AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Magic
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Apocalypse Elysium In-game content arttext | This game uses generative AI to create visual assets, including character portraits, event CGs, and background images. All generated images were selected, adjusted, and finalized by the developer.
The scenario, dialogue, game design, and system programming were created by the developer. AI translation assistance was used as part of the localization process, with the results reviewed by the developer. | megmix | - | Aug 11, 2026 | |
Immortal Chess In-game content arttext | Generative AI tools were used during development to assist with the creation of some visual assets, store artwork and initial localization drafts. All generated content was reviewed, edited, and integrated by the developer.
Immortal Chess does not generate AI content during gameplay. | Arcane Square Games | - | Aug 11, 2026 | |
Spellk In-game content audioart | Spellk uses AI for some of it's music and art. The aim is to replace the AI elements with human made ones at some point; but that is not guaranteed. | bascorp | - | Aug 11, 2026 | |
Arithmetrick In-game content artaudio | The capsule artwork, logo, some card illustrations, and soundtrack were created with the assistance of generative AI tools. All other in-game content — including UI, effects, and text — is hand-crafted without AI generation. No AI content is generated during gameplay. | WeiLuo | - | Aug 11, 2026 | |
Resonurgy In-game content art | Generative AI was used as part of the development pipeline for selected 2D icons and some 3D model source assets. All included assets were reviewed, edited, optimized, and integrated by the developer. | Manafold Studio | - | Aug 11, 2026 | |
Where I am Not In-game content art | Some visual assets used in the game were edited with the assistance of AI-based tools and subsequently refined and integrated into the project by the developer. | ZioCane | - | Aug 11, 2026 | |
Dark Monastery In-game content art | Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory | Torhonskyi Bohdan | - | Aug 11, 2026 | |
Witch Go In-game content arttext | Some in-game art - including relic icons, character/enemy art, and background imagery - was created with the assistance of generative AI tools during development. Some written content, such as boss dialogue and relic/item flavor text, was drafted with the assistance of generative AI and then reviewed and edited by the development team before being included in the game. | 2 Turn Game Dev | - | Aug 11, 2026 | |
Konflikt Unclear art | AI Generated illustrations | Michal Mlejnek | - | Aug 11, 2026 | |
Goat Survivor 2 In-game content art | Some of the artwork in this game was created with the assistance of generative AI tools as part of our development process. All AI-assisted content is reviewed, edited, and finalized by our human artists before being included in the game. | DUMARU Inc. | - | Aug 11, 2026 | |
Godheart Dev only codetext | AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language.
I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me. | Dagmar Games | - | Aug 11, 2026 | |
Ancient Bloods: Shadowborn Rising Dev only | As an independent developer/publisher, AI-assisted tools have been used selectively to support presentation and marketing workflows, not to replace the game’s creative direction or development.
The game itself is designed, directed, developed, coded, and assembled by human creators. Core gameplay systems, level design, story direction, implementation, and development decisions are not generated by AI. | 01 Aspects | - | Aug 11, 2026 | |
Outwith In-game content audioart | Pre-generated AI content: Character voice-over audio was generated using ElevenLabs, and the crow image used in the game's logo was generated using Google Flow. These assets are pre-generated and included in the game; no AI content is generated dynamically during gameplay. | Jeff Clark | - | Aug 11, 2026 | |
TowOrbs Unclear code | Coding | Exaltes | - | Aug 8, 2026 | |
Dungeon Sookuma In-game content arttext | Generative AI tools were used to assist in creating and refining some pre-generated visual assets, narrative text, localization, and store/marketing artwork. All AI-assisted content was reviewed, edited, and curated by Plants Game. No content is generated during gameplay, and the game does not connect to external AI services. | 플랜츠게임 | - | Aug 8, 2026 | |
Next Level: Tower Defense In-game content artcode | This game uses generative artificial intelligence in its development.
Some visual assets — including character sprites, unit artwork, and related
game graphics — were created or assisted with generative AI tools and then
integrated into the game. AI was also used during development to assist with
programming and production workflows.
Generative AI is not used to create content live during gameplay. The game
does not connect to external AI services while you are playing. | Ronnie | - | Aug 8, 2026 | |
SOVA NA SKAKALKE In-game content artaudio | The images of the improvements, the owl and part of soundtrack were created using artificial intelligence. | Quiet River | - | Aug 8, 2026 | |
A Wizard-Chess Tournament In-game content text | * Localization done with the help of generative AI | Stefan Badenhorst | - | Aug 8, 2026 | |
Wild Magic In-game content art | Currently, this is used in music and the icons for items in the game. Icons and items should be changed before the full release. | Phoenixflare1579 | - | Aug 8, 2026 | |
Evilos In-game content art | I used generative AI tools to help create some of the game's art — including certain UI elements (buttons and icons), backgrounds, story illustrations, and marketing images — which I then edited and finished by hand in Photoshop. | Bunch of Idiots Studio | - | Aug 7, 2026 | |
The Potion Stand : Brewing for Sprites In-game content text | I received assistance from text-generative AI (LLM) for the English translation (localization) of all in-game text (dialogues, UI, system messages) and for writing the English description on the Steam store page. | Warm Cup Studio | - | Aug 7, 2026 | |
Immortalitea Dev only codeart | I mostly use AI for debugging and I make it document my code for me. I've been using it for placeholder art but intend on replacing all, or at least most of them by release. I use it like a tool I can turn to for general tasks rather then a crutch that does everything. | CronicGames | - | Aug 7, 2026 | |
Bulwark Tower Defense In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 7, 2026 | |
Puzzles Magic Unclear art | Help in creating images | IR Studio | - | Aug 7, 2026 | |
Second Nature: Night Authority In-game content artaudio | Generative AI tools were used during development to create or assist with some visual assets, audio, and 3D assets used in the game and its promotional materials. No AI-generated content is created during gameplay, and the game does not connect to external AI services. | ThunderRQN | - | Aug 7, 2026 | |
Holy Warriors : The Rift In-game content artaudio | The developer uses generative AI tools during the development process to create pre-generated content. Specifically, Leonardo.ai was utilized to assist in the creation of promotional marketing artwork, concept art, images, and user interface buttons. Additionally, Suno was used to compose the game's background music and soundtracks. All AI-generated content is static, finalized prior to release, and integrated into the game build; the game does not feature any live or real-time AI generation during gameplay. | Giovanni Perrone | - | Aug 7, 2026 | |
SummonFall In-game content artcode | Generative AI tools were used during development to assist with portions of the game’s code and to create or refine some pre-rendered 2D artwork, including character sprites and portraits, item icons, and environment assets. All AI-assisted content was reviewed, edited, and integrated by the developer. The game does not generate AI content or code during gameplay and does not connect to an external AI service during gameplay. | Gerald Panteria | - | Aug 7, 2026 | |
Elemancer In-game content artaudio | Elemancer is a solo-developed game. Every system, all gameplay code, the balance, and all writing are human-made and hand-tuned. The 2D art and audio were created with AI tools, then hand-curated, edited, and quality-checked asset by asset before shipping. | Hearthspell Games | - | Aug 7, 2026 | |
TMR simulator Store/marketing artcode | Ai使用声明
1.书籍部分:基于原著、电影、网络已有的设定、在图书店拍的照片或者文手老师的文字设定,用ai生成3/4侧比较写实的书籍照片。其余部分为手绘。有一些基于参考图片。
2.协助代码 | YUTOO | - | Aug 7, 2026 | |
千宝麻雀 In-game content arttext | This game uses generative AI for some of its content.
- 2D artwork: Some illustrations and icons, including the character portraits, were created with image-generation AI, then selected and hand-retouched by the developer before being included. The same applies to the images used on this store page.
- Text: Languages other than Japanese (English, Simplified Chinese, Traditional Chinese, Korean) are based on translations produced with a large language model.
Generative AI was not used for the music, sound effects, character voices, or 3D models. Those are licensed tracks and sound effects, recordings by voice actors, and models we made ourselves.
Generative AI is used only during development. The game never generates content with AI while you play, and it never connects to an external AI service. | TechNeed | - | Aug 7, 2026 | |
RunIn: Encounters In-game content art | Generative AI tools were used during development to create many pre-generated 3D models and textures, including armor, weapons, shields, and other equipment assets. Generative AI was also used to assist with some store and marketing artwork. All AI-assisted content was reviewed, selected, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to any external AI service while running. | The Green Vale | - | Aug 7, 2026 | |
Cinderisle In-game content art | Some 2D character portraits, sprites, item and environment artwork, and store promotional images were created from drafts produced with generative AI tools. All assets were reviewed, curated, edited, and post-processed by the developer before being included. The game does not use AI to generate content in real time during gameplay. | 플랜츠게임 | - | Aug 5, 2026 | |
The Antler and Ale Inn In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 5, 2026 | |
Gorgeous Legion In-game content art | Some characters and backgrounds were designed using AI. | Gorgeous Game | - | Aug 5, 2026 | |
Verlicia Saga In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 5, 2026 | |
Mana Boom In-game content codetext | Generative AI tools were used during development to create most of the game's code and assist with localization, including some store-page text. All AI-assisted outputs were manually reviewed, edited, tested, and integrated by the developer. No artwork, character designs, animations, music, sound effects, or other visual or audio assets were generated using AI. The game does not use live-generated AI during gameplay. | YUU_0w0 | - | Aug 5, 2026 | |
Revenggie In-game content artaudio | Generative AI was used during development to assist in creating certain visual assets, initial 3D model concepts, and the composition of some melodies. All AI-generated content was manually reviewed, edited, refined, and integrated into the game by the developer. All gameplay systems, programming, balancing and game design were created manually. No generative AI is used during gameplay. | Guaraná Games | - | Aug 5, 2026 | |
Death to Demons In-game content art | Death to Demons uses pre-generated AI-assisted content in some artwork, visual concepts, promotional images, and development/reference materials. All AI-assisted content used in the shipped game or Steam store materials is reviewed, selected, and edited by the developer before inclusion.
The game does not use live generative AI during gameplay. No player prompts are used to generate in-game content. | Stabalot Games LLC | - | Aug 5, 2026 | |
Arcane Abyss In-game content art | Some in-game artwork—including characters, monsters, weapons, backgrounds, card illustrations, and UI assets—as well as some store page images, was created using pre-generated AI tools. All generated assets were selected, edited, adjusted, and reviewed by the developer before being included in the game. The game does not generate AI content during gameplay. | SSF Works | - | Aug 5, 2026 | |
Harvest Them In-game content artaudiotext | Pre-generated only. Generative AI assisted in creating some art, music, SFX, and localization during development, all developer-reviewed. No live AI content in the shipped game. | FromDown Games | - | Aug 5, 2026 | |
Peach Peach Diary In-game content artaudiotextcode | Generative AI was used to assist with artwork concept drafts, music ideation, localization, and code-writing during development. All final content was reviewed and curated by the developer. | Studio Icarus | - | Aug 5, 2026 | |
EmergenHex Dev only code | Code generation and quality assurance testing/reporting. | Limited Input LLC | - | Aug 4, 2026 | |
Arena of the Forge In-game content audioart | Certain Audio and UI Elements were generated or heavily assisted through AI generation. | SHIGH Games | - | Aug 4, 2026 | |
Emergence In-game content arttextcode | Emergence uses generative AI as a development tool. It has been used to assist in the creation of certain visual assets (illustrations, icons, and concept art), text, and to help with software development and feature prototyping.
All content included in the game is reviewed, edited, approved, and ultimately authored by the developer. Generative AI is not used to create player-facing content during gameplay unless explicitly stated in the game's feature descriptions. | Katagena Labs | - | Aug 4, 2026 | |
Melodan In-game content artaudio | 3d models, textures, sound effects, backgrounds, music. all made by ai! i love them so much! | Alexander Thurn | - | Aug 4, 2026 | |
Farmer and Ghost In-game content art | Some visual assets and promotional materials were initially created with the assistance of AI and then reviewed, edited, and integrated by the developer. All gameplay, game design, programming, balancing, and final content were created and curated by the developer. | Lê Trang Hoàng Huy | - | Aug 4, 2026 | |
Bagatto In-game content art | Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play. | Meridian Studios | - | Aug 4, 2026 | |
Kuaiban!! Magical Girl In-game content artaudio | Some music tracks and visual art assets in this game were created with the help of generative AI tools. All such assets were curated, edited, and approved by the development team before being included in the build, and all required commercial-use rights have been secured.
All AI-generated content is pre-rendered and shipped with the game — no live AI generation occurs during gameplay, and the game does not connect to any external AI service at runtime. | Sounds Good Studio | - | Aug 4, 2026 | |
Soul Merger In-game content art | Graphic assets such as sprites and decorations are created with AI tools, then refined by hand in software like Photoshop. Videos follow the same process. Music and sound effects contain no AI-generated content. | Keya Labs | - | Aug 4, 2026 | |
Elemental Wizard Unclear art | This game uses AI generated images. | LPD | - | Aug 4, 2026 |
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