Some images were generated with AI.
- Creator
- Floris Adriaan de Vries
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some images were generated with AI.
Art is AI made. Everything is voice acted but What is said is partly made by AI As far as what the voice actor is saying. Some Dialogue and main idea of the story is developer made.
During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay.
AI tools were used as a creative assistant during development for certain visual elements and text drafts. All educational content, quiz structure, and gameplay design were carefully crafted and curated by the developer.
We used AI for the translation. Please excuse any awkward expressions.
AI was used to aid in the 3D modeling of the wands, as well as the main page artwork.
AI has been used occasionally to assist with coding and, more rarely, for refining visual elements. However, the vast majority of the game has been developed without the use of AI.
The store page uses A.I. images. The title screen of the game also uses an A.I. image
Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised.
Some music in the game was generated with AI.
The game does not contain AI-generated content. We used AI to create the capsules for the game's store page.
Used to generate assets for marketing material.
AI localization for Steam store page and in game menus.
The visuals and music were created by AI. We have obtained the commercial usage rights of this product.
I used AI as a creative assistant during the development of this game — to generate ideas, speed up workflows, and support visual and textual content creation. Examples include: – Generating concept art for locations, equipment and magical symbols – Creating stylized icons and background illustrations in an anime-fantasy style – Drafting and refining text content (including English descriptions) – Structuring design ideas All in-game assets used in the build (models, animations, UI, gameplay systems) were assembled manually using UE5 and legally sourced content. AI supported the creative process, but did not replace core development work.
AI was used to generate some provisional 2D assets that will be replaced by artwork created by our team as soon as possible.
Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay.
Some UI icons and background images are AI-generated.
Pre-created music with separated tracks created with AI
Some art, music, and code structures in this game were assisted by AI tools during development. All outputs have been reviewed, refined, and integrated by human developers to ensure consistent style and high-quality gameplay experience.
Some of the materials and text descriptions are created by AI
AI was used to generate some textures, sounds, and scripts. However, no live AI is used during gameplay — all AI-generated content was pre-rendered.
AI was used in the creation of 2D artwork, as well as music and sound effects in the game.
The game's intro video and skill icons were produced with the help of generative AI.
The promotional images for this game's storefront were created using AI.
Como estudantes, acabamos usando a IA como meio de consulta, resolução de problemas e o campo artístico como logotipo do jogo.
Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality.
Mainly used AI to generate character portraits, scene concept art, and basic UI elements.
ChatGPT has been used for translating the game and making some of it's features.
AI was used for interface language translation.
Some of the image materials were created using AI and were subsequently refined with detailed edits
We used generative AI tools during the development phase of the game to assist with the character controller code, the multiplayer system, and localization. We also used AI for language translation of the game’s store page and in-game texts. No AI-generated content is used during gameplay or at runtime.
We currently use placeholder AI card art assets for playtesting only and fully intend to replace all AI art with artist rendered assets
Trailers and marketing material have IA generated images.
Some of the illustrations in this game were created with reference to AI-generated ones.
AI used to create graphics in store
Created game icons using AI.
Our game uses AI to create dynamic NPC dialogues based on player prompts. All inputs are filtered by OpenAI’s moderation model, and generated content stays inside the game.
Some graphical content in the game was generated using AI tools. Additionally, some translations were created with the help of AI. We will provide tools for players to suggest improvements, ensuring the best possible experience for everyone.
Some of the art assets in this game are AI-generated.
AI was used for localization, as well as some images
Portions of this game’s source code, specifically involving complex algorithms and calculation logic, were developed with the assistance of AI-powered tools to enhance development efficiency and ensure greater system stability. Additionally, a limited selection of music assets was created and refined using AI-assisted composition technologies. All visual and graphical assets, including character designs, user interfaces, background art, and promotional materials, were entirely created by artists in our development team. No AI-generated visual content was used in any part of the game.
This store page includes promotional assets that were partially created or enhanced using AI-based tools.
all art previously generated by AI
Bone-Bound uses generative AI tools for some pre-rendered artwork and music as part of a solo-development production pipeline. Final assets are manually selected, edited, redrawn, filtered, revised, and curated to fit the game's design, visual style, and tone. All card abilities, creature mechanics, balance, progression, rules, and gameplay systems are designed by the developer. No AI-generated content is created during gameplay.
I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime.
The character illustrations and avatars in the game, as well as some item icons, are AI-generated.
Please note that AI was partially used in the creation of images for this game.
Used AI for store page
As an indie project developed purely out of passion and without any funding, we have used artificial intelligence to generate some of the game's images and voice lines, as we currently lack a team of professional artists or voice actors. However, if the game gains traction and development continues, these assets may be replaced with the work of real artists and industry professionals.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Fight for Olympus Unclear art | Some images were generated with AI. | Floris Adriaan de Vries | - | Mar 18, 2026 | |
Vein-Weaver Knitting In-game content artaudiotext | Art is AI made.
Everything is voice acted but
What is said is partly made by AI
As far as what the voice actor is saying.
Some Dialogue and main idea of the story is
developer made. | Chris Allen | - | Mar 18, 2026 | |
Bastionfall In-game content art | During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay. | STLND Interactive | - | Mar 18, 2026 | |
Quiz Hero Chinese Numbers In-game content arttext | AI tools were used as a creative assistant during development for certain visual elements and text drafts. All educational content, quiz structure, and gameplay design were carefully crafted and curated by the developer. | Francesco Pallucchini | - | Mar 18, 2026 | |
Defend The Dungeon In-game content text | We used AI for the translation. Please excuse any awkward expressions. | Earth Heroes Games | - | Mar 18, 2026 | |
Wild Wizards Store/marketing art | AI was used to aid in the 3D modeling of the wands, as well as the main page artwork. | Ember Studios | - | Mar 18, 2026 | |
Donjon Dev only codeart | AI has been used occasionally to assist with coding and, more rarely, for refining visual elements. However, the vast majority of the game has been developed without the use of AI. | SIXDOTS | - | Mar 18, 2026 | |
Soul Scar In-game content art | The store page uses A.I. images.
The title screen of the game also uses an A.I. image | Wolfs Moon Studios | 19 | Mar 18, 2026 | |
My hero union In-game content audiotext | Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised. | Dragon Flame Games | - | Mar 18, 2026 | |
White Eternal In-game content audio | Some music in the game was generated with AI. | origamihero games | - | Mar 18, 2026 | |
ProtoBlue Store/marketing art | The game does not contain AI-generated content. We used AI to create the capsules for the game's store page. | shinybluegames | - | Mar 18, 2026 | |
CRACKED Store/marketing art | Used to generate assets for marketing material. | PurrNet | 259 | Mar 18, 2026 | |
Aethelon In-game content text | AI localization for Steam store page and in game menus. | Aethelon Studio | - | Mar 18, 2026 | |
折翼 In-game content artaudio | The visuals and music were created by AI. We have obtained the commercial usage rights of this product. | TEBO_TEAM | 29 | Mar 18, 2026 | |
Awakening Saga In-game content arttext | I used AI as a creative assistant during the development of this game — to generate ideas, speed up workflows, and support visual and textual content creation.
Examples include:
– Generating concept art for locations, equipment and magical symbols
– Creating stylized icons and background illustrations in an anime-fantasy style
– Drafting and refining text content (including English descriptions)
– Structuring design ideas
All in-game assets used in the build (models, animations, UI, gameplay systems) were assembled manually using UE5 and legally sourced content.
AI supported the creative process, but did not replace core development work. | Androsiel | - | Mar 18, 2026 | |
Heat 'n Hit In-game content art | AI was used to generate some provisional 2D assets that will be replaced by artwork created by our team as soon as possible. | Barkino | 18 | Mar 18, 2026 | |
Taina's Cursed Legacy Dev only code | Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay. | dark_room_game | 34 | Mar 18, 2026 | |
契约游戏:幻影 In-game content art | Some UI icons and background images are AI-generated. | Brown Sugar Mantou | - | Mar 18, 2026 | |
Circle of Bosses In-game content audio | Pre-created music with separated tracks created with AI | WILDGRIP | - | Mar 18, 2026 | |
Laby's Village In-game content artaudiocode | Some art, music, and code structures in this game were assisted by AI tools during development.
All outputs have been reviewed, refined, and integrated by human developers to ensure consistent style and high-quality gameplay experience. | SlimeBox | - | Mar 18, 2026 | |
命运牌手 Fatecard Wielder Store/marketing text | Some of the materials and text descriptions are created by AI | ZZ | - | Mar 18, 2026 | |
Moonsteel In-game content artaudiocode | AI was used to generate some textures, sounds, and scripts. However, no live AI is used during gameplay — all AI-generated content was pre-rendered. | UncleScrooge | - | Mar 18, 2026 | |
Guardian of Altai In-game content artaudio | AI was used in the creation of 2D artwork, as well as music and sound effects in the game. | Surreal Overflow | 18 | Mar 18, 2026 | |
Raid One : 1 vs 5 Online Boss Battle In-game content art | The game's intro video and skill icons were produced with the help of generative AI. | EOAG Games | - | Mar 18, 2026 | |
Fengshen Siege Store/marketing art | The promotional images for this game's storefront were created using AI. | Ocean Ruyi | - | Mar 18, 2026 | |
Sombrávia: Herdeiro do Abismo In-game content art | Como estudantes, acabamos usando a IA como meio de consulta, resolução de problemas e o campo artístico como logotipo do jogo. | AbyssWalker | - | Mar 18, 2026 | |
Scarf of Embers Dev only art | Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality. | Hinges | - | Mar 18, 2026 | |
The Last Purge In-game content art | Mainly used AI to generate character portraits, scene concept art, and basic UI elements. | Third Singular | - | Mar 18, 2026 | |
Defend the Castle In-game content text | ChatGPT has been used for translating the game and making some of it's features. | Linus Walter | 28 | Mar 18, 2026 | |
Magic Cat In-game content text | AI was used for interface language translation. | Hakimi Game | - | Mar 18, 2026 | |
Lila's Atelier Store/marketing art | Some of the image materials were created using AI and were subsequently refined with detailed edits | HSIEH FUAN | - | Mar 18, 2026 | |
Fallbound In-game content text | We used generative AI tools during the development phase of the game to assist with the character controller code, the multiplayer system, and localization. We also used AI for language translation of the game’s store page and in-game texts. No AI-generated content is used during gameplay or at runtime. | AF Game Studios | - | Mar 18, 2026 | |
Blightfell Dev only art | We currently use placeholder AI card art assets for playtesting only and fully intend to replace all AI art with artist rendered assets | Merlyn Labs | - | Mar 18, 2026 | |
Grind Hero Store/marketing art | Trailers and marketing material have IA generated images. | Xtreaming | 265 | Mar 18, 2026 | |
星と塔と冒険者 In-game content art | Some of the illustrations in this game were created with reference to AI-generated ones. | 0toHun | - | Mar 18, 2026 | |
Fly to Death: Jump or Die In-game content art | AI used to create graphics in store | PHTCompany | 11 | Mar 18, 2026 | |
天外来客 In-game content art | Created game icons using AI. | Malingshulaile | - | Mar 18, 2026 | |
EchoShell Live AI text | Our game uses AI to create dynamic NPC dialogues based on player prompts.
All inputs are filtered by OpenAI’s moderation model, and generated content stays inside the game. | Microfeel Team | - | Mar 18, 2026 | |
Ascend and Fall In-game content arttext | Some graphical content in the game was generated using AI tools. Additionally, some translations were created with the help of AI. We will provide tools for players to suggest improvements, ensuring the best possible experience for everyone. | CRITSURGE | - | Mar 18, 2026 | |
死灵法师(Necromancer) In-game content art | Some of the art assets in this game are AI-generated. | 龙学派猎魔人 | - | Mar 18, 2026 | |
Doomsday.Inc In-game content textart | AI was used for localization, as well as some images | Tarakan Game Studio | - | Mar 18, 2026 | |
Coin Hunters In-game content codeaudio | Portions of this game’s source code, specifically involving complex algorithms and calculation logic, were developed with the assistance of AI-powered tools to enhance development efficiency and ensure greater system stability. Additionally, a limited selection of music assets was created and refined using AI-assisted composition technologies.
All visual and graphical assets, including character designs, user interfaces, background art, and promotional materials, were entirely created by artists in our development team. No AI-generated visual content was used in any part of the game. | Eternal Sparks Studio | - | Mar 18, 2026 | |
Knights vs Nature 2 Store/marketing art | This store page includes promotional assets that were partially created or enhanced using AI-based tools. | Poemagames | - | Mar 18, 2026 | |
Halloween Waifu In-game content art | all art previously generated by AI | Morf Games | - | Mar 18, 2026 | |
Bone-Bound In-game content artaudio | Bone-Bound uses generative AI tools for some pre-rendered artwork and music as part of a solo-development production pipeline. Final assets are manually selected, edited, redrawn, filtered, revised, and curated to fit the game's design, visual style, and tone.
All card abilities, creature mechanics, balance, progression, rules, and gameplay systems are designed by the developer. No AI-generated content is created during gameplay. | Slug Fest Studios | - | Mar 18, 2026 | |
Soulcery: Deck of Shadows In-game content art | I use generative AI tools to assist with creating some pre-rendered assets for our Steam store materials and certain in-game UI graphics. All AI-assisted outputs are reviewed and edited before use. No AI-generated content is created live at runtime. | YS246 Games | - | Mar 18, 2026 | |
永劫之阿比斯 In-game content art | The character illustrations and avatars in the game, as well as some item icons, are AI-generated. | Planescape Game Studio | - | Mar 18, 2026 | |
Destiny Unclear art | Please note that AI was partially used in the creation of images for this game. | Team Destiny | - | Mar 18, 2026 | |
Nightfall Survivor Store/marketing | Used AI for store page | Team KPT | - | Mar 18, 2026 | |
The Hero Tale In-game content artaudio | As an indie project developed purely out of passion and without any funding, we have used artificial intelligence to generate some of the game's images and voice lines, as we currently lack a team of professional artists or voice actors. However, if the game gains traction and development continues, these assets may be replaced with the work of real artists and industry professionals. | Saúl Rodríguez Roger | - | Mar 18, 2026 |