AI Assisted graphics and music included.
- Creator
- PurrSoft
- Reviews
- 13
- Added
- Mar 18, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI Assisted graphics and music included.
This game uses generative artificial intelligence as a support tool during development. The technology is used to assist in creating and refining ideas, narrative texts, descriptions, and initial design concepts. All generated content undergoes curation, review, and manual adjustments by the development team to ensure quality, consistency, and alignment with the game's universe. No AI systems are used to interact directly with players in real-time or to collect personal data.
In this game, only certain sound effects were generated using artificial intelligence in order to speed up the development process.
This game uses Generative AI in two ways: 1. During Development (Pre-development): Approximately 75% of the game's code was written using AI (Godot GDScript), with the remaining 25% hand-written. Additionally, all of the game's soundtrack and some pixel art backgrounds (only the trees and red crystals) were created using AI. The rest of the artwork was entirely hand-drawn. 2.During Gameplay (Live-generated): The game features a "Card Fusion" mechanic that uses a local AI model (Stable Diffusion) running on the player's hardware to dynamically generate new card illustrations. A strict keyword filtering system is in place to prevent the generation of NSFW or inappropriate content.
Generative AI was used for logos, marketing materials, and achievement icons.
The materials used on my store page were AI-assisted, and there will be no copyright issues involved.
Some in-game visual assets, including background images and thematic artwork, were created using generative AI tools and are included as part of the game’s environment and UI customization themes. All AI-generated content was reviewed and edited prior to inclusion.
Live Through Time utilizes the Gemini 2.5 Flash AI model to act as a dynamic, interactive historian. All narrative text, NPC dialogue, character biographies, and world events are generated live in real-time based entirely on player input. The game contains no pre-written scripts; instead, the AI calculates the historical causality of your actions to create a completely unique, unscripted roleplaying experience.
This game uses generative AI (Large Language Models) as its core engine. Every NPC independently makes decisions, engages in dialogue, forms relationships, and creates emergent stories powered by LLM. AI generates text narratives including NPC thoughts, actions, dialogue, combat scenes, and story events in real time during gameplay. Players must provide their own API key to connect to an LLM service of their choice. No AI content is pre-generated or stored by the developer.
This game was developed with the assistance of generative AI tools for coding support and some visual asset creation. All content was reviewed and finalized by the developer. No generative AI is used during gameplay.
The following are AI generated content: Main menu background image
This game was made entirely with AI. The writing, code, art, music, and deployment were all created using generative AI tools — primarily Claude by Anthropic. That's not a disclaimer, it's the premise. Meet Claude is a satire about AI dependency, built with AI, by someone still figuring out where the line is.
Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements.
We utilize generative AI tools to create specific pre-rendered assets used in the game's introduction, including atmospheric concept images and two cinematic video sequences. These assets are used exclusively for world-building and narrative setup to enhance the game's opening experience.
Some of the images used in the game are generated by AI.
Generative AI was trained on an original pixel art style and used to create the bases for props, which were then manually edited into their final forms.
We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing content.
Used ai to improve graphics in store and in the game.
Some in-game assets and localized texts were generated or translated with the assistance of AI tools and have been manually refined.
Game contains AI graphics
The developer uses generative AI tools throughout the entire development process of this game. Visual Arts: All character illustrations, card designs, backgrounds, and UI elements were generated using AI. The developer has manually reviewed and post-processed these assets to ensure artistic consistency and quality. Code & Programming: The core game logic and systems were developed with the assistance of large language models (LLMs) to ensure stability and efficiency. Script & Dialogue: All narrative content, world-building lore, and character dialogues were generated using AI and subsequently edited by the developer for narrative flow. Commitment to Safety: > We ensure that the AI models and prompts used in development do not generate illegal or infringing content. All AI-generated assets have been thoroughly screened to comply with Steam's distribution policies.
We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creation of capsule and library assets. We also used AI tools during development for in-game text localization, as well as for generating certain audio elements and textures/visual content.
Some music, portions of the trailer, and select store page images were created with the assistance of AI generation tools.
All conversations within AikoMate are generated by artificial intelligence.
CAI UWE uses generative AI technologies (Large Language Models) to generate the character's dialogues in real-time. There are no pre-written scripts; all of UWE's answers are generated live based on the user's chat inputs.
Some Images and text for the store page are generated by AI. I am solo and I am not much of a writer. The game was coded working hard for 10 months to put this together. It is my first major project in game dev.
AI has been used as a helping tool for minor tasks during the prototyping and development phase (debugging, generating placeholders, etc). There are a few AI generated 3D models used in the final version of the game, but everything else has been replaced with human-made and -written content.
Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our team to meet our quality standards. No AI outputs are used to replace core gameplay design decisions or narrative direction.
Hello! The card illustrations in this work were created with the help of AI, which supported me in developing this independent game. I apologize for my limited art skills, so I’ve mainly kept a minimalist style throughout the game.
This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone.
Some images for the store page is made with AI
This game uses generative AI tools to create background music only.
I used generative AI tools to assist parts of production, including writing support (proofreading/translation) and the creation of some visual elements. AI was used to generate or iterate on specific visual assets (e.g., promotional images and/or certain 2D visuals), which were then curated and edited by me. Core development decisions (game design, implementation, narrative structure, and final integration) were made by me, and all AI-assisted outputs were reviewed and adjusted to fit the game’s artistic direction.
Voiceovers for some NPC characters.
AI was used exclusively to create temporary placeholder images for character skill and perk descriptions. This decision was made due to budget constraints during the early stages of development. As the project progresses and resources become available, all AI-generated assets will be replaced with high-quality, hand-crafted artwork created by professional artists.
This game uses generative artificial intelligence to create music, sound effects, ambient sounds, images, character models, translations, and marketing materials
Background Music (BGM) Team Logo
Generative AI tools were used during the development of this game. Specifically, AI was utilized for icon images, promotional trailers, and the ending cinematic sequences. All AI-generated content has been manually reviewed and refined by the development team to ensure quality and copyright compliance.
The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence.
Pre-rendered app icon and assets with AI.
The materials on the store page were created with AI assistance.
AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists.
I used AI to generate the game icon and images for the Steam store
use ai tool for coding
AI was used to generate the avatar.
The core textual content of this application, including the multilingual translations of the Tao Te Ching and the in-depth semantic analysis of each individual ancient Chinese character, is pre-generated utilizing advanced Large Language Models (such as Claude and Gemini). The powerful logical reasoning and cross-linguistic mapping capabilities of AI help us break down the barriers of language and time, delivering a highly accurate, modern deconstruction of classical Eastern philosophy from over two thousand years ago.
为了能够高效地产出作品,我们在: 在角色草图设计环节使用了生成式人工智能辅助; 在场景背景UI设计上使用了生成式人工智能辅助; 在游戏音乐音效上使用了生成式人工智能辅助。 如果您极度仇视人工智能应用,我们感到非常抱歉。 在资金与时间足够的情况下,我们将愿意加入更多人工的内容。 感谢你的观看与支持!
Gods of Angling uses customized, offline models for the purposes of certain image generation and enhancement.
Aside from AI-assisted programming, all art, music, and writing are fully original.
Some visual assets in this game were generated or enhanced using AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Purr Bricks In-game content artaudio | AI Assisted graphics and music included. | PurrSoft | 13 | Mar 18, 2026 | |
Hengor 2 Dev only text | This game uses generative artificial intelligence as a support tool during development. The technology is used to assist in creating and refining ideas, narrative texts, descriptions, and initial design concepts. All generated content undergoes curation, review, and manual adjustments by the development team to ensure quality, consistency, and alignment with the game's universe. No AI systems are used to interact directly with players in real-time or to collect personal data. | Aily Torezani | - | Mar 18, 2026 | |
A MAZE IN UNDERGROUND In-game content audio | In this game, only certain sound effects were generated using artificial intelligence in order to speed up the development process. | Tomea Entertainment | - | Mar 18, 2026 | |
Somnivium Live AI codeaudioart | This game uses Generative AI in two ways:
1. During Development (Pre-development): Approximately 75% of the game's code was written using AI (Godot GDScript), with the remaining 25% hand-written. Additionally, all of the game's soundtrack and some pixel art backgrounds (only the trees and red crystals) were created using AI. The rest of the artwork was entirely hand-drawn.
2.During Gameplay (Live-generated): The game features a "Card Fusion" mechanic that uses a local AI model (Stable Diffusion) running on the player's hardware to dynamically generate new card illustrations. A strict keyword filtering system is in place to prevent the generation of NSFW or inappropriate content. | Freeman | - | Mar 18, 2026 | |
Idle Hacking: An Inaction RPG In-game content art | Generative AI was used for logos, marketing materials, and achievement icons. | GigaForge Games | 237 | Mar 18, 2026 | |
热血屠龙 Store/marketing art | The materials used on my store page were AI-assisted, and there will be no copyright issues involved. | 热血屠龙 | - | Mar 18, 2026 | |
Idle Library In-game content art | Some in-game visual assets, including background images and thematic artwork, were created using generative AI tools and are included as part of the game’s environment and UI customization themes. All AI-generated content was reviewed and edited prior to inclusion. | DaZeSTRAY | 33 | Mar 18, 2026 | |
Live Through Time Live AI text | Live Through Time utilizes the Gemini 2.5 Flash AI model to act as a dynamic, interactive historian. All narrative text, NPC dialogue, character biographies, and world events are generated live in real-time based entirely on player input. The game contains no pre-written scripts; instead, the AI calculates the historical causality of your actions to create a completely unique, unscripted roleplaying experience. | Live Through Time | - | Mar 18, 2026 | |
AI修仙模拟器 - AI Cultivation World Simulator Live AI text | This game uses generative AI (Large Language Models) as its core engine. Every NPC independently makes decisions, engages in dialogue, forms relationships, and creates emergent stories powered by LLM. AI generates text narratives including NPC thoughts, actions, dialogue, combat scenes, and story events in real time during gameplay. Players must provide their own API key to connect to an LLM service of their choice. No AI content is pre-generated or stored by the developer. | Fat Bridge Studio | - | Mar 18, 2026 | |
Loong Reversi In-game content artcode | This game was developed with the assistance of generative AI tools for coding support and some visual asset creation.
All content was reviewed and finalized by the developer.
No generative AI is used during gameplay. | Factory Digital Entertainment | - | Mar 18, 2026 | |
Cannon Ball In-game content art | The following are AI generated content:
Main menu background image | Jasontreks | - | Mar 18, 2026 | |
Meet Claude In-game content textcodeartaudio | This game was made entirely with AI. The writing, code, art, music, and deployment were all created using generative AI tools — primarily Claude by Anthropic. That's not a disclaimer, it's the premise. Meet Claude is a satire about AI dependency, built with AI, by someone still figuring out where the line is. | Farniente Lab | 10 | Mar 18, 2026 | |
Just an Ordinary Bike Ride In-game content artaudiotext | Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements. | The Hemohscin Project | - | Mar 18, 2026 | |
REMNANT: Rebirth In-game content art | We utilize generative AI tools to create specific pre-rendered assets used in the game's introduction, including atmospheric concept images and two cinematic video sequences. These assets are used exclusively for world-building and narrative setup to enhance the game's opening experience. | Hysteresis Studio | - | Mar 18, 2026 | |
到达彼岸 In-game content art | Some of the images used in the game are generated by AI. | 张崇 | - | Mar 18, 2026 | |
Letterwork In-game content art | Generative AI was trained on an original pixel art style and used to create the bases for props, which were then manually edited into their final forms. | Corban Millican | - | Mar 18, 2026 | |
KritterRun Store/marketing audioart | We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing content. | KritterRun LLC | - | Mar 18, 2026 | |
BeastBreak: Monster Horde Shooter In-game content art | Used ai to improve graphics in store and in the game. | PHTCompany | 16 | Mar 18, 2026 | |
Aye! My Liege In-game content arttext | Some in-game assets and localized texts were generated or translated with the assistance of AI tools and have been manually refined. | Tappole Software | - | Mar 18, 2026 | |
SaveDaOcean In-game content art | Game contains AI graphics | SaveDaOcean | - | Mar 18, 2026 | |
鬼島傳奇 In-game content arttextcode | The developer uses generative AI tools throughout the entire development process of this game.
Visual Arts: All character illustrations, card designs, backgrounds, and UI elements were generated using AI. The developer has manually reviewed and post-processed these assets to ensure artistic consistency and quality.
Code & Programming: The core game logic and systems were developed with the assistance of large language models (LLMs) to ensure stability and efficiency.
Script & Dialogue: All narrative content, world-building lore, and character dialogues were generated using AI and subsequently edited by the developer for narrative flow.
Commitment to Safety: > We ensure that the AI models and prompts used in development do not generate illegal or infringing content. All AI-generated assets have been thoroughly screened to comply with Steam's distribution policies. | 魔魔王 | - | Mar 18, 2026 | |
Rest Area Simulator: Prologue In-game content artaudiotext | We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creation of capsule and library assets. We also used AI tools during development for in-game text localization, as well as for generating certain audio elements and textures/visual content. | Oriseus Studios | 123 | Mar 18, 2026 | |
Comet Busters In-game content audioart | Some music, portions of the trailer, and select store page images were created with the assistance of AI generation tools. | Jason Hall | - | Mar 18, 2026 | |
AikoMate Live AI text | All conversations within AikoMate are generated by artificial intelligence. | Fernando Camargo | 28 | Mar 18, 2026 | |
CAI UWE Live AI text | CAI UWE uses generative AI technologies (Large Language Models) to generate the character's dialogues in real-time. There are no pre-written scripts; all of UWE's answers are generated live based on the user's chat inputs. | scratch your own itch Labs | - | Mar 18, 2026 | |
Aura Store/marketing textart | Some Images and text for the store page are generated by AI. I am solo and I am not much of a writer. The game was coded working hard for 10 months to put this together. It is my first major project in game dev. | Caydn Lofton | - | Mar 18, 2026 | |
Simulation Requires Supervision In-game content art | AI has been used as a helping tool for minor tasks during the prototyping and development phase (debugging, generating placeholders, etc). There are a few AI generated 3D models used in the final version of the game, but everything else has been replaced with human-made and -written content. | Veyxa | - | Mar 18, 2026 | |
MechaCorps Draft In-game content artaudiocodetext | Our team uses generative AI tools to help develop some in-game assets. All AI outputs were reviewed and curated by our team to meet our quality standards. No AI outputs are used to replace core gameplay design decisions or narrative direction. | MechaCorps Games | - | Mar 18, 2026 | |
地狱森林 In-game content art | Hello! The card illustrations in this work were created with the help of AI, which supported me in developing this independent game. I apologize for my limited art skills, so I’ve mainly kept a minimalist style throughout the game. | situ sam | - | Mar 18, 2026 | |
Imperium Europae What Remains? In-game content art | This game uses generative artificial intelligence tools in the creation of visual assets, including character art and background illustrations. All AI-generated content has been reviewed, curated, and integrated into the game by the developer to ensure consistency with the artistic direction and narrative tone. | Simone Castaldo | - | Mar 18, 2026 | |
JIN Store/marketing art | Some images for the store page is made with AI | NipsApp Game Studios | - | Mar 18, 2026 | |
有網蜘災 In-game content audio | This game uses generative AI tools to create background music only. | 2LittlePixel | - | Mar 18, 2026 | |
Echoes of a Thread Store/marketing arttext | I used generative AI tools to assist parts of production, including writing support (proofreading/translation) and the creation of some visual elements. AI was used to generate or iterate on specific visual assets (e.g., promotional images and/or certain 2D visuals), which were then curated and edited by me. Core development decisions (game design, implementation, narrative structure, and final integration) were made by me, and all AI-assisted outputs were reviewed and adjusted to fit the game’s artistic direction. | Alexis Chanyabanchachai | - | Mar 18, 2026 | |
Quarantine Zombies - Prologue In-game content audio | Voiceovers for some NPC characters. | Stones Games | 81 | Mar 18, 2026 | |
Ashen Sky Dev only art | AI was used exclusively to create temporary placeholder images for character skill and perk descriptions. This decision was made due to budget constraints during the early stages of development. As the project progresses and resources become available, all AI-generated assets will be replaced with high-quality, hand-crafted artwork created by professional artists. | Vallat | - | Mar 18, 2026 | |
Hero Survival In-game content audioarttext | This game uses generative artificial intelligence to create music, sound effects, ambient sounds, images, character models, translations, and marketing materials | Surcabit | - | Mar 18, 2026 | |
Minus Nine Unclear audio | Background Music (BGM)
Team Logo | SmallShip | 29 | Mar 18, 2026 | |
AVaOut In-game content art | Generative AI tools were used during the development of this game. Specifically, AI was utilized for icon images, promotional trailers, and the ending cinematic sequences. All AI-generated content has been manually reviewed and refined by the development team to ensure quality and copyright compliance. | 김피탕 컴퍼니 | - | Mar 18, 2026 | |
<Unknown_Terminal> Store/marketing art | The promotional assets used in the store for this free game (cover image and the screen animation in the trailer) were created with the help of artificial intelligence. | Stelex Software | 19 | Mar 18, 2026 | |
Solitaire Holiday : Card Games In-game content art | Pre-rendered app icon and assets with AI. | Desoline | - | Mar 18, 2026 | |
沙城争霸 Store/marketing | The materials on the store page were created with AI assistance. | 沙城争霸 | 49 | Mar 18, 2026 | |
SPARTA 2035 – The Last Diamond In-game content art | AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists. | Lipsar Studio | - | Mar 18, 2026 | |
ZeGunner In-game content art | I used AI to generate the game icon and images for the Steam store | Jose Santos | - | Mar 18, 2026 | |
Meowker 喵客 Dev only code | use ai tool for coding | Qiu Yan | - | Mar 18, 2026 | |
Tai Chi Game In-game content art | AI was used to generate the avatar. | Kevin Wacknov | - | Mar 18, 2026 | |
Tao In-game content text | The core textual content of this application, including the multilingual translations of the Tao Te Ching and the in-depth semantic analysis of each individual ancient Chinese character, is pre-generated utilizing advanced Large Language Models (such as Claude and Gemini). The powerful logical reasoning and cross-linguistic mapping capabilities of AI help us break down the barriers of language and time, delivering a highly accurate, modern deconstruction of classical Eastern philosophy from over two thousand years ago. | OpenTTC Project | - | Mar 18, 2026 | |
游戏降临:我的系统异常(海外测试版) In-game content artaudio | 为了能够高效地产出作品,我们在:
在角色草图设计环节使用了生成式人工智能辅助;
在场景背景UI设计上使用了生成式人工智能辅助;
在游戏音乐音效上使用了生成式人工智能辅助。
如果您极度仇视人工智能应用,我们感到非常抱歉。
在资金与时间足够的情况下,我们将愿意加入更多人工的内容。
感谢你的观看与支持! | 青岛绛临网络科技有限公司 | - | Mar 18, 2026 | |
Gods of Angling Unclear art | Gods of Angling uses customized, offline models for the purposes of certain image generation and enhancement. | EarthBounder | 34 | Mar 18, 2026 | |
Eel On Mask Dev only code | Aside from AI-assisted programming, all art, music, and writing are fully original. | Eel On Mask | 10 | Mar 18, 2026 | |
Mia's Fantasy Tale In-game content art | Some visual assets in this game were generated or enhanced using AI tools. | 偽裝放血的DDT | - | Mar 18, 2026 |