Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
- Creator
- PypeGames
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs).
AI used in the production of some art and music.
Sidekick AI is a live AI gaming companion, so most of what your sidekick says is generated on the fly — it is not pre-scripted. Some artwork / marketing images were created with AI assistance.
AI is used to make store page covers(pictures)
The background images and monsters pictures are pre-rendered AI art
Some monster and character images are generated by AI
Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created.
Artificial intelligence was used in the cover photo and visuals of the game.
The logo, and certain images on our store page have been generated using AI.
Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs.
Note: Store assets use AI-generated images. Some parts contain images reconstructed as pixel art using AI-generated images.
This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note: AI-Generated: Specific in-game plots, options, and event outcomes. Human-Designed: The game's world, rules, core gameplay, and interaction model. We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you.
The achievement icon is generated by AI
Some character portraits and textures were created with the assistance of AI tools and then manually edited. Other assets, including the logo and additional textures, were fully manually created.
Generative AI was used in the creation of illustrations, sprites, audio, and other visual assets.
AI was used to generate storefront artwork/marketing materials.
Ai used for generation of some graphical assets and audio.
- AI-assisted localization - AI-generated logbook voice - AI-assisted creation of select icons
As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing...
Some 2D assets in this game were generated using AI tools and then manually adjusted and optimized.
Arts are generated with AI support
AI is used for store page capsule art and in-game character portrait art creation...
Some visual assets in the game were created using AI.
There is no artificial intelligence in the game, it is only used in the photos in the store visual.
Library Hero Image Generated by AI.
The game utilizes AI-generated programming, character sprites, and CGs.
This game only uses AI-generated content in promotional videos, images, and game menu video images
Cover icon、 The achievement icon is generated by AI
AI-Generated Music
Some store page assets are generated by AI.
AI helped me to craft marketing material, Pre-generated AI illustrations for in-game and steam store artwork and in game meshes.
Search for references, polishing of art, help with ideas, creation of 3D blocking.
Some photos used inside this game have been enhanced and/or generated using AI tools.
Some visual assets in the current Early Access build are placeholder concepts used during development. Original artwork is being produced and will replace these assets progressively throughout the Early Access period.
Use AI-generated images in in-game illustrations
Features AI generated visual game assets
Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai.
The music in the game was generated by AI
Generative AI was used to create certain static visual assets, including the “OUTBREAK” text-based logo, the Steam profile background image, and the static background image displayed in the main menu. No AI-generated content is used during gameplay.
AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts.
It is used for placeholder artwork for Cards and Champions.
AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page. AI generated content is NOT used in the actual Game itself.
We used AI tools to create the game capsules visuals.
Some in-game assets are developed with the help of generative AI tools
Texts, translations, image assets and music have been created in part or complete, through Generative AI models fit for their intended purpose.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Some visual assets, including character portraits, game environment art and promotional materials, were created with the assistance of artificial intelligence.
Ai in the skyboxes
During development, AI tools were used to assist with certain UI design elements and parts of the code generation. The core gameplay, systems, and overall design were created manually by the development team.
AI was used to generate some images for the store page
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Polybomber In-game content artaudiotextcode | Some graphical assets, musical assets, localization, and portions of code were partially created with the assistance of generative AI programs and large language models (LLMs). | PypeGames | - | Mar 18, 2026 | |
Ascend From Nine Mountains In-game content artaudio | AI used in the production of some art and music. | Nine Ascension Studios | 288 | Mar 18, 2026 | |
Sidekick AI Live AI art | Sidekick AI is a live AI gaming companion, so most of what your sidekick says is generated on the fly — it is not pre-scripted.
Some artwork / marketing images were created with AI assistance. | Modax Inc. | 13 | Mar 18, 2026 | |
Dungeon Run Store/marketing art | AI is used to make store page covers(pictures) | Minvwiz | 14 | Mar 18, 2026 | |
Space Memory: Monsters In-game content art | The background images and monsters pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Battle Of The Abyss In-game content art | Some monster and character images are generated by AI | 1029studio | 34 | Mar 18, 2026 | |
Spee In-game content art | Some non-essential illustrations were created with the assistance of AI and reviewed by me. All core game assets were manually created. | EUGENE LOPATIN | - | Mar 18, 2026 | |
Egg Up! Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
The Forged Show of War Store/marketing art | The logo, and certain images on our store page have been generated using AI. | Swayam Raut | - | Mar 18, 2026 | |
Subnautic Raider In-game content artaudio | Some background images and some marketing content generated with the assistance of ChatGPT (OpenAI). Music by Suno. Sound effects mainy by Elevenlabs. | Vandhall | - | Mar 18, 2026 | |
逆道(さかどう) SAKA-DOH:THE REVERSAL ARTS Store/marketing art | Note: Store assets use AI-generated images. Some parts contain images reconstructed as pixel art using AI-generated images. | Matrix | - | Mar 18, 2026 | |
AI Script: Infinite Text Adventures Live AI text | This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note:
AI-Generated: Specific in-game plots, options, and event outcomes.
Human-Designed: The game's world, rules, core gameplay, and interaction model.
We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you. | Xiaoyao Culture Media Guangzhou Co. Ltd. | - | Mar 18, 2026 | |
Bound by Celestial Fate In-game content art | The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Royal Verdict In-game content art | Some character portraits and textures were created with the assistance of AI tools and then manually edited. Other assets, including the logo and additional textures, were fully manually created. | LestGames Studio | - | Mar 18, 2026 | |
Touhou Random Tower Defense In-game content artaudio | Generative AI was used in the creation of illustrations, sprites, audio, and other visual assets. | SlowWork | 17 | Mar 18, 2026 | |
Ashes of the Mall Store/marketing art | AI was used to generate storefront artwork/marketing materials. | Faktory Studios LLC | - | Mar 18, 2026 | |
I Sell Lemonade In-game content artaudio | Ai used for generation of some graphical assets and audio. | EBS | 47 | Mar 18, 2026 | |
Rift Miner In-game content textaudioart | - AI-assisted localization
- AI-generated logbook voice
- AI-assisted creation of select icons | TIDERAFT | 28 | Mar 18, 2026 | |
Unchained Relic In-game content arttext | As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing... | Royo Games | - | Mar 18, 2026 | |
我的灵气吸不完 In-game content art | Some 2D assets in this game were generated using AI tools and then manually adjusted and optimized. | 沧海巫云 | - | Mar 18, 2026 | |
Puzzle Cozy Unclear art | Arts are generated with AI support | UwU | - | Mar 18, 2026 | |
Electronics Store Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 73 | Mar 18, 2026 | |
MUSYNX:RETURN In-game content art | Some visual assets in the game were created using AI. | I-Inferno | 270 | Mar 18, 2026 | |
The Last Zone Store/marketing art | There is no artificial intelligence in the game, it is only used in the photos in the store visual. | Kodobur Games | - | Mar 18, 2026 | |
DEAD COMMAND Store/marketing art | Library Hero Image Generated by AI. | AET GAMES | - | Mar 18, 2026 | |
天空之塔 In-game content codeart | The game utilizes AI-generated programming, character sprites, and CGs. | 懶爪遊戲 | - | Mar 18, 2026 | |
Bang Bang Tank Store/marketing art | This game only uses AI-generated content in promotional videos, images, and game menu video images | LiFou Games | - | Mar 18, 2026 | |
Unplanned Love: Building Dreams Together In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Barus Unclear audio | AI-Generated Music | ELEON | - | Mar 18, 2026 | |
Farmare Store/marketing art | Some store page assets are generated by AI. | Dokoon Games | - | Mar 18, 2026 | |
Discount Nightmares - The Gulch In-game content art | AI helped me to craft marketing material, Pre-generated AI illustrations for in-game and steam store artwork and in game meshes. | SongMonkey | - | Mar 18, 2026 | |
Exorcide INC. Unclear art | Search for references, polishing of art, help with ideas, creation of 3D blocking. | Ktotto Production | - | Mar 18, 2026 | |
Saba Clicker In-game content art | Some photos used inside this game have been enhanced and/or generated using AI tools. | Anonymous | - | Mar 18, 2026 | |
Battle Among Stars - Alien Wars Dev only art | Some visual assets in the current Early Access build are placeholder concepts used during development. Original artwork is being produced and will replace these assets progressively throughout the Early Access period. | Dewin Dev | - | Mar 18, 2026 | |
Nadia's Revenge In-game content art | Use AI-generated images in in-game illustrations | Doubleagames | - | Mar 18, 2026 | |
Balloon Full of Love In-game content art | Features AI generated visual game assets | Klas Holmlund | - | Mar 18, 2026 | |
Air Defender In-game content audio | Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai. | ROTOR3 | 330 | Mar 18, 2026 | |
The Ballad of a True Thug In-game content audio | The music in the game was generated by AI | Aces | - | Mar 18, 2026 | |
OUTBREAK Store/marketing art | Generative AI was used to create certain static visual assets, including the “OUTBREAK” text-based logo, the Steam profile background image, and the static background image displayed in the main menu.
No AI-generated content is used during gameplay. | Kara | - | Mar 18, 2026 | |
Astronomical 2 The Blue Fire Dev only codetext | AI is used to make code that I can't understand, math is hard for me, some text may also be generated with AI but most is written by me. Everything else is made by my, art, music and concepts. | Official_Tuho | - | Mar 18, 2026 | |
Stoneveil In-game content art | It is used for placeholder artwork for Cards and Champions. | Stoneveil Games | - | Mar 18, 2026 | |
Blank Canvas In-game content art | AI image generation is used to create the backgrounds of the Titles-Logo/Icons on the Store Page.
AI generated content is NOT used in the actual Game itself. | Blank Canvas Games | - | Mar 18, 2026 | |
Cyberpunk Store Simulator Store/marketing art | We used AI tools to create the game capsules visuals. | ICON GAME STUDIO | - | Mar 18, 2026 | |
MeloDancer In-game content | Some in-game assets are developed with the help of generative AI tools | Livinskii Aleksandr | - | Mar 18, 2026 | |
Shadows of War 2 In-game content textartaudio | Texts, translations, image assets and music have been created in part or complete, through Generative AI models fit for their intended purpose. | TRI.G | - | Mar 18, 2026 | |
running under the setting sun Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Not Suitable For Screening In-game content art | Some visual assets, including character portraits, game environment art and promotional materials, were created with the assistance of artificial intelligence. | Room 607 Interactive | - | Mar 18, 2026 | |
Aura In-game content art | Ai in the skyboxes | Elaolive | - | Mar 18, 2026 | |
Slot Heroes: Reels of Fate In-game content artcode | During development, AI tools were used to assist with certain UI design elements and parts of the code generation. The core gameplay, systems, and overall design were created manually by the development team. | BRDCgame | - | Mar 18, 2026 | |
Platform Anomaly Store/marketing art | AI was used to generate some images for the store page | macrayb is the coolest and Nikolai Tapchenko contributed 23 percent of the game | - | Mar 18, 2026 |