25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Desktop Party: An Idle Fantasy RPGSteam
Disclosure

This game’s store page text has been translated into multiple languages with the assistance of AI translation tools. We review and adjust translations manually.

Creator
KIB Games
Reviews
-
Added
Oct 12, 2026
BLACKBELLSteam
Disclosure

Generative AI tools were used extensively during the development of BLACKBELL, including for artwork, writing, audio, code, and production support. All AI-generated content included in the shipped game is pre-generated, selected, edited, and integrated by the developer. The developer is responsible for the game's creative direction, design, curation, quality control, and final implementation.

Creator
PALE WINDOW STUDIO
Reviews
-
Added
Oct 12, 2026
BlunderballSteam
Disclosure

The music was created with Suno and the logo lettering with an AI image tool (DeeVid); both were edited and are fixed assets in the game. The tutorial voice is text-to-speech. Nothing is generated while the game runs.

Creator
Foulplay
Reviews
-
Added
Oct 12, 2026
厄瑞博斯征途Steam
Disclosure

Generative AI tools were used during development to create visual assets, including character artwork, environments, and visual effects, as well as in-game music. AI tools also assisted with promotional artwork and the translation of store descriptions. These contents were generated during development. The game does not generate content using AI during gameplay.

Creator
Huhu Morningwind
Reviews
-
Added
Oct 12, 2026
Goblin ProblemSteam
Disclosure

Steam page arts polished with gen AI (soon my game arts will be done and it will be replaced)

Creator
Zzpasta Games
Reviews
-
Added
Oct 12, 2026
Arcana Autonoma: Fourteen RacesSteam
Disclosure

This game was made using generative AI. Generative AI was used for card illustrations, backgrounds, character videos, music, the story and other text, translations, and promotional materials such as the store page and trailer. All of this content was created in advance; no content is generated by AI during gameplay.

Creator
ShadeLurk
Reviews
-
Added
Oct 12, 2026
Endless Survival WorldSteam
Disclosure

AI was used to create a handful of static images within the game as the developer had no other options at the time. All of this will be replaced as soon as possible.

Creator
Novus Astra
Reviews
-
Added
Oct 12, 2026
Mythilus: The AwakeningSteam
Disclosure

Game contains AI generated code. Some icons. logos, marketing assets or placeholders may be AI generated. In-game screenshots and footage are displayed as-is and are unaltered by AI.

Creator
Onibox
Reviews
-
Added
Oct 12, 2026
Tirona RebirthSteam
Disclosure

Tirona's development used AI tools for much of its 2D artwork (character portraits, card and scene illustrations, quest illustrations), some 3D models, the music (ElevenLabs) and the character voice performers' reference voices. All of it was selected, edited and placed by the developer, and ships as fixed game content. While you play, a third-party large language model writes the narration and the dialogue of non-player characters in response to what you type or say. Character voices are synthesised locally on your PC from the generated text. You can optionally generate a portrait for your character from your creation choices. The AI never decides the rules: dice, hit points, gold, items, experience, spells and quest progress change only through the game's own systems. Romance is opt-in, and anything sexual fades to black.

Creator
Wireloop I.K.E.
Reviews
-
Added
Oct 11, 2026
Auto Battle BuddiesSteam
Disclosure

Generative AI was used to assist with localization of in-game text from English to Spanish, French, German, Japanese, Korean, Simplified Chinese, Portuguese, and Russian.

Creator
Casual Clam
Reviews
-
Added
Oct 11, 2026
RunemoorSteam
Disclosure

Runemoor was made by a small independent team with the help of generative AI tools. Every AI output was directed, reviewed, edited and integrated by the developer, and checked to keep all designs original. No AI content is generated while you play. - 3D characters: the champion models, their weapons and props were generated with Meshy (image-to-3D), including its auto-rigging and animation clips, then cleaned up and integrated by hand and with our own scripts. - 2D art: concept art, key art and store artwork, the logo and app icon, UI artwork and backgrounds, item and spell icons, and material and terrain textures were generated with an OpenAI image model, then selected, post-processed and composited. - Environment: the map, buildings, rocks and plants are built by our own procedural modeling scripts (no AI model generates the geometry) and use the AI-generated textures listed above. - Voice: the match announcer voice lines are AI-generated speech (Google Gemini text-to-speech). - Music (trailer): the music of the store trailer was generated with Google Lyria and carries Google's inaudible SynthID watermark. The in-game music is not AI-generated: it is synthesized procedurally by our own audio code. - Sound effects and ambience: not AI-generated. They are synthesized procedurally by our own audio code.

Creator
Runemoor
Reviews
-
Added
Oct 10, 2026
Too Many Orbs!Steam
Disclosure

various visual assets and materials for Too Many Orbs! were created with the assistance of generative AI tools. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game's artistic direction and quality standards.

Creator
Shahin Mohammadpour
Reviews
-
Added
Oct 10, 2026
Swish and Flick: Tidy Up TogetherSteam
Disclosure

The game is made by a single developer, with help from two friends. I used generative AI for some of the artwork (backgrounds, portraits, icons, book covers, record sleeves, skies) and for some of the music, selecting, editing and integrating every asset by hand. 3D models were bought from their creators, taken from free libraries or made in Blender, and sound effects come from free sound libraries: all authors are credited in the game.

Creator
Sylvanus
Reviews
-
Added
Oct 10, 2026
Tactics to the devil dungeonSteam
Disclosure

Generative AI tools were used during development to create some artwork, background music, and monster vocal effects. AI tools also assisted with the writing and translation of store-page text. These materials were prepared in advance. The game does not generate AI content or connect to third-party AI services during gameplay.

Creator
SLOWRAIN GAMES
Reviews
-
Added
Oct 10, 2026
FIVEFOLDSteam
Disclosure

Generative AI was used in the creation of images and music in the game. This content was generated and edited during development. No content is generated by AI during gameplay.

Creator
Taishi Nomiya
Reviews
-
Added
Oct 10, 2026
Warcamp RivalsSteam
Disclosure

Generative AI tools were used during development to assist with some UI artwork. The game does not generate new content using generative AI during gameplay.

Creator
Gergely Osbath
Reviews
-
Added
Oct 10, 2026
TetherlightSteam
Disclosure

Steam store and library, including capsule images, the logo and icons Gameplay screenshots were captured directly from the game.

Creator
Tetherlight Studio
Reviews
-
Added
Oct 10, 2026
StoneWardensSteam
Disclosure

Full disclaimer - Some code, artworks have been AI generated, through a custom model trained on images that were built specifically for the game with the kind assistance of a graphic designer friend of mine. I'm a solo dev with limited budget and I'm doing this out of passion - I just wouldn't have been able to build it without these tools

Creator
Xatz Games
Reviews
-
Added
Oct 10, 2026
Crown of AgesSteam
Disclosure

Generative AI supported the creation of parts of the artwork, sound effects and particular translations, all of which were carefully selected and refined by the developers. No AI content is generated during play.

Creator
Lunvero Studio
Reviews
-
Added
Oct 10, 2026
SMASH EDENSteam
Disclosure

Generative AI was used during development to assist with artwork and localization, including some store and promotional materials. The game does not generate AI content during gameplay or connect to external AI services.

Creator
Hachi Eito
Reviews
-
Added
Oct 10, 2026
Embersworn II: Throne of Endless NightSteam
Disclosure

Pre-generated game artwork, including character, background, card, and interface art, was created with generative AI and edited for the game. Generative AI was also used for Steam store and library artwork, the logo, and icons. Gameplay screenshots were captured directly from the game. No AI content is generated during gameplay.

Creator
Embersworn II: Throne of Endless Night Studio
Reviews
-
Added
Oct 10, 2026
unchessSteam
Disclosure

Some pre-made assets were created with the help of generative AI tools and then selected and edited by the developers: power-up card illustrations, achievement icons, store and key art, and some 3D chess piece models for cosmetic sets. The game does not generate any AI content while you play.

Creator
Trash Games
Reviews
-
Added
Oct 10, 2026
HellwakeSteam
Disclosure

Generative AI was used for some visual and audio assets and text. No content is generated during play.

Creator
Precise Media AB
Reviews
-
Added
Oct 10, 2026
No Map HomeSteam
Disclosure

Some assets and promotional materials for No Map Home were created with help from generative AI tools. I personally reviewed, refined, and integrated all AI-generated content to make sure it fits the game’s visual style and my creative vision for it.

Creator
Olav Botterli
Reviews
-
Added
Oct 10, 2026
Eclipse ConquestSteam
Disclosure

Pre-generated content: some 3D props and models, music tracks, sound effects and some artwork were created with generative AI tools (such as Meshy and ElevenLabs) and then reviewed, edited and integrated by the developer. No content is generated in real time during gameplay.

Creator
NoxFern Games
Reviews
-
Added
Oct 10, 2026
The Long WatchSteam
Disclosure

Pre-generated content: generative AI tools were used during development to help create some of the game's 3D models, concept art and illustrations, music, voice lines and sound effects, as well as part of the store artwork and trailer footage. All of this content was selected, edited, integrated and adjusted by hand by the developer. The game's design, writing, story, code and balance are human-made. No content is generated by AI while the game is running.

Creator
Lone Torch Games
Reviews
-
Added
Oct 10, 2026
IGNOTUSSteam
Disclosure

Generative AI was used during development to create early drafts of some graphical resources and to help further develop and refine game design concepts. All AI-assisted materials were reviewed and adjusted by the development team before being used in the final game.

Creator
Nero-Pon
Reviews
-
Added
Oct 10, 2026
Astral Trials: AscensionSteam
Disclosure

This game uses generative AI tools to assist in creating some content: pixel-art visuals (character, enemy, and card artwork, icons, and backgrounds) via PixelLab, and sound effects via ElevenLabs. All AI-assisted content was reviewed and curated by the developer before being included in the game.

Creator
Kyle- Ninjutsu Entertainment LLC
Reviews
-
Added
Oct 10, 2026
TheosSteam
Disclosure

The music, most sound effects and a few sprites and icons were made with AI assistance and reviewed by the team. Store graphics were assembled with AI assistance from the team's own artwork. No AI generates content while you play.

Creator
OCoding
Reviews
-
Added
Oct 9, 2026
Too Angry to CleanSteam
Disclosure

AI tools were used to translate the store page text and some localizations. All in-game art, 3D models, animations, music and sound effects are not AI-generated.

Creator
Grim Page Studio
Reviews
-
Added
Oct 9, 2026
StarbowLabyrinthSteam
Disclosure

AI tools assisted with localization, store-page text, and preparation of promotional artwork. This content is prepared in advance. The game does not use AI to generate content during gameplay or connect to external AI services.

Creator
jincycle
Reviews
-
Added
Oct 9, 2026
ABYSS CHRONICLESSteam
Disclosure

AI-assisted tools were used during development to create and edit visual assets, including characters, equipment, creatures, environments, UI and store illustrations, and to assist with story text and localization. Music and sound effects were made using AI-assisted synthesis code and composition rules. The game uses prepared assets and predefined effects; it does not generate AI content or connect to generative AI services during play.

Creator
ZOOPITER Soft Corp.
Reviews
-
Added
Oct 9, 2026
MossgraveSteam
Disclosure

Mossgrave was built with an AI coding assistant, directed and reviewed by the developer. The AI wrote the game's code, including the procedural code that generates the 3D models, textures, pixel-art interface, music and sound effects. It also drafted the in-game text (dialogue, quest and item descriptions) and the text on this store page. Store images are captured from the game itself. No AI image or music generation models were used. The trailer's narration is an AI-generated voice; the game itself has no voice acting, and nothing is generated by AI while you play.

Creator
Biggietronics
Reviews
-
Added
Oct 9, 2026
Tower Hero SurvivalSteam
Disclosure

AI tools assisted with game development, particularly multiplayer systems, and with the creation of in-game artwork, animations, and music as well as store and marketing visuals, including the logo.

Creator
Polina Tingaeva
Reviews
-
Added
Oct 9, 2026
TinselwoodSteam
Disclosure

Parts of Tinselwood were made with generative AI during development: its music and sound effects, its interface icons and store art, some of its set-piece models, and parts of its code. All of it was reviewed and reworked by hand, and nothing is generated while you play.

Creator
Clackety Rock LLC
Reviews
-
Added
Oct 9, 2026
Iron & ArrowSteam
Disclosure

Generative AI tools were used during development to create some artwork, 3D assets, music, sound effects and localization text. These assets are prepared before release. The game does not generate AI content during play or connect to external AI services.

Creator
Mevius Studio
Reviews
-
Added
Oct 9, 2026
Shades of EuropaSteam
Disclosure

The art, sound effects and voicelines are AI generated. Ideally, if the game makes some amount of $ I will replace all AI generate content. Read more about AI usage here: https://www.sdgames.co/blog/shades-of-europa-steam-page-and-demo

Creator
sirix
Reviews
-
Added
Oct 9, 2026
Daylight LineSteam
Disclosure

Generative AI assisted with some programming and debugging during the development of Daylight Line. Some in-game visual assets, including battle status icons, were also created with the assistance of generative AI and then processed and integrated by the development team. The game does not generate AI content during gameplay.

Creator
Windquill
Reviews
-
Added
Oct 9, 2026
Defend the Sacred WellSteam
Disclosure

Generative AI was used during development to create some 3D models, textures, artwork, music, and store marketing materials, including the cinematic teaser. These assets were prepared before release. The game does not generate AI content during play or connect to external AI services.

Creator
Yang
Reviews
-
Added
Oct 9, 2026
WAKABOOMSteam
Disclosure

This project includes promotional images generated by artificial intelligence and simple art elements

Creator
PAN JIA YU
Reviews
-
Added
Oct 9, 2026
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