Steam Graphical Assets Item Names & Descriptions
- Creator
- UnlikeGames
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Steam Graphical Assets Item Names & Descriptions
AI is used for entire code of the game, text, arts, sounds and music.
whenever I write code, I ask Ai to polish my code, because my code is not that clean. for some of the art, I draw rough sketches and ask ai to make a more appealing version of it
This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers.
Some artwork asset. Game code assistant.
Some of the textures used in the UI and images were generated by AI.
Some of the photos used in the game play have been added by AI generation.
Some visual elements (paintings and photos) use AI-generated images. All game systems and core mechanics are handcrafted and independent of generative AI.
A very small number of 3D models and 2D textures within the game were generated by AI and subsequently manually refined by artists.
The match in the tutorial is an AI-controlled game.
In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us generate things like: - logos and design ideas - Randomized names, reports, and text responses - Suggestions and advice to improve features All core gameplay, systems, and programming are made by the development team. AI is only used to improve content of like callouts, reaction from NPC's etc.
Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI.
The game's background music lyrics were sung by an AI model.
We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements.
Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency.
Sands of Avalon uses AI exclusively to give the gods unique personalities and dynamic voice lines. Each god reacts differently to the player’s choices, offering distinct blessings, curses, and dialogue that make every playthrough feel personal and immersive. No gameplay mechanics rely on AI and it is used only to enrich storytelling and deepen the connection between players and the divine beings in the game.
One song
The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy.
We use AI to generate some icons.
One of the stories in the game uses a narrator voice generated by a neural network that was trained on a real narrator's voice. Narrator can be disabled.
Some marketing assets and a few 3D models were created with AI assistance, some sprites were created with AI, while all core gameplay, design, and creative direction were developed by the team.
Artificial intelligence was used for some images
AI was used for some of the game's code and scarcely for grammar checking, making some dialog sound more natural and localization. No AI was used for any of the game's art, music or writing the overall narrative.
This game uses artificial intelligence (AI) to create some in-game assets, such as game icons, ingredient images, and perk visuals. All AI-generated content has been reviewed, edited, and selected by the developer before being implemented into the game. The game does not use AI to generate real-time content during gameplay, and players cannot create or influence AI-generated content while playing.
This game was developed with the assistance of AI tools in the following areas: Coding assistance: AI was used to support programming tasks and speed up development. Art & Concepting: AI was used for generating early concept art and references. 3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models. All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance.
Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code.
AI is used to develop some images.
AI tools were used in limited, developer-supervised ways to support the creation of voiceover audio. The final product reflects the craft and creativity of our development team.
Some Marketing images are generated with AI.
Store assets and in-Game Music are AI-generated.
Experience the power of AI: create clothing, 3D models, and custom scenes with ease, interact with your personal AI companion through natural conversations, and build your own AI avatar to explore the world together.
Многие изображения, лица людей и музыкальное оформление в игре созданы с применением нейросетей
A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content.
Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards.
Only for the Steam page description.
Some pictures and icons are created and/or modified using AI. Text-to-speech was used for voice recordings.
IA was only used to help create the title illustration, by giving a drawing model and perspectives.
Some AI generated Images
The game uses pre-rendered AI generated voices instead of live voice actors, as well as some AI modified artwork for the marketing material, a very small portion of the in game art assets, and some aspects of the introduction video. None of the content is rendered in real time or live-generated.
Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-generated.
There are some placeholder AI generated assets on the store page, which will not be present in the full release.
Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since been reiterated by humans. Generative AI has been used to create images for the paintings in the background and to proofread texts, both in-game and on the store page. Generative AI has been used to create voice-over audio for the game show host.
Game contains a few AI generated images and meshes.
Some of the image asset elements used in the game are generated through AI
Icons and other images are generated by AI.
"Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development. AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules. All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game. No gameplay logic, detective mechanics, or interactive features were generated by AI."
This game was developed with the extensive use of generative AI 'Gemini' for many processes, including coding and image generation. While AI helped improve development efficiency, all final adjustments and quality control were done manually to ensure a polished experience for players.
Marketing Material and Translations (AI-Generated)
We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime.
We used AI tools to optimize and enhance some of our pictures used in market page. They are not fully AI generated, just edited.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Caravan Tactics: For Gold & Glory general | Steam Graphical Assets
Item Names & Descriptions | UnlikeGames | - | Mar 18, 2026 | |
CODEX MORTIS In-game content codetextartaudio | AI is used for entire code of the game, text, arts, sounds and music. | GROLAF | 57 | Mar 18, 2026 | |
Bucket Tag Dev only codeart | whenever I write code, I ask Ai to polish my code, because my code is not that clean.
for some of the art, I draw rough sketches and ask ai to make a more appealing version of it | Game Alchemy Studio | - | Mar 18, 2026 | |
Chamberlore Dev only | This game was developed using limited AI-assisted tools during its creation process. All in-game content is manually reviewed and refined by developers. | Deep Range Studio | - | Mar 18, 2026 | |
Possess Squad Dev only artcode | Some artwork asset.
Game code assistant. | Hi-Develop | - | Mar 18, 2026 | |
The DeadLine In-game content art | Some of the textures used in the UI and images were generated by AI. | FiveFingers | - | Mar 18, 2026 | |
MMM In-game content art | Some of the photos used in the game play have been added by AI generation. | 4S Games | - | Mar 18, 2026 | |
Let Me Catch You In-game content art | Some visual elements (paintings and photos) use AI-generated images. All game systems and core mechanics are handcrafted and independent of generative AI. | Aconite Games | - | Mar 18, 2026 | |
Straying Rules In-game content art | A very small number of 3D models and 2D textures within the game were generated by AI and subsequently manually refined by artists. | Blind Point Games | - | Mar 18, 2026 | |
三国:百将牌 Live AI | The match in the tutorial is an AI-controlled game. | 七星工作室 | 239 | Mar 18, 2026 | |
PoliceChief In-game content arttext | In Police Chief we use AI tools to support development in creative ways, never for coding or game logic. AI helps us generate things like:
- logos and design ideas
- Randomized names, reports, and text responses
- Suggestions and advice to improve features
All core gameplay, systems, and programming are made by the development team.
AI is only used to improve content of like callouts, reaction from NPC's etc. | Blue Directive Studios | - | Mar 18, 2026 | |
Pigmarines In-game content audio | Generative AI was used to create a small portion of the in-game soundtrack. Specifically, 3-4 music tracks played via an in-game 'boombox' tool were generated using AI. All other assets, including 3D models, code, and gameplay mechanics, have been created manually without the use of AI. | NOOPE | - | Mar 18, 2026 | |
Do It Together In-game content audio | The game's background music lyrics were sung by an AI model. | SeolJinSeok | - | Mar 18, 2026 | |
A Game About Penguins In-game content art | We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements. | CO's Entertainment | - | Mar 18, 2026 | |
束魂 In-game content arttext | Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency. | 沙果干 | - | Mar 18, 2026 | |
Sands Of Avalon Forge Your Legend Live AI textaudio | Sands of Avalon uses AI exclusively to give the gods unique personalities and dynamic voice lines. Each god reacts differently to the player’s choices, offering distinct blessings, curses, and dialogue that make every playthrough feel personal and immersive. No gameplay mechanics rely on AI and it is used only to enrich storytelling and deepen the connection between players and the divine beings in the game. | Mummy Labs Studio | - | Mar 18, 2026 | |
100 ROOMS Unclear audio | One song | LabDev | - | Mar 18, 2026 | |
Origins of Lume TCG In-game content art | The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy. | OOL Studios | - | Mar 18, 2026 | |
Nuclear Epoch In-game content art | We use AI to generate some icons. | Cat Play Studio | 232 | Mar 18, 2026 | |
Tales In Text In-game content audio | One of the stories in the game uses a narrator voice generated by a neural network that was trained on a real narrator's voice. Narrator can be disabled. | Synthetic Mind Corp. | - | Mar 18, 2026 | |
Traitor's Kitchen In-game content art | Some marketing assets and a few 3D models were created with AI assistance, some sprites were created with AI, while all core gameplay, design, and creative direction were developed by the team. | Ambar Games | - | Mar 18, 2026 | |
Breezy Bakes Simulator Unclear art | Artificial intelligence was used for some images | Editmode | 83 | Mar 18, 2026 | |
Townslife In-game content codetext | AI was used for some of the game's code and scarcely for grammar checking, making some dialog sound more natural and localization. No AI was used for any of the game's art, music or writing the overall narrative. | bartek1009 | - | Mar 18, 2026 | |
Survival Menu Live In-game content art | This game uses artificial intelligence (AI) to create some in-game assets, such as game icons, ingredient images, and perk visuals.
All AI-generated content has been reviewed, edited, and selected by the developer before being implemented into the game.
The game does not use AI to generate real-time content during gameplay, and players cannot create or influence AI-generated content while playing. | Low Sleep Studio | - | Mar 18, 2026 | |
MysteryJars In-game content artcode | This game was developed with the assistance of AI tools in the following areas:
Coding assistance: AI was used to support programming tasks and speed up development.
Art & Concepting: AI was used for generating early concept art and references.
3D Workflow: AI-assisted tools were used to reduce production time for certain 3D models.
All in-game assets, gameplay systems, and final art were reviewed, modified, and integrated by the development team to ensure originality, quality, and compliance. | EdenArtsStudio | - | Mar 18, 2026 | |
P.A.N.D.A. In-game content art | Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code. | Blitzwood | - | Mar 18, 2026 | |
Korner 5 Unclear art | AI is used to develop some images. | IDC Games | - | Mar 18, 2026 | |
Out of Time In-game content audio | AI tools were used in limited, developer-supervised ways to support the creation of voiceover audio. The final product reflects the craft and creativity of our development team. | Manticore Games | 260 | Mar 18, 2026 | |
Planets and Pancakes Store/marketing art | Some Marketing images are generated with AI. | Noble | - | Mar 18, 2026 | |
Arcane Rivals In-game content artaudio | Store assets and in-Game Music are AI-generated. | SAT Productions | 42 | Mar 18, 2026 | |
MASS : 3D Create & Play Live AI arttext | Experience the power of AI: create clothing, 3D models, and custom scenes with ease, interact with your personal AI companion through natural conversations, and build your own AI avatar to explore the world together. | Shanghai Xuanji Network Technology Co., Ltd. | 11 | Mar 18, 2026 | |
Скуф на даче In-game content artaudio | Многие изображения, лица людей и музыкальное оформление в игре созданы с применением нейросетей | KickedMesh | 649 | Mar 18, 2026 | |
合成旅 In-game content art | A small number of icons in the store page images are AI-generated, but the game itself does not include any AI-generated content. | 伊林游戏 | - | Mar 18, 2026 | |
DraQu: Elemental Awakening Store/marketing art | Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards. | ALTF4 Games | - | Mar 18, 2026 | |
Why Is Driving So Hard? | Only for the Steam page description. | SteleDev | - | Mar 18, 2026 | |
Hadal In-game content artaudio | Some pictures and icons are created and/or modified using AI.
Text-to-speech was used for voice recordings. | CoralHeavens | - | Mar 18, 2026 | |
Packs of Panties Store/marketing art | IA was only used to help create the title illustration, by giving a drawing model and perspectives. | kaiba games | - | Mar 18, 2026 | |
Whisper Protocol Store/marketing art | Some AI generated Images | BAXON GAMES | - | Mar 18, 2026 | |
Cardinal Fall In-game content audioart | The game uses pre-rendered AI generated voices instead of live voice actors, as well as some AI modified artwork for the marketing material, a very small portion of the in game art assets, and some aspects of the introduction video. None of the content is rendered in real time or live-generated. | Metahusk | - | Mar 18, 2026 | |
Oily Tower In-game content art | Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-generated. | Cyvana | - | Mar 18, 2026 | |
Make New Yuck Great Again Store/marketing art | There are some placeholder AI generated assets on the store page, which will not be present in the full release. | Fynnternet | - | Mar 18, 2026 | |
The Ultimate BezzerQuizzer In-game content arttextaudio | Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since been reiterated by humans. Generative AI has been used to create images for the paintings in the background and to proofread texts, both in-game and on the store page. Generative AI has been used to create voice-over audio for the game show host. | Hello There Games | - | Mar 18, 2026 | |
Crypt Ascent In-game content art | Game contains a few AI generated images and meshes. | Crypt 'n' Bone Studios | - | Mar 18, 2026 | |
Crimanimals In-game content art | Some of the image asset elements used in the game are generated through AI | Oink Studios | - | Mar 18, 2026 | |
The Glitch Prison Together In-game content art | Icons and other images are generated by AI. | rentaka | - | Mar 18, 2026 | |
Red Chair In-game content textart | "Red Chair uses AI-assisted tools (such as ChatGPT and Midjourney) during development.
AI was used to help generate story materials, detective case files, and narrative texts, as well as some promotional artworks and store capsules.
All AI-assisted content was reviewed, edited, and finalized by our writing and art team before being included in the game.
No gameplay logic, detective mechanics, or interactive features were generated by AI." | Tink Team Ltd | 14 | Mar 18, 2026 | |
What a Wonderful Venom World Dev only artcode | This game was developed with the extensive use of generative AI 'Gemini' for many processes, including coding and image generation. While AI helped improve development efficiency, all final adjustments and quality control were done manually to ensure a polished experience for players. | radiuthree | - | Mar 18, 2026 | |
Backfire Brigade In-game content text | Marketing Material and Translations (AI-Generated) | Pierre Nury | - | Mar 18, 2026 | |
TomaDO! Store/marketing text | We used AI tools to draft and refine store page text (descriptions and marketing copy). The game itself does not use AI-generated content at runtime. | TheGapz | - | Mar 18, 2026 | |
Operation: Peons Store/marketing art | We used AI tools to optimize and enhance some of our pictures used in market page. They are not fully AI generated, just edited. | Aemora Studio | - | Mar 18, 2026 |