Background music and SFX were generated using generative AI (pre-rendered).
- Creator
- Phantom Realm
- Reviews
- 41
- Added
- May 23, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Background music and SFX were generated using generative AI (pre-rendered).
Used AI to generate background music.
This game includes content created with the assistance of generative AI. AI tools were used to help create some visual assets, including promotional images, UI/background concepts, and selected in-game art references. AI-assisted coding tools were also used during development to help draft, refactor, debug, and improve parts of the game code. All generated or AI-assisted content is reviewed, edited, and integrated by the developer before inclusion in the game.
As we are a 2 person team, localizations are mostly generated with AI and vetted with the ongoing help of the community. If you would like to help with vetting and fixing the translations, head over to the discussions page to find out how on the pinned topic.
In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence. These generated images were then used as a refference for the artists who worked on the designs of the game.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons
Some use of AI for art modification of licensed content.
All community Steam assets and localizations on this store page have been meticulously created using AI tools.
Localization and Steam art assets were AI generated
During the production process, we used AI to create a small portion of the interface content
During development, AI-based language tools were used to assist with the localization of in-game text across the languages supported by the game. All AI-assisted translations were reviewed, edited, and validated by the developer before inclusion in the build. The game does not connect to any AI service at runtime; no content is generated live during gameplay.
There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game.
A few icons are AI-Generated.
Non-English localizations of the game are created with the assistance of an AI translator.
AI is used very rarely, but extensively, both for the game's Steam page and for generating assets (models, textures, etc.)
At Banana we use AI to help us develop our game in code, translations and background elements. No live AI systems are used in-game.
The base for some of the backgrounds is drawn using AI, then processed by an artist
review some code and some ideation
This game uses generative artificial intelligence to create some of its visual content, particularly the images shown in cutscenes. These AI-generated visuals help bring the story to life and allow for faster iteration and creative exploration. The cutscene images will be updated regularly as the technology improves and as the game's story evolves. This means you may notice changes in visual quality and storytelling over time, as we continue to refine and enhance the experience.
Some content includes AI-generated art assets.
Some narrative content, artwork, and code were created with the assistance of AI tools and reviewed, tested, and edited by a human.
Some illustrations on the store page were created using AI.
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
2D Visual Assets: All in-game card illustrations—including the retro pixel art items, weapons, and relics and any images, as well as the main "Divide TCG" promotional logo art, were pre-generated using AI image generation tools. Code and UI Assistance: AI text models were used as a collaborative programming assistant to help write, structure, and troubleshoot the game's HTML and CSS user interface, including the card binder layouts, responsive grids, and visual effects. Marketing Copy: AI text models were utilized to help draft and refine portions of the text and descriptions found on this Steam store page.
Images and music created by AI
Pre-rendered AI generation was used to create 2D marketing materials and storefront capsule art (logos, background art, capsule images).
Only a few placeholder asset for now to be able to upload the steam page and demo, but the whole game is hand made in pixel art
I love Xianxia/Wuxia light novels and I've looked everywhere for a good cultivation idler. When I couldn't find out, I decided to make one, but since I'm not a coder/videographer/digital animator etc I used AI for the artwork creation and used my background in IT to get AI to create the backend code.
Store Page gfx from in game screenshot
UI icons and localization are made with the help of AI.
Gen AI was used to help write code. Everything else was made by humans!
Art Resource
Artificial intelligence was used to create the background of the main menu
Generative AI was used to assist in the development of source code, music composition, and text translation.
This game uses AI only for generating certain graphical elements, illustrations, and translations. All game design decisions, balance, and code are handcrafted
The developer used generative AI tools to assist in creating some of the game's visual assets (such as certain background environments, UI elements, or base sketches for character portraits). All AI-generated assets have been strictly reviewed, manually edited, and pixel-refined by the developer to ensure they fully align with the game's overall retro art style and world-building.
AI used to help tweak store page artwork.
Built by a solo developer using AI-assisted development tools.
AI Society uses local generative AI (via Ollama) to power each character's behavior, dialogue, and decision-making. Based on the personality traits, hobbies, and description you set for each character, the AI determines their daily routines, job choices, relationships, and what they post on the in-game social media feed. All AI processing runs entirely on the player's machine — no data is sent to external servers.
This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game.
During development, some portions of the game's code were created, corrected, or refined with the assistance of AI tools. Aside from this limited development support, the game itself does not contain AI-generated content and does not include any runtime AI features. Players do not interact with AI systems during gameplay, and no player input is sent to AI for processing or generation.
Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play.
Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes.
AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, color palettes, recipes, and gameplay mechanics — is procedurally generated by the game's own algorithms, not by generative AI.
This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI image tools and further edited using image editing software. The game's soundtrack was created using AI music generation tools. Game code was written with AI coding assistance. The game's story, narrative, and gameplay design are entirely original and created by the developer.
Generative AI tools were used during the development of this game. No generative AI systems are used during gameplay.
Some graphical assets and sounds were created using generative AI tools during development. These were manually refined to ensure quality and unique identity.
Generative AI was used for logos, marketing materials, and achievement icons.
Some of the visual assets in this game, including character sprites, backgrounds, and building illustrations, were created with the assistance of AI image generation tools. All generated assets were reviewed and curated by the developer.
The materials used on my store page were AI-assisted, and there will be no copyright issues involved.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Click to Civ In-game content audio | Background music and SFX were generated using generative AI (pre-rendered). | Phantom Realm | 41 | May 23, 2026 | |
OneDay: Eastern Gardens and Wilderness(Lofi) In-game content audio | Used AI to generate background music. | 猫可力游戏_MoreCreative | - | May 23, 2026 | |
懒惰军团养成记 In-game content artcode | This game includes content created with the assistance of generative AI. AI tools were used to help create some visual assets, including promotional images, UI/background concepts, and selected in-game art references. AI-assisted coding tools were also used during development to help draft, refactor, debug, and improve parts of the game code. All generated or AI-assisted content is reviewed, edited, and integrated by the developer before inclusion in the game. | SteelWindGames | - | May 23, 2026 | |
Pay Your Space Debt In-game content text | As we are a 2 person team, localizations are mostly generated with AI and vetted with the ongoing help of the community.
If you would like to help with vetting and fixing the translations, head over to the discussions page to find out how on the pinned topic. | SunSad Studios | - | May 23, 2026 | |
Waifu Quest In-game content art | In the development stage of the game early concept arts were altered or partly generated using Artificial Intelligence.
These generated images were then used as a refference for the artists who worked on the designs of the game. | Seppe De Craene | - | May 23, 2026 | |
玩家新世界 In-game content art | This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons | 玩家新世界 | 23 | May 23, 2026 | |
Lootimals In-game content art | Some use of AI for art modification of licensed content. | Lootimals | 37 | May 23, 2026 | |
Cuddle Corner Store/marketing text | All community Steam assets and localizations on this store page have been meticulously created using AI tools. | Dango Dynamics | - | May 23, 2026 | |
Semantigon In-game content textart | Localization and Steam art assets were AI generated | Four Wren Games | - | May 23, 2026 | |
摸鱼电台 In-game content text | During the production process, we used AI to create a small portion of the interface content | MoYu | - | May 23, 2026 | |
Mars Clicker In-game content text | During development, AI-based language tools were used to assist with the localization of in-game text across the languages supported by the game. All AI-assisted translations were reviewed, edited, and validated by the developer before inclusion in the build. The game does not connect to any AI service at runtime; no content is generated live during gameplay. | Adrián Corbalán | - | May 23, 2026 | |
Skeleseller In-game content arttext | There's a full document detailing everything here: https://docs.google.com/document/d/1WIOGXHzCXwShVBGKuAYDpamK03sfzuYztLCzEqkt-sQ/edit
The short summary is that AI was used for a single graphical asset, some code, and some text strings that are largely unimportant for understanding the game. | Xtonomous | 387 | May 23, 2026 | |
Man in the Mocha In-game content art | A few icons are AI-Generated. | Rafinha | - | May 23, 2026 | |
Stay Home It Rains Outside In-game content text | Non-English localizations of the game are created with the assistance of an AI translator. | foolkien | - | May 23, 2026 | |
Arcanatica In-game content art | AI is used very rarely, but extensively, both for the game's Steam page and for generating assets (models, textures, etc.) | SUDT Games | - | May 23, 2026 | |
Banana In-game content codetextart | At Banana we use AI to help us develop our game in code, translations and background elements. No live AI systems are used in-game. | Sky | 21.5k | May 23, 2026 | |
Last Viking - Ragnarok Loop In-game content art | The base for some of the backgrounds is drawn using AI, then processed by an artist | AKPublish Pty Ltd | - | May 23, 2026 | |
Laila Dev only code | review some code and some ideation | KabreetGames | - | May 23, 2026 | |
Starfend In-game content art | This game uses generative artificial intelligence to create some of its visual content, particularly the images shown in cutscenes. These AI-generated visuals help bring the story to life and allow for faster iteration and creative exploration.
The cutscene images will be updated regularly as the technology improves and as the game's story evolves. This means you may notice changes in visual quality and storytelling over time, as we continue to refine and enhance the experience. | Ranieri Silva | 10 | May 23, 2026 | |
放置地牢 In-game content art | Some content includes AI-generated art assets. | Player | 40 | May 23, 2026 | |
Lil Planet Explorer In-game content textartcode | Some narrative content, artwork, and code were created with the assistance of AI tools and reviewed, tested, and edited by a human. | Glowing Pillar Games | - | Mar 18, 2026 | |
雪女ちゃんチェッカー Store/marketing art | Some illustrations on the store page were created using AI. | Cockroach Studio | - | Mar 18, 2026 | |
Idle Slot Machine In-game content textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
Divide TCG In-game content arttextcode | 2D Visual Assets: All in-game card illustrations—including the retro pixel art items, weapons, and relics and any images, as well as the main "Divide TCG" promotional logo art, were pre-generated using AI image generation tools.
Code and UI Assistance: AI text models were used as a collaborative programming assistant to help write, structure, and troubleshoot the game's HTML and CSS user interface, including the card binder layouts, responsive grids, and visual effects.
Marketing Copy: AI text models were utilized to help draft and refine portions of the text and descriptions found on this Steam store page. | Jukeys Garage | - | Mar 18, 2026 | |
哈基米打败绿豆 In-game content artaudio | Images and music created by AI | 哈基米高手 | - | Mar 18, 2026 | |
Scrap Syndicate Store/marketing art | Pre-rendered AI generation was used to create 2D marketing materials and storefront capsule art (logos, background art, capsule images). | Jason Bann | - | Mar 18, 2026 | |
Jingle Blocks art | Only a few placeholder asset for now to be able to upload the steam page and demo, but the whole game is hand made in pixel art | Florent Baris | - | Mar 18, 2026 | |
Immortal Dao Idle In-game content artcode | I love Xianxia/Wuxia light novels and I've looked everywhere for a good cultivation idler. When I couldn't find out, I decided to make one, but since I'm not a coder/videographer/digital animator etc I used AI for the artwork creation and used my background in IT to get AI to create the backend code. | Hyro | - | Mar 18, 2026 | |
Lucky Paws Store/marketing art | Store Page gfx from in game screenshot | Double A Games | - | Mar 18, 2026 | |
The Cinder Throne In-game content arttext | UI icons and localization are made with the help of AI. | Level One Quest | - | Mar 18, 2026 | |
Click Flip Dev only code | Gen AI was used to help write code. Everything else was made by humans! | Post Jaded Games | - | Mar 18, 2026 | |
Loop Tower: Prologue Unclear | Art Resource | Enter the Game Studios | 45 | Mar 18, 2026 | |
Hi, I`m Kali Store/marketing art | Artificial intelligence was used to create the background of the main menu | LonelyFoxStudio | - | Mar 18, 2026 | |
Tile Tale In-game content codeaudiotext | Generative AI was used to assist in the development of source code, music composition, and text translation. | Zifa Productions | - | Mar 18, 2026 | |
Spinova In-game content arttext | This game uses AI only for generating certain graphical elements, illustrations, and translations. All game design decisions, balance, and code are handcrafted | DZN | - | Mar 18, 2026 | |
狩魔之旅 In-game content art | The developer used generative AI tools to assist in creating some of the game's visual assets (such as certain background environments, UI elements, or base sketches for character portraits). All AI-generated assets have been strictly reviewed, manually edited, and pixel-refined by the developer to ensure they fully align with the game's overall retro art style and world-building. | 知北游 | 59 | Mar 18, 2026 | |
The Lonely Miner Store/marketing art | AI used to help tweak store page artwork. | DuckDevStudios | - | Mar 18, 2026 | |
The Chairman Dev only | Built by a solo developer using AI-assisted development tools. | Mateo Jaramillo | - | Mar 18, 2026 | |
AI Society Live AI text | AI Society uses local generative AI (via Ollama) to power each character's behavior, dialogue, and decision-making. Based on the personality traits, hobbies, and description you set for each character, the AI determines their daily routines, job choices, relationships, and what they post on the in-game social media feed. All AI processing runs entirely on the player's machine — no data is sent to external servers. | b8ve | 24 | Mar 18, 2026 | |
Renegade Cat Marbles In-game content artaudio | This game uses generative AI to assist with parts of the asset creation process, including store/promotional images, background music assets, initial drafts/variations of the game logo, and the generation or AI-assisted creation of some in-game material textures. All such content is reviewed, curated, edited, and integrated by the developer before being used in the game. | LetsGMOMG | - | Mar 18, 2026 | |
你的小鸡鸡 Dev only code | During development, some portions of the game's code were created, corrected, or refined with the assistance of AI tools. Aside from this limited development support, the game itself does not contain AI-generated content and does not include any runtime AI features. Players do not interact with AI systems during gameplay, and no player input is sent to AI for processing or generation. | hUoFaN | - | Mar 18, 2026 | |
After the Bite In-game content audioart | Generative AI tools were used in the creation of player-facing audio and visual assets in this game. This includes AI-assisted music generation and AI-assisted image/animation processing used for in-game materials. The game does not generate content live during play. | True | - | Mar 18, 2026 | |
Fun Park Simulator Store/marketing textart | Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes. | Flugames | 63 | Mar 18, 2026 | |
Huebound In-game content artaudiocode | AI coding assistants were used during development to help write and debug game code. All game content — visuals, audio, color palettes, recipes, and gameplay mechanics — is procedurally generated by the game's own algorithms, not by generative AI. | Dan Hicks | - | Mar 18, 2026 | |
Organomancer In-game content artaudiotext | This game was developed with the assistance of AI tools. Character sprites and visual assets were generated using AI image tools and further edited using image editing software. The game's soundtrack was created using AI music generation tools. Game code was written with AI coding assistance. The game's story, narrative, and gameplay design are entirely original and created by the developer. | Vanta Chamber Interactive LLC | - | Mar 18, 2026 | |
Grind & Grind Company Dev only | Generative AI tools were used during the development of this game. No generative AI systems are used during gameplay. | nontick Inc. | - | Mar 18, 2026 | |
Click and Stack In-game content artaudio | Some graphical assets and sounds were created using generative AI tools during development. These were manually refined to ensure quality and unique identity. | SakrSoft | - | Mar 18, 2026 | |
Idle Hacking: An Inaction RPG In-game content art | Generative AI was used for logos, marketing materials, and achievement icons. | GigaForge Games | 237 | Mar 18, 2026 | |
Empire of Zombies In-game content art | Some of the visual assets in this game, including character sprites, backgrounds, and building illustrations, were created with the assistance of AI image generation tools. All generated assets were reviewed and curated by the developer. | Tomasz Letki | - | Mar 18, 2026 | |
热血屠龙 Store/marketing art | The materials used on my store page were AI-assisted, and there will be no copyright issues involved. | 热血屠龙 | - | Mar 18, 2026 |