Partial image assets are generated using AI assistance
- Creator
- KuXueGames
- Reviews
- -
- Added
- Mar 18, 2026
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Partial image assets are generated using AI assistance
Some card & store page artwork are ai assisted.
The image in the main menu and some UI components are made with the help of Midjourney(AI)
Character and hero images are generated as placeholders and we are in the process of hiring artists to replace the art. 100% of the game's profit goes to replacing AI art. Currently >50% of art is already replaced (non-AI).
AI used in play test images of cards and audio of final victory song
We are using artist assisted AI. In that the artist draws and designs the characters and than the AI will help to polish and clean up the drawing up. That enables us to have a fast turnaround for many characters.
Due to the meta-narrative about corporate greed, GPT-models and the regurgitation of modern media, AI was used as a tool for various in-game graphics and marketing phrases, to keep consistent with the theming of the game. The actual story content, audio, gameplay and visual design does NOT use AI generated content.
The game's card illustrations are a blend of AI-generated and manually restored images. Certain game backgrounds, used for scenes and events, are a mix of AI-generated and manually restored designs.
Characters and monster drawings, scenes, UI and other pictures need to be rendered with AI to enrich the picture details
We used AI to optimize the art of the image materials, and the optimization rate was about 30%.
Partial of cards adopted AI generated textures.
Some of the original art designs in the game referenced AI-generated content.
The card images in the game are obtained through AI drawing
Background images in this game partially contains AI generated content that is post-processed by hand and given final touches to best suit the game's thematics. "The City" does not conform to this, and is created from the ground up by the fine hands of the creators and artists.
Some images in the game were partly designed by artificial intelligence image generation. They were adapted in a unique way to fit in the general theme.
PowerCharge uses AI images for the artwork of the cards and certain user interface elements.
The card illustrations and marketing materials include AI-generated content. There is nothing that is being generated live in real-time by AI.
AI generation used for some card illustrations.
This game contains pre-generated AI content and no real-time generated AI content. Relevant information is as follows: Tools used: Midjourney (art), GPT (text); Application scope: Only used for the auxiliary creation of game art assets, story texts, and UI assets. All AI-generated content is used as initial drafts; Manual review: All AI-generated content has been revised, polished, screened, and copyright-verified by a professional team to ensure originality and compliance; Compliance guarantee: Copyright verification of AI-generated content has been completed, with no infringement risks, in compliance with Steam content guidelines and relevant laws of the Hong Kong Special Administrative Region; Content control: No real-time AI generation function. All in-game displayed content is the final version that has been pre-generated and manually reviewed, without the uncertainty of dynamically generated content.
Quest Machina uses generative AI combined with your input to create a unique world just for you. Story, descriptions, and dialog are generated using OpenAI. Character portraits, planet sprites, and location art are generated using Leonardo.ai.
The visual assets in this game were created using AI-generated artwork. AI tools were used to generate images that were then curated and integrated into the game. AI-generated artwork was also used for the game's Steam capsule art and store page assets.
Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand!
Unsung Ballads uses AI pre-rendered images (via Leonardo.AI) as elements for its marketing material, some backgrounds, and some story illustrations.
Some visuals and audio are AI generated.
Due to budget constraints, some graphics in the game, such as the main interface and event images within events, are AI pre-generated.
AI helped with store page text, and players may upload mods with AI content.
Our game's library images (except for the logo with the words "Investormania"), images on the in-game loading screen, in-game avatars are generated with artificial intelligence.
Some cutscenes and the game title are AI-generated images.
As a solo dev, I use Midjourney to fill in some gaps including upgrade and achievement icons.
Most art in the game is AI generated then edited.
Part of the game images are generated by AI
This work extensively uses AI-generated images for the 2D art portion, while all 3D elements are created entirely by ourselves.
All of the art used in Zero Division is commissioned from (human) artists. However, one of the artists uses generative AI tools in the production of the commissioned work.
The game uses AI-generated images. Some character's voices and sounds are AI-generated. Some texts are assisted by artificial intelligence.
The poetry in Verses of Enchantment is generated using a custom AI model trained on curated public domain texts. All other content (art, sound, dialogues, animation, ...) is created by humans and is attributed to them.
In the initial creation of illustrations for the maps, neural networks were used, followed by refinement by the artist.
Currently most translations are done using mix of Google translation and LLMs.
The characters are made with AI and edited by me.
Some card illustrations, event images, and background art were partially created using AI-assisted tools.
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
Dev uses generative AI tools to help develop some in game assets.
AI art is used as placeholder for cards who's artwork is not yet finished. We are regularly replacing artwork with hand made artwork. The final product won't have any ai or placeholder artwork.
Dynamic Aging: Unit portraits realistically age over time. Each character is initially AI-generated and then hand-finished by our artist.
AI tools were used in the creation of some of the 2D art.
Some images are generated using AI.
Erannorth Chronicles is a solo development effort that uses thousands of licensed stock artworks, sound effects, and music from various artists. Some of these graphical assets, such as card art, UI elements, and event covers, could have been created using generative AI technologies or AI-based tools by their creators. Don't buy this game if you are not comfortable with this possibility.
A majority of the static image content, the character portrait animations in the Character Select screen, and some flavor text on playable cards, had AI play a role in their development. Some notable exceptions to this are: The card frame artwork for all cards, which were created by a contracted artist. Our capsule and header images, which were created by a contracted artist. Some enemy portraits. Marketing materials which include artwork from the capsule and header. All narrative and dialogue text, which was written by the team. We would like to extend a special thank you to the select family and friends who volunteered their likenesses for use as models for some of our main characters. It is deeply appreciated and we enjoyed working with you.
The game contains about 2,000 unique pre-rendered player portraits that were algorithmically generated and (badly) touched up by me, a human. The stadium backdrop image used in promotional material and on the home screen is likewise generated.
We use the IA to create 10 small portrait for the monster that you encounter into the campaign mode.
Pre-rendered AI generated images may be used for card art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Soul of Cosmos(灵魂乾坤) In-game content art | Partial image assets are generated using AI assistance | KuXueGames | - | Mar 18, 2026 | |
Standalone: Synergy Store/marketing art | Some card & store page artwork are ai assisted. | Ten Percent Red | - | Mar 18, 2026 | |
GOT HIGH In-game content art | The image in the main menu and some UI components are made with the help of Midjourney(AI) | Cow Games | - | Mar 18, 2026 | |
Fairytale Fables In-game content art | Character and hero images are generated as placeholders and we are in the process of hiring artists to replace the art.
100% of the game's profit goes to replacing AI art.
Currently >50% of art is already replaced (non-AI). | Fairytale Software CaWa GmbH | 357 | Mar 18, 2026 | |
Element Are We In-game content artaudio | AI used in play test images of cards and audio of final victory song | Gym Suite Studios | - | Mar 18, 2026 | |
Himiko's Journey In-game content art | We are using artist assisted AI. In that the artist draws and designs the characters and than the AI will help to polish and clean up the drawing up. That enables us to have a fast turnaround for many characters. | Neon Notes Studio | - | Mar 18, 2026 | |
The Black Signal In-game content arttext | Due to the meta-narrative about corporate greed, GPT-models and the regurgitation of modern media, AI was used as a tool for various in-game graphics and marketing phrases, to keep consistent with the theming of the game.
The actual story content, audio, gameplay and visual design does NOT use AI generated content. | ERMedia | - | Mar 18, 2026 | |
Re:Lord – Tales of Adventure In-game content art | The game's card illustrations are a blend of AI-generated and manually restored images.
Certain game backgrounds, used for scenes and events, are a mix of AI-generated and manually restored designs. | Wind Runner | 99 | Mar 18, 2026 | |
异界战记 In-game content art | Characters and monster drawings, scenes, UI and other pictures need to be rendered with AI to enrich the picture details | HAPPY BEAR | - | Mar 18, 2026 | |
第九竞技场 Dev only art | We used AI to optimize the art of the image materials, and the optimization rate was about 30%. | NINE CONCHES Studio | - | Mar 18, 2026 | |
TEMPEST : Tower of Probatio In-game content art | Partial of cards adopted AI generated textures. | New Normal Soft Inc. | 62 | Mar 18, 2026 | |
伪神的弃牌 In-game content art | Some of the original art designs in the game referenced AI-generated content. | Night Owl Games | 69 | Mar 18, 2026 | |
骑士派对 In-game content art | The card images in the game are obtained through AI drawing | ChangGe | - | Mar 18, 2026 | |
All in Abyss: Judge the Fake In-game content art | Background images in this game partially contains AI generated content that is post-processed by hand and given final touches to best suit the game's thematics. "The City" does not conform to this, and is created from the ground up by the fine hands of the creators and artists. | ACQUIRE Corp. | 366 | Mar 18, 2026 | |
Runes of Aereal In-game content art | Some images in the game were partly designed by artificial intelligence image generation. They were adapted in a unique way to fit in the general theme. | Bart Alluyn | - | Mar 18, 2026 | |
PowerCharge In-game content art | PowerCharge uses AI images for the artwork of the cards and certain user interface elements. | Cody Suthers | - | Mar 18, 2026 | |
Dollar King Store/marketing art | The card illustrations and marketing materials include AI-generated content.
There is nothing that is being generated live in real-time by AI. | kan.kikuchi | 15 | Mar 18, 2026 | |
Free.ksPeak In-game content art | AI generation used for some card illustrations. | Networksoft Co., Ltd. | 12 | Mar 18, 2026 | |
Annulus In-game content arttext | This game contains pre-generated AI content and no real-time generated AI content. Relevant information is as follows:
Tools used: Midjourney (art), GPT (text);
Application scope: Only used for the auxiliary creation of game art assets, story texts, and UI assets. All AI-generated content is used as initial drafts;
Manual review: All AI-generated content has been revised, polished, screened, and copyright-verified by a professional team to ensure originality and compliance;
Compliance guarantee: Copyright verification of AI-generated content has been completed, with no infringement risks, in compliance with Steam content guidelines and relevant laws of the Hong Kong Special Administrative Region;
Content control: No real-time AI generation function. All in-game displayed content is the final version that has been pre-generated and manually reviewed, without the uncertainty of dynamically generated content. | NIRVANA | 493 | Mar 18, 2026 | |
Quest Machina Live AI textart | Quest Machina uses generative AI combined with your input to create a unique world just for you. Story, descriptions, and dialog are generated using OpenAI. Character portraits, planet sprites, and location art are generated using Leonardo.ai. | Kintech | - | Mar 18, 2026 | |
Kingmaker Academy: Warrior's Duels In-game content art | The visual assets in this game were created using AI-generated artwork. AI tools were used to generate images that were then curated and integrated into the game. AI-generated artwork was also used for the game's Steam capsule art and store page assets. | 2dragontails | 21 | Mar 18, 2026 | |
Starcade FACTIONS Store/marketing art | Generative AI was used to partially create the background images on the marketing assets.. The game itself is hand-crafted, hand-drawn, and animated by a human hand! | Starcade Arcade | 16 | Mar 18, 2026 | |
Unsung Ballads In-game content art | Unsung Ballads uses AI pre-rendered images (via Leonardo.AI) as elements for its marketing material, some backgrounds, and some story illustrations. | Read Play Code | - | Mar 18, 2026 | |
Nocturnal Quest: An Idle RPG Adventure In-game content artaudio | Some visuals and audio are AI generated. | Lunarade OÜ | 185 | Mar 18, 2026 | |
FateChessboard In-game content art | Due to budget constraints, some graphics in the game, such as the main interface and event images within events, are AI pre-generated. | taecg | - | Mar 18, 2026 | |
Cardeneer Store/marketing text | AI helped with store page text, and players may upload mods with AI content. | Nordic Softworks | 93 | Mar 18, 2026 | |
Investormania In-game content art | Our game's library images (except for the logo with the words "Investormania"), images on the in-game loading screen, in-game avatars are generated with artificial intelligence. | NIGHTCREW | - | Mar 18, 2026 | |
City of Despair: Shadows Over Tokyo In-game content art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Rogue Hex In-game content art | As a solo dev, I use Midjourney to fill in some gaps including upgrade and achievement icons. | Topstitch Games | 255 | Mar 18, 2026 | |
Artovya In-game content art | Most art in the game is AI generated then edited. | Stand Off Software | 14 | Mar 18, 2026 | |
Idle Banshee Alliance In-game content art | Part of the game images are generated by AI | okyakusama | 41 | Mar 18, 2026 | |
怪物X勇者 Monster X Hero In-game content art | This work extensively uses AI-generated images for the 2D art portion, while all 3D elements are created entirely by ourselves. | 香蜂草 | - | Mar 18, 2026 | |
Zero Division In-game content art | All of the art used in Zero Division is commissioned from (human) artists. However, one of the artists uses generative AI tools in the production of the commissioned work. | Robot Cat Limited | 268 | Mar 18, 2026 | |
Conflux In-game content artaudiotext | The game uses AI-generated images. Some character's voices and sounds are AI-generated. Some texts are assisted by artificial intelligence. | BERRY games | - | Mar 18, 2026 | |
Verses of Enchantment In-game content text | The poetry in Verses of Enchantment is generated using a custom AI model trained on curated public domain texts.
All other content (art, sound, dialogues, animation, ...) is created by humans and is attributed to them. | Nachtvlam | 30 | Mar 18, 2026 | |
CyberNet In-game content art | In the initial creation of illustrations for the maps, neural networks were used, followed by refinement by the artist. | BitLight | - | Mar 18, 2026 | |
Paper Kingdom In-game content text | Currently most translations are done using mix of Google translation and LLMs. | obece | 61 | Mar 18, 2026 | |
Hero Dungeon In-game content art | The characters are made with AI and edited by me. | KingeniousGames | - | Mar 18, 2026 | |
Emblem of Valor In-game content art | Some card illustrations, event images, and background art were partially created using AI-assisted tools. | Far Star Studio | - | Mar 18, 2026 | |
Stellar Orphans Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | 136 | Mar 18, 2026 | |
Out Of Hands In-game content art | Dev uses generative AI tools to help develop some in game assets. | Game River | 1.3k | Mar 18, 2026 | |
ScreenPlay Dev only art | AI art is used as placeholder for cards who's artwork is not yet finished. We are regularly replacing artwork with hand made artwork. The final product won't have any ai or placeholder artwork. | Comico Games | 100 | Mar 18, 2026 | |
The Ballad Singer: Knights Templar In-game content art | Dynamic Aging: Unit portraits realistically age over time. Each character is initially AI-generated and then hand-finished by our artist. | Curtel Games | - | Mar 18, 2026 | |
Void Grimm In-game content art | AI tools were used in the creation of some of the 2D art. | Ravery | 11 | Mar 18, 2026 | |
世族演义 Unclear art | Some images are generated using AI. | Xuan | - | Mar 18, 2026 | |
Erannorth Chronicles | Erannorth Chronicles is a solo development effort that uses thousands of licensed stock artworks, sound effects, and music from various artists. Some of these graphical assets, such as card art, UI elements, and event covers, could have been created using generative AI technologies or AI-based tools by their creators. Don't buy this game if you are not comfortable with this possibility. | Spyridon Thalassinos | 404 | Mar 18, 2026 | |
Mori Carta In-game content arttext | A majority of the static image content, the character portrait animations in the Character Select screen, and some flavor text on playable cards, had AI play a role in their development.
Some notable exceptions to this are:
The card frame artwork for all cards, which were created by a contracted artist.
Our capsule and header images, which were created by a contracted artist.
Some enemy portraits.
Marketing materials which include artwork from the capsule and header.
All narrative and dialogue text, which was written by the team.
We would like to extend a special thank you to the select family and friends who volunteered their likenesses for use as models for some of our main characters. It is deeply appreciated and we enjoyed working with you. | Nevergreen Games | 73 | Mar 18, 2026 | |
Squiggle Football In-game content art | The game contains about 2,000 unique pre-rendered player portraits that were algorithmically generated and (badly) touched up by me, a human. The stadium backdrop image used in promotional material and on the home screen is likewise generated. | Max Barry | 127 | Mar 18, 2026 | |
Dice Of Olympus In-game content art | We use the IA to create 10 small portrait for the monster that you encounter into the campaign mode. | Bathyscaphe Studio, Charivari | 12 | Mar 18, 2026 | |
Cards & Tankards In-game content art | Pre-rendered AI generated images may be used for card art. | Divergent Realities, LLC | 938 | Mar 18, 2026 |