It contains filtered and edited AI-generated content.
- Creator
- GeckoIndie
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
It contains filtered and edited AI-generated content.
For this project, AI tools were used in art direction and soundtrack production. As an independent team, this has allowed us to achieve a visual and sonic scale that would otherwise be impossible. However, every asset has been manually supervised, edited, and curated to ensure the author's artistic vision and narrative remain intact. We believe in AI as a tool that amplifies the potential of independent creators.
ゲーム内背景映像にAIを使用しています。 ゲーム内音楽にAIを使用しています。 ゲーム内ソングの作曲及びボーカルにAIを使用しています。
I just used it to generate the wallpaper for my game, pictures and stuff but that's the only thing AI generated
AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually.
Initial enemy and card images are supported by AI and some of the promotional and storefront images were also created with AI tools and then refined by hand.
Event decision images are created using AI. Generetive AI images also been used as icons, some parts of the game and steam art.
Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster.
Some in-game and store artwork assets were generated with the assistance of AI tools and then edited and integrated by the developer. No copyrighted material was intentionally used.
For the non-English versions of this game, we have used AI to generate the translations.
This game has AI generated music.
We utilize AI tools to assist in our development process. Any content generated with AI is then carefully refined and polished by our design team to ensure it aligns perfectly with the game's unique art style and overall vision.
This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was also used to assist in the creation of certain promotional artwork. No AI-generated content is created dynamically during gameplay, and players do not interact with AI systems during play.
Some assets of the game (including illustrations, music, and certain code elements) were created or assisted using artificial intelligence tools, then manually edited and integrated. The story, writing, ideas, staging, and the majority of the code were designed and created by the developer.
Some assets in this game were created with the assistance of AI.
I used it to create the base of the character's asset and animation images, which were then processed or manually edited after creation.
使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。 游戏内有部分曲子采用AI作曲。
This game uses pre-rendered AI-generated audio for voice overs.
Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration.
This game was developed with AI assistance for programming and code generation. Some marketing graphics and game pictures were created and edited using AI image generation tools. The game itself does not use AI to generate any live content during gameplay. All in-game text, data, and mechanics are pre-written and static.
Character modeling assisted by AI AI-assisted generation of selected UI graphics AI-assisted creation of background music and character voiceovers
Some resources/sprites are generated/optimized using ComfyUI
Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI.
大部分背景图像都有利用到AI工作流辅助生成图片
Pre-Generated AI was used for: - Background artwork - Character illustrations All AI-generated content was reviewed and edited by the developer. No Live-Generated AI is used in this game.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style.
Some illustrations (CGs) and promotional videos included in this game were created using AI image and video generation technology. Important Note: AI was solely used to create pre-rendered artwork, and the game does not include any real-time content generation features during gameplay. This was done to enhance development efficiency and bolster visual quality.
Parts of the background image of characters are generated by AI. All the Localizations are generated by AI. Others assets like character image/UI/voice are hand-made.
This game uses AI to generate some scene art assets and the game theme song; the localization text is translated with AI assistance.
The game’s logo + the level's images list was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated.
During the development of "SHADOW MAZE Descent into Fear", AI tools were used in the following ways: 1. **Design & planning**: ChatGPT was used as a brainstorming assistant for game design ideas, mechanics, and narrative concepts. 2. **Visual concepts**: One initial store capsule image was generated using an AI image tool (Midjourney/DALL-E) during early prototyping. This image has since been replaced with original, human-created artwork and in-game screenshots. 3. **Code assistance**: ChatGPT provided examples and explanations for basic scripting and debugging. All AI-generated visual content has been removed from the final store page and game build. The current store assets are original or gameplay screenshots. No AI-generated content remains in the publicly available version of the game.
The images used in the game are created using generative AI. The names of the characters are also created using generative AI. The shop text is created using AI. Uses AI to determine minimum system requirements.
Some in‑game objects were initially created using AI generation, and then refined by hand afterwards.
This game utilizes pre-generated AI assets to enhance the immersive atmosphere and production value. Specifically, AI tools were used to assist in the creation of: Audio: Atmospheric sound effects and character voice-over performances designed to heighten the psychological horror experience. Promotional Material: Static visual elements and artwork used for marketing purposes. All AI-generated content has been manually reviewed, curated, and integrated by the development team to ensure it aligns with the game's narrative and artistic vision.
Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images. AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems. All AI-generated assets were reviewed and integrated by the development team.
We used AI tools to pre-generate visual assets (backgrounds, characters) which were then processed and integrated into the game.
This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production. – All robot voices are based on AI-generated voice lines that were then hand-edited, processed and mixed. – Some background images and visual effects were created or enhanced using AI-assisted art tools. – All game design, code, gameplay systems and written story/content were created by hand by the developer.
AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every element was then hand-crafted, adjusted, and tested to fit the game’s vision. As a solo developer, this made it possible to create a broader and more polished experience.
Background art
Background and Characters images are AI
Generative AI is used for translation, some textures, and code creation.
Code Generation、Debug、and Some photos(make my real photo be animated)
The game uses a mix of both artist made and AI made art assets, as well as AI generated audio.
The game includes multimedia material generated with AI.
AI generation was partially used to create marketing materials. The game itself is handcrafted.
AI is used only on narratives.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
游戏内包含少量AI辅助生成内容。
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
This Wasn’t In My Job Description Unclear | It contains filtered and edited AI-generated content. | GeckoIndie | - | Mar 18, 2026 | |
Second Humanity - (Capìtulo 1) In-game content artaudio | For this project, AI tools were used in art direction and soundtrack production. As an independent team, this has allowed us to achieve a visual and sonic scale that would otherwise be impossible. However, every asset has been manually supervised, edited, and curated to ensure the author's artistic vision and narrative remain intact. We believe in AI as a tool that amplifies the potential of independent creators. | SamaelCrow | - | Mar 18, 2026 | |
名探偵カヌレの事件ダイアリー In-game content artaudiotext | ゲーム内背景映像にAIを使用しています。
ゲーム内音楽にAIを使用しています。
ゲーム内ソングの作曲及びボーカルにAIを使用しています。 | シュークリームマン Studio | - | Mar 18, 2026 | |
Save Monarch Store/marketing art | I just used it to generate the wallpaper for my game, pictures and stuff but that's the only thing AI generated | Duel Saviour Studios | - | Mar 18, 2026 | |
93, Kuindzhi In-game content audio | AI-based voice conversion is used for a single cameo character to respectfully recreate and restore the voice of a deceased person from archival recordings, while all dialogue is written manually. | Nikita Igorevich Studio | 5.3k | Mar 18, 2026 | |
Sanctum Ruins Store/marketing art | Initial enemy and card images are supported by AI and some of the promotional and storefront images were also created with AI tools and then refined by hand. | Lakehouse Interactive | - | Mar 18, 2026 | |
President of Steel In-game content art | Event decision images are created using AI. Generetive AI images also been used as icons, some parts of the game and steam art. | volaryus | - | Mar 18, 2026 | |
One, Two, Death Store/marketing art | Artificial intelligence was used to create visuals for marketing the game, such as the logo and poster. | Ahnes Studios | - | Mar 18, 2026 | |
THE TASTE OF COMPETITION In-game content art | Some in-game and store artwork assets were generated with the assistance of AI tools and then edited and integrated by the developer. No copyrighted material was intentionally used. | Gamze Bekem | - | Mar 18, 2026 | |
Vampire's Fall 2 In-game content text | For the non-English versions of this game, we have used AI to generate the translations. | Early Morning Studio | 997 | Mar 18, 2026 | |
MYCO In-game content audio | This game has AI generated music. | LilyPadDev | - | Mar 18, 2026 | |
天津1924 Dev only | We utilize AI tools to assist in our development process. Any content generated with AI is then carefully refined and polished by our design team to ensure it aligns perfectly with the game's unique art style and overall vision. | 倍儿哏儿工作室 | - | Mar 18, 2026 | |
BECOME LIFE In-game content audioart | This game uses AI-generated content during development, including some pre-rendered voice acting and textures. AI was also used to assist in the creation of certain promotional artwork. No AI-generated content is created dynamically during gameplay, and players do not interact with AI systems during play. | Giovanni Altrui | - | Mar 18, 2026 | |
Le Pirate du Portail In-game content artaudiocode | Some assets of the game (including illustrations, music, and certain code elements) were created or assisted using artificial intelligence tools, then manually edited and integrated.
The story, writing, ideas, staging, and the majority of the code were designed and created by the developer. | Zizih | - | Mar 18, 2026 | |
Proceed to ICU In-game content | Some assets in this game were created with the assistance of AI. | Seven Rain Studio | - | Mar 18, 2026 | |
Ella's Nightmare In-game content art | I used it to create the base of the character's asset and animation images, which were then processed or manually edited after creation. | GamemancerStudios | - | Mar 18, 2026 | |
电波奇缘~与时音相会的日子 In-game content artaudio | 使用AI生成游戏内画面所参考的素材为画师提供参照,最终呈现效果由画师重新设计并绘制。
游戏内有部分曲子采用AI作曲。 | 黎厘星游戏工作室 | - | Mar 18, 2026 | |
Ridgewater Ripper In-game content audio | This game uses pre-rendered AI-generated audio for voice overs. | Twisted Jelly | - | Mar 18, 2026 | |
DuatWayfarer In-game content artaudio | Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration. | BlueWind | - | Mar 18, 2026 | |
Anpfiff1 - Retro Fussball Manager In-game content codeart | This game was developed with AI assistance for programming and code generation. Some marketing graphics and game pictures were created and edited using AI image generation tools. The game itself does not use AI to generate any live content during gameplay. All in-game text, data, and mechanics are pre-written and static. | Digitale Manufaktur Rudolstadt | 23 | Mar 18, 2026 | |
We Are So F*cked: The Last Critter Crew In-game content artaudio | Character modeling assisted by AI
AI-assisted generation of selected UI graphics
AI-assisted creation of background music and character voiceovers | Gem Rabbit Studio | - | Mar 18, 2026 | |
Blast Grid Battle Grounds In-game content art | Some resources/sprites are generated/optimized using ComfyUI | FAN HONGHUI | - | Mar 18, 2026 | |
The Other Me Reborn In-game content art | Only certain visual assets such as the cover art, banners, and installation icons were created using AI. No in-game content, gameplay elements, or narrative assets were generated with AI. | Anomalybyte Studio | - | Mar 18, 2026 | |
Fate/Tiny Me In-game content art | 大部分背景图像都有利用到AI工作流辅助生成图片 | 山岭法庭广东分庭 | - | Mar 18, 2026 | |
Nimue In-game content art | Pre-Generated AI was used for:
- Background artwork
- Character illustrations
All AI-generated content was reviewed and edited by the developer.
No Live-Generated AI is used in this game. | Nagi | - | Mar 18, 2026 | |
Max's Adventures: Summer Edition In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | J Indie Games | - | Mar 18, 2026 | |
Max's Adventures: Valentine's Edition In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | J Indie Games | - | Mar 18, 2026 | |
Mommy Dies In-game content art | We use AI selectively to generate pre-rendered backgrounds for our games, as well as supporting assets for store page, marketing materials and game assets, while ensuring all content is polished to maintain a consistent artistic style. | AI Slop Studios | - | Mar 18, 2026 | |
패배자 박중붕(사랑이 뭐야?) Loser Park Jung-bung(What is Love?) Store/marketing art | Some illustrations (CGs) and promotional videos included in this game were created using AI image and video generation technology.
Important Note: AI was solely used to create pre-rendered artwork, and the game does not include any real-time content generation features during gameplay. This was done to enhance development efficiency and bolster visual quality. | SEO SOFT | - | Mar 18, 2026 | |
Infant God In-game content arttext | Parts of the background image of characters are generated by AI. All the Localizations are generated by AI. Others assets like character image/UI/voice are hand-made. | colsalley | - | Mar 18, 2026 | |
离校 School's Out In-game content artaudiotext | This game uses AI to generate some scene art assets and the game theme song; the localization text is translated with AI assistance. | FinalMachine | - | Mar 18, 2026 | |
AIZASIA In-game content art | The game’s logo + the level's images list was generated using AI and then manually edited and finalized by the developer. No gameplay, art, or audio content was AI-generated. | LLC Onisino | - | Mar 18, 2026 | |
SHADOW MAZE Descent into Fear In-game content textcodeart | During the development of "SHADOW MAZE Descent into Fear", AI tools were used in the following ways:
1. **Design & planning**: ChatGPT was used as a brainstorming assistant for game design ideas, mechanics, and narrative concepts.
2. **Visual concepts**: One initial store capsule image was generated using an AI image tool (Midjourney/DALL-E) during early prototyping. This image has since been replaced with original, human-created artwork and in-game screenshots.
3. **Code assistance**: ChatGPT provided examples and explanations for basic scripting and debugging.
All AI-generated visual content has been removed from the final store page and game build. The current store assets are original or gameplay screenshots. No AI-generated content remains in the publicly available version of the game. | TSFORGE | - | Mar 18, 2026 | |
未来の礎 In-game content arttext | The images used in the game are created using generative AI.
The names of the characters are also created using generative AI.
The shop text is created using AI.
Uses AI to determine minimum system requirements. | 西田匡泰 | - | Mar 18, 2026 | |
0.0035% In-game content art | Some in‑game objects were initially created using AI generation, and then refined by hand afterwards. | MANIA PRODUCTIONS | 15 | Mar 18, 2026 | |
Trapped In-game content audioart | This game utilizes pre-generated AI assets to enhance the immersive atmosphere and production value. Specifically, AI tools were used to assist in the creation of:
Audio: Atmospheric sound effects and character voice-over performances designed to heighten the psychological horror experience.
Promotional Material: Static visual elements and artwork used for marketing purposes.
All AI-generated content has been manually reviewed, curated, and integrated by the development team to ensure it aligns with the game's narrative and artistic vision. | Digital Artisan | - | Mar 18, 2026 | |
Ultimate Car Company Tycoon In-game content art | Artificial intelligence tools were used only for the creation of certain UI panels and vehicle part images.
AI was not used in gameplay logic, game mechanics, code, narrative, or player-facing decision systems.
All AI-generated assets were reviewed and integrated by the development team. | Tengrava Games | - | Mar 18, 2026 | |
Soul's Gambit In-game content art | We used AI tools to pre-generate visual assets (backgrounds, characters) which were then processed and integrated into the game. | Team Husk | - | Mar 18, 2026 | |
The Long Way Home In-game content audioarttext | This game is created by a solo developer with a limited budget and some AI-assisted tools were used during production.
– All robot voices are based on AI-generated voice lines that were then hand-edited, processed and mixed.
– Some background images and visual effects were created or enhanced using AI-assisted art tools.
– All game design, code, gameplay systems and written story/content were created by hand by the developer. | Cihan Kuzu | - | Mar 18, 2026 | |
10ⁿ - Ten Power N In-game content artaudiocode | AI tools were used to support parts of the development process, such as initial image, music, and code drafts. Every element was then hand-crafted, adjusted, and tested to fit the game’s vision. As a solo developer, this made it possible to create a broader and more polished experience. | Raphael Lepuschitz | - | Mar 18, 2026 | |
Error: Girlfriend Not Found Unclear | Background art | Byte Me Studios | 12 | Mar 18, 2026 | |
Olympic Snow Girl In-game content art | Background and Characters images are AI | Tarnaki Games | - | Mar 18, 2026 | |
夜勤清掃 | The Night Cleaner In-game content textartcode | Generative AI is used for translation, some textures, and code creation. | Yamoto | 79 | Mar 18, 2026 | |
Before Dawn In-game content artcode | Code Generation、Debug、and Some photos(make my real photo be animated) | 桃之夭夭 | - | Mar 18, 2026 | |
Royal Dental In-game content artaudio | The game uses a mix of both artist made and AI made art assets, as well as AI generated audio. | Visionaire Labs | - | Mar 18, 2026 | |
Red Balloon Unclear | The game includes multimedia material generated with AI. | Tenzou Studio | - | Mar 18, 2026 | |
Mindcage: Override Store/marketing art | AI generation was partially used to create marketing materials. The game itself is handcrafted. | Kuts Labs | - | Mar 18, 2026 | |
Late Night Tales In-game content text | AI is used only on narratives. | Moonlapse Studio | - | Mar 18, 2026 | |
Ashes of Paradise In-game content artaudio | All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | Re:Start | - | Mar 18, 2026 | |
三国杀OL In-game content | 游戏内包含少量AI辅助生成内容。 | 杭州游卡网络技术有限公司 | - | Mar 18, 2026 |