AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Magic
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dungeon Dash: Relic Of Binding arttext | As a solo developer, I used every tool available to bring Dungeon Dash to life. The game design, mechanics, storyline, a... | Jeff Anderson | - | May 23, 2026 | |
Words are Hard artaudiotext | I'm a solo developer. Without AI tools, this game would not exist — the art, music, and copy would have been unaffordabl... | AcornHunter Games | - | May 23, 2026 | |
Horse Spirit Valley art | Some Steam store marketing icons or images were created or assisted with generative AI | Antique Box Studio | - | May 23, 2026 | |
Kick The Dungeon art | This game uses generative artificial intelligence (AI) to create some of its visual art assets. Certain in-game images a... | Fortuity Studio | - | May 23, 2026 | |
Elven Huntress: Sunveil text | The texts were translated using artificial intelligence. | Sunveil | - | May 23, 2026 | |
Jixo 5: Mask Parade Collector’s Edition art | A part of the background and scenes. Some elements of the user interface. | MixoGames Ltd. | - | May 23, 2026 | |
Rally the Parties arttext | This game uses generative AI for the following elements during development: Visual assets (character, tile, and effect ... | TK Works | - | May 23, 2026 | |
Faybound audio | Generative AI was used for the creation of parts of the soundtrack. No AI-generated visuals or gamplay assets are used. | GTGames | - | May 23, 2026 | |
MushHero textartaudio | This game uses generative AI to improve both the development process and gameplay features. During development, AI tools... | Lv.B | - | May 23, 2026 | |
Sarges Horror's audio | Sarges Horrors may use AI-generated audio for placeholder or prototyping purposes during development. Final audio conten... | FPS Arms Studio | - | May 23, 2026 | |
Synergrid general | Some game and store page text or visual assets were created or refined with generative AI during development. This conte... | Synergrid Studio | - | May 23, 2026 | |
Card Traveler textart | Programs, localization, and some posters. | YAoGuang | - | May 23, 2026 | |
Robot&Gun&Magic artaudio | During the development process, I used generative AI tools to assist in creating certain art assets and sound effects. A... | PX Games | - | May 23, 2026 | |
Storia Online arttext | Generative AI tools were used as supportive assistance in the creation of certain promotional materials, concept art, te... | Ulisses Nogueira | - | May 23, 2026 | |
The Hunter's Inn art | Some visual assets in early development were created with the help of AI and manually refined; all final art will be ful... | GGD3V | - | May 23, 2026 | |
StarWay arttext | Some images and translations in this game were referenced from AI-generated content | jiahuiJIA | - | May 23, 2026 | |
Battlefield Rats codeart | Generative artificial intelligence was partially used during the development of the game. AI-based tools assisted with p... | Emirion Games | - | May 23, 2026 | |
Gobballing audio | AI was used to create background music | Azatone39 | - | May 23, 2026 | |
Return to Lumia artaudiotext | Some visual assets, music, sound effects, and character animations in this game were created with the assistance of AI g... | hwangso.world | - | May 23, 2026 | |
HELLBENT art | For now there are some placeholder assets that we generated by AI to fill in some of the UI but we do not intend to incl... | HELLBENT Team | - | May 23, 2026 | |
Revenge & Defend artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, ci... | Demirel Sia | - | May 23, 2026 | |
Little Master artaudio | Currently, AI is used to generate some images like character portraits, icons, music. Some will be changed when there is... | Sang Hendrix | - | May 23, 2026 | |
Dead Spell arttextaudio | Some icons, some textures, Some quest descriptions, voices | Jesse Etzler | - | May 23, 2026 | |
Call of Toys: Tower Defense art | AI-generated images from the Steam store (3D version of the game's 2D creatures) | Bakart Games - Rômulo | - | May 23, 2026 | |
DECASTLE art | Some visual assets may be created or enhanced using AI tools. AI is used as a supporting tool in the content creation pr... | Cookie Samurai Team | - | May 23, 2026 | |
Arcane Rooms art | Generative AI tools were used to assist with selected static visual assets, such as artwork, store/library assets, and s... | IKUSAOTOME Studio | - | May 23, 2026 | |
The Flame and the Fart audio | Some of the background music in this game was created with the assistance of generative AI. All AI-generated music is so... | Saucy Steel Games | - | May 23, 2026 | |
逃离万界 art | Some elements of the game cover image on the store page are AI-generated. Some texture images in the game have been modi... | AAA独游开发韩师傅 | - | May 23, 2026 | |
Crypt Quest art | Some visual assets and concept art were created or assisted using AI tools during development. Everything has been revie... | Abyss Studio | - | May 23, 2026 | |
The Wizard's Path artaudiotextcode | The game was made with the help of generative AI tools for visual assets, store artwork, music, localization support, an... | Beruke Games | - | May 23, 2026 | |
hexGame: Hero Path art | Some visual assets and placeholder content were initially generated using generative AI tools and later manually refined... | Andrei Kovalev | - | May 23, 2026 | |
Hollow Descent artaudio | This game uses generative AI tools as part of the creative process, primarily during the creation of certain visual and ... | Hollow Descent Studio | - | May 23, 2026 | |
Ceraphic Requiem art | AI was used as a support tool across various aspects of development, particularly to assist with visuals and animations.... | Elias IDIRI | - | May 23, 2026 | |
结界大阵:生灵庇护所 textcodeart | use AI to translate content, assist with coding, and generate portions of visual assets. | SUPERSNOWBALL | - | May 23, 2026 | |
Gridholm art | Gridholm uses AI-generated imagery for card artwork, champion portraits, and AI-generated models in 3D mode. | Logos Nova | - | May 23, 2026 | |
Eternal Eden™ Resurgence art | As a solo developer, I used AI tools to help assist in the creation of some visual assets for this remake, which were th... | Wathitdew Record | - | May 23, 2026 | |
Legend of Gaia: Rebirth textart | This game uses AI assistance in the following areas: - Localization: Some translations were assisted by AI tools. - Some... | Yusheng | - | May 23, 2026 | |
Necroforge: Outbreak artcode | AI generated or edited with AI art. OpenAI Codex support during programming. | Sorontar Entertainment | - | May 23, 2026 | |
Just Dying general | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such c... | Toloko Games | - | May 23, 2026 | |
Flux Tower Defense arttext | Flux Tower Defense uses generative AI in the following development areas: • Store page artwork: Main, header, library, ... | ArcadeDeck | - | May 23, 2026 | |
Rogue Realm: Guardian Grids arttext | The model creation and icon production in the game used a combination of AI and manual editing. All translations were ge... | YogurtGames | - | May 23, 2026 | |
Triad: Elemental Saga art | Some visual assets in Triad were created with the assistance of AI tools and further refined by the developer. Triad is... | Heritage Games | - | May 23, 2026 | |
Taktari audio | Generative AI was used for some of the music in game. All in game art was hand drawn and vectorized by the creator. Main... | Leander Streeter | - | May 23, 2026 | |
Varren's Expanse art | AI has been used to generate 3D models based off of human-created concept art. | Wonder Forge, Inc. | - | May 23, 2026 | |
枫落奇遇记 audioart | Some of the music and images in this game were generated using artificial intelligence. | 命运之羁绊 | - | May 23, 2026 | |
Arkhe art | Artificial intelligence was occasionally used as a reference material for some visual assets and for store asset images. | STUDIO52 | - | May 23, 2026 | |
Architect of War art | As a solo developer, I used generative AI tools to assist with certain parts of development, including the creation of s... | Six Sided Studio | - | May 23, 2026 | |
Malk art | Generative AI was used only for temporary placeholder visuals on this Steam store page. These images are not final game ... | Evertry Games | - | May 23, 2026 | |
Misa Online text | AI support has been used for language translations as part of the game's localization process. | Misa Games | - | May 23, 2026 | |
Hollowed Oath general | We believe in being transparent about how we build Hollowed Oath including where we use AI, and why. For a thoughtful lo... | God Mode Games, LLC | - | May 23, 2026 |
1,128 results
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