25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Project25Steam
Disclosure

Usage of AI Generated Music, Sound Effects and Art. All Pre-Rendered / Recorded

Creator
Wintergrasped
Reviews
-
Added
Mar 18, 2026
The Longest TaleSteam
Disclosure

AI was used for some art and dialog to supplement the extensive assets created by designers and actors.

Creator
Dev Null Productions
Reviews
-
Added
Mar 18, 2026
PeklaSteam
Disclosure

The store page capsule image background is generated by AI.

Creator
Project Dawn
Reviews
-
Added
Mar 18, 2026
Veggie Brawl: Battle for the GardenSteam
Disclosure

"We used generative AI tools to assist in creating some visual elements and layout concepts for the store page design. All final assets were reviewed and edited to ensure they meet quality and content standards."

Creator
Not_Yortix
Reviews
-
Added
Mar 18, 2026
AstrolootSteam
Disclosure

Most in-game sprites and item art in this game were generated using DALL·E. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality.

Creator
Andreas Hager Gaming
Reviews
560
Added
Mar 18, 2026
404 Beat CrashSteam
Disclosure

Portions of the game's background artwork were generated and enhanced with the assistance of AI tools.

Creator
Evolution Studio
Reviews
-
Added
Mar 18, 2026
The ProfessorSteam
Disclosure

AI-generated content is only used for character/map settings inspirations, none AI content is include in-game

Creator
DREAM TECH
Reviews
-
Added
Mar 18, 2026
Hollow FrontierSteam
Disclosure

Some of the background images, such as the one in the game main menu, and the promotional ones, have been generated with generative AI

Creator
Sheipeg the game dev
Reviews
-
Added
Mar 18, 2026
Monochrome NemesisSteam
Disclosure

We use artificial intelligence to generate pre-rendered content for Monochrome Nemesis, including its store page, marketing materials, and community resources. AI helps us optimize and personalize these elements to offer an engaging and unique experience.

Creator
BidouGameStudio
Reviews
-
Added
Mar 18, 2026
CHAOS DWELLER: Havoc Of TyrannySteam
Disclosure

We are only 2 person excited to make the game we desire as soon as possible. Without AI for voice overs it becomes really hard for us to continue on our path. That is why this game utilizes AI-generated voice acting created with Replica Studios.

Creator
EGOLAST GAMES
Reviews
-
Added
Mar 18, 2026
The Light and the ShadowSteam
Disclosure

Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology.

Creator
EnrolaDev
Reviews
-
Added
Mar 18, 2026
Faereld: Old BloodSteam
Disclosure

We make use of co-pilot for code checking. We also make use of various tools during development for UV-wrapping & animation. We will use our own in-house proprietary mini-LLM that is packaged within the game to generate some parts of the dialogue.

Creator
Grimmwyrd Studios
Reviews
-
Added
Mar 18, 2026
Endless MachinesSteam
Disclosure

We use AI to let our robots express themselves! If a robot became alive, it wouldn’t come pre-programmed with the perfect way to express its thoughts or emotions — it would have to figure it out along the way. That’s why the hero robots in Endless Machines use AI to give voice to their thoughts and feelings. What they say isn’t always polished or logical. It's quirky, weird, funny, and sometimes unexpectedly touching. It’s not a scripted, perfect dialogue. It’s more like a robot trying to make sense of the world — and itself — in real time. This approach makes their personalities dynamic and unpredictable. For us, that’s what makes AI-driven dialogue a perfect fit for the game: It’s about learning, exploring, and growing — just like the robots themselves. Under the hood, the game runs a small language model that has been custom fine-tuned for each robot's personality. It is instructed to speak through prompt engineering, ensuring the robot stays in character and relates to the game's lore. The model does not require online access. We chose to use SmolLM because we were looking for a language model where the training background, technical setup, and use of data are transparent (open source and based on publicly available texts), and where the model can be run locally. We use this locally hosted language model (LLM) to generate text content during gameplay. What the robots say in the game is defined and moderated by us. We have written a set of foundational texts that form the basis for each robot’s personality, tone, and way of expressing itself. From that foundation, they “build” further and develop over time. Endless Machines does not and cannot collect any data from the person playing the game. All outputs are guided by custom prompt engineering, custom fine-tuning, and are controlled by local code at runtime to ensure appropriate content. More details on the model architecture and dataset can be found here: 🔗 https://huggingface.co/datasets/HuggingFaceTB/smoltalk

Creator
Corner Studio Games
Reviews
-
Added
Mar 18, 2026
DEAD DAYLIGHT 死昼Steam
Disclosure

1.We used the scenery and base images of the game background generated by AI, and based on these, we modified and created the background of the game scenes. 2.We used the concept images and dynamic elements of the images generated by AI for the production of game videos and promotional videos.

Creator
KARMIU
Reviews
71
Added
Mar 18, 2026
Kasperia ArenaSteam
Disclosure

Only the cut-scene comics are made with the help of AI. All other graphics are handcrafted by myself.

Creator
Kaspertje
Reviews
-
Added
Mar 18, 2026
Ferral QuestSteam
Disclosure

AI has only been used for the background image, an underground castle with skeletons, which is displayed behind the game logo and on the main menu of the game. Nothing else.

Creator
ZonaBit's Games
Reviews
-
Added
Mar 18, 2026
Grim PasturesSteam
Disclosure

Some visuals within this content and on the store page have been generated using AI.

Creator
7hgamestudio
Reviews
27
Added
Mar 18, 2026
Day ZeroSteam
Disclosure

Yes, some of the visuals (backgrounds) in our game are prepared with AI. Other than that, the remaining cards, buttons and environmental elements are assets we prepared ourselves.

Creator
Imdie Studios
Reviews
36
Added
Mar 18, 2026
Digipunks 2069Steam
Disclosure

Some of the background artwork & signs around the city contain A.I. Generated images.

Creator
Archor Wright
Reviews
-
Added
Mar 18, 2026
VOID DIVER: Escape from the AbyssSteam
Disclosure

We use AI tools to enhance the overall quality of the game, specifically for background music, translation, and streamlining early-stage work. We guarantee that all final art assets in the game have been meticulously hand-finished and completed by human artists.

Creator
STUDIO NEMO
Reviews
-
Added
Mar 18, 2026
The Last Nordic TribeSteam
Disclosure

Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.

Creator
Never Say Never
Reviews
-
Added
Mar 18, 2026
5th Dimension World Builder (Beta)Steam
Disclosure

The current iteration of the game (the 5th Dimension World Builder application) does not utilize A.I. technology. However the beta release of the game following the end of early access in 2026, will empower players to create in-game companions called Mechs that will utilize large language model technology to produce humanlike conversational responses to questions and comments from players during the course of gameplay user experience

Creator
5th Dimension Games
Reviews
-
Added
Mar 18, 2026
Dragon ExpeditionSteam
Disclosure

The capsule images, promotional images, and library background images on the store page are generated using AI technology

Creator
Eternal Studio
Reviews
-
Added
Mar 18, 2026
Dungeons of IronshadeSteam
Disclosure

Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI.

Creator
Nurdogan Erdem
Reviews
-
Added
Mar 18, 2026
Deep Space Facility: OutcastSteam
Disclosure

AI was used to help create a portion of the art for the game that is difficult and time consuming starting from nothing. This art is of some of the characters and objects in the game that had their rough form generated using google Gemini. All of the AI images generated were modified to match my game's world, and were made to be distinct and original from any other creative works. for example, one of the characters has an image of a beetle shell placed over his face among other artistic design changes to the original AI generated body.

Creator
DSF Studios
Reviews
-
Added
Mar 18, 2026
A Handful of DustSteam
Disclosure

AI was used to refine game description and other marketing material and for initial concepts for capsule images for the store page.

Creator
BVS Studios
Reviews
-
Added
Mar 18, 2026
Magic World SimulatorSteam
Disclosure

Using AI to generate pre-rendered content for games, their store pages, marketing materials, and community assets.

Creator
Xu Miping
Reviews
-
Added
Mar 18, 2026
Maid of VeniaSteam
Disclosure

In developing Maid of Venia, I harnessed the power of AI tools to create compelling and immersive cutscenes. Using art editing software, I refined the visual elements to align with the story’s rich, fantasy-driven aesthetic, enhancing the details and creating cinematic transitions. For voice acting, Eleven Labs provided lifelike and emotionally resonant performances that brought the characters of Venia to life. Suno’s AI-driven music composition tools helped craft a unique and evocative soundtrack, blending traditional and modern sounds to enrich the game’s atmosphere. These AI technologies enabled me to elevate the storytelling and artistry of Maid of Venia, making it a truly captivating experience.

Creator
Starving Lama Games
Reviews
-
Added
Mar 18, 2026
Akumon SummonerSteam
Disclosure

No generative AI is used live by players. Artificial intelligence is used in Akumon Summoner as a support tool for development. It is involved in the following areas: Translations: AI was used to produce an early version of the in-game text translations. These translations are provisional and are subject to manual revisions. Visuals: AI tools were employed to create temporary visuals during the early stages of development. These visuals were used to test and adjust the game's artistic direction. Some of these temporary visuals may still be present during early access.

Creator
Nerking Games
Reviews
11
Added
Mar 18, 2026
Infernity: The Devil's ArenaSteam
Disclosure

Infernity: The Devil's Arena utilizes artificial intelligence solely for the creation of the game's music. These AI-generated tracks are designed to enhance the dark and gothic atmosphere of the game. All other content is crafted using pre-made assets and manual design processes.

Creator
SFA
Reviews
-
Added
Mar 18, 2026
1,644 results
Page 25 of 33
Missing a product? Let us know