Used only for cover images.
- Creator
- SilverSet Studios LTD.
- Reviews
- -
- Added
- Jul 29, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used only for cover images.
Includes AI and handcrafted artwork and audio
This game includes some images and sound assets that were created with the assistance of generative AI.
Generative AI was used as a collaborative programming assistant to help write game code, structure gameplay logic, and assist with optimization. Additionally, it was utilized to help draft and refine marketing copy for the store page. All visual assets, 3D models, animations, and creative direction are completely hand-crafted by a solo human artist.
During the development of this game, some 3D scene models were created with the assistance of the Rodin AI Hyper tool. All AI-generated base models have undergone manual adjustment, optimization, and review by our development team to ensure they conform to the game’s artistic style and quality standards
After the creation of assets by an artist, the team used gen AI to generate backdrops for assets, and general backgrounds. Gen AI was used to amalgamate artist created assets into grouped assets. E.g. the aliens which were created by the artist are then rendered together by AI for a promotional image. This means only the back scape mainly promotional artwork and character backgrounds were generated by AI.
This game is designed by ChatGPT, implemented by Codex, and directed by Kevin Du.
Dieses Spiel enthält vorab erstellte Inhalte, die teilweise mit Unterstützung generativer KI-Tools erstellt wurden. Dazu können einzelne Grafiken, Icons, Textentwürfe, Beschreibungen, Dialoge oder Lokalisierungstexte gehören. Alle KI-unterstützten Inhalte wurden vom Entwickler geprüft, ausgewählt und bei Bedarf manuell überarbeitet, damit sie zum Stil, zur Handlung und zur Qualität des Spiels passen. Während des Spielens werden keine neuen Inhalte durch KI generiert.
This game includes pre-generated AI-assisted visual/audio/text assets that were selected, edited, and integrated by the developer. The game does not use live-generated AI during play.
This game has used AI to help with concept arts and characters.
This game contains some assets produced with the assistance of AI tools
What type of code? Game logic, UI systems, audio management, and narrative engine code written in Python with PySide6. How are you using it? AI (Claude) was used as a coding assistant during development. The developer directed all features, reviewed all generated code, tested functionality, and made final implementation decisions. The AI assisted with writing and debugging code based on human specifications. (AI was used as a coding assistant. All code was human-reviewed, tested, and approved before implementation. The game is offline single-player with no features that could enable malicious use.)
Astral Outpost was built by a solo developer working with AI tools. Some visual assets ( mostly marketing ) including the key art seen on the start screen and store page were created with generative AI and hand-finished. In-game text and its translations were drafted with AI assistance and reviewed by the developer. Nothing is generated by AI while you play: every piece of content in the game is fixed and human-reviewed before it ships.
Some visual assets in the game were created with the assistance of generative AI tools. All gameplay systems, mechanics, and interactive content were developed by the team.
We used AI to design our game's cover art and logo.
We have only used Gen AI for the purposes of creating and placing the Capsule Art of the game. We will be replacing the capsule art with our in-house capsule art.
During development, AI-assisted and AI-generated tools were used for pre-generated player-facing content. Our production workflow combines original human-created assets with AI-assisted or AI-generated content. AI tools were used to assist with text translation/localization, visual asset modification and refinement, and the generation of certain audio assets. Most final assets are the result of a mixed workflow: they may include both original developer-created elements and AI-assisted or AI-generated elements. All final text, visual, and audio assets included in the game have been manually reviewed, edited, selected, and approved by the development team. The game does not include live-generated AI content. It does not generate new text, images, audio, or other player-facing content through AI during gameplay.
Some of the music is AI generated. See the licenses under "music" for more information.
As a passionate two-person indie team with a $0 budget, we utilize advanced, paid AI tools to breathe life into our world. We use high-quality, expressive AI voice acting to deliver emotional depth to our characters, alongside curated AI art to enhance environmental storytelling. Every asset is carefully selected and integrated by hand to match our artistic vision without compromising on quality."
Some images used in the game’s development and promotional materials were initially generated with the assistance of AI tools. These images were not used as final untouched AI output: they were reviewed, edited, adjusted, and finalized by human artists. AI was used only as a production aid to speed up early visual exploration and reduce iteration time. It was not used to replace the work of human artists, but rather as part of a broader art pipeline that still relies on human direction, editing, and final approval.
The character design of GUGUGAGA is generated by AI.
Pre-generated visual assets and localized text were created with the assistance of generative tools, then reviewed, edited, and integrated by the developer. The game does not generate content during gameplay.
This game uses generative artificial intelligence tools during development to assist in the creation of some game content, including certain visual assets, icons, and promotional materials. All AI-generated content has been reviewed, modified, and refined by the development team, and integrated with human-created content to ensure that the final presentation meets the game's overall artistic direction and quality standards.
Generative AI tools were used during development to assist with some pre-generated 2D artwork and UI imagery, 3D models and animations, instrumental music and sound effects, localization drafts, and portions of the game code. As a solo developer, I selected, edited, integrated, and reviewed all of these outputs before inclusion. The game does not generate content at runtime and does not send player input to generative AI services.
Using AI to assist with work
استُخدمت أدوات الذكاء الاصطناعي أثناء التطوير للمساعدة في كتابة أجزاء من كود اللعبة وبعض النصوص داخلها، مثل التلميحات ورسائل الواجهة، وكذلك في إنشاء بعض النماذج ثلاثية الأبعاد والخامات (التكستشر). جميع المحتوى المُنجز بمساعدة الذكاء الاصطناعي تمت مراجعته وتعديله واعتماده من المطوّر. قصة اللعبة وتصميمها وإخراجها من صنع الإنسان بالكامل، ولا يتم توليد أي محتوى بالذكاء الاصطناعي أثناء اللعب.
Generative AI was used during development to assist with a small portion of the game's code, improve and translate dialogue, and create or refine a limited number of sprite assets. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used in real time during gameplay.
The team uses AI to speed up workflows such as coding and other difficult tasks
This game was originally written in Chinese, and all non-Chinese localizations were created with the assistance of AI translation. A part of game music was created by AI. All other content — artwork, game design — was created by the development team without the use of generative AI.
Used AI to generate concept ideas and take care of tedious tasks to speed up preproduction. All assets, including store images and thumbnails, are NOT AI generated. Images provided to us by Patron supporters may or may not have been created using artificial intelligence.
Some of concept art and in-game promotional materials on the game's Steam store page were created using generative artificial intelligence tools. The game's coding and script were entirely written by developer.
Generative AI tools were used to help develop some in game assets.
We want to be transparent with our players. It is possible that AI-assisted tools were used at some early stages of development, such as brainstorming, concept exploration, or helping us evaluate clarity of certain narrative elements. Some audio assets used in the game were sourced from licensed third-party libraries and marketplaces (such as Envato), and are used under proper commercial licenses. At the current stage of development, voice acting is generated using AI-based tools as a temporary solution. We are actively planning to replace it with professional human voice acting in future updates. All final gameplay experience and core content are assembled, designed, and produced by our development team.
The music featured in the game is AI-generated. Sound effects, UI audio, and other audio assets are not AI-generated; they are manually edited or sourced from royalty-free sound libraries.
This game uses artificial intelligence to create some images and audio.
English and Russian voice acting is done using AI
AI assisted translations.
Backswamps contains some pre-generated visual assets created with the assistance of generative AI, including certain textures and interface artwork. All AI-assisted content has been reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay.
Selected background music was created with Suno AI. No AI-generated content is created during gameplay.
Due to the limitations of indie development, generative AI was used to assist in the creation of the game’s art assets.
To create realistic interrogation scenarios in this detective game, this game packages a local, offline LLM to serve as the brain of the NPC suspects. This allows the user to lead the investigation however they like. Generative AI was NOT used to create this game, but an LLM is featured as a main game mechanic in the form of freeform NPC conversation.
This game uses generative AI to pre-generate visual assets (character portraits, capsule/marketing art) and voice narration (TTS). All AI-generated content is created during development and reviewed/curated by the developer before shipping. No generative AI runs live during gameplay. We have the necessary rights to use the AI tools and their outputs, and the content does not infringe third-party IP.
Some placeholder artwork and images currently use generative AI or AI-assisted enhancement. These assets may be replaced or revised during development.
Generative AI was used for some game assets, music, and promotional materials. All content was manually reviewed and selected. No AI is used during gameplay.
AI-assisted art tooling used for promotional graphics only.
部分UI、配音、音乐使用AI生成
The game uses AI generated icons.
The development of Memento made use of generative AI tools across several stages of production. Cutscenes are created using AI-based video generation tools. Graphic elements such as environments, characters, and card illustrations were created or refined with the help of generative AI tools. Parts of the soundtrack and text were also produced with AI assistance. All content was manually selected, edited, and integrated by the developer.
In the development process of this game, we utilized pre-generated AI tools as follows: * 2D Assets (Backgrounds, Photos, Various Images): After generating base images using AI, we manually added, modified, and processed them before implementing them in the game. * 3D Assets: AI generation was used for some 3D models, and the output models were then manually adjusted and processed before use. * Audio: Generation AI tools (text-to-speech and speech synthesis) were used for some sound effects (SE) and character voices. Please note that we did not use any live-generated AI systems that generate content in real time during game execution.
Artificial intelligence was used to create the graphical assets for this game: capsules, logos, etc.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Merge Co. Store/marketing art | Used only for cover images. | SilverSet Studios LTD. | - | Jul 29, 2026 | |
Captive 3000 In-game content artaudio | Includes AI and handcrafted artwork and audio | Twin-FX | - | Jul 29, 2026 | |
Lobotomy In-game content artaudio | This game includes some images and sound assets that were created with the assistance of generative AI. | Twiluna Studio | - | Jul 29, 2026 | |
Juicy World In-game content codetext | Generative AI was used as a collaborative programming assistant to help write game code, structure gameplay logic, and assist with optimization. Additionally, it was utilized to help draft and refine marketing copy for the store page. All visual assets, 3D models, animations, and creative direction are completely hand-crafted by a solo human artist. | Alien Knight | - | Jul 29, 2026 | |
温泉井 In-game content art | During the development of this game, some 3D scene models were created with the assistance of the Rodin AI Hyper tool. All AI-generated base models have undergone manual adjustment, optimization, and review by our development team to ensure they conform to the game’s artistic style and quality standards | 蚁走工作室 | - | Jul 29, 2026 | |
A Sector Darkly Store/marketing art | After the creation of assets by an artist, the team used gen AI to generate backdrops for assets, and general backgrounds.
Gen AI was used to amalgamate artist created assets into grouped assets. E.g. the aliens which were created by the artist are then rendered together by AI for a promotional image.
This means only the back scape mainly promotional artwork and character backgrounds were generated by AI. | A Paradise Lost Studios | - | Jul 29, 2026 | |
Digital Waste Unclear code | This game is designed by ChatGPT, implemented by Codex, and directed by Kevin Du. | Kevin Du | - | Jul 29, 2026 | |
Oreship Stellar Frontier In-game content arttext | Dieses Spiel enthält vorab erstellte Inhalte, die teilweise mit Unterstützung generativer KI-Tools erstellt wurden. Dazu können einzelne Grafiken, Icons, Textentwürfe, Beschreibungen, Dialoge oder Lokalisierungstexte gehören. Alle KI-unterstützten Inhalte wurden vom Entwickler geprüft, ausgewählt und bei Bedarf manuell überarbeitet, damit sie zum Stil, zur Handlung und zur Qualität des Spiels passen. Während des Spielens werden keine neuen Inhalte durch KI generiert. | Tischkanten_Flavor | - | Jul 29, 2026 | |
隐藏条款 In-game content artaudiotext | This game includes pre-generated AI-assisted visual/audio/text assets that were selected, edited, and integrated by the developer. The game does not use live-generated AI during play. | AUVMUJICA | - | Jul 29, 2026 | |
ChocoPhobia In-game content art | This game has used AI to help with concept arts and characters. | Melvex Games | - | Jul 29, 2026 | |
一把菜刀打天下 Unclear | This game contains some assets produced with the assistance of AI tools | 社會菜刀 | - | Jul 29, 2026 | |
Project MISPLACE Dev only code | What type of code?
Game logic, UI systems, audio management, and narrative engine code written in Python with PySide6.
How are you using it?
AI (Claude) was used as a coding assistant during development. The developer directed all features, reviewed all generated code, tested functionality, and made final implementation decisions. The AI assisted with writing and debugging code based on human specifications.
(AI was used as a coding assistant. All code was human-reviewed, tested, and approved before implementation. The game is offline single-player with no features that could enable malicious use.) | MelloTodd | - | Jul 28, 2026 | |
Astral Outpost In-game content arttext | Astral Outpost was built by a solo developer working with AI tools. Some visual assets ( mostly marketing ) including the key art seen on the start screen and store page were created with generative AI and hand-finished. In-game text and its translations were drafted with AI assistance and reviewed by the developer. Nothing is generated by AI while you play: every piece of content in the game is fixed and human-reviewed before it ships. | Derek Lawrence | - | Jul 27, 2026 | |
Rescue Team: Phantom Crisis In-game content art | Some visual assets in the game were created with the assistance of generative AI tools. All gameplay systems, mechanics, and interactive content were developed by the team. | Game Mixer | - | Jul 27, 2026 | |
Scrapman Simulator Store/marketing art | We used AI to design our game's cover art and logo. | Analiz Games | - | Jul 27, 2026 | |
The Whispering Walls Store/marketing art | We have only used Gen AI for the purposes of creating and placing the Capsule Art of the game.
We will be replacing the capsule art with our in-house capsule art. | Treta Studios | - | Jul 27, 2026 | |
救救我,勇者大人! In-game content artaudiotext | During development, AI-assisted and AI-generated tools were used for pre-generated player-facing content.
Our production workflow combines original human-created assets with AI-assisted or AI-generated content. AI tools were used to assist with text translation/localization, visual asset modification and refinement, and the generation of certain audio assets.
Most final assets are the result of a mixed workflow: they may include both original developer-created elements and AI-assisted or AI-generated elements. All final text, visual, and audio assets included in the game have been manually reviewed, edited, selected, and approved by the development team.
The game does not include live-generated AI content. It does not generate new text, images, audio, or other player-facing content through AI during gameplay. | X-Servivor | - | Jul 27, 2026 | |
The Tower Of The Mad Wizard In-game content audio | Some of the music is AI generated. See the licenses under "music" for more information. | Plaintive Pasta | - | Jul 27, 2026 | |
Silent Abbey In-game content audioart | As a passionate two-person indie team with a $0 budget, we utilize advanced, paid AI tools to breathe life into our world. We use high-quality, expressive AI voice acting to deliver emotional depth to our characters, alongside curated AI art to enhance environmental storytelling. Every asset is carefully selected and integrated by hand to match our artistic vision without compromising on quality." | Pixeliu Seklos | - | Jul 27, 2026 | |
The Park Keeper In-game content art | Some images used in the game’s development and promotional materials were initially generated with the assistance of AI tools. These images were not used as final untouched AI output: they were reviewed, edited, adjusted, and finalized by human artists.
AI was used only as a production aid to speed up early visual exploration and reduce iteration time. It was not used to replace the work of human artists, but rather as part of a broader art pipeline that still relies on human direction, editing, and final approval. | TacoEaters | - | Jul 27, 2026 | |
GUGUGAGA:PEEKABOO In-game content art | The character design of GUGUGAGA is generated by AI. | DreamStep | - | Jul 25, 2026 | |
Shell Heroes: Awesome Island In-game content arttext | Pre-generated visual assets and localized text were created with the assistance of generative tools, then reviewed, edited, and integrated by the developer. The game does not generate content during gameplay. | GlowShell Creative | - | Jul 25, 2026 | |
RetraceLight In-game content art | This game uses generative artificial intelligence tools during development to assist in the creation of some game content, including certain visual assets, icons, and promotional materials. All AI-generated content has been reviewed, modified, and refined by the development team, and integrated with human-created content to ensure that the final presentation meets the game's overall artistic direction and quality standards. | RetraceLight Team | - | Jul 25, 2026 | |
Robot Vacuum Simulator In-game content artaudiotextcode | Generative AI tools were used during development to assist with some pre-generated 2D artwork and UI imagery, 3D models and animations, instrumental music and sound effects, localization drafts, and portions of the game code. As a solo developer, I selected, edited, integrated, and reviewed all of these outputs before inclusion. The game does not generate content at runtime and does not send player input to generative AI services. | Rocket Industries Inc. | - | Jul 25, 2026 | |
Mortal & Dao Dev only | Using AI to assist with work | 张玄 | - | Jul 25, 2026 | |
الحجة In-game content arttextcode | استُخدمت أدوات الذكاء الاصطناعي أثناء التطوير للمساعدة في كتابة أجزاء من كود اللعبة وبعض النصوص داخلها، مثل التلميحات ورسائل الواجهة، وكذلك في إنشاء بعض النماذج ثلاثية الأبعاد والخامات (التكستشر). جميع المحتوى المُنجز بمساعدة الذكاء الاصطناعي تمت مراجعته وتعديله واعتماده من المطوّر. قصة اللعبة وتصميمها وإخراجها من صنع الإنسان بالكامل، ولا يتم توليد أي محتوى بالذكاء الاصطناعي أثناء اللعب. | Jordan Studio | - | Jul 25, 2026 | |
Province: Suroste In-game content textart | Generative AI was used during development to assist with a small portion of the game's code, improve and translate dialogue, and create or refine a limited number of sprite assets. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used in real time during gameplay. | Ztry8 (AslanD) | - | Jul 25, 2026 | |
MORS Dev only code | The team uses AI to speed up workflows such as coding and other difficult tasks | Phiality | - | Jul 25, 2026 | |
羽迹 In-game content textaudio | This game was originally written in Chinese, and all non-Chinese localizations were created with the assistance of AI translation.
A part of game music was created by AI.
All other content — artwork, game design — was created by the development team without the use of generative AI. | 笛笛龙游戏 | - | Jul 25, 2026 | |
Snowed Under | 雪葬 Dev only | Used AI to generate concept ideas and take care of tedious tasks to speed up preproduction.
All assets, including store images and thumbnails, are NOT AI generated.
Images provided to us by Patron supporters may or may not have been created using artificial intelligence. | Chilla's Art | 154 | Jul 25, 2026 | |
Portal Time Traveller In-game content art | Some of concept art and in-game promotional materials on the game's Steam store page were created using generative artificial intelligence tools. The game's coding and script were entirely written by developer. | ERY Games | - | Jul 25, 2026 | |
Fractal Descent In-game content art | Generative AI tools were used to help develop some in game assets. | AEVO | - | Jul 25, 2026 | |
First 3 Days On Ship In-game content audiotext | We want to be transparent with our players.
It is possible that AI-assisted tools were used at some early stages of development, such as brainstorming, concept exploration, or helping us evaluate clarity of certain narrative elements.
Some audio assets used in the game were sourced from licensed third-party libraries and marketplaces (such as Envato), and are used under proper commercial licenses.
At the current stage of development, voice acting is generated using AI-based tools as a temporary solution. We are actively planning to replace it with professional human voice acting in future updates.
All final gameplay experience and core content are assembled, designed, and produced by our development team. | Madnetic Games S.A. | 158 | Jul 25, 2026 | |
SilentDarkness In-game content audio | The music featured in the game is AI-generated.
Sound effects, UI audio, and other audio assets are not AI-generated; they are manually edited or sourced from royalty-free sound libraries. | NuraStudio | - | Jul 25, 2026 | |
OBSESSED In-game content artaudio | This game uses artificial intelligence to create some images and audio. | Skritch Games | - | Jul 25, 2026 | |
Puzzle Park 2 In-game content audio | English and Russian voice acting is done using AI | SVGames | - | Jul 25, 2026 | |
EX-Tractus In-game content text | AI assisted translations. | gameSessa | - | Jul 25, 2026 | |
Backswamps In-game content art | Backswamps contains some pre-generated visual assets created with the assistance of generative AI, including certain textures and interface artwork. All AI-assisted content has been reviewed, curated, and integrated by the developer. The game does not generate AI content during gameplay. | Nervanti | - | Jul 24, 2026 | |
TUYA In-game content audio | Selected background music was created with Suno AI.
No AI-generated content is created during gameplay. | Windlit Studio | - | Jul 23, 2026 | |
梦境邮局 In-game content art | Due to the limitations of indie development, generative AI was used to assist in the creation of the game’s art assets. | xiaoheiCat | - | Jul 23, 2026 | |
Lurks Beneath Live AI text | To create realistic interrogation scenarios in this detective game, this game packages a local, offline LLM to serve as the brain of the NPC suspects. This allows the user to lead the investigation however they like. Generative AI was NOT used to create this game, but an LLM is featured as a main game mechanic in the form of freeform NPC conversation. | MORPH | - | Jul 23, 2026 | |
One Thought Immortal / 一念修仙 In-game content artaudio | This game uses generative AI to pre-generate visual assets (character portraits, capsule/marketing art) and voice narration (TTS). All AI-generated content is created during development and reviewed/curated
by the developer before shipping. No generative AI runs live during gameplay. We have the necessary rights to use the AI tools and their outputs, and the content does not infringe third-party IP. | Tiger | - | Jul 23, 2026 | |
Colonerra: Age of Exploration In-game content art | Some placeholder artwork and images currently use generative AI or AI-assisted enhancement. These assets may be replaced or revised during development. | The Game Tzar | - | Jul 23, 2026 | |
Terrahold In-game content artaudio | Generative AI was used for some game assets, music, and promotional materials. All content was manually reviewed and selected. No AI is used during gameplay. | SMAR Studio | - | Jul 23, 2026 | |
Pappus Store/marketing art | AI-assisted art tooling used for promotional graphics only. | Choost Games | - | Jul 23, 2026 | |
生计与沉冤 In-game content artaudiotext | 部分UI、配音、音乐使用AI生成 | XGame游戏工作室 | - | Jul 23, 2026 | |
Sea Drifter In-game content art | The game uses AI generated icons. | Xerxz | - | Jul 23, 2026 | |
Memento: What You Forgot In-game content artaudiotext | The development of Memento made use of generative AI tools across several stages of production. Cutscenes are created using AI-based video generation tools. Graphic elements such as environments, characters, and card illustrations were created or refined with the help of generative AI tools. Parts of the soundtrack and text were also produced with AI assistance. All content was manually selected, edited, and integrated by the developer. | Giuseppe Mazzola | - | Jul 23, 2026 | |
霊障観測シ In-game content artaudio | In the development process of this game, we utilized pre-generated AI tools as follows:
* 2D Assets (Backgrounds, Photos, Various Images): After generating base images using AI, we manually added, modified, and processed them before implementing them in the game.
* 3D Assets: AI generation was used for some 3D models, and the output models were then manually adjusted and processed before use.
* Audio: Generation AI tools (text-to-speech and speech synthesis) were used for some sound effects (SE) and character voices.
Please note that we did not use any live-generated AI systems that generate content in real time during game execution. | CoMuCreator | - | Jul 23, 2026 | |
Stacey's Demise - A Prequel to I FORGOT TO TAKE THE CHICKEN OUT OF THE FREEZER Store/marketing art | Artificial intelligence was used to create the graphical assets for this game: capsules, logos, etc. | Yomen Tohmaz | - | Jul 23, 2026 |