI as well as some in level images in the final level. Store presence images were developed using generative AI.
This game uses AI for rapid prototyping, all AI assets should be replaced upon launch. Please report any missed assets on our discord.
Some AI-assistance was used during the development of this game.
AI-generated content is used in the backgrounds and in-game images of this title.
Some visual assets, promotional images, and text elements were created with the assistance of generative AI tools. The gameplay itself does not use live AI-generated content.
Help with localization and some coding assistance.
I used AI to help me draw graphics.
Translations and text content are AI-generated. Some of the UI and game backgrounds are AI generated with manual post-processing. Some of the VFX for the animations are AI generated with post-processing.
Project AIRI uses live-generated AI for player-initiated companion conversations and synthesized voice responses. In the Steam edition, these features are provided through an AIRI account and AIRI-managed services. Players cannot enter third-party API keys or configure custom AI providers. Cloud AI features require an internet connection and a free AIRI account.
预渲染成就图片及音乐使用AI生成。在游戏过程中不会使用到AI生成功能的代码和内容。
Generative AI tools were used to create images, audio, and text materials used in the game and on the store page. Generated materials are reviewed, selected, edited, and adjusted by the developer before use. The game does not include any feature that live-generates AI content during gameplay.
Some of the game's art assets were generated using AI.
During the development of this game, generative AI is used as a supporting tool for parts of the Japanese / English translation drafts. Final wording is reviewed and adjusted internally before being adopted.
Packshot has been partially done with AI. Voices are generated with AI.
This is a novel creation assistant tool based on artificial intelligence technology, capable of automatically generating novel outlines, chapter structures, and complete content according to user input.
AI have been used to generate/improve a few posters and paints visible in the environnement. These images were first drawn by internal game artist of the team. Voices have been generated with AI.
Some effect assets Some BGM tracks Coding assistance
Some visual assets, promotional materials, and portions of development assistance for Word Rift were created with the help of generative AI tools under the direction and supervision of the developer.
Game uses AI generated art and music.
TRO is watching...
This game is a detective adventure in which the player investigates a murder in a small town. An AI language model generates real-time dialogue when interacting with townspeople or interrogating suspects. The AI creates dynamic and context-appropriate conversations based on each character’s personality and the situation. All generated content is restricted to the game’s internal narrative and is filtered to prevent the inclusion of copyrighted material or inappropriate content.
Some of the narrative flavor text and commodity names were built with assistance from AI.
This game uses generative AI to assist with the translation of some localization text. The content has been reviewed and edited by the developer.
AI-assisted tools were used during development to support some early exploration and temporary development content. Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Horde Beyond In-game content codeart | Code review and optimization; Some texture/sample generation | Confident Media Group | - | Jun 3, 2026 | |
灵田纪 In-game content art | Some in-game art assets were created with AI assistance. | Octa.C | - | Jun 3, 2026 | |
Fire Pit: Throw Things Into The Fire In-game content text | Localization was done in large parts by AI. | Manic Hyena | - | Jun 3, 2026 | |
Auredis: Vaelen's Requiem Store/marketing | We used AI for the game store page. And AI tools for the game development. | AGE Zero | - | Jun 3, 2026 | |
CHIPSTACK In-game content art | Some artwork assets including achievement icons and store capsule art were created with the assistance of AI image generation tools (PixelLab). All AI-generated content was reviewed and curated by the developer. | Slipgun Studios | - | Jun 3, 2026 | |
The Adventures of Godefroy - Episode 1 In-game content art | Pre-rendered AI generation was used to create 2D background environment art and character sprites. | Mombosa Games | - | Jun 3, 2026 | |
Litmustest In-game content text | AI tools were used during the localization process and then manually reviewed by a human.
All in-game and promotional art was authored by a person and not made with generative AI. | Underwater Castle Inc. | - | Jun 3, 2026 | |
The Legacy of Shadow's Bane TCG Store/marketing art | There are currently images that are AI generated. We are currently working on getting artwork done by artists to replace it. | Omni-Games and Collectibles LLC | - | Jun 3, 2026 | |
Juggling Cup In-game content text | All text content was originally written in pt‑BR (Brazilian Portuguese) and localized into other languages with the assistance of AI tools. This localization extends beyond the game itself.
All creative assets were created by humans, such as audio, visual, and other content developed by our team or licensed from third parties. | Lebab | - | Jun 3, 2026 | |
不问凡尘 In-game content artaudio | The game uses AI technology to generate videos, scenes, sound effects, community items and other assets. | Nuverse | 1.7k | Jun 3, 2026 | |
Office Manager In-game content text | AI was used to assist with the base localization of in-game texts into other languages. | Jan Štěpánek | 15 | Jun 3, 2026 | |
Pulse Citadel In-game content arttext | Generative AI tools were used during development for selected marketing art concepts and production assistance. Final assets and text were reviewed and edited by the developer. Pulse Citadel does not use live-generated AI during gameplay; in-game research nodes, combat behavior, progression, achievements, and UI text are fixed content.
As a legally blind solo developer, AI-assisted tools helped with visual concepting and production support. All final store materials and game content were reviewed, selected, and edited by the developer. | Blindsided Games | - | Jun 3, 2026 | |
Blux Unclear | AI as part of modern development workflows | fat old bastards | - | Jun 3, 2026 | |
Dragonlance: Veil of the Last Sanctum Store/marketing art | some images of the store and loadscreens. | WKM-STUDIO | - | Jun 3, 2026 | |
NZ78 In-game content art | Some background illustrations were created with generative AI and edited/selected by the developer. | emagnetic | - | Jun 3, 2026 | |
Brutalball Manager 2 In-game content art | AI was used for shading of models. Some hair and facial hair variations were altered with AI. Some of the UI panels and icons were generated with AI. | Stout Kassel Games | - | Jun 3, 2026 | |
A Game About Getting Bigger In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | - | Jun 3, 2026 | |
are you humen? In-game content codetext | This game uses generative AI for code writing and text work. All final content is manually reviewed and edited. | BD patch game | - | Jun 3, 2026 | |
Submission Saga: The Jiu Jitsu RPG In-game content arttextcode | Some UI icons, character and creature sprites, and other in-game graphics in Submission Saga were created with the assistance of generative AI image tools (including Pixellab.ai), and portions of the store page text were drafted with AI writing assistance. Portions of the game's source code were also written with the assistance of an AI coding assistant. All AI-generated content was reviewed, edited, and curated by the developer before inclusion. No AI is used to generate content live during gameplay. | Nate Markham | - | Jun 3, 2026 | |
Dream Fortress Dev only artcode | We use AI to code faster and generate placeholder art assets. All the AI-generated art assets (and most of the stock assets) will be replaced before the game is launched. The game design, art direction, and overall vision is all from our (human!) team. | TeamK | - | Jun 3, 2026 | |
Tomorrow's Gonna Be a Long Day Dev only code | Used only sparingly to assist with programming and debugging. No AI was used to generate artwork, audio, narrative, or other game content. | FrostyPixels | - | Jun 3, 2026 | |
Dwelling on the Hill In-game content textart | It was used solely as a tool to assist in adjusting the color palette in the localization of the text language and in the handcrafted capsule art we designed ourselves. | Apocrifa Labs Interactive | - | Jun 3, 2026 | |
Not My Base! In-game content art | Some visual assets in Not My Base! — including selected icons and splash screen artwork — were created or assisted using Generative Artificial Intelligence tools.
All AI-generated content was reviewed, edited, and integrated by the developer to fit the game’s artistic style and gameplay needs. | Hyper Cloud Games | - | Jun 3, 2026 | |
爆盛食堂 In-game content text | Translations other than Japanese are performed using a text generation AI. | MAGES. Inc. | - | Jun 3, 2026 | |
盛夏离与合 In-game content textart | 少量文本和美术图片如游戏中的书籍、图画等使用AI生成 | intiny | 707 | Jun 3, 2026 | |
ATTAQ ARCADE COLLECTION Store/marketing art | Some of the assets used to design the page on Steam were generated | ATTAQ | - | Jun 3, 2026 | |
Playful Pursuit In-game content artcode | Both manual coding and coding using generative AI is included in this game. Some UI images were developed using generative AI as well as some in level images in the final level. Store presence images were developed using generative AI. | Ometecuhtli Entertainment | - | Jun 3, 2026 | |
Rysk of Pain In-game content artaudiocodetext | This game uses AI for rapid prototyping, all AI assets should be replaced upon launch. Please report any missed assets on our discord. | £SiO2 | - | Jun 3, 2026 | |
War of Blobs Dev only | Some AI-assistance was used during the development of this game. | Modest Catastrophe Games | - | Jun 3, 2026 | |
因習村2200 In-game content art | AI-generated content is used in the backgrounds and in-game images of this title. | mokosoft | - | Jun 3, 2026 | |
Doom Party Store/marketing arttext | Some visual assets, promotional images, and text elements were created with the assistance of generative AI tools. The gameplay itself does not use live AI-generated content. | madmoud | 10 | Jun 3, 2026 | |
Joey The Duck In-game content textcode | Help with localization and some coding assistance. | Sikor | 18 | Jun 3, 2026 | |
方块消消乐 In-game content art | I used AI to help me draw graphics. | HMBGZ | - | Jun 3, 2026 | |
Runebound Legends In-game content textart | Translations and text content are AI-generated. Some of the UI and game backgrounds are AI generated with manual post-processing. Some of the VFX for the animations are AI generated with post-processing. | Zanardo Forge Studios | - | Jun 3, 2026 | |
AIRI Live AI textaudio | Project AIRI uses live-generated AI for player-initiated companion conversations and synthesized voice responses. In the Steam edition, these features are provided through an AIRI account and AIRI-managed services. Players cannot enter third-party API keys or configure custom AI providers. Cloud AI features require an internet connection and a free AIRI account. | Moeru AI Developers | - | Jun 3, 2026 | |
idel world In-game content artaudio | 预渲染成就图片及音乐使用AI生成。在游戏过程中不会使用到AI生成功能的代码和内容。 | 9.9 studio | - | Jun 3, 2026 | |
KNEE SLIDE In-game content artaudiotext | Generative AI tools were used to create images, audio, and text materials used in the game and on the store page.
Generated materials are reviewed, selected, edited, and adjusted by the developer before use.
The game does not include any feature that live-generates AI content during gameplay. | Noyvara Studio | - | Jun 3, 2026 | |
Pipe Plumber’s Place In-game content art | Some of the game's art assets were generated using AI. | wyGame | - | Jun 3, 2026 | |
Reversible Routing+ In-game content text | During the development of this game, generative AI is used as a supporting tool for parts of the Japanese / English translation drafts. Final wording is reviewed and adjusted internally before being adopted. | Mage Flower Games | - | Jun 3, 2026 | |
SKY LEGENDS - An Aeropostal Epic In-game content artaudio | Packshot has been partially done with AI.
Voices are generated with AI. | SUPER AC | - | Jun 3, 2026 | |
AI NOVEL GENERATION Unclear text | This is a novel creation assistant tool based on artificial intelligence technology, capable of automatically generating novel outlines, chapter structures, and complete content according to user input. | 1i1i1i1i4514 | - | Jun 3, 2026 | |
CINESCAPE VR In-game content artaudio | AI have been used to generate/improve a few posters and paints visible in the environnement. These images were first drawn by internal game artist of the team.
Voices have been generated with AI. | SUPER AC | - | Jun 3, 2026 | |
鰹節クリッカー In-game content artaudiocode | Some effect assets
Some BGM tracks
Coding assistance | AshimaruGames | - | Jun 3, 2026 | |
Word Rift Store/marketing art | Some visual assets, promotional materials, and portions of development assistance for Word Rift were created with the help of generative AI tools under the direction and supervision of the developer. | JMHop | - | Jun 3, 2026 | |
Stella: into the Shadow In-game content artaudio | Game uses AI generated art and music. | Shadow games | - | Jun 3, 2026 | |
Chesstro Unclear | TRO is watching... | RoguePawn Studio | - | Jun 3, 2026 | |
Bear Murderer Live AI text | This game is a detective adventure in which the player investigates a murder in a small town.
An AI language model generates real-time dialogue when interacting with townspeople or interrogating suspects.
The AI creates dynamic and context-appropriate conversations based on each character’s personality and the situation.
All generated content is restricted to the game’s internal narrative and is filtered to prevent the inclusion of copyrighted material or inappropriate content. | Joie | - | Jun 3, 2026 | |
CypherWars In-game content text | Some of the narrative flavor text and commodity names were built with assistance from AI. | HessTech Games | - | Jun 3, 2026 | |
蒼穹のダンジョン 忍び返しの霊峰 In-game content text | This game uses generative AI to assist with the translation of some localization text. The content has been reviewed and edited by the developer. | KAZUNAO Game Studio | - | Jun 3, 2026 | |
Tomb Raider: Legacy of Atlantis Dev only arttext | AI-assisted tools were used during development to support some early exploration and temporary development content. Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team. | Crystal Dynamics | - | Jun 3, 2026 |