AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Magic
TitleDisclosureCreatorSrcReviewsAdded
Boungeon
In-game content
artaudiotext
Some artwork, music, text, and translations in this game were initially created with the assistance of AI tools, and were then manually edited, revised, or recreated by the developer.
LAININ STUDIO
-Jul 13, 2026
Eidolon code: Lost frame
In-game content
art
Some environmental art and visual assets were created with AI-assisted tools and further edited as part of the game's art pipeline.
Koneko Games
-Jul 13, 2026
ELEMENTORS
In-game content
artcode
Some creature sprites and artwork were created with the assistance of AI image generation tools (Pixellab) and subsequently edited and refined by hand. All game design, mechanics, and balance are human-made. Development tools with AI assistance were used for portions of the code. The game does not generate any content with AI at runtime.
ORPG
-Jul 11, 2026
Merge Parade
In-game content
textartcode
This game uses generative AI during development in the following areas: * Localization: AI tools were used to assist with translating some in-game text. All translations are reviewed and edited by the developer before being included in the game. * Art Assets: AI tools were used to assist in creating some visual assets. All generated materials are selected, edited, and finalized by the developer. * Programming: AI tools were used to assist with parts of the game's code development. * Store Page: AI tools were used to assist in creating certain store page materials. The game does not include any live-generated AI content. All AI-assisted content is generated during development, reviewed by a human, and finalized before being included in the shipped build.
FRIVER
-Jul 11, 2026
Find Cats 9: Hidden Treasures
In-game content
artaudio
Some art assets and music are first generated by AI, then manually re-created for secondary refinement.
Happy Fish
-Jul 11, 2026
You Are Not the Chosen One
In-game content
artaudiocode
Some of this game's assets were created with the assistance of generative AI tools, then curated, edited, and integrated by the developer. This includes art assets such as character portraits, location backgrounds, and promotional artwork, as well as sound. The game's code was written with AI coding tools under the developer's direction. The game's design, systems, writing, and creative direction are human-authored and directed.
Acharya Interactive
-Jul 11, 2026
像素三国-僵尸地牢
In-game content
artaudio
Partial images and BGM created by AI
YYTGAME
-Jul 11, 2026
Dicebound Quests: Heroes of Dice
In-game content
art
AI was used to create images for cards and backgrounds.
Thomas Gigear
-Jul 11, 2026
Gate: Beyond
In-game content
art
Some skill icons were made or altered with AI.
Guild's Gate Studio
-Jul 11, 2026
Idle Isekai - An idle RPG
In-game content
art
I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted. My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision!
NoobsGames
-Jul 9, 2026
The Black Lily Blooms in Her Eyes
In-game content
text
We have used AI as a translation tool to translate this game from Japanese to English. As a result, some parts of the text may contain unnatural phrasing or content that differs from the original intent.
Saku Bougetu
-Jul 9, 2026
AVILION forever
In-game content
textart
This game uses generative AI for the translation of in-game text. AI-generated translations are reviewed using translation services and human editing, and are revised or expanded as needed. Generative AI is also used as a production aid for some UI images. Generated materials are manually edited and adjusted by humans. Generative AI is not used to generate content while the game is running.
STUDIO FRONTIER
-Jul 9, 2026
Elementis TD
general
C helps about the game.
BDC
-Jul 8, 2026
DmonMaster
In-game content
artaudiotext
General coding. General imagery, including character art and skill icons. All BGM. Some sound effects. General translation.
Harusame
-Jul 7, 2026
Necromancer: Ash & Bone
In-game content
art
AI tools were utilized to generate art assets on the store page and in-game.
Binx.tv
-Jul 7, 2026
Massive Wild Monsters Spawn Near the Castle
In-game content
arttextcode
The creative direction and design of this game are the work of the developer. All code, copywriting, artwork, background images, and non-Chinese translations were AI-assisted.
ZhiCheng Xu
-Jul 7, 2026
The Legend of Fireball
Store/marketing
art
Some visual and promotional elements of the game have been created with the use of ai.
TapNation
-Jul 7, 2026
Soul Monsters: The Machine Kingdom and the Lich Queen
In-game content
art
This game uses AI-generated images, created with Stable Diffusion and similar tools, for card artwork, character portraits, backgrounds, and animated card videos. All AI-generated assets were reviewed and edited by the developer. No AI generates content during gameplay.
Industrial Miracle
-Jul 7, 2026
Great Sword 25k: Evil Invasion
In-game content
art
Characters, monsters, some buildings, CG images, and logos were generated using AI. The characters and some 3D building models were created by V2Fun, and the materials are licensed for commercial use under the CC BY 4.0 license.
大番茄
-Jul 7, 2026
ON&OFF
Dev only
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
DopamineCrucian
-Jul 7, 2026
Abyssal Hollow
In-game content
artaudio
AI-assisted tools were used during visual exploration and iteration for some marketing materials, select visual drafts and music. Final design, creative direction, editing, asset selection, and implementation were handled by the developer.
Twinfang Studios
-Jul 7, 2026
Thorny Times
In-game content
art
Some visual assets, including characters, environments, objects, and backgrounds, were produced with the help of generative AI tools during development, then curated, edited, cleaned up, and integrated manually under human art direction to achieve a consistent visual style.
Aterdux Entertainment™
-Jul 7, 2026
Erevael
In-game content
arttextcode
Erevael is made by a solo developer who uses generative AI as part of the development process. The following player-facing content is created with AI and reviewed by the developer before release: - Visual art, including assets used in the procedurally generated world. - Localization: translations are machine-generated and have not yet been professionally reviewed. Music and sound effects are sourced from licensed, human-made libraries and are not AI-generated. AI coding assistants are also used during development. The AI-generated art is a starting point. If the game finds an audience, the plan is to replace it with work from human artists in a free update for everyone, while keeping the original art available as an optional mod.
DAB Vibe Gaming
-Jul 7, 2026
VoxMancer
Live AI
artcode
This game uses AI-assisted tools during development, including assistance with coding and the creation or iteration of some promotional and visual art assets. During gameplay, AI may be used to help interpret the player’s spoken spell commands and map them to predefined in-game spell actions.
VoxMancer Studios
-Jul 6, 2026
Pelmee
In-game content
codearttext
Generative AI was used as a development assistance tool for this game. It was used to support coding, development tools for difficulty adjustment, concept and idea generation, research, localization, advice, bug detection, image creation, texture generation, and mesh generation.
imnif
-Jul 6, 2026
MegaDope 2D
In-game content
artaudio
MegaDope 2D uses generative AI assisted tools during development to help create and refine visual assets, character and environment concepts, UI elements, music, sound effects, and promotional/trailer materials. All AI assisted assets are curated, edited, and implemented by the developer as part of the final game. The game does not currently generate new AI content live during gameplay.
Eternium Forge Studios
-Jul 6, 2026
Dice in Wonderland
In-game content
art
Some artwork and visual assets in this game were created with the assistance of generative AI tools during development. No AI content is generated during gameplay.
Feelosophy
-Jul 5, 2026
Naya: The Forgotten Path
Dev only
code
AI-assisted tools were used to support the development of some programming elements in the game.
L.S.F
-Jul 5, 2026
Chest Looter: Monster Card Collection
In-game content
codeartaudiotext
Most of the code and game assets are AI-generated.
Vision Party
-Jul 4, 2026
Bringers of Darkness
In-game content
art
AI-assisted tools were used to help create some ability icons and some HUD elements. The assets were reviewed and integrated into the game by the developers.
Arcane Celestia
-Jul 4, 2026
Deck Forge
Dev only
artcode
Generative AI was used heavily to assist in both coding and artwork.
ISG
-Jul 4, 2026
Mind Over Dice
In-game content
artaudio
AI was used as a creative tool for: Generating and refining background art (later curated by our artists) Creating early atmospheric textures for the soundtrack (finished by human composers) All AI-generated content was reviewed, edited, and finalized by the team to ensure quality and consistency.
White Sobol
-Jul 4, 2026
Dungeons & Donuts
In-game content
text
We use claude/codex to help us translate our story to other languages. Members of the development team speak these languages: - English - Romanian Outside of these languages, all story is translated with the help of AI. The narrative itself is being written by one of the developers and without the help of AI
Sas & Sons Game Studio Inc
-Jul 4, 2026
Magical Hero Girl Shot!
In-game content
artcode
This game was developed with coding assistance from Gemini, and the illustrations were created by first drawing the initial artwork and then using ChatGPT.
sohail studio (소하일 스튜디오)
-Jul 3, 2026
PROWLER PURGE
In-game content
art
We used Generative AI to create additional and original character designs or to create objects such as obstacles.
Once Studio
-Jul 3, 2026
FYP Ride the Feed
In-game content
artaudio
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. Some of the audio files are AI generated.
Andrew
-Jul 3, 2026
Elemental Forge
In-game content
artcode
This game was developed with the assistance of AI-generated tools. Some visual assets (character illustrations, UI elements, and sprite concepts) were created or refined using AI image generation tools. Portions of the codebase were also developed with AI coding assistance. All AI-generated content was reviewed, curated, and integrated manually by the developer.
Seshat Game Studio
-Jul 3, 2026
Hybrid Gene
In-game content
art
The game was vibe coded. Many of the current assets were generated by various GenAI models, some of which will be staying but some of which are just placeholders for the time being. Much manual work still goes into making everything look good and come together even when using GenAI.
Arc Solaire
-Jul 3, 2026
Axis Flip
In-game content
art
AI was used for some basic developer asset generation, and may be used as a placeholder while our artists work through our backlog.
Terracraft Software
-Jul 3, 2026
Los Cuentos de Frox
In-game content
art
Generative artificial intelligence has been used to create and assist with pre-rendered graphic assets included in the final product. Specifically, it was employed to generate loading screen illustrations, the cover art design (acting as a filter), and sprites for certain enemies and minor environmental elements. All content was reviewed, edited, and statically packaged prior to distribution and use in the game.
Cristian Verdú Perulero
-Jul 2, 2026
GEKOKUJO: Vagrant Crown
Live AI
text
English (AI Disclosure) This game includes AI-assisted NPC dialogue and text generation to create dynamic conversations and world events. AI-generated text is reviewed and integrated by the developer before release. The game does not generate images, audio, or code on the player's device. AI is used to enhance dialogue variety and immersive world interactions while core gameplay, progression, and game systems are designed by the developer.
Shirokuro Games
-Jul 2, 2026
Wizard Gold
In-game content
art
The artwork in Wizard Gold was created with the help of generative AI tools, then edited and refined by the developer. No content is generated by AI during game play.
SlowGrowth Games
-Jul 1, 2026
Lily Fantasia
In-game content
textcode
AI tools are used only as internal support during the development process, such as checking dialogue for typos, missing words, and the correctness of text-effect tags, as well as providing programming support.
Wiseye Studio Co., ltd.
-Jul 1, 2026
Luck & Tactics
In-game content
arttext
Some visual assets in the game (such as background elements and sprites) were created with the assistance of generative AI tools. Some localizations were produced using AI-assisted translation. AI tools may also be used for some promotional and store page materials.
Frostbyte Forge
-Jul 1, 2026
Amalgam
In-game content
art
This game is made by a solo developer. To create a rich variety of cards on a small budget, AI was used to generate art assets for the game. All artwork was carefully reviewed and edited to achieve a consistent and high quality aesthetic.
Virtual Maker
-Jun 30, 2026
Fantasyforyou
In-game content
art
Some game artwork and visual assets were created with the assistance of generative AI tools during development.
GNISoft Co.,Ltd.
-Jun 30, 2026
Skill Cheater
In-game content
art
Some background artwork used in the main menu was created with generative AI and then edited/implemented by the developer. No real-time generative AI is used during gameplay.
EagleOwl Studio
-Jun 30, 2026
Vexbound
In-game content
art
This game uses AI-generated artwork.
Cierzo Works
-Jun 29, 2026
Crim Ludus
In-game content
artaudiocode
The game currently relies on AI for some UI Art Assets, programming, and sound effects.
Hawk Vision Games LLC
-Jun 28, 2026
Hammered Heroes
In-game content
art
Hammered Heroes is a solo-developed game, with all design, direction, and gameplay built by one developer. Some 2D art assets (such as sprites and capsule art) were created with the help of generative AI image tools, then edited and assembled by the developer.
David Gamble
-Jun 28, 2026
1,253 results
Missing a product? Let us know