AI was used to generate mp3 files for the audio for character dialogue.
- Creator
- Sungwon Chung
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,727 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used to generate mp3 files for the audio for character dialogue.
No AI-generated content is used in gameplay or in-game assets. Only certain promotional banner images incorporate AI-assisted elements derived from original in-game artwork.
During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters and to assist in drafting marketing text. Every asset and piece of writing was then carefully reviewed, edited, and refined. The core gameplay, code, and final artwork are all the product of human creativity.
During the development of this game, artificial intelligence was used to create some of the content: 🎨 A portion of the images and illustrations 🎵 The soundtrack 📝 Some in-game texts and localizations All AI-generated content was carefully curated and reviewed to ensure high quality and alignment with the game's vision. AI was used as a tool in the creative process, but the final artistic oversight and approval of all content was performed by the game's author.
Assistance in game coding as well as generating artistic concepts for character creation.
Some music tracks, background narration scripts, and concept drafts were created with the help of AI tools during development. All AI-assisted content was then refined, edited, and finalized by our developers. No AI content is generated live during gameplay.
Cursor assistance for programming, some textures generated with ML
The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering. The background image of the game promotional artwork was created using AI-generated elements.
This game uses AI generated image assets and Japanese voices.
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assistance during coding.
Generative AI was used only in a limited supporting role for selected music and art assets.
There are only four people in our team, and we are short of money. In order to present the conceived content, our team puts the paper rendered by 3D model animation frame by frame into AI for rendering. The 3D model and animation lens are original by our team, but we try to use AI to help render in the final rendering stage. Because I couldn't afford dubbing and music, I used AI for dubbing and music. Our team only uses AI to present the effects we want to the players. Using AI does not reduce our workload, because we try our best to present what we want to express to the players.
Cover icon、 The achievement icon is generated by AI
Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA. AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process. The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human.
Our game uses generative AI during the development phase to create pre-rendered content including maps (using a Large Language Model) and code generation (using Claude AI). This content is finalized before release and included in the game and its marketing assets. We ensure all AI-generated content complies with copyright laws and Steam’s guidelines, and does not contain any infringing or inappropriate material. The game does not use AI to generate any content or code live during gameplay. All AI-generated elements are pre-rendered before release. We comply with Steam’s standards distinguishing pre-rendered and live-generated AI content.
some image of ui generated by ai.
A.I is used for the voice narration.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
In this project, AI was used only to create the voice-over and visual assets. All output was human-edited and commercial use licenses were verified.
The cardboard cut out Characters are made using AI.
Ai was used to generate the some images for this game.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
use AI tools to draw some art assets
During the development of this project, the production team created multiple built-in demo maps featuring diverse themes and gameplay styles to showcase the functionality of the Game Level Editor. In the asset production process for these demonstration maps, certain visual assets were generated using AI technology. We hereby solemnly declare that all use of AI technology strictly complies with the Doubao AI Agreement and applicable laws and regulations, ensuring the compliance and safety of content generation. If you have any questions or concerns about the materials used in the game, please feel free to contact us via email at: liquidmeowgames@gmail.com
This game makes use of artificial intelligence in its visuals, sound design, and music.
Some survivors and scene images are generated using AI.
AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists.
AI tools were used in a limited capacity during development: · As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding.
Some art and music resources are generated by AI and then manually modified before being used.
We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects.
Some parts of the code and images are created using AI.
Use of AI for User Interface art and Library art.
Some of the UI elements, logo background and logo animation
Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system.
AI is used for translating texts into multiple languages, creating voiceovers, and assisting in content development. This includes elaborating ideas and expanding story notes: AI helps to develop the context I provide, enhancing the material, while I manually review and adjust the results to ensure they match the desired tone and details.
The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements.
AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product.
We used artificial intelligence to create video stories, voice some characters, and enhance the visuals of some units. For the unit images, we used our own assets and then applied AI to improve and stylize them.
AI was used to create images and musical compositions in bars.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
AI is used for store page capsule art and in-game character portrait art creation...
Generating background images for the store page's cover, header, and banner Trailer and in-game BGM generation Creating the English version of the title logo Translation into other languages
This game uses generative artificial intelligence in a limited capacity to create some user interface images and visual elements for the narrative videos. AI was also used to support the writing of certain code snippets during development. No AI-generated content was used directly; everything was modified and adapted to integrate seamlessly with the game's visual and technical style. The 3D models, most of the code, and the overall design were developed manually by the team.
All music has been generated using a Suno Pro Account with developer guidance.
Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop. Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously. The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design. The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions.
Background music created with Suno Studio
The game uses AI-generated artwork.
Ai tools were used to create various images, sounds and music for the game.
This game includes background music generated using Suno, an AI-based music creation platform. All tracks used are commercially licensed, and the rights to use them in this product have been obtained in accordance with Suno's licensing terms.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ashes of the Forum In-game content audio | AI was used to generate mp3 files for the audio for character dialogue. | Sungwon Chung | - | Mar 18, 2026 | |
Astranded In-game content art | No AI-generated content is used in gameplay or in-game assets. Only certain promotional banner images incorporate AI-assisted elements derived from original in-game artwork. | Tim S. | - | Mar 18, 2026 | |
Sorcerum In-game content text | During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters and to assist in drafting marketing text. Every asset and piece of writing was then carefully reviewed, edited, and refined. The core gameplay, code, and final artwork are all the product of human creativity. | Karanlık | - | Mar 18, 2026 | |
T*RIFF U!! In-game content artaudiotext | During the development of this game, artificial intelligence was used to create some of the content:
🎨 A portion of the images and illustrations
🎵 The soundtrack
📝 Some in-game texts and localizations
All AI-generated content was carefully curated and reviewed to ensure high quality and alignment with the game's vision. AI was used as a tool in the creative process, but the final artistic oversight and approval of all content was performed by the game's author. | drill | - | Mar 18, 2026 | |
Red Head 2 - Purification In-game content artcode | Assistance in game coding as well as generating artistic concepts for character creation. | Old But Gold | - | Mar 18, 2026 | |
That's My Tofu In-game content audiotext | Some music tracks, background narration scripts, and concept drafts were created with the help of AI tools during development. All AI-assisted content was then refined, edited, and finalized by our developers. No AI content is generated live during gameplay. | Christine Kneer | - | Mar 18, 2026 | |
DON'T LOOK AT GRANDMA In-game content codeart | Cursor assistance for programming, some textures generated with ML | Danger Sauce LLC | 55 | Mar 18, 2026 | |
和平东京 In-game content art | The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering.
The background image of the game promotional artwork was created using AI-generated elements. | J Game | - | Mar 18, 2026 | |
A Christmas Carol: But With Anime Girls In-game content artaudio | This game uses AI generated image assets and Japanese voices. | Hallinan Labs | - | Mar 18, 2026 | |
ReSoul:Jack In-game content artaudiotextcode | We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game. | Ludica Inc | - | Mar 18, 2026 | |
No Way Back: Dark Horizon In-game content audioartcode | We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assistance during coding. | BlackMountainsStudio | - | Mar 18, 2026 | |
Tollway Tycoon In-game content artaudio | Generative AI was used only in a limited supporting role for selected music and art assets. | 10ft Games | 20 | Mar 18, 2026 | |
盖亚冥想曲 In-game content artaudio | There are only four people in our team, and we are short of money. In order to present the conceived content, our team puts the paper rendered by 3D model animation frame by frame into AI for rendering. The 3D model and animation lens are original by our team, but we try to use AI to help render in the final rendering stage. Because I couldn't afford dubbing and music, I used AI for dubbing and music. Our team only uses AI to present the effects we want to the players. Using AI does not reduce our workload, because we try our best to present what we want to express to the players. | 青翎漫画工作室 | - | Mar 18, 2026 | |
Otherworld Live: Watch and Learn In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
旅人物語 〜Journeys of Real People〜 In-game content arttextaudio | Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA.
AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process.
The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human. | Karin Bell | - | Mar 18, 2026 | |
Mindcraft In-game content artcode | Our game uses generative AI during the development phase to create pre-rendered content including maps (using a Large Language Model) and code generation (using Claude AI). This content is finalized before release and included in the game and its marketing assets. We ensure all AI-generated content complies with copyright laws and Steam’s guidelines, and does not contain any infringing or inappropriate material.
The game does not use AI to generate any content or code live during gameplay. All AI-generated elements are pre-rendered before release. We comply with Steam’s standards distinguishing pre-rendered and live-generated AI content. | 주식회사 몽가 (MONGAAA) | - | Mar 18, 2026 | |
Bamorota Defense In-game content art | some image of ui generated by ai. | dubgames | - | Mar 18, 2026 | |
Sainthood Confession In-game content audio | A.I is used for the voice narration. | Bisong Taiwo | - | Mar 18, 2026 | |
HeroField: Game Craft In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Keo R. Bun | - | Mar 18, 2026 | |
Without Salvation In-game content audioart | In this project, AI was used only to create the voice-over and visual assets. All output was human-edited and commercial use licenses were verified. | Dark Matter | - | Mar 18, 2026 | |
The Lost Painter In-game content art | The cardboard cut out Characters are made using AI. | Ravenhome Studios | 13 | Mar 18, 2026 | |
Love Potions Suck: A Text Romance In-game content art | Ai was used to generate the some images for this game. | Grumpo Games | - | Mar 18, 2026 | |
Super Egg Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Example Games | - | Mar 18, 2026 | |
背包闯江湖 In-game content art | use AI tools to draw some art assets | 背包工作室 | 551 | Mar 18, 2026 | |
Genesis Relic: Idle Sandbox Simulator In-game content art | During the development of this project, the production team created multiple built-in demo maps featuring diverse themes and gameplay styles to showcase the functionality of the Game Level Editor.
In the asset production process for these demonstration maps, certain visual assets were generated using AI technology. We hereby solemnly declare that all use of AI technology strictly complies with the Doubao AI Agreement and applicable laws and regulations, ensuring the compliance and safety of content generation.
If you have any questions or concerns about the materials used in the game, please feel free to contact us via email at: liquidmeowgames@gmail.com | BambooCopter | 12 | Mar 18, 2026 | |
Find Your Way Home: Last Flight In-game content artaudio | This game makes use of artificial intelligence in its visuals, sound design, and music. | Ert Gaming Studio | - | Mar 18, 2026 | |
和平街防御手册 In-game content art | Some survivors and scene images are generated using AI. | CrazyDream Game | - | Mar 18, 2026 | |
SPARTA 2035 Prologue & Sea of Pirates DLC In-game content art | AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists. | Lipsar Studio | 85 | Mar 18, 2026 | |
On Air! Taxi Detective Casebook In-game content text | AI tools were used in a limited capacity during development:
· As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding. | 373 Studio | - | Mar 18, 2026 | |
Cat Vs Slime 猫咪大战史莱姆 In-game content artaudio | Some art and music resources are generated by AI and then manually modified before being used. | Happy Fish | - | Mar 18, 2026 | |
ARTIST SLAYER / RUSH In-game content artcode | We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects. | ARTIST SLAYER Project | - | Mar 18, 2026 | |
Shogi: AI’s Forbidden Move In-game content codeart | Some parts of the code and images are created using AI. | FUNAKI GAMES | - | Mar 18, 2026 | |
Big Flip Basketball In-game content art | Use of AI for User Interface art and Library art. | PT185 | - | Mar 18, 2026 | |
Magic Color Merge Puzzle VR In-game content art | Some of the UI elements, logo background and logo animation | Pixelbrain Studio | - | Mar 18, 2026 | |
Zombies Hate to Die In-game content art | Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system. | KungFolio | - | Mar 18, 2026 | |
For What In-game content textaudio | AI is used for translating texts into multiple languages, creating voiceovers, and assisting in content development. This includes elaborating ideas and expanding story notes: AI helps to develop the context I provide, enhancing the material, while I manually review and adjust the results to ensure they match the desired tone and details. | Lost Pixel | - | Mar 18, 2026 | |
KillCam Blablublas Battle Royale In-game content art | The Steam store page banners and promotional creatives for the app were created with the assistance of generative AI tools. The in-game assets were either created manually or edited afterwards, but the visual materials used for marketing (such as header images, capsules, and promotional banners) include AI-generated elements. | CGI LAB GAMES | - | Mar 18, 2026 | |
Anachron In-game content art | AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product. | Risikoruk | - | Mar 18, 2026 | |
Taste of Power: Medieval In-game content artaudiotext | We used artificial intelligence to create video stories, voice some characters, and enhance the visuals of some units. For the unit images, we used our own assets and then applied AI to improve and stylize them. | OneOcean | - | Mar 18, 2026 | |
Where the Roads Die In-game content artaudio | AI was used to create images and musical compositions in bars. | DIRECTOR`S CUT | - | Mar 18, 2026 | |
Beauty Store Simulator In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 165 | Mar 18, 2026 | |
My Hotel Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 51 | Mar 18, 2026 | |
Old Ninja : UnderWorld In-game content artaudiotext | Generating background images for the store page's cover, header, and banner
Trailer and in-game BGM generation
Creating the English version of the title logo
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
Death Flags: The Beginning of the End – Chapter I In-game content artcode | This game uses generative artificial intelligence in a limited capacity to create some user interface images and visual elements for the narrative videos. AI was also used to support the writing of certain code snippets during development. No AI-generated content was used directly; everything was modified and adapted to integrate seamlessly with the game's visual and technical style. The 3D models, most of the code, and the overall design were developed manually by the team. | Disaster Project | - | Mar 18, 2026 | |
Momentum Is Conserved In-game content audio | All music has been generated using a Suno Pro Account with developer guidance. | Bobwaft | - | Mar 18, 2026 | |
The Devil Card In-game content arttext | Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop.
Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously.
The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design.
The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions. | Mathieu Bekkaye | - | Mar 18, 2026 | |
纵横麻将 In-game content audio | Background music created with Suno Studio | Chao8games | 54 | Mar 18, 2026 | |
Echoes of Baikal In-game content art | The game uses AI-generated artwork. | Alkinoy | 22 | Mar 18, 2026 | |
Defend the Town In-game content artaudio | Ai tools were used to create various images, sounds and music for the game. | Supercap Games LLC | - | Mar 18, 2026 | |
HYPERTRASH ~極限ブチギレ請求書~ In-game content audio | This game includes background music generated using Suno, an AI-based music creation platform.
All tracks used are commercially licensed, and the rights to use them in this product have been obtained in accordance with Suno's licensing terms. | DirtyYokohamaProduction | - | Mar 18, 2026 |