Just AI backgrounds and some basic icons/logos.
- Creator
- GameDevJoey
- Reviews
- 29
- Added
- Mar 18, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Just AI backgrounds and some basic icons/logos.
Some of ingame background music
Only some UI art
Highly modified but still ai based images in the cutscenes.
The backend c# code, story and image is created by ChatGPT.
During development, we used some AI tools to speed things up in areas where we weren’t as experienced. That saved us a lot of time, letting us focus on the fun stuff — creating cool gameplay mechanics, improving performance, and making sure the game runs smoothly without annoying bugs.
Some icons are generated; the artist claimed he used AI-generated references for pixel art.
Kinmen Kill uses a custom-built AI agent that operates directly within the Unity Editor to write code and develop the game.
The scene images and character images in visual novels are all generated using AI
It was used for the artworks of the characters.
It was used for the artworks of the characters.
It was used for the artworks of the characters and the capsule background.
It was used for the artworks of the characters.
AI is not used in the game, only for marketing materials
We use AI for Theme Songs, Voiceovers, Visual Content.
1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process. 2.Current music was created with the help of an AI-based platform. 3. This game does not use any form of AI for image generation.
Some of the images in the game are created with AI and use pre-generated AI illustrations
there is one cutscene (about 3 seconds) where the animation were generated by AI
In-game content, including images and voices, is created using advanced generation tools
AI was used to generate pre-rendered content.
This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion.
Umbra Survivors does not use artificial intelligence during runtime. AI tools were only used as development assistance to help prepare, optimize, or comment on code. All in-game content (graphics, sounds, text, and code) has been manually reviewed and originates from internal development or properly licensed sources.
Small animation for some of the background elements in the game.
部分游戏情节由豆包和DeepSeek生成,不是开发者写的,开发者也不知道有问题,开发者已尽力筛选但并未发现不当之处,和开发者没有关系,若有不合适之处请提示原因并联系开发者删除。 倘若出现了剧情不合适的情况,请追究字节跳动和深度求索的责任。上述公司对旗下AI的限制和约束过于薄弱,导致AI产生幻觉、生成了不合适的内容。 敢输出这种内容,已经不是普通的AI了,一定要出重拳!
This game uses generative AI tools to create pre-rendered content during development, specifically applied in the following aspects: Art assets: Scene concept art, character design sketches, and basic UI icon materials. All AI-generated visual content has undergone manual review, modification, and optimization to ensure consistent style and no infringement risks. Marketing and community assets: Some background images on the store page, auxiliary elements of promotional posters, and non-core visual materials for community sharing, all complying with Steam's content guidelines. Development assistance: Prototypes of certain sound effects and initial drafts of code snippets, all of which have passed manual verification and adjustment to ensure functional compliance and stability. All AI-generated content has undergone strict intellectual property verification to ensure no illegal or infringing information is included, and the actual game presentation is consistent with marketing materials.
Some art assets and music were created by human artists using AI-assisted tools.
部分美术大图资源使用了AI生成。 使用AI辅助编写了RMMZ的功能插件。
We used AI to create the images for the game for locations, inventory items and characters.
The Teaser Trailer uses AI generated content .
AI aided in the creation of some sound effects and marketing materials
Only AI Code was used. - Used to create C# scripts for the following features: floating object direction calculations, boss camera, replacing items in shop interface, porting over attack hitbox logic from laggy events into C# code, lip-sync implementation, online leaderboard send/receive, dynamic button swap with keybind update, proximity interaction UI call implementation, mouse/controller sensitivity options, dropped weapon properties. - Used to create external tools to speed up development: blender plug-ins, web tools to parse and modify event data, python scripts. - Used for debugging purposes.
During the development of this game, generative AI was used solely to assist in the creation of certain 3D models. All core gameplay design, and narrative content were created independently by our development team.
This game does not use generative AI in real time. Generative models were used only during early development to create draft materials (such as texture sketches, concept art, or music prototypes), which were then manually refined. All final assets are original and fully adapted for the game.
Some of the materials are AI-generated.
There's one painting inside the mansion building, in chapter 2 called "Full House" chapter. That painting was generated by OpenAI ChatGpt as texture for painting mesh. it's not live-generate content, but it's pre-rendered by AI.
AI is not used for any major assets or parts of Ludicrum's development. The limited usage was for a few custom generated, niche textures that could not be easily produced.
AI was used to render some background images and with text proofreading. Also, some songs used in the game are AI generated.
游戏中部分npc是使用AI建立概念图,然后再人工修改。
Some assets were created using generative AI.
AI生成部分代码,AI生成部分剧情文本内容
Partial art resources are completed with AI assistance.
Some program code uses generative AI.
The in-game assets generated by AI
Some promotional images for this game were created with the assistance of artificial intelligence.
We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store.
AI is used to create marketing material for this game
Base Model, code, outfits, dialogues and voice acting, sounds and store assets have been generated with AI tools.
The mother's voice is made with an AI TTS until I can afford to hire a voice actress. Thank you for your understanding.
Some images on wall paintings and UI sprites were made using gen AI. One of the TV anchors uses a voice changer.
This game contains AI-generated music and voice acting.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Everfall: Idle Dungeon RPG In-game content art | Just AI backgrounds and some basic icons/logos. | GameDevJoey | 29 | Mar 18, 2026 | |
AstroDiner Manager In-game content audio | Some of ingame background music | OneUnit Games | - | Mar 18, 2026 | |
Mystic Tavern In-game content art | Only some UI art | Bubba's Dev | - | Mar 18, 2026 | |
Dictatorch: I've S.E.E.N. you In-game content art | Highly modified but still ai based images in the cutscenes. | nhun | - | Mar 18, 2026 | |
MyMathHeroAdventure In-game content arttextcode | The backend c# code, story and image is created by ChatGPT. | Tsz Hin Tsang | - | Mar 18, 2026 | |
Mad Bang Bang Dev only | During development, we used some AI tools to speed things up in areas where we weren’t as experienced. That saved us a lot of time, letting us focus on the fun stuff — creating cool gameplay mechanics, improving performance, and making sure the game runs smoothly without annoying bugs. | Tomorrow Baby | - | Mar 18, 2026 | |
Cosmist In-game content art | Some icons are generated; the artist claimed he used AI-generated references for pixel art. | Gulbrandr Studio | - | Mar 18, 2026 | |
Kinmen Kill Dev only code | Kinmen Kill uses a custom-built AI agent that operates directly within the Unity Editor to write code and develop the game. | Kongroth | - | Mar 18, 2026 | |
双重魔法宇宙:永星影 Dual Magic Universe:YONG XINGYING In-game content art | The scene images and character images in visual novels are all generated using AI | ZHAO XINYI | - | Mar 18, 2026 | |
Northbound In-game content art | It was used for the artworks of the characters. | Crow's Perch | - | Mar 18, 2026 | |
The Oaken Path In-game content art | It was used for the artworks of the characters. | Crow's Perch | - | Mar 18, 2026 | |
The Wayfarer's Oath Store/marketing art | It was used for the artworks of the characters and the capsule background. | Anima Games | - | Mar 18, 2026 | |
The Earthen Reign In-game content art | It was used for the artworks of the characters. | Crow's Perch | - | Mar 18, 2026 | |
Epic Game Maker Store/marketing art | AI is not used in the game, only for marketing materials | Electricpunch | - | Mar 18, 2026 | |
Divine Ruins In-game content audioart | We use AI for Theme Songs, Voiceovers, Visual Content. | Blank Page Games | - | Mar 18, 2026 | |
末日魔王斯內普 Snaip of Doomsday In-game content codeaudio | 1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process.
2.Current music was created with the help of an AI-based platform.
3. This game does not use any form of AI for image generation. | ScaryLulus | - | Mar 18, 2026 | |
GREXOVKA VILLAGE In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 13 | Mar 18, 2026 | |
Karma Jump 2 In-game content art | there is one cutscene (about 3 seconds) where the animation were generated by AI | nomnomstudio | - | Mar 18, 2026 | |
Grand Donald Trump Simulator In-game content artaudio | In-game content, including images and voices, is created using advanced generation tools | Nuke Island Games | - | Mar 18, 2026 | |
DungeonSweeper In-game content art | AI was used to generate pre-rendered content. | Smoketree Studios | 20 | Mar 18, 2026 | |
It's Not You, It's M.E In-game content art | This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion. | Closed Forum | 10 | Mar 18, 2026 | |
Umbra Survivors Dev only code | Umbra Survivors does not use artificial intelligence during runtime.
AI tools were only used as development assistance to help prepare, optimize, or comment on code.
All in-game content (graphics, sounds, text, and code) has been manually reviewed and originates from internal development or properly licensed sources. | HerrBaum | - | Mar 18, 2026 | |
Demon Stick In-game content art | Small animation for some of the background elements in the game. | Artur Latkovsky | - | Mar 18, 2026 | |
人生计划 Project Life In-game content text | 部分游戏情节由豆包和DeepSeek生成,不是开发者写的,开发者也不知道有问题,开发者已尽力筛选但并未发现不当之处,和开发者没有关系,若有不合适之处请提示原因并联系开发者删除。
倘若出现了剧情不合适的情况,请追究字节跳动和深度求索的责任。上述公司对旗下AI的限制和约束过于薄弱,导致AI产生幻觉、生成了不合适的内容。
敢输出这种内容,已经不是普通的AI了,一定要出重拳! | 异世界新星 ISEKAI NOVA | - | Mar 18, 2026 | |
逃出魔窟 In-game content artaudiocode | This game uses generative AI tools to create pre-rendered content during development, specifically applied in the following aspects:
Art assets: Scene concept art, character design sketches, and basic UI icon materials. All AI-generated visual content has undergone manual review, modification, and optimization to ensure consistent style and no infringement risks.
Marketing and community assets: Some background images on the store page, auxiliary elements of promotional posters, and non-core visual materials for community sharing, all complying with Steam's content guidelines.
Development assistance: Prototypes of certain sound effects and initial drafts of code snippets, all of which have passed manual verification and adjustment to ensure functional compliance and stability.
All AI-generated content has undergone strict intellectual property verification to ensure no illegal or infringing information is included, and the actual game presentation is consistent with marketing materials. | Obridge Group | - | Mar 18, 2026 | |
Pax Autocratica: Prologue In-game content artaudio | Some art assets and music were created by human artists using AI-assisted tools. | Multiverse | 139 | Mar 18, 2026 | |
山河小侠 In-game content artcode | 部分美术大图资源使用了AI生成。
使用AI辅助编写了RMMZ的功能插件。 | 小弟阿金 | 150 | Mar 18, 2026 | |
Colorado Rail Game In-game content art | We used AI to create the images for the game for locations, inventory items and characters. | BSA Consulting LLC | - | Mar 18, 2026 | |
Out of Light Store/marketing art | The Teaser Trailer uses AI generated content . | Pixelmatrix SRL | - | Mar 18, 2026 | |
Wubbo: PuterPal In-game content audioart | AI aided in the creation of some sound effects and marketing materials | russpuppy | - | Mar 18, 2026 | |
Ecrazeus Castle Dev only code | Only AI Code was used.
- Used to create C# scripts for the following features: floating object direction calculations, boss camera, replacing items in shop interface, porting over attack hitbox logic from laggy events into C# code, lip-sync implementation, online leaderboard send/receive, dynamic button swap with keybind update, proximity interaction UI call implementation, mouse/controller sensitivity options, dropped weapon properties.
- Used to create external tools to speed up development: blender plug-ins, web tools to parse and modify event data, python scripts.
- Used for debugging purposes. | Meringue Rouge | 10 | Mar 18, 2026 | |
Appliance Gone Wild In-game content art | During the development of this game, generative AI was used solely to assist in the creation of certain 3D models. All core gameplay design, and narrative content were created independently by our development team. | Inworld Studio | - | Mar 18, 2026 | |
Rising Sun In-game content artaudio | This game does not use generative AI in real time. Generative models were used only during early development to create draft materials (such as texture sketches, concept art, or music prototypes), which were then manually refined. All final assets are original and fully adapted for the game. | Skytrace | - | Mar 18, 2026 | |
Chain Dungeon Unclear | Some of the materials are AI-generated. | ZP Gaming | - | Mar 18, 2026 | |
Quiet Office Floors In-game content art | There's one painting inside the mansion building, in chapter 2 called "Full House" chapter.
That painting was generated by OpenAI ChatGpt as texture for painting mesh.
it's not live-generate content, but it's pre-rendered by AI. | Andri Stefanus Games | - | Mar 18, 2026 | |
Ludicrum In-game content art | AI is not used for any major assets or parts of Ludicrum's development. The limited usage was for a few custom generated, niche textures that could not be easily produced. | Cheese Tart | - | Mar 18, 2026 | |
SLUTMaster: Pink Peach Edition In-game content arttextaudio | AI was used to render some background images and with text proofreading. Also, some songs used in the game are AI generated. | Tough Love Games | - | Mar 18, 2026 | |
程序员的刻板印象 In-game content art | 游戏中部分npc是使用AI建立概念图,然后再人工修改。 | 糯米糍工作室 | - | Mar 18, 2026 | |
Tidy Up Unclear | Some assets were created using generative AI. | GameShock | - | Mar 18, 2026 | |
文字九州修仙 In-game content codetext | AI生成部分代码,AI生成部分剧情文本内容 | 刀霜工作室 | - | Mar 18, 2026 | |
Devil Tower Note In-game content art | Partial art resources are completed with AI assistance. | Qinghe Quadrant | - | Mar 18, 2026 | |
種も仕掛けも思い出も Dev only code | Some program code uses generative AI. | 地下れんじゃく | - | Mar 18, 2026 | |
Football Club Inside In-game content | The in-game assets generated by AI | Vladimir Pliashkun | - | Mar 18, 2026 | |
CORRUPTIA: The Last Minute Store/marketing art | Some promotional images for this game were created with the assistance of artificial intelligence. | Andes Interactive | - | Mar 18, 2026 | |
7 Nights Later Store/marketing art | We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store. | _atfs | - | Mar 18, 2026 | |
Typing Ascension Store/marketing arttext | AI is used to create marketing material for this game | Simen Sollihøgda | - | Mar 18, 2026 | |
Ultimate Girlfriend Experience In-game content arttextaudio | Base Model, code, outfits, dialogues and voice acting, sounds and store assets have been generated with AI tools. | NSFW18 Games | - | Mar 18, 2026 | |
Dream Voyage In-game content audio | The mother's voice is made with an AI TTS until I can afford to hire a voice actress. Thank you for your understanding. | Fire Cat | - | Mar 18, 2026 | |
Black Fog In-game content art | Some images on wall paintings and UI sprites were made using gen AI.
One of the TV anchors uses a voice changer. | RedPolarGames | - | Mar 18, 2026 | |
Wave Function 1.0 In-game content audio | This game contains AI-generated music and voice acting. | Usual Game Developer | - | Mar 18, 2026 |