Store page translation into other languages was made with the assistance of AI.
- Creator
- Unusualsoft
- Reviews
- 80
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Store page translation into other languages was made with the assistance of AI.
The game introduction has some character sprites that we re-painted with the help of AI. We created those characters with a painting software, then we improved them with an AI software, and then manually re-touched them again with a painting software. That was an experimental approach. The entire game instead, has been fully manually designed, crafted and drawn by us.
Ai was used to create the castle that is shown in the Key Art for marketing. The rest of the In game art was made by hand
Some in-game assets are developed with the help of generative AI tools
Store page is AI generated
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
AI used to generate promotional images
Using «text to speech» to voiceover background characters
The audio for the voicelines for CARA (suit voice) and the ship announcer was generated by text to speech AI and then post-processed manually through an effect chain to sound immersive.
During the development phase, some placeholder voices and vocal prototypes are generated using AI tools. These are used solely for iteration, testing, and internal production workflows. For the final release, all characters will be voiced by professional voice actors.
The Store Page' game front cover(ie marketing material) made use of AI tools during its creation process.
We use AI to generate some voice content for the game.
Community items are created with the help of AI
Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence.
The game and Steam store page both use translations generated by Ai. All other content and the complete devlopment process do not feature any Ai content or assistance.
Some of the Artworks in secret rooms are AI generated.
- Promotional Art - In game static art and some background graphics (which can be disabled in options)
Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI.
The storefront Logo for this game was created with the help of AI-assisted tools and was then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. No other AI generation was used in the development of this game.
Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence.
Some achievement icons and loading screen artwork were created by the developer using generative AI tools.
This game has used AI to partially create the following art assets: Slime character, Chain, Ball, Slime picture from the menu's and the slime imagery on steam.
It's used to generate noize for some cinematics
In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game.
I used AI to refine my title screen and store banners.
AI has been used for pre-rendering player dialogue from text to audio
Music in the game is AI generated.
AI helped with the logo for this game.
AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated.
Music in the game is AI generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Square In-game content text | Store page translation into other languages was made with the assistance of AI. | Unusualsoft | 80 | Mar 18, 2026 | |
Wild Radio Flux In-game content art | The game introduction has some character sprites that we re-painted with the help of AI. We created those characters with a painting software, then we improved them with an AI software, and then manually re-touched them again with a painting software.
That was an experimental approach. The entire game instead, has been fully manually designed, crafted and drawn by us. | K Storm Studio Ltd | - | Mar 18, 2026 | |
Squirrel Knight Store/marketing art | Ai was used to create the castle that is shown in the Key Art for marketing. The rest of the In game art was made by hand | Game Sage Productions | - | Mar 18, 2026 | |
Goose vs Zombies In-game content art | Some in-game assets are developed with the help of generative AI tools | Livinskii Aleksandr | - | Mar 18, 2026 | |
Beyond Up Store/marketing art | Store page is AI generated | Reiko Tennosaar | - | Mar 18, 2026 | |
Lokko Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Appy Monkeys Software Pvt. Ltd. | - | Mar 18, 2026 | |
Orbital Challenge In-game content art | AI used to generate promotional images | Ghostshok | - | Mar 18, 2026 | |
The Little Brave In-game content audio | Using «text to speech» to voiceover background characters | Dmitrii Batov | 43 | Mar 18, 2026 | |
Invertigo In-game content audio | The audio for the voicelines for CARA (suit voice) and the ship announcer was generated by text to speech AI and then post-processed manually through an effect chain to sound immersive. | Wednesday Works Games | 15 | Mar 18, 2026 | |
Shadow Strings In-game content audio | During the development phase, some placeholder voices and vocal prototypes are generated using AI tools. These are used solely for iteration, testing, and internal production workflows.
For the final release, all characters will be voiced by professional voice actors. | hybrisgames | - | Mar 18, 2026 | |
DoomBreaker Store/marketing art | The Store Page' game front cover(ie marketing material) made use of AI tools during its creation process. | wildlogicgames | - | Mar 18, 2026 | |
Tiny Vikings In-game content audio | We use AI to generate some voice content for the game. | Game Art Brain GmbH | - | Mar 18, 2026 | |
Dark frame In-game content art | Community items are created with the help of AI | Nimos Games | 53 | Mar 18, 2026 | |
Recon Control In-game content art | Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence. | Dmitry Kozlov | 93 | Mar 18, 2026 | |
Vylan In-game content text | The game and Steam store page both use translations generated by Ai. All other content and the complete devlopment process do not feature any Ai content or assistance. | Jesse Madyson | - | Mar 18, 2026 | |
Whites This In-game content art | Some of the Artworks in secret rooms are AI generated. | 6ft6 | - | Mar 18, 2026 | |
Moons Of Darsalon In-game content art | - Promotional Art
- In game static art and some background graphics (which can be disabled in options) | Dr. Kucho! Games | 130 | Mar 18, 2026 | |
Vampire vs Devil In-game content text | Translation into some (but not all) languages (in the game and on the store page) was made with the assistance of AI. | Unusualsoft | - | Mar 18, 2026 | |
Xylith Store/marketing art | The storefront Logo for this game was created with the help of AI-assisted tools and was then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. No other AI generation was used in the development of this game. | Daniel Gill | - | Mar 18, 2026 | |
One Gun Guy In-game content art | Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence. | Ritual Games | 58 | Mar 18, 2026 | |
MotoTrials In-game content art | Some achievement icons and loading screen artwork were created by the developer using generative AI tools. | Proud Arts | - | Mar 17, 2026 | |
UP UP UP UP In-game content art | This game has used AI to partially create the following art assets:
Slime character, Chain, Ball, Slime picture from the menu's and the slime imagery on steam. | SG Bad Games | - | Mar 17, 2026 | |
Unlanded In-game content audio | It's used to generate noize for some cinematics | Eki-Eki-Eki | 23 | Mar 17, 2026 | |
TIRELESS: Prepare for the Adrenaline In-game content arttextaudio | In order to empower a single developer to achieve results that would otherwise not be possible, the developer utilizes a variety of AI tools to help in the creation of specific texture designs, translations as well as incorporating text-to-speech voice models for voice narration within the game. | naro | 29 | Mar 17, 2026 | |
Captain MaCaw Store/marketing art | I used AI to refine my title screen and store banners. | Auld Games | 20 | Mar 17, 2026 | |
Synthrun In-game content audio | AI has been used for pre-rendering player dialogue from text to audio | Playrock Studios | - | Mar 17, 2026 | |
iterform In-game content audio | Music in the game is AI generated. | Evgeny Petrov | - | Mar 17, 2026 | |
Paper Roll 2 Store/marketing art | AI helped with the logo for this game. | Drew VanWagner | - | Mar 17, 2026 | |
Rocket Rush Store/marketing art | AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated. | Broken Byte Studios | - | Mar 17, 2026 | |
dontbegrey In-game content audio | Music in the game is AI generated. | Evgeny Petrov | 17 | Mar 17, 2026 |