Public Steam disclosure research25,867 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
This game utilizes generative AI in a supplementary role to create and modify some of the image assets.
Our use of generative AI includes:
Creation from scratch:
An image of a digital scale.
Editing and processing of original/stock photos:
A stylized illustration of the motorcycle used in the game's logo.
Images of a fictional map book titled "Touring Mapping".
Weather effects (such as adding rain) to some of the background images.
The core of this game—the actual photos taken by the developer in 2007—are not generated by AI.
Haze uses AI to generate unique, procedural game content that ensures no two playthroughs are identical.
AI-Generated Content:
- Scene Imagery: Scenes are generated using Replicate's imagen-4 model, creating unique visual environments as players explore
- Narrative & Dialogue: Google Gemini generates scene descriptions, story text, and contextual responses based on player
actions
- Interactive Elements: AI analyzes scenes to determine clickable areas, available actions, and discoverable items
How It Works:
When players explore the game world, AI services generate new scenes and narrative content in real-time based on the current
story context and player choices. This creates a dynamic, branching experience where the horror unfolds differently for each
player.
Data Usage:
Player interactions are processed to generate contextually appropriate content during gameplay. No player data is used to train
AI models. Game content is generated on-demand and stored locally on the player's device.
Invaders utilizes ChatGPT and Adobe Photoshop AI technologies to design and generate user interface elements and in-game imagery. These tools are used exclusively for creative and illustrative purposes to enhance the visual quality and artistic consistency of the game.
I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game.
During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator.
About the characters (main characters, sub characters)...
I used a real photo of a "dog" (the author's pet) as a face model, and after combining it with an analog illustration (the author's own work), I processed it with AI.
For some of the mob characters and the background, I used a generative AI by prompts.
AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.
Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.
We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services.
The graphic shows images of units (actions) that are created on the basis of real software features to change development time. Additionally, some functionality was ported from a raw state and refined using AI, and AI is also being used to write several of the core systems. (In the trailer, we also used some AI-generated audio and images.)
This game currently uses AI-generated voices as a temporary solution for character dialogue.
All writing, story, design, and sound direction are entirely human-made.
Final human voice acting will replace these AI voices in future updates before the full release.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
Some of the artwork and music were created with the help of AI-based tools, followed by manual editing and polishing to match the game’s style.
The source code was programmed without use of AI tools.
We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting.
AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand.
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game.
Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage.
Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists).
All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created.
Some in-game illustrations were created using generative AI tools.
All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies.
AI-Generated Content Disclosure
AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images.
AI is used in in-game chat to help players understand different languages.
This game utilizes generative AI in a supplementary role to create and modify some of the image assets.
Our use of generative AI includes:
Creation from scratch:
An image of a digital scale.
Editing and processing of original/stock photos:
A stylized illustration of the motorcycle used in the game's logo.
Images of a fictional map book titled "Touring Mapping".
Weather effects (such as adding rain) to some of the background images.
The core of this game—the actual photos taken by the developer in 2007—are not generated by AI.
Haze uses AI to generate unique, procedural game content that ensures no two playthroughs are identical.
AI-Generated Content:
- Scene Imagery: Scenes are generated using Replicate's imagen-4 model, creating unique visual environments as players explore
- Narrative & Dialogue: Google Gemini generates scene descriptions, story text, and contextual responses based on player
actions
- Interactive Elements: AI analyzes scenes to determine clickable areas, available actions, and discoverable items
How It Works:
When players explore the game world, AI services generate new scenes and narrative content in real-time based on the current
story context and player choices. This creates a dynamic, branching experience where the horror unfolds differently for each
player.
Data Usage:
Player interactions are processed to generate contextually appropriate content during gameplay. No player data is used to train
AI models. Game content is generated on-demand and stored locally on the player's device.
Invaders utilizes ChatGPT and Adobe Photoshop AI technologies to design and generate user interface elements and in-game imagery. These tools are used exclusively for creative and illustrative purposes to enhance the visual quality and artistic consistency of the game.
I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game.
During the development of this game, generative AI technologies were utuilized to assist in the creation of some 3D models and visiual design assets. We view AI as a tool for inspiration and efficiency in this journey, not as the final creator.
About the characters (main characters, sub characters)...
I used a real photo of a "dog" (the author's pet) as a face model, and after combining it with an analog illustration (the author's own work), I processed it with AI.
For some of the mob characters and the background, I used a generative AI by prompts.
AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.
Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.
We used generative-AI tools during development for some art and audio, plus AI assistants for code and copy edits. All results were reviewed/edited by us. No in-game or real-time AI; no player data is sent to AI services.
The graphic shows images of units (actions) that are created on the basis of real software features to change development time. Additionally, some functionality was ported from a raw state and refined using AI, and AI is also being used to write several of the core systems. (In the trailer, we also used some AI-generated audio and images.)
This game currently uses AI-generated voices as a temporary solution for character dialogue.
All writing, story, design, and sound direction are entirely human-made.
Final human voice acting will replace these AI voices in future updates before the full release.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
Some of the artwork and music were created with the help of AI-based tools, followed by manual editing and polishing to match the game’s style.
The source code was programmed without use of AI tools.
We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting.
AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand.
All character designs are conceptually created and developed manually by our game designers. However, during the pre-production phase, AI technology is utilized to assist artists in rendering intricate character details more efficiently. No live-generated AI content is employed in the game.
Character animation production is entirely handled manually by artists. AI technology is only applied in the pre-production stage.
Scene illustrations are generated using AI (partially generated directly, and partially guided by initial scene compositions drafted by concept artists).
All AI-generated content is subsequently refined and processed by concept artists (to meet engine technical requirements). All animations are manually produced and undergo extensive polishing.
This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development.
This game uses AI-generated images that were created during the development phase (e.g., for backgrounds, characters, or other visual assets). No AI-generated content is created or modified while the game is running.
All AI-generated content complies with Steam Store requirements, and no copyrighted or impersonating material has been used.
Parts of the visual art assets in this game were created with the assistance of generative artificial intelligence (AI) tools. All AI-generated materials have undergone rigorous human curation, modification, and artistic refinement to ensure alignment with the game's overall artistic style. The core gameplay, design, narrative, and all other content of the game are entirely human‑created.
Some in-game illustrations were created using generative AI tools.
All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies.
AI-Generated Content Disclosure
AI is used in the puzzle gameplay to reinterpret and redraw in-game snapshot images.
AI is used in in-game chat to help players understand different languages.