Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency.
- Creator
- 沙果干
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency.
Some backgrounds, prize 3D models, and prize posters use images generated by AI.
This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based algorithms. No player data or behavior is processed or learned by any artificial intelligence.
We used AI to create a small number of pre-rendered assets: AI‑generated images were used to replace the original user picture that appears at the top of some screenshots, and AI assisted with localization translations. All AI outputs were reviewed and edited by our team before being shipped. If you have any questions or want more details, feel free to ask.
AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer. All remaining game content was fully developed by our indie team.
This game makes limited use of generative Artificial Intelligence strictly to support the creation of certain pre-rendered assets, such as visual concepts, object drafts, and artistic reference material. All AI-assisted content was subsequently edited, refined, and manually integrated by the development team. AI is not used to generate content dynamically during gameplay, nor does it create dialogues, decisions, code, or any element that affects the player's real-time experience. The final game—its story, mechanics, core art, lighting, audio, and all interactive systems—was created manually. AI was used only as a creative support tool during development, fully respecting copyright, ethical guidelines, and Steam policies.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Some icons or UIs are generated using AI
Background and assets.
AI-generated art objects
For languages other than Japanese, the translations have been generated through AI-based machine translation.
The content on this store page has been translated using AI.
game logo and menu logos made ai software tool
Games use AI as a creative aid in conceptual design.
Game music is generated by AI.
Certain background pictures are generated by AI.
In SmarterWaysProductions: Andromeda, AI is used to provide intelligent behavior and assistance directly on your PC. The AI analyzes your input and helps with writing text, generating code, organizing tasks, and controlling the desktop. All processing happens locally on your computer. Your data never leaves your system, and you choose which AI models to use. This gives you a private, versatile tool that adapts to your actions.
Certain art assets and localization in this game were created with the assistance of AI.
This game includes some pre-rendered content created using generative AI tools. Most of the core assets and gameplay elements are non-AI. AI was not used to generate real-time content during gameplay.
AI is used for translation, 3D assets, music, and part of the UI.
For voice generations
The game features certain textures generated with the help of AI, as well as concept art created using AI tools.
During development, AI was used as a tool to create pixel art drafts, which were then manually edited and finalized by the developer to ensure uniqueness and quality.
Except for some visuals, the rest of the game's assets were created with the support of AI. The remaining systems and infrastructure were developed and coded from scratch by our developers.
This game uses AI to generate some in-game images during the development phase.
AI has been used to help develop the game's cover art.
This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements.
游戏插画、图标与其他部分美术资产
This game uses AI-generated assets only in pre-rendered, non-interactive content. Specifically, some character textures and 2D HUD elements were generated using AI tools, and certain background music tracks may include AI-assisted production via Pixabay resources. No AI is used to generate gameplay content, logic, or code during live gameplay. All interactive elements, level design, gameplay systems, animations, and story content were created manually by the developer.
Announce trailer parts were generated by AI. There are no AI elements in gameplay.
Some game graphics made with AI help.
Using AI to generate some character portraits, background images, etc
Some elements of the store page were generated by AI
AI was used to generate a game icon as well as certain store page graphics. AI was NOT used in the development of the game itself nor is it used during gameplay.
Media materials
Only the key (capsule) art for the game is AI generated.
One song
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Capsule/library artwork is AI generated.
Text format, marketing, music postprocessing
The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy.
AI was used for translation and image generation.
We use AI to generate some icons.
The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually.
The voice acting consists of human performances transformed by an AI voice changer. We use licensed voices from ElevenLabs, where the original actors are paid royalties for their work. The game’s artwork and soundtracks were created using a mix of traditional assets, original edits, and AI-assisted tools.
AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality
Some monster images are AI generated. All other Items/images are by artists
Some minor assets and text were created with the assistance of AI tools during development. All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer. AI tools were used only as a supportive tool during the development process.
AI Usage in Dream Nest In Dream Nest, AI is at the heart of the entire creative process. Every element of the game is enhanced or generated by AI to give players a truly dynamic filmmaking experience: AI Storytelling: Players select 12 storyboard frames, which the AI uses to generate a complete cinematic sequence. AI Casting: All actors are AI-driven, bringing unique appearances, personalities, and performances to your film. AI-Enhanced Outcomes: The “one-line ending” feature lets players write a single sentence, and the AI adapts the film’s finale accordingly. AI Simulation: Budget allocation and box office outcomes are simulated by AI, reflecting efficiency and audience reception. AI Assets: All images, sound effects, music, and voice acting in the game are AI-generated, creating a seamless and ever-changing movie-making world. With AI as your collaborator, every playthrough of Dream Nest results in a one-of-a-kind film that could never exist without your direction.
AI Generated Music and SFX.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
束魂 In-game content arttext | Some scenes, items, and other assets in the game were generated with the assistance of AI. During the multilingual localization process, we used AI as a supplementary translation tool to improve efficiency. | 沙果干 | - | Mar 18, 2026 | |
ビョーキなGENERATION-クレーンキャッチャーの亡霊- In-game content art | Some backgrounds, prize 3D models, and prize posters use images generated by AI. | FUJII Production | 15 | Mar 18, 2026 | |
Serpath | This game does not use AI-powered systems. The snake’s movement and parkour elements are fully driven by physics-based algorithms. No player data or behavior is processed or learned by any artificial intelligence. | Nukrosoft | - | Mar 18, 2026 | |
Tiltility™ 1 In-game content arttext | We used AI to create a small number of pre-rendered assets: AI‑generated images were used to replace the original user picture that appears at the top of some screenshots, and AI assisted with localization translations. All AI outputs were reviewed and edited by our team before being shipped. If you have any questions or want more details, feel free to ask. | Hedeshy | - | Mar 18, 2026 | |
Drift Overdrive In-game content audio | AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer.
All remaining game content was fully developed by our indie team. | Neon Apex Studio | - | Mar 18, 2026 | |
1948 In-game content art | This game makes limited use of generative Artificial Intelligence strictly to support the creation of certain pre-rendered assets, such as visual concepts, object drafts, and artistic reference material. All AI-assisted content was subsequently edited, refined, and manually integrated by the development team.
AI is not used to generate content dynamically during gameplay, nor does it create dialogues, decisions, code, or any element that affects the player's real-time experience. The final game—its story, mechanics, core art, lighting, audio, and all interactive systems—was created manually.
AI was used only as a creative support tool during development, fully respecting copyright, ethical guidelines, and Steam policies. | Trinity Wave Studios | - | Mar 18, 2026 | |
The invisible us In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 224 | Mar 18, 2026 | |
多元幸存者 Diverse survivors In-game content art | Some icons or UIs are generated using AI | 寂静四周 | - | Mar 18, 2026 | |
Lost Artifacts The Ghost of Florence Unclear | Background and assets. | 8floor ltd | - | Mar 18, 2026 | |
Truck Simulator 2026 : USA In-game content art | AI-generated art objects | KIWI PRODUCTION LTD | - | Mar 18, 2026 | |
遥豊のサレテ In-game content text | For languages other than Japanese, the translations have been generated through AI-based machine translation. | 機世語堂 | - | Mar 18, 2026 | |
Drone Feeder In-game content text | The content on this store page has been translated using AI. | wxg studio | - | Mar 18, 2026 | |
Assassin of Demon In-game content art | game logo and menu logos made ai software tool | Saylor Games | - | Mar 18, 2026 | |
幸存者:枪火 Dev only | Games use AI as a creative aid in conceptual design. | XiheCreative | 18 | Mar 18, 2026 | |
Rhythm Ball In-game content audio | Game music is generated by AI. | Yntoo | - | Mar 18, 2026 | |
Serene Night Dreamlight In-game content art | Certain background pictures are generated by AI. | 星艺starT | 29 | Mar 18, 2026 | |
SmarterWaysProductions: Andromeda Live AI textcode | In SmarterWaysProductions: Andromeda, AI is used to provide intelligent behavior and assistance directly on your PC. The AI analyzes your input and helps with writing text, generating code, organizing tasks, and controlling the desktop.
All processing happens locally on your computer. Your data never leaves your system, and you choose which AI models to use. This gives you a private, versatile tool that adapts to your actions. | SmarterWaysProductions | - | Mar 18, 2026 | |
The Wild Detective: The Hound of the Foggy City In-game content arttext | Certain art assets and localization in this game were created with the assistance of AI. | ZombieDogStudio | - | Mar 18, 2026 | |
The Internet Cafe | PC방 알바 In-game content art | This game includes some pre-rendered content created using generative AI tools.
Most of the core assets and gameplay elements are non-AI.
AI was not used to generate real-time content during gameplay. | Jayhyeon Studio | - | Mar 18, 2026 | |
湾曲世界 In-game content artaudiotext | AI is used for translation, 3D assets, music, and part of the UI. | Ituki Ebina | - | Mar 18, 2026 | |
Mellow's PillowLand In-game content audio | For voice generations | IfomexStudio | - | Mar 18, 2026 | |
Red Moon Cafe In-game content art | The game features certain textures generated with the help of AI, as well as concept art created using AI tools. | Black Monolith Games | - | Mar 18, 2026 | |
VALENCE In-game content art | During development, AI was used as a tool to create pixel art drafts, which were then manually edited and finalized by the developer to ensure uniqueness and quality. | VALENCE Studios | - | Mar 18, 2026 | |
Murder Mystery Stories In-game content art | Except for some visuals, the rest of the game's assets were created with the support of AI. The remaining systems and infrastructure were developed and coded from scratch by our developers. | Cyblux Games | - | Mar 18, 2026 | |
Newbie Hacker In-game content art | This game uses AI to generate some in-game images during the development phase. | WateryMu | - | Mar 18, 2026 | |
Hunting Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Collector: 10 Lives Challenge Store/marketing art | This game utilizes AI technology to generate some of the background and store images. These AI-generated assets were carefully selected to enhance the overall aesthetic of the game. All AI-based content was created in compliance with legal requirements to prevent copyright infringements. | RH POSITIVE | - | Mar 18, 2026 | |
文字城邦 In-game content art | 游戏插画、图标与其他部分美术资产 | 齿轮游戏 | 19 | Mar 18, 2026 | |
Pathetic26 In-game content artaudio | This game uses AI-generated assets only in pre-rendered, non-interactive content.
Specifically, some character textures and 2D HUD elements were generated using AI tools, and certain background music tracks may include AI-assisted production via Pixabay resources.
No AI is used to generate gameplay content, logic, or code during live gameplay.
All interactive elements, level design, gameplay systems, animations, and story content were created manually by the developer. | Recollection Arc | - | Mar 18, 2026 | |
Heart of Vinterium Store/marketing art | Announce trailer parts were generated by AI. There are no AI elements in gameplay. | Sliva Group | - | Mar 18, 2026 | |
Crime Scene Clean: Paranormal In-game content art | Some game graphics made with AI help. | Alkame Games | - | Mar 18, 2026 | |
伪人女友又怎么了? In-game content art | Using AI to generate some character portraits, background images, etc | Kwing works | - | Mar 18, 2026 | |
88 NIGHTS IN THE FOREST Store/marketing | Some elements of the store page were generated by AI | Axl'sGuns Studio | - | Mar 18, 2026 | |
Shattered Delirium In-game content art | AI was used to generate a game icon as well as certain store page graphics. AI was NOT used in the development of the game itself nor is it used during gameplay. | Jeremy Bahn | - | Mar 18, 2026 | |
Moonlight Chess Unclear | Media materials | MyDreamForever | 35 | Mar 18, 2026 | |
FLOOR 100 Store/marketing art | Only the key (capsule) art for the game is AI generated. | Tbjbu2 | - | Mar 18, 2026 | |
100 ROOMS Unclear audio | One song | LabDev | - | Mar 18, 2026 | |
Bubble Hook Mania In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | - | Mar 18, 2026 | |
Bookbound Store/marketing art | Capsule/library artwork is AI generated. | SoerGameStudio | - | Mar 18, 2026 | |
Starhood In-game content audioart | Text format, marketing, music postprocessing | FirconED | - | Mar 18, 2026 | |
Origins of Lume TCG In-game content art | The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy. | OOL Studios | - | Mar 18, 2026 | |
Letsss Play In-game content textart | AI was used for translation and image generation. | Alexander Zmeev | - | Mar 18, 2026 | |
Nuclear Epoch In-game content art | We use AI to generate some icons. | Cat Play Studio | 232 | Mar 18, 2026 | |
RFX Enduro: 8th Day In-game content art | The images of women that appear at the end and in the arch were created with the aid of AI. But the game itself was not. Some other static images may be a mix of parts created with AI and manually. | Roberto Augusto Freaza | - | Mar 18, 2026 | |
My Grimm Fate In-game content audioart | The voice acting consists of human performances transformed by an AI voice changer. We use licensed voices from ElevenLabs, where the original actors are paid royalties for their work.
The game’s artwork and soundtracks were created using a mix of traditional assets, original edits, and AI-assisted tools. | Lola´s Fatal Library | - | Mar 18, 2026 | |
MythBeasts In-game content art | AI is used for placeholder images for sprites and backgrounds, to be replaced when i can get the funds to hire artists to redo all the art and make it way better quality | freshfocusgames | - | Mar 18, 2026 | |
Adventarum In-game content art | Some monster images are AI generated. All other Items/images are by artists | Baomont | - | Mar 18, 2026 | |
IRON SHADOW : Survival Protocol In-game content arttext | Some minor assets and text were created with the assistance of AI tools during development.
All core game design, gameplay systems, programming, and overall art direction were created and implemented by the developer.
AI tools were used only as a supportive tool during the development process. | KEYMAKER GAMES | - | Mar 18, 2026 | |
Dream Nest Live AI artaudiotext | AI Usage in Dream Nest
In Dream Nest, AI is at the heart of the entire creative process. Every element of the game is enhanced or generated by AI to give players a truly dynamic filmmaking experience:
AI Storytelling: Players select 12 storyboard frames, which the AI uses to generate a complete cinematic sequence.
AI Casting: All actors are AI-driven, bringing unique appearances, personalities, and performances to your film.
AI-Enhanced Outcomes: The “one-line ending” feature lets players write a single sentence, and the AI adapts the film’s finale accordingly.
AI Simulation: Budget allocation and box office outcomes are simulated by AI, reflecting efficiency and audience reception.
AI Assets: All images, sound effects, music, and voice acting in the game are AI-generated, creating a seamless and ever-changing movie-making world.
With AI as your collaborator, every playthrough of Dream Nest results in a one-of-a-kind film that could never exist without your direction. | Three Old Pals | - | Mar 18, 2026 | |
Lost my Collection of Fish In-game content audio | AI Generated Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 |