AI has been used to help develop the game's cover art.
- Creator
- Hard Shark Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI has been used to help develop the game's cover art.
Some icons or UIs are generated using AI
The content on this store page has been translated using AI.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
游戏中的部分2D美术资产使用了AI生成
用AI幫忙裡部分程式碼
Yes AI is used. Just like the other 90% of games in development today. Hey, at-least we are one of the honest ones.
Some marketing assets and a few 3D models were created with AI assistance, some sprites were created with AI, while all core gameplay, design, and creative direction were developed by the team.
During the creative process, we utilized artificial intelligence (AI) technology as an assistive tool for inspiration, primarily applied to conceptual art assets and some narrative text. Our use of AI is not intended to replace traditional creation, but to push the boundaries of conventional gaming and deliver a unique, surprise-filled adventure for you. All AI-generated content operates within our carefully designed framework to ensure a coherent and engaging experience.
Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code.
Stereotype
Some Marketing images are generated with AI.
Store assets and in-Game Music are AI-generated.
During the development of our game, we utilized generative AI to create the main background image used in the game scene.
The game's logo and some in-game artwork were created using generative AI.
This game features key art generated by AI. AI was also partly used to assist in the creation of specific in-game assets
Only for the Steam page description.
AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand.
Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created.
AI-Generated Content Disclosure AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images. AI is used in in-game chat to help players understand different languages.
Backgrounds
As a solo developer, transparency with my players is essential to me. That's why I want to clarify that I have used artificial intelligence tools to assist in the creative process of Celestial Deus. Working alone on a project of this scope requires finding creative solutions. AI allowed me to bring my artistic vision to life where my own skills or resources were limited. Here is how it was used: Skybox: The skybox, which depicts a stylized sky filled with large clouds as if viewed from a great height, was generated by an AI to match the game's unique atmosphere. Voice Acting: To bring the characters to life, I first recorded all their voices myself. Then, I used an AI to transform my voice recordings, ensuring that each voice perfectly matches the personality and character of the deity it represents. Music: I composed the foundational music tracks myself, and then used AI to remix and enhance them. This gave them more style and complexity for a more immersive ambiance. My approach was always to use my own creations as a starting point and guide these tools, allowing me to deliver a more complete experience than I could have achieved on my own.
Some game assets are AI-generated.
code 2D sprites images
Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
The pre-rendered video sequences in this game were generated using licensed AI tools, including Runway Gen-4 and Dreamina.
Generative AI was used solely for localization, including the translation of in-game text into multiple languages.
Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing.
AI was partially used to generate some of the capsule art for the steam page.
There are some placeholder AI generated assets on the store page, which will not be present in the full release.
Some of the music used in the game and promotional materials was generated or composed using artificial intelligence systems.
Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI
Some background images and player skins include visuals generated by AI.
Graphics generated using AI
Some of the game's background images and icons were created with AI assistance.
Sidekick AI is a live AI gaming companion, so most of what your sidekick says is generated on the fly — it is not pre-scripted. Some artwork / marketing images were created with AI assistance.
I used Elevenlabs AI Voice Robots to do all the voicework in the game. A few store page images have been created with ComfyUI. Achievements images have been created with with ComfyUI.
Generative AI was used in the creation of illustrations, sprites, audio, and other visual assets.
We use AI to generate the behavior of your monsters!
Features AI generated visual game assets
Pre-generated AI content only. During development, AI-assisted tools were used to help generate 2D sprites (characters such as ghosts, bats, skeletons, etc.) and to assist in writing game object scripts and behaviors. No AI system generates new code, text, or visuals while the game is running. All AI-generated assets were reviewed, edited, and finalized by the developer before inclusion in the game. The game contains no live-generated AI content.
Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI.
Generative AI was used only in a limited supporting role for selected music and art assets.
AI was used ONLY to assist with programming.
This game uses generative AI to create some of the character illustrations and design concepts. All content is pre-rendered and does not include real-time AI generation during gameplay.
The screenshot will be sent to the AI server at regular intervals and a response will be received from it.
宣传图,标题文字,以及游戏中敌人的图片使用AI生成。
This store page uses images generated by AI.
Some of the images in the game are created with AI and use pre-generated AI illustrations
Some images and music in this game were generated with the assistance of AI tools during development.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Wukong Fights Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
多元幸存者 Diverse survivors In-game content art | Some icons or UIs are generated using AI | 寂静四周 | - | Mar 18, 2026 | |
Drone Feeder In-game content text | The content on this store page has been translated using AI. | wxg studio | - | Mar 18, 2026 | |
Bubble Hook Mania In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Mar 18, 2026 | |
宠物放置 In-game content art | 游戏中的部分2D美术资产使用了AI生成 | 唐吉诃德 | - | Mar 18, 2026 | |
企布斯大冒險 Dev only code | 用AI幫忙裡部分程式碼 | 達姆豹可愛 | - | Mar 18, 2026 | |
FAFO Executive Order Simulator Unclear | Yes AI is used. Just like the other 90% of games in development today. Hey, at-least we are one of the honest ones. | 1981 Games | - | Mar 18, 2026 | |
Traitor's Kitchen In-game content art | Some marketing assets and a few 3D models were created with AI assistance, some sprites were created with AI, while all core gameplay, design, and creative direction were developed by the team. | Ambar Games | - | Mar 18, 2026 | |
手撕道祖,脚踩大乘 In-game content arttext | During the creative process, we utilized artificial intelligence (AI) technology as an assistive tool for inspiration, primarily applied to conceptual art assets and some narrative text. Our use of AI is not intended to replace traditional creation, but to push the boundaries of conventional gaming and deliver a unique, surprise-filled adventure for you. All AI-generated content operates within our carefully designed framework to ensure a coherent and engaging experience. | Jinglin Games | 15 | Mar 18, 2026 | |
P.A.N.D.A. In-game content art | Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code. | Blitzwood | - | Mar 18, 2026 | |
怪奇麻将 general | Stereotype | Meme Monster | - | Mar 18, 2026 | |
Planets and Pancakes Store/marketing art | Some Marketing images are generated with AI. | Noble | - | Mar 18, 2026 | |
Arcane Rivals In-game content artaudio | Store assets and in-Game Music are AI-generated. | SAT Productions | 42 | Mar 18, 2026 | |
Spot The Word In-game content art | During the development of our game, we utilized generative AI to create the main background image used in the game scene. | Enseke | - | Mar 18, 2026 | |
Logic Deck In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
o_Ossel´s Odyssey In-game content art | This game features key art generated by AI. AI was also partly used to assist in the creation of specific in-game assets | creaturelab3d | - | Mar 18, 2026 | |
Why Is Driving So Hard? | Only for the Steam page description. | SteleDev | - | Mar 18, 2026 | |
Les aventures d'Emilie à Paris In-game content art | AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand. | Vernepixel lab | 21 | Mar 18, 2026 | |
伐木宠物 In-game content art | Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created. | 强酸工作室 | - | Mar 18, 2026 | |
Heartopia Live AI arttext | AI-Generated Content Disclosure
AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images.
AI is used in in-game chat to help players understand different languages. | XD | 7.8k | Mar 18, 2026 | |
Charm&Clue | Backgrounds | 8floor ltd | - | Mar 18, 2026 | |
Celestial DEUS + Aleatores Palace audio | As a solo developer, transparency with my players is essential to me. That's why I want to clarify that I have used artificial intelligence tools to assist in the creative process of Celestial Deus. Working alone on a project of this scope requires finding creative solutions. AI allowed me to bring my artistic vision to life where my own skills or resources were limited.
Here is how it was used:
Skybox: The skybox, which depicts a stylized sky filled with large clouds as if viewed from a great height, was generated by an AI to match the game's unique atmosphere.
Voice Acting: To bring the characters to life, I first recorded all their voices myself. Then, I used an AI to transform my voice recordings, ensuring that each voice perfectly matches the personality and character of the deity it represents.
Music: I composed the foundational music tracks myself, and then used AI to remix and enhance them. This gave them more style and complexity for a more immersive ambiance.
My approach was always to use my own creations as a starting point and guide these tools, allowing me to deliver a more complete experience than I could have achieved on my own. | Batpolygon | - | Mar 18, 2026 | |
Nano Flat Owner In-game content | Some game assets are AI-generated. | Vision Party | - | Mar 18, 2026 | |
Sparked In-game content art | code
2D sprites
images | The Dreams Team | - | Mar 18, 2026 | |
Purrfect Tanks - The Yarnpocalypse In-game content artaudio | Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game. | DevBacon | - | Mar 18, 2026 | |
Desktop Pop Store/marketing art | The pre-rendered video sequences in this game were generated using licensed AI tools, including Runway Gen-4 and Dreamina. | 1UP Games | - | Mar 18, 2026 | |
Point In Time In-game content text | Generative AI was used solely for localization, including the translation of in-game text into multiple languages. | Onionrin | - | Mar 18, 2026 | |
Trailmarks In-game content audioarttext | Music, graphics and a large portion of the quiz questions are pre-generated by AI before manual review and editing. | Trailmarks HQ | 11 | Mar 18, 2026 | |
ICE! Store/marketing art | AI was partially used to generate some of the capsule art for the steam page. | OneGuyProductions | - | Mar 18, 2026 | |
Make New Yuck Great Again Store/marketing art | There are some placeholder AI generated assets on the store page, which will not be present in the full release. | Fynnternet | - | Mar 18, 2026 | |
20 Days In-game content audio | Some of the music used in the game and promotional materials was generated or composed using artificial intelligence systems. | AgostonB | - | Mar 18, 2026 | |
CRASHOUT In-game content art | Some visual elements in this game were partially created using AI-assisted tools. Specifically, we used AI to help generate certain UI elements and card artwork. -Generated by AI | STAGSTUDIOSLLC | - | Mar 18, 2026 | |
CHICK POP! In-game content art | Some background images and player skins include visuals generated by AI. | ELIX INC | - | Mar 18, 2026 | |
Coin idle Unclear art | Graphics generated using AI | Spaghetti | 13 | Mar 18, 2026 | |
令千军 In-game content art | Some of the game's background images and icons were created with AI assistance. | 混世缘火 | - | Mar 18, 2026 | |
Sidekick AI Live AI art | Sidekick AI is a live AI gaming companion, so most of what your sidekick says is generated on the fly — it is not pre-scripted.
Some artwork / marketing images were created with AI assistance. | Modax Inc. | 13 | Mar 18, 2026 | |
LUCIFERIANISM In-game content audioart | I used Elevenlabs AI Voice Robots to do all the voicework in the game.
A few store page images have been created with ComfyUI.
Achievements images have been created with with ComfyUI. | THE DEVIL 666 | - | Mar 18, 2026 | |
Touhou Random Tower Defense In-game content artaudio | Generative AI was used in the creation of illustrations, sprites, audio, and other visual assets. | SlowWork | 17 | Mar 18, 2026 | |
Allyon: Battlecry Live AI | We use AI to generate the behavior of your monsters! | Clementine Games | - | Mar 18, 2026 | |
Balloon Full of Love In-game content art | Features AI generated visual game assets | Klas Holmlund | - | Mar 18, 2026 | |
Voidblade Shadows Of The Realm In-game content artcode | Pre-generated AI content only.
During development, AI-assisted tools were used to help generate 2D sprites (characters such as ghosts, bats, skeletons, etc.) and to assist in writing game object scripts and behaviors.
No AI system generates new code, text, or visuals while the game is running.
All AI-generated assets were reviewed, edited, and finalized by the developer before inclusion in the game.
The game contains no live-generated AI content. | Sombras De Lumen | - | Mar 18, 2026 | |
Chhota Bheem Kitchen Adventures In-game content textart | Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI. | SuperShell Games Pvt Ltd | - | Mar 18, 2026 | |
Tollway Tycoon In-game content artaudio | Generative AI was used only in a limited supporting role for selected music and art assets. | 10ft Games | 20 | Mar 18, 2026 | |
The Hog Fixer Dev only code | AI was used ONLY to assist with programming. | Charles Sorkin | - | Mar 18, 2026 | |
Cute Warrior Girl 2 (큐트 여전사 2) In-game content art | This game uses generative AI to create some of the character illustrations and design concepts. All content is pre-rendered and does not include real-time AI generation during gameplay. | SEO SOFT | - | Mar 18, 2026 | |
AIO Live AI | The screenshot will be sent to the AI server at regular intervals and a response will be received from it. | BitForest | - | Mar 18, 2026 | |
神圣世界 In-game content art | 宣传图,标题文字,以及游戏中敌人的图片使用AI生成。 | 超巨大战喵 | - | Mar 18, 2026 | |
SUSHI Claw Machine Store/marketing art | This store page uses images generated by AI. | Mihaya | - | Mar 18, 2026 | |
Midnight's Curse In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 28 | Mar 18, 2026 | |
Overland Journey In-game content artaudio | Some images and music in this game were generated with the assistance of AI tools during development. | TrailRoam Games | - | Mar 18, 2026 |