Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-generated.
- Creator
- Cyvana
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,867 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-generated.
AI was partially used to generate some of the capsule art for the steam page.
ChatGPT corrected some translations and my spelling and grammar errors...
Some textures
Some image resources are sourced from AI.
Some 2D UI elements and store assets were created with the help of generative AI and then hand-edited for the final game. Hive Haven does not use generative AI during gameplay. No user data is sent to AI services, and all in-game content is reviewed and authored for quality and appropriateness.
Game logo and menu images made with ai software
AI is used to translate the store page.
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since been reiterated by humans. Generative AI has been used to create images for the paintings in the background and to proofread texts, both in-game and on the store page. Generative AI has been used to create voice-over audio for the game show host.
This game includes pre-generated AI content. Some images were created using OpenAI's DALL·E via ChatGPT. All assets are pre-generated and licensed for commercial use by the developer. This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product.
In this game, NPCs are created using image and 3D modeling AI technologies.
Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor of love and evoking childhood game favorites. AI-assisted tools were used during development to help create some audio, text, and image assets. All in-game content is static, curated, and manually implemented by the developer. The game does not use live AI generation during gameplay.
One promotional poster image was made with AI. No in-game or gameplay content uses AI.
As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements.
Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime.
Characters and backgrounds
AI tools were used for language translation and ensuring linguistic accuracy.
Game contains a few AI generated images and meshes.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
The base lint texture is generated using AI.
This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves.
Generating individual objects Generating soundtracks and sounds
All code, graphical assets, and music is 100% ORIGINAL. The cartoon people seen in the trailer were generated with AI. These images make an appearance in short videos played between chapters, and are skippable. No other AI was used for the making of this game.
Generative AI was used when translating the original Korean text into other languages.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
Some background illustrations and audio materials were generated using AI, but they do not include any content that infringes existing copyrights.
The background images and blueberrys pictures are pre-rendered AI art.
We use AI to generate some graphic assets.
AI is used as an upscaling tool for some in‑game textures.
Some of the art assets are initially generated by AI and then manually revised by artists.
This game contains some AI-generated content on store page.
This game does not generate real-time AI content during gameplay. However, AI tools were used during development to assist with marketing materials, promotional texts, and concept planning. All in-game content, assets, and interactions are manually created and controlled by the developers.
This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration.
Some visual assets, concept art, and textures in Santa’s Legacy were created using AI-assisted generation tools, then refined and integrated in Unity to match the game’s artistic direction.
Some of the music used in the game and promotional materials was generated or composed using artificial intelligence systems.
The game includes textures generated with the help of AI and refined manually.
AI has been used to generate the images for a few of the cards as they currently exist in Nightmares. Most of the card images are created by actual artists and we're working to have the remaining generated images replaced prior to launch.
Some visual assets made with AI assistance.
The HUD icons are currently AI-generated placeholders. They will be replaced with hand-drawn icons a bit later (once I find a good UI artist).
Some of the image asset elements used in the game are generated through AI
Some of the 2D images were created using AI.
Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI.
Some of the capsule and library images were partially created using AI-assisted tools. These images have been reviewed, edited, and finalized manually to ensure they meet Steam’s content guidelines. All other game assets, including in-game art and content, were created by human artists.
In the game project, AI was used to write part of the code. Developers only need to describe requirements in natural language—such as designing gameplay mechanics or optimizing the UI—and AI can automatically generate corresponding code snippets. It also supports code completion, bug fixing, and performance optimization. This significantly boosts development efficiency, lowers development barriers, and makes the game development process more efficient and convenient.
AI used in this game includes several language translations and some textures.
- All translations except English and Russian. - Some game logic like boilerplate code.
Ai Art
Some of the images used in this game and those in the store are generated using AI tools. The game itself does not generate AI content in real time.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Oily Tower In-game content art | Some store page images were created and edited using artificial intelligence, and some in-game images were also AI-generated. | Cyvana | - | Mar 18, 2026 | |
ICE! Store/marketing art | AI was partially used to generate some of the capsule art for the steam page. | OneGuyProductions | - | Mar 18, 2026 | |
Teddy Won't Help In-game content text | ChatGPT corrected some translations and my spelling and grammar errors... | Struggle Games Studio | - | Mar 18, 2026 | |
The Cursed Grave Unclear art | Some textures | GulfPearl | - | Mar 18, 2026 | |
Be King In-game content art | Some image resources are sourced from AI. | Wending Studio | - | Mar 18, 2026 | |
Hive Haven In-game content art | Some 2D UI elements and store assets were created with the help of generative AI and then hand-edited for the final game. Hive Haven does not use generative AI during gameplay. No user data is sent to AI services, and all in-game content is reviewed and authored for quality and appropriateness. | DarkLion Studio | - | Mar 18, 2026 | |
Assassin Of Goblin In-game content art | Game logo and menu images made with ai software | Saylor Games | 11 | Mar 18, 2026 | |
IT LURKS In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
Sabbatical In Merzouga In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
The Ultimate BezzerQuizzer In-game content arttextaudio | Generative AI has been used to help create a vast pool of questions and topics to iterate on. All questions have since been reiterated by humans. Generative AI has been used to create images for the paintings in the background and to proofread texts, both in-game and on the store page. Generative AI has been used to create voice-over audio for the game show host. | Hello There Games | - | Mar 18, 2026 | |
Slot Machine Defence In-game content art | This game includes pre-generated AI content.
Some images were created using OpenAI's DALL·E via ChatGPT.
All assets are pre-generated and licensed for commercial use by the developer.
This game utilized Google Gemini during development for brainstorming and scenario support. In addition, some content was generated with these tools and later reviewed and edited by our team before inclusion in the final product. | jewelint | - | Mar 18, 2026 | |
Don't Look Back In-game content art | In this game, NPCs are created using image and 3D modeling AI technologies. | Spaced Out | 11 | Mar 18, 2026 | |
Tutankhamun – Builders of the Eternal In-game content arttextaudio | Tutankhamun: Builders of the Eternal is developed by a solo indie developer. It is his first game, representing a labor of love and evoking childhood game favorites. AI-assisted tools were used during development to help create some audio, text, and image assets. All in-game content is static, curated, and manually implemented by the developer. The game does not use live AI generation during gameplay. | TreeByte Software | - | Mar 18, 2026 | |
Capella Store/marketing art | One promotional poster image was made with AI. No in-game or gameplay content uses AI. | ANDROMIS GAMES | - | Mar 18, 2026 | |
Don't answer In-game content audioart | As an independent developer, I use generative AI in a limited capacity solely for producing certain human-like voice clips and displaying animated visuals within the game. AI is not used to create game text, characters, core content, or dynamic programming during gameplay. All other game assets are created manually by me and fully comply with copyright and safety requirements. | Alamri | - | Mar 18, 2026 | |
Mindkind: El Arca Nuclear In-game content audioart | Some of the voices in the game were generated using ElevenLabs voice changer, solely to produce pre-recorded audio. Some 3D models were created with Tencent tools as development support. ComfyUI-based workflows were also used to generate certain pre-rendered images and visual materials. None of these systems generate content during gameplay, and no AI tools affect the game dynamically at runtime. | Cincho | - | Mar 18, 2026 | |
Argonauts Agency: Wrath of Olympus Unclear art | Characters and backgrounds | 8floor ltd | - | Mar 18, 2026 | |
Fallen Valkyries: Prologue In-game content text | AI tools were used for language translation and ensuring linguistic accuracy. | Neronvox | - | Mar 18, 2026 | |
Crypt Ascent In-game content art | Game contains a few AI generated images and meshes. | Crypt 'n' Bone Studios | - | Mar 18, 2026 | |
Grid Raid Heroes In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Keo R. Bun | - | Mar 18, 2026 | |
Lint In-game content art | The base lint texture is generated using AI. | tankpillow | 26 | Mar 18, 2026 | |
ShadowReign TCG In-game content artaudiotext | This game uses generative AI to assist in the creation of pre-rendered content such as artwork, textures, music, sound effects, and voices. All AI-generated assets are curated, edited, and finalized by the developer to ensure originality and compliance with copyright rules. No live AI generation is available during gameplay. All content included in the final product is fixed and does not allow users to generate new material themselves. | Velmire Studios | - | Mar 18, 2026 | |
Secret Of The Boarding House In-game content artaudio | Generating individual objects
Generating soundtracks and sounds | noctivalegames | - | Mar 18, 2026 | |
Brain Centipede In-game content art | All code, graphical assets, and music is 100% ORIGINAL.
The cartoon people seen in the trailer were generated with AI. These images make an appearance in short videos played between chapters, and are skippable.
No other AI was used for the making of this game. | VicTheWic | - | Mar 18, 2026 | |
Hamstory In-game content text | Generative AI was used when translating the original Korean text into other languages. | Dotori Doguldan | 15 | Mar 18, 2026 | |
Ai Empire: Idle Clicker In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Bit Boy Games | - | Mar 18, 2026 | |
Setuna:Legend of Hamburger 2 In-game content artaudio | Some background illustrations and audio materials were generated using AI, but they do not include any content that infringes existing copyrights. | suterisu.art | - | Mar 18, 2026 | |
Sweetie Candy Maze: Blueberry In-game content art | The background images and blueberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
TerrApocalipse In-game content art | We use AI to generate some graphic assets. | StDesign | - | Mar 18, 2026 | |
The Lakeview Orb art | AI is used as an upscaling tool for some in‑game textures. | A-Grand HT | - | Mar 18, 2026 | |
Super Frog In-game content art | Some of the art assets are initially generated by AI and then manually revised by artists. | Hakimi Game | - | Mar 18, 2026 | |
Hook of Abyss Store/marketing | This game contains some AI-generated content on store page. | 废土钓鱼队 Wasteland Fishermen | - | Mar 18, 2026 | |
E-Commerce Simulator In-game content textart | This game does not generate real-time AI content during gameplay. However, AI tools were used during development to assist with marketing materials, promotional texts, and concept planning. All in-game content, assets, and interactions are manually created and controlled by the developers. | Lagom Bytes | - | Mar 18, 2026 | |
Geospatial Exploration - Explore the real world in 3D and VR Live AI text | This game uses Google Gemini AI to provide real-time educational information about locations on Earth. The AI assistant responds to player questions about geography, history, culture, and natural phenomena. All AI-generated content is educational and factual, with responses converted to speech using Google Text-to-Speech. The AI does not generate user-created content or allow custom prompts - it only provides informative responses to predefined question categories about Earth exploration. | Boemien | - | Mar 18, 2026 | |
Santa's Legacy In-game content art | Some visual assets, concept art, and textures in Santa’s Legacy were created using AI-assisted generation tools, then refined and integrated in Unity to match the game’s artistic direction. | Pixel's Studio | - | Mar 18, 2026 | |
20 Days In-game content audio | Some of the music used in the game and promotional materials was generated or composed using artificial intelligence systems. | AgostonB | - | Mar 18, 2026 | |
Office Kurobaito In-game content art | The game includes textures generated with the help of AI and refined manually. | goenhatsu | - | Mar 18, 2026 | |
Nightmares In-game content art | AI has been used to generate the images for a few of the cards as they currently exist in Nightmares. Most of the card images are created by actual artists and we're working to have the remaining generated images replaced prior to launch. | https://steamcommunity.com/groups/NightmaresCardGaming | - | Mar 18, 2026 | |
Farmfence In-game content art | Some visual assets made with AI assistance. | Alkame Games | - | Mar 18, 2026 | |
Melted Kingdoms In-game content art | The HUD icons are currently AI-generated placeholders. They will be replaced with hand-drawn icons a bit later (once I find a good UI artist). | Maze Team | - | Mar 18, 2026 | |
Crimanimals In-game content art | Some of the image asset elements used in the game are generated through AI | Oink Studios | - | Mar 18, 2026 | |
His World In-game content art | Some of the 2D images were created using AI. | Eckham | - | Mar 18, 2026 | |
Pharma R&D Manager In-game content artaudio | Some background images are generated using AI, as well as the images of the department leaders in the game. The voices of a news reporter in the game and the voices in the game trailer and in the educational tutorials (on the tutorial website) are created with the help of AI. | Innopede GmbH | - | Mar 18, 2026 | |
Pizza Syndicate In-game content art | Some of the capsule and library images were partially created using AI-assisted tools. These images have been reviewed, edited, and finalized manually to ensure they meet Steam’s content guidelines. All other game assets, including in-game art and content, were created by human artists. | Software 2000 | - | Mar 18, 2026 | |
文字生存守则 Dev only code | In the game project, AI was used to write part of the code. Developers only need to describe requirements in natural language—such as designing gameplay mechanics or optimizing the UI—and AI can automatically generate corresponding code snippets. It also supports code completion, bug fixing, and performance optimization. This significantly boosts development efficiency, lowers development barriers, and makes the game development process more efficient and convenient. | 冷漠乌鸦 | - | Mar 18, 2026 | |
Grieving In-game content textart | AI used in this game includes several language translations and some textures. | flycat.games | 14 | Mar 18, 2026 | |
Asteroid Odyssey In-game content textcode | - All translations except English and Russian.
- Some game logic like boilerplate code. | LampDog Studio | 23 | Mar 18, 2026 | |
Journey Center Earth Unclear art | Ai Art | PlaySimulation Studio | - | Mar 18, 2026 | |
Colorful Tower of Hanoi In-game content art | Some of the images used in this game and those in the store are generated using AI tools. The game itself does not generate AI content in real time. | Blueice | - | Mar 18, 2026 | |
Festival Journey: Secrets of Rio Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 |