25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Vein-Weaver KnittingSteam
Disclosure

Art is AI made. Everything is voice acted but What is said is partly made by AI As far as what the voice actor is saying. Some Dialogue and main idea of the story is developer made.

Creator
Chris Allen
Reviews
-
Added
Mar 18, 2026
DonjonSteam
Disclosure

AI has been used occasionally to assist with coding and, more rarely, for refining visual elements. However, the vast majority of the game has been developed without the use of AI.

Creator
SIXDOTS
Reviews
-
Added
Mar 18, 2026
Dig For RichesSteam
Disclosure

Some of the user interface (UI) visuals in the game were created with the help of AI-powered tools. These elements have been carefully refined and adapted to enhance the overall atmosphere and visual experience of the game.

Creator
OxygenStudio
Reviews
20
Added
Mar 18, 2026
Soul ScarSteam
Disclosure

The store page uses A.I. images. The title screen of the game also uses an A.I. image

Creator
Wolfs Moon Studios
Reviews
19
Added
Mar 18, 2026
TheVillage PossessionSteam
Disclosure

AI was used to create some store capsules and library photos, which were then Photoshopped. No in-game AI generation.

Creator
GlitchMind Games
Reviews
-
Added
Mar 18, 2026
Replica Club √DSteam
Disclosure

To improve efficiency during the prototyping stage, the current demo version of our project temporarily uses AI-generated assets as placeholders for some background elements. We want to be clear that in the final version of the game, these placeholder assets will be entirely removed. All graphics will be replaced with 100% original artwork created by our in-house artists. This is our firm commitment to ensuring a unique and high-quality experience for all players.

Creator
Mnts
Reviews
-
Added
Mar 18, 2026
折翼Steam
Disclosure

The visuals and music were created by AI. We have obtained the commercial usage rights of this product.

Creator
TEBO_TEAM
Reviews
29
Added
Mar 18, 2026
Awakening SagaSteam
Disclosure

I used AI as a creative assistant during the development of this game — to generate ideas, speed up workflows, and support visual and textual content creation. Examples include: – Generating concept art for locations, equipment and magical symbols – Creating stylized icons and background illustrations in an anime-fantasy style – Drafting and refining text content (including English descriptions) – Structuring design ideas All in-game assets used in the build (models, animations, UI, gameplay systems) were assembled manually using UE5 and legally sourced content. AI supported the creative process, but did not replace core development work.

Creator
Androsiel
Reviews
-
Added
Mar 18, 2026
Taina's Cursed LegacySteam
Disclosure

Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay.

Creator
dark_room_game
Reviews
34
Added
Mar 18, 2026
Sunrise Of The Time: End Of BlueSteam
Disclosure

Some visual assets in this game were initially generated using AI tools and then manually edited and refined by artists. No AI systems influence gameplay or player data.

Creator
EOSGAMES
Reviews
-
Added
Mar 18, 2026
Agents 4 HireSteam
Disclosure

I personally feel the final artwork reflects my own creative input as I used original images and applied manual edits without any AI tools during the post-processing phase, however Steam’s requirement is based on the origin of the asset, not the amount of human editing afterward. AI was involved in the initial generation of the capsule art, and other images on the store page. AI is not used for live generation or code during gameplay.

Creator
aa5k
Reviews
-
Added
Mar 18, 2026
RentcthulhuSteam
Disclosure

Art: AI assisted with initial sketch concepts; final artwork is entirely hand-crafted. Localization: AI translation used for initial processing; all text is human-reviewed and optimized.

Creator
BQ
Reviews
-
Added
Mar 18, 2026
Fire & Light: Thrones of TyberionSteam
Disclosure

AI makes a lot of things easier for drawing, 3D, animation, code, music... but I don't use AI to avoid having to work, nor in place of my imagination: I create the lore, the character designs, the enemies and bosses, the powers and their combined effects, I write the dialogues myself and even the song lyrics. In short, I don't use AI to create, but to produce with the means I have (I document all of this in the YouTube devlog.) And the more Tyberion takes shape, the more I replace AI assets with handmade assets.

Creator
Trigor
Reviews
-
Added
Mar 18, 2026
The Secret of VelmoraSteam
Disclosure

Some non-player character voices are generated using AI voice synthesis. This allows for faster iteration and more immersive atmosphere during development. No gameplay, narrative choices, or in-game content are generated by AI.

Creator
Zbigniew Lipka
Reviews
-
Added
Mar 18, 2026
The Axolotl CycleSteam
Disclosure

Visual backgrounds and illustrations were partially generated using AI and then manually refined to meet artistic and technical requirements. Some voice lines were also generated using neural voice models, followed by manual editing and final polishing.

Creator
STREMOUSOV
Reviews
-
Added
Mar 18, 2026
Witch AtelierSteam
Disclosure

In this game, AI was used for the skill cards used by characters, and it was temporarily used before being updated with hand-drawn images.

Creator
Witch Atelier
Reviews
-
Added
Mar 18, 2026
Ascend and FallSteam
Disclosure

Some graphical content in the game was generated using AI tools. Additionally, some translations were created with the help of AI. We will provide tools for players to suggest improvements, ensuring the best possible experience for everyone.

Creator
CRITSURGE
Reviews
-
Added
Mar 18, 2026
MONSTER WARSteam
Disclosure

Most of 2D assets in MONSTER WAR has been generated by using AI solutions. But music, code and anything else made by humans.

Creator
BMBK Games
Reviews
42
Added
Mar 18, 2026
Low Magic They SaidSteam
Disclosure

AI-Generated Content Disclosure I am a solo developer with no programming background. Before using AI, I spent three months following YouTube tutorials, deleted everything and restarted three times, and typed every line of code myself until the foundation of this game clicked. From there, I used AI — primarily Claude — as a teacher and debugging partner across 7,000+ conversations over 16 months to learn GDScript and build every system in the game. The first line in my prompts is always "Stop being a yes sayer and always be brutal and honest." Here is exactly what AI was and wasn't used for: Code: I spent my first three months writing every line of code by hand. As the project grew, AI became a development partner — drafting code from my descriptions, which I then reviewed, debugged, and integrated. AI taught me programming concepts and helped me solve problems. Every design decision and system architecture is mine. Art: AI-generated with extensive human direction and manual editing. Some pieces required 15 pages of descriptions. I often assemble final art from multiple elements — finding references, combining parts, and making hands-on edits until it matches my vision. Animation: The first 14 enemies and 2 bosses were animated by me personally in DragonBones. For newer content, I'm exploring AI-generated animations and working to make them feel personal and consistent with the game's style — you can see examples with the later bosses. Some of these I'm still not satisfied with and will redo, which is just part of the process. Music: I produced 350+ tracks using AI music tools and curated the best for the game. All creative direction — mood, style, placement — is mine. Writing: All card text, lore, descriptions, and UI text are written by me. AI occasionally helps with polish. Game Design: Every mechanic, card interaction, and balance decision comes from a lifetime of gaming — hundreds of board games, decades of Magic: The Gathering, a career at Blizzard Entertainment, and more consoles than most people can count. AI does not design games. That part is entirely human. EDIT1: I felt the need to mention that I got diagnosed with ADHD last year, at the age of 47. The reason I could never learn coding in a traditional way is my attention span. If I am not interested it is super hard, and if I am interested it is super awesome. I get excited when I can talk and describe how I want my game to feel and function. The AI converts that to code, and together we've created a way for me to follow my dream and make a game that I want to play. I have thought to myself many times during development that I wish I knew how to make this myself, and I wish I was able to just learn and do things like most people. But here we are. "EDIT2: I updated the Code section to be more precise. I only wrote code entirely by hand for the first three months. After that, AI and I worked together — I designed and described what I needed in detail, AI drafted it, and I reviewed, debugged, and integrated everything."

Creator
tripleslai
Reviews
-
Added
Mar 18, 2026
Awaken 8Steam
Disclosure

Developed using a hybrid production workflow combining traditional digital art, manual refinement, and modern tools

Creator
Heartily Studios
Reviews
-
Added
Mar 18, 2026
Vault of FallenSteam
Disclosure

Since we don't have graphics designers, we used some AI-generated images for the store page and marketing materials.

Creator
Hammer Forge Games
Reviews
-
Added
Mar 18, 2026
TavernHoldSteam
Disclosure

AI has been utilized during the store page assets creation of this game. We have used it for the game icon creation, correcting some of the explanation texts about the game mechanics to have a clear communication with our players.

Creator
Tevniyal Studios
Reviews
25
Added
Mar 18, 2026
Vita: The Ember OracleSteam
Disclosure

The AI disclosure is checked per Steam policy due to placeholder images used on the store page during early development. All placeholders within the game, as well as the original store page screenshots, have since been removed and replaced with final, hand-crafted images authored by the developer.

Creator
Desert Tsunami
Reviews
-
Added
Mar 18, 2026
Dancing with Shadows: PrologueSteam
Disclosure

Some of the backgrounds for scenes are AI rendered. Ideally, these are placeholders which will be replaced if the game is well received and further developed.

Creator
Glass Umbrella Inc.
Reviews
25
Added
Mar 18, 2026
Bone-BoundSteam
Disclosure

Bone-Bound uses generative AI tools for some pre-rendered artwork and music as part of a solo-development production pipeline. Final assets are manually selected, edited, redrawn, filtered, revised, and curated to fit the game's design, visual style, and tone. All card abilities, creature mechanics, balance, progression, rules, and gameplay systems are designed by the developer. No AI-generated content is created during gameplay.

Creator
Slug Fest Studios
Reviews
-
Added
Mar 18, 2026
永劫之阿比斯Steam
Disclosure

The character illustrations and avatars in the game, as well as some item icons, are AI-generated.

Creator
Planescape Game Studio
Reviews
-
Added
Mar 18, 2026
Blind BluffSteam
Disclosure

The character voices used in the game were generated by artificial intelligence.

Creator
4S Games
Reviews
-
Added
Mar 18, 2026
Red Oath: The Forsaken OneSteam
Disclosure

During our development process, we utilized generative AI as a powerful tool in areas such as 3D modeling and character design. All AI-assisted content in our game was finalized and integrated by our team as static assets before the game's release. No real-time or dynamic content is generated by AI during gameplay. This technology helped our team bring our game world to life more efficiently and creatively.

Creator
Yadarig
Reviews
-
Added
Mar 18, 2026
Lore of Luvarith: The Hollow CrownSteam
Disclosure

I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.

Creator
ERMedia
Reviews
-
Added
Mar 18, 2026
RiftbornSteam
Disclosure

This game used generative AI tools during development to have early placeholder UI/2D Art Assets. No generative AI is used during gameplay, and all final in-game assets were manually reviewed to ensure quality and originality.

Creator
MoonRift LLC
Reviews
-
Added
Mar 18, 2026
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