AI tools were used to help create the capsule artwork for the store page.
- Creator
- GOSOVEN
- Reviews
- 28
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI tools were used to help create the capsule artwork for the store page.
AI used for generating faces of people
This game uses generative artificial intelligence to produce some voice over audio. All AI generated voice content is pre-generated by the developer and shipped as fixed audio files. No AI content is generated dynamically during gameplay.
In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures. Marketing: Store images and descriptions were generated with AI assistance to help present our game concept.
Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually. The application itself does not use generative AI at runtime.
Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc.
AI-generated content is temporarily being used, specifically images. It will be replaced in the future.
The creation of some 2D textures and illustrative assets was aided by the use of image-generation tools, and a small number of 3D models were generated using AI-based modeling services. These assets were selected, edited, and integrated manually by the developer and are part of a larger set of handcrafted and traditionally created content. This project is developed by a single independent developer with no external art team. Given the scope of the game and the scale of required environmental and illustrative assets, the limited use of AI-assisted tools makes it feasible to build and maintain a world of this size while remaining an independently developed project. All AI-assisted content is curated, modified, and incorporated by the developer to fit the game’s artistic direction and gameplay needs.
Artificial intelligence was used to generate the in-game songs.
The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player detection. These systems are part of normal gameplay logic and were manually implemented and configured by the developer. No generative artificial intelligence tools were used to create game content such as art, audio, models, animations, or written text.
AI was used as a supporting tool during development. All assets were reviewed, refined, and finalized by the team. All final content reflects the team’s creative direction and manual work.
We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance.
Logo or image for the marketing
- Voice acting modulated from human speakers - Localization and Text proofreading
Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing.
AI generates a few images and icons, reviewed manually.
AI was used to help develop the game and create the steam page. There is no use of AI to generate live content during the game.
Generative AI tools were used to assist in the creation of static game assets during development.
AI is used to assist in scripts, 3D models and 2d textures.
Some store visuals made with AI assistance.
We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically: Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy). Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts. Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.
This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay! Some chat is also generated using LLM! Part of the art & promotional assets are generated by AI model.
Market Hours features an opt-in Enhanced Al runtime which offers more immersive and realistic dialogue through a local LLM.
This game uses live-generated AI to power the dialogue of the suspects. When you type a question, the response is generated in real-time, ensuring that suspects react dynamically to your specific accusations and evidence. An active internet connection is required to play.
AI has been used to help develop the game's cover art.
We used A.I. in some assets of our game.
I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants.
AI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments. AI was also used to perform quick image processing edits and to generate boiler plate code.
The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects.
Some visuals and sounds created in this game are produced and integrated by artificial intelligence.
AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game.
During development, generative AI was used as a supplementary tool in the creation of some UI elements and image assets for this game.
AI tools were used to assist with coding during the development process. Additionally, generative AI was used to create some of the artwork and assets displayed on the store page and in marketing materials.
game logo, steam graphical assets and menu images made with ai software.
We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models.
This game uses generative AI tools for the creation of certain static visual assets, including background images, icons, the world map, marketing materials, and character portraits. No generative AI is used to generate gameplay logic, simulations, text content, or dynamic in-game systems. All gameplay mechanics and simulation systems are fully handcrafted and deterministic.
I applied AI technology to character illustrations and game scenes. However, on this basis, I also carried out manual secondary refinement—the AI-generated assets were not used directly. Besides, apart from the content mentioned above, all other parts of the game are originally created manually and no AI was employed in their production.
Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay.
AI used for some store art generation
AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development. No AI-generated images, audio, 3D models, or other creative assets are included in the game. All in
This game utilized AI tools exclusively to assist in writing and optimizing a portion of the underlying code during development. All other elements, including visual assets, 3D models, music, and sound effects, were created entirely without the use of AI. All AI-assisted code underwent manual review and testing to ensure game quality and stability.
AI Usage in Visual Assets and Audio All AI-generated content has been manually reviewed, edited, and integrated by the developer to ensure quality and coherence.
AI was used to generate fighter images and parts of the marketing material
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team. No generative AI is used during gameplay or to create real-time in-game content.
This game uses AI for some of its assets and portions of its coding.
Steam store page text generation
Generative AI was used only to create some promotional visual materials, such as cover and capsule images.
some images generated with AI
Generative AI was used to create the promotional images and marketing assets for the store page.
The 3D models of some minions and items in the game were created using AI-generated technology.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Home Store Simulator Store/marketing art | AI tools were used to help create the capsule artwork for the store page. | GOSOVEN | 28 | Mar 18, 2026 | |
Zero Trust In-game content art | AI used for generating faces of people | Tomáš Fišer | - | Mar 18, 2026 | |
Lost In Dimensions In-game content audio | This game uses generative artificial intelligence to produce some voice over audio. All AI generated voice content is pre-generated by the developer and shipped as fixed audio files. No AI content is generated dynamically during gameplay. | IdecoGames | - | Mar 18, 2026 | |
Heritage Flipper In-game content art | In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures.
Marketing: Store images and descriptions were generated with AI assistance to help present our game concept. | Four Arms Games | - | Mar 18, 2026 | |
Task Dock Store/marketing art | Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually.
The application itself does not use generative AI at runtime. | Task Dock Team | - | Mar 18, 2026 | |
DeadLands Store/marketing | Havitailstudio Ltd. uses AI in certain cases, such as advertising, etc. | Havitailstudio Ltd. | - | Mar 18, 2026 | |
Project: Story about In-game content art | AI-generated content is temporarily being used, specifically images. It will be replaced in the future. | DRT Games | - | Mar 18, 2026 | |
Stoned to Death In-game content art | The creation of some 2D textures and illustrative assets was aided by the use of image-generation tools, and a small number of 3D models were generated using AI-based modeling services. These assets were selected, edited, and integrated manually by the developer and are part of a larger set of handcrafted and traditionally created content.
This project is developed by a single independent developer with no external art team. Given the scope of the game and the scale of required environmental and illustrative assets, the limited use of AI-assisted tools makes it feasible to build and maintain a world of this size while remaining an independently developed project. All AI-assisted content is curated, modified, and incorporated by the developer to fit the game’s artistic direction and gameplay needs. | Pita | - | Mar 18, 2026 | |
Weed Supermarket Simulator: Prologue In-game content audio | Artificial intelligence was used to generate the in-game songs. | DreamWay Games | 203 | Mar 18, 2026 | |
Dust general | The game uses traditional in-game artificial intelligence for zombie behavior, such as movement, combat, and player detection.
These systems are part of normal gameplay logic and were manually implemented and configured by the developer.
No generative artificial intelligence tools were used to create game content such as art, audio, models, animations, or written text. | Dust Studio | - | Mar 18, 2026 | |
Focus Knight: Productivity RPG Dev only | AI was used as a supporting tool during development. All assets were reviewed, refined, and finalized by the team. All final content reflects the team’s creative direction and manual work. | Trailwinds Studios | 28 | Mar 18, 2026 | |
Video Store Simulator Store/marketing art | We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance. | Playback Studios | - | Mar 18, 2026 | |
Global Business Tycoon Store/marketing art | Logo or image for the marketing | Xiro's Studio | 12 | Mar 18, 2026 | |
Cube Grinder Factory In-game content audiotext | - Voice acting modulated from human speakers
- Localization and Text proofreading | Knidaria Games | - | Mar 18, 2026 | |
Privacy Not Included - A Motel Simulator In-game content audio | Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing. | Zealux Games | - | Mar 18, 2026 | |
My Little Cosmos In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 18 | Mar 18, 2026 | |
CTRL+ESC Store/marketing | AI was used to help develop the game and create the steam page. There is no use of AI to generate live content during the game. | milkygroup | - | Mar 18, 2026 | |
Resort Simulator In-game content art | Generative AI tools were used to assist in the creation of static game assets during development. | Fishleaf Games | - | Mar 18, 2026 | |
Sweatshop Tycoon In-game content artcode | AI is used to assist in scripts, 3D models and 2d textures. | Limbert8 | - | Mar 18, 2026 | |
Roadside Reseal Store/marketing art | Some store visuals made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Dino Age: The First Fracture In-game content arttext | We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically:
Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy).
Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts.
Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers. | Dino Age Studios | 18 | Mar 18, 2026 | |
Publish! A Game About Making Games Live AI text | This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model. | AlterStaff Inc. | - | Mar 18, 2026 | |
Market Hours Live AI text | Market Hours features an opt-in Enhanced Al runtime which offers more immersive and realistic dialogue through a local LLM. | ACB Studios LLC | - | Mar 18, 2026 | |
Detective Turtletop: Who Killed Harambe? Live AI text | This game uses live-generated AI to power the dialogue of the suspects. When you type a question, the response is generated in real-time, ensuring that suspects react dynamically to your specific accusations and evidence. An active internet connection is required to play. | Turtletop Software | - | Mar 18, 2026 | |
Supermarket Life Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Game Saloon Simulator: Prologue In-game content | We used A.I. in some assets of our game. | Gnome Games | 34 | Mar 18, 2026 | |
Streets of Miami VR Dev only textcode | I used BEZI and AI to help write scripts because im literally only one person and it would take 15 years and potentially cost hundreds of thousands of dollars to create this if i didnt have AI assistants. | MDRNgames Inc | - | Mar 18, 2026 | |
T-Drum In-game content artcode | AI was used to iterate different variations of concept art, textures, sprites and capsule art. The final versions always went through manual editing and adjustments.
AI was also used to perform quick image processing edits and to generate boiler plate code. | LV Studio | - | Mar 18, 2026 | |
自律机群 -- 复制之战 In-game content art | The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects. | Aether URSA Studio | - | Mar 18, 2026 | |
Mad Scientist Simulator – Society of World Destruction In-game content artaudio | Some visuals and sounds created in this game are produced and integrated by artificial intelligence. | HAPPYTECH | - | Mar 18, 2026 | |
Extract Game In-game content artcode | AI generation is used as a supporting tool for certain 3D assets and game code. AI-generated content is subsequently thoroughly refined by hand before being included in the game. | Final Pillar | - | Mar 18, 2026 | |
Necromancer’s Domain In-game content art | During development, generative AI was used as a supplementary tool in the creation of some UI elements and image assets for this game. | akanecromancer | - | Mar 18, 2026 | |
F.A.R.M.S.: Chill Factory Store/marketing codeart | AI tools were used to assist with coding during the development process.
Additionally, generative AI was used to create some of the artwork and assets displayed on the store page and in marketing materials. | Plema Crafts | 18 | Mar 18, 2026 | |
Lawnmower game 2026 Store/marketing art | game logo, steam graphical assets and menu images made with ai software. | Valkeala Software | 11 | Mar 18, 2026 | |
Table Space In-game content art | We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models. | Boxtree, Inc. | - | Mar 18, 2026 | |
European Logistics Tycoon In-game content art | This game uses generative AI tools for the creation of certain static visual assets, including background images, icons, the world map, marketing materials, and character portraits.
No generative AI is used to generate gameplay logic, simulations, text content, or dynamic in-game systems. All gameplay mechanics and simulation systems are fully handcrafted and deterministic. | Warnicke Gamedesign | 36 | Mar 18, 2026 | |
山海搜神录 In-game content art | I applied AI technology to character illustrations and game scenes. However, on this basis, I also carried out manual secondary refinement—the AI-generated assets were not used directly.
Besides, apart from the content mentioned above, all other parts of the game are originally created manually and no AI was employed in their production. | 山海搜神录工作室 | - | Mar 18, 2026 | |
Life Inc. In-game content artaudio | Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay. | Sergio Garcia | 147 | Mar 18, 2026 | |
Sawmill Simulator Store/marketing art | AI used for some store art generation | RaSe Games | - | Mar 18, 2026 | |
RigidGems: Jewel Architect In-game content text | AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development.
No AI-generated images, audio, 3D models, or other creative assets are included in the game.
All in | FerioWorks | 23 | Mar 18, 2026 | |
《生命线:轨道》 (Lifeline: Orbit) Dev only code | This game utilized AI tools exclusively to assist in writing and optimizing a portion of the underlying code during development. All other elements, including visual assets, 3D models, music, and sound effects, were created entirely without the use of AI. All AI-assisted code underwent manual review and testing to ensure game quality and stability. | XSPACE | - | Mar 18, 2026 | |
Mana Circuit In-game content artaudio | AI Usage in Visual Assets and Audio
All AI-generated content has been manually reviewed, edited, and integrated by the developer to ensure quality and coherence. | Sayberry Labs | - | Mar 18, 2026 | |
Pound for Pound Store/marketing art | AI was used to generate fighter images and parts of the marketing material | Pound for Pound Games | 126 | Mar 18, 2026 | |
Haunted Bar Simulator 🍻 Store/marketing art | Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
No generative AI is used during gameplay or to create real-time in-game content. | AREZ | - | Mar 18, 2026 | |
Colored Pencil Bakery In-game content artcode | This game uses AI for some of its assets and portions of its coding. | Andymente | 30 | Mar 18, 2026 | |
POSTERIOR Store/marketing text | Steam store page text generation | METEHAN SAHIN | - | Mar 18, 2026 | |
Real Cars & Motocross Driving Simulator Store/marketing art | Generative AI was used only to create some promotional visual materials, such as cover and capsule images. | Tuna | - | Mar 18, 2026 | |
Smart Lab Unclear art | some images generated with AI | ZD Yazilim | 19 | Mar 18, 2026 | |
Cafe Life Simulator Store/marketing art | Generative AI was used to create the promotional images and marketing assets for the store page. | Karakaya Inc. | - | Mar 18, 2026 | |
No Mortal Space In-game content art | The 3D models of some minions and items in the game were created using AI-generated technology. | Stellia Games | - | Mar 18, 2026 |