The images used to visit the store's page, as well as the images in the game's library, were generated using AI.
- Creator
- otancco
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,727 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
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The images used to visit the store's page, as well as the images in the game's library, were generated using AI.
Steam Page thumbnail and Sentence flow.
AI is used to alter actor's voices to better fit the character. Music is AI generated, sometimes based on provided themes. Some marketing material uses AI generated images.
Some visual assets and coding were assisted with AI tools, while all gameplay design and balancing were created by hand. Enemy behavior is powered by traditional game AI, making each run unpredictable and dynamic.
The background images and apples pictures are pre-rendered AI art.
Some character voice lines in this game were generated using AI-based voice synthesis tools. No real-time AI generation occurs during gameplay, and all AI-generated content was reviewed, edited, and approved manually to ensure consistency and ethical use. No personal or copyrighted voice data was used.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
AI绘图
Voice, logo and sound effects
Some of the test image assets and character sprites were initially generated by AI and later processed in photo editors
Some of the image materials are generated by AI.
The game used AI to help generate some 3D models.
Pre-rendered AI content only: audio. - Sound effects created with ElevenLabs prior to shipping. - Background music created with Suno prior to shipping. No live or in-game generation of content or code. No user prompts, no network calls to AI services at runtime. All visuals, animations, 3D models, UI and gameplay code are entirely handcrafted by the developer.
The majority of 5 Girls, 1 Honey was created manually, including: all 3D characters and outfits character animations story and dialogue core gameplay systems However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include: * the cinematic for the intros * background visuals on the map and date scenes * some decorative UI elements and static screens We hope these AI-supported parts enrich the overall experience.
AI was used to generate simple images and textures of environmental elements.
AI was used to create some assets of the game
Generated images for some paintings and photographs using AI. The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God.
I used AI to some graphics in my game, and I use a little bit of AI to help me code complex calculations. But 90% of it is made by me 😊
AI was used in the production. We used ai for some coding.
Some graphics were initially created using AI and then refined through retouching.
Music generated by AI
We use AI to generate store page descriptions, translations into languages other than Japanese, and marketing materials.
游戏中部分美术、音乐是AI生成后二次创作
Marketing & Translation support
The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI.
This game includes certain images and voiceovers created with the help of AI tools.
A small number of models and textures were created with AI, the game title design was made using AI, and localization translations were generated with AI.
Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers.
Enemy models and textures were initially generated with AI and later manually refined by the development team.
All images used for the store page and library were generated with AI tools and then resized and adjusted manually before being used in the game’s presentation.
AI was used to generate some 2D graphics, primarily to improve the quality of some textures to 4K and 8K. Text to Speech was used to create character voices.
Certain in-game 2D images and English translation were generated with the assistance of AI.
In Cursed Hospital, we incorporated AI-generated content for specific elements, including capsule images, library assets, and the game icon.
This game uses generative artificial intelligence to create dynamic narrative descriptions and battle outcomes during gameplay. Player-provided words and choices are processed by an AI system to generate contextual text that reflects in-game actions, abilities, and events. All AI output is constrained by predefined game rules and moderation systems, and no AI is used to generate artwork, audio, or other visual assets. Generative AI in this game is used strictly as a gameplay and narrative logic component, not as a chat system or content creation tool.
Some of the copy has been polished by AI The multilingual translation for this game is powered by AI technology.
Generative AI was used to generate images within the game.
AI was used to aid in writing code for the game. Some in-game icons were generated using AI.
The gameplay guide video features narration generated using AI voice technology.
The Steam achievement icons were generated using AI technology.
I'm a colourblind dev, so I used AI to help me choose colours for the game's art
Artificial Intelligence was used during the development process in the following ways : • Writing and optimizing some of the game's scripts and code logic • Generating some of the graphical assets used for the Steam Store page and the Steam Library (capsules, banners, and backgrounds) and 2 assets in game.
Some 2D art in Scalpers’ Spoils began as AI-assisted concepts and were then hand-edited and finalized by our artist. No AI runs during gameplay, and players do not submit prompts or generate content in-game.
The images for the game's page were generated by AI
Our game utilizes artificial intelligence to accelerate the graphic creation process. However, each image has been carefully hand-polished to ensure the highest possible quality and detail.
Several images from the game and marketing materials were generated by AI and required retouching before being used.
For Creating Capsules
AI is used to generate marketing materials
The user can freely interact with NPCs in the game world through voice chat. The sister’s voice is generated in real time using a TTS model. Some 3D game objects are initially generated using AI tools and are then retouched by the developers. All AI-generated content is reviewed and modified by human creators before being used in the game. We do not collect or store any user voice data under any circumstances.
Some visual elements in this game were created using AI-assisted tools
In the game, only the drawings on the loading screen were generated with AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tob One Store/marketing art | The images used to visit the store's page, as well as the images in the game's library, were generated using AI. | otancco | - | Mar 18, 2026 | |
The Queen's Quest Store/marketing art | Steam Page thumbnail and Sentence flow. | greatnategame | - | Mar 18, 2026 | |
Shadows of Elsewhen: Forbidden Alchemy In-game content audioart | AI is used to alter actor's voices to better fit the character. Music is AI generated, sometimes based on provided themes. Some marketing material uses AI generated images. | Clune Crew Studio | - | Mar 18, 2026 | |
42 Space Mayhem In-game content artcode | Some visual assets and coding were assisted with AI tools, while all gameplay design and balancing were created by hand. Enemy behavior is powered by traditional game AI, making each run unpredictable and dynamic. | Mostly Harmless Games | - | Mar 18, 2026 | |
Sweetie Candy Maze: Green Apple In-game content art | The background images and apples pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Villa Nocturne In-game content audio | Some character voice lines in this game were generated using AI-based voice synthesis tools.
No real-time AI generation occurs during gameplay, and all AI-generated content was reviewed, edited, and approved manually to ensure consistency and ethical use.
No personal or copyrighted voice data was used. | Lunafrost Studio | 25 | Mar 18, 2026 | |
Ironsphere In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Jemie | - | Mar 18, 2026 | |
谍影:余烬 Unclear art | AI绘图 | 咕噜狗 | 11 | Mar 18, 2026 | |
Super Flying Vroom Vroom In-game content audio | Voice, logo and sound effects | FVV Games | - | Mar 18, 2026 | |
I'm not a robot! In-game content art | Some of the test image assets and character sprites were initially generated by AI and later processed in photo editors | S.P.G | 16 | Mar 18, 2026 | |
幸运卡片 Store/marketing art | Some of the image materials are generated by AI. | 修礼游戏 | - | Mar 18, 2026 | |
Tactical Archer In-game content art | The game used AI to help generate some 3D models. | Dejevis | - | Mar 18, 2026 | |
Nevitsky Castle: The bloody legend of Transcarpatia In-game content audio | Pre-rendered AI content only: audio.
- Sound effects created with ElevenLabs prior to shipping.
- Background music created with Suno prior to shipping.
No live or in-game generation of content or code. No user prompts, no network calls to AI services at runtime.
All visuals, animations, 3D models, UI and gameplay code are entirely handcrafted by the developer. | VL4PROD | - | Mar 18, 2026 | |
5 Girls, 1 Honey - Prologue In-game content art | The majority of 5 Girls, 1 Honey was created manually, including:
all 3D characters and outfits
character animations
story and dialogue
core gameplay systems
However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include:
* the cinematic for the intros
* background visuals on the map and date scenes
* some decorative UI elements and static screens
We hope these AI-supported parts enrich the overall experience. | Sexy Hentai Games Factory | - | Mar 18, 2026 | |
Egg Souls In-game content art | AI was used to generate simple images and textures of environmental elements. | LeafX Studio | - | Mar 18, 2026 | |
Funkels In-game content art | AI was used to create some assets of the game | Merovingio | - | Mar 18, 2026 | |
Let's Pray Live AI arttext | Generated images for some paintings and photographs using AI.
The AI processes the phrases you speak into the microphone to determine whether they are an appeal to God. | Beshbarmak games | - | Mar 18, 2026 | |
Tindahan In-game content artcode | I used AI to some graphics in my game, and I use a little bit of AI to help me code complex calculations. But 90% of it is made by me 😊 | Yikon | - | Mar 18, 2026 | |
Afterschool : Reel Danger Dev only code | AI was used in the production. We used ai for some coding. | Twinster Games | - | Mar 18, 2026 | |
Melon Bounce In-game content art | Some graphics were initially created using AI and then refined through retouching. | Ransuz Studio | - | Mar 18, 2026 | |
广式双马尾的报恩 In-game content audio | Music generated by AI | lamb of game | 125 | Mar 18, 2026 | |
Chrono Impact In-game content text | We use AI to generate store page descriptions, translations into languages other than Japanese, and marketing materials. | tatsumaki games | - | Mar 18, 2026 | |
仙旅异闻录 In-game content artaudio | 游戏中部分美术、音乐是AI生成后二次创作 | lazykitten | 131 | Mar 18, 2026 | |
Jump Frog Unclear text | Marketing & Translation support | New Sun Entertainment | - | Mar 18, 2026 | |
Do NOT say 21! In-game content artaudiotext | The artwork, box art, voice acting and store page translation for this game was created with generative AI. The music is purchased from a stock website. The game’s code and trailer script was written by me without the help of AI. | &y | 60 | Mar 18, 2026 | |
The Floor Above In-game content artaudio | This game includes certain images and voiceovers created with the help of AI tools. | Swytapp Games | 192 | Mar 18, 2026 | |
魔星兄弟2 In-game content arttext | A small number of models and textures were created with AI, the game title design was made using AI, and localization translations were generated with AI. | 易远游戏 | 239 | Mar 18, 2026 | |
Calamon Store/marketing art | Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers. | J5 Indie Game | - | Mar 18, 2026 | |
Suck It Up! In-game content art | Enemy models and textures were initially generated with AI and later manually refined by the development team. | ObysByteGames | - | Mar 18, 2026 | |
The House: Mystery Escape In-game content art | All images used for the store page and library were generated with AI tools and then resized and adjusted manually before being used in the game’s presentation. | Christian Iacono | - | Mar 18, 2026 | |
Wander Her Way VR In-game content artaudio | AI was used to generate some 2D graphics, primarily to improve the quality of some textures to 4K and 8K. Text to Speech was used to create character voices. | Radoslaw Kutowinski | - | Mar 18, 2026 | |
Paid By Blood In-game content arttext | Certain in-game 2D images and English translation were generated with the assistance of AI. | HU JIA XI | - | Mar 18, 2026 | |
Cursed Hospital In-game content art | In Cursed Hospital, we incorporated AI-generated content for specific elements, including capsule images, library assets, and the game icon. | KaashFusionStudio | - | Mar 18, 2026 | |
Codex Verbra Live AI text | This game uses generative artificial intelligence to create dynamic narrative descriptions and battle outcomes during gameplay.
Player-provided words and choices are processed by an AI system to generate contextual text that reflects in-game actions, abilities, and events. All AI output is constrained by predefined game rules and moderation systems, and no AI is used to generate artwork, audio, or other visual assets.
Generative AI in this game is used strictly as a gameplay and narrative logic component, not as a chat system or content creation tool. | GZ Production | - | Mar 18, 2026 | |
地下冒险者 In-game content text | Some of the copy has been polished by AI
The multilingual translation for this game is powered by AI technology. | CXCY CO.,LTD | - | Mar 18, 2026 | |
250ms2 In-game content art | Generative AI was used to generate images within the game. | BMS games | - | Mar 18, 2026 | |
Factory Works Idle In-game content artcode | AI was used to aid in writing code for the game. Some in-game icons were generated using AI. | EnricoBC | - | Mar 18, 2026 | |
Oyster Sooource 2120bb In-game content audio | The gameplay guide video features narration generated using AI voice technology. | The_Ear_Man | - | Mar 18, 2026 | |
Typing Challenge In-game content art | The Steam achievement icons were generated using AI technology. | 3bro Games | - | Mar 18, 2026 | |
Zombie Typing In-game content art | I'm a colourblind dev, so I used AI to help me choose colours for the game's art | CBgameDev | - | Mar 18, 2026 | |
La Voie du Réveil In-game content codeart | Artificial Intelligence was used during the development process in the following ways :
• Writing and optimizing some of the game's scripts and code logic
• Generating some of the graphical assets used for the Steam Store page and the Steam Library (capsules, banners, and backgrounds) and 2 assets in game. | AFTS Zed'N | - | Mar 18, 2026 | |
Scalpers' Spoils In-game content art | Some 2D art in Scalpers’ Spoils began as AI-assisted concepts and were then hand-edited and finalized by our artist. No AI runs during gameplay, and players do not submit prompts or generate content in-game. | Parodie Games | - | Mar 18, 2026 | |
Splood Store/marketing art | The images for the game's page were generated by AI | Esemte Games | - | Mar 18, 2026 | |
Fatebreaker In-game content art | Our game utilizes artificial intelligence to accelerate the graphic creation process. However, each image has been carefully hand-polished to ensure the highest possible quality and detail. | Kielan xd | - | Mar 18, 2026 | |
Arctic Roll In-game content art | Several images from the game and marketing materials were generated by AI and required retouching before being used. | Lumen Valley | - | Mar 18, 2026 | |
Vinash: Vengence For Blood Store/marketing art | For Creating Capsules | Adarsh Verma | - | Mar 18, 2026 | |
Seaman Store/marketing arttext | AI is used to generate marketing materials | Simen Sollihøgda | - | Mar 18, 2026 | |
Teach my little sister how to drive Live AI audioart | The user can freely interact with NPCs in the game world through voice chat.
The sister’s voice is generated in real time using a TTS model.
Some 3D game objects are initially generated using AI tools and are then retouched by the developers. All AI-generated content is reviewed and modified by human creators before being used in the game.
We do not collect or store any user voice data under any circumstances. | Easy Fox | - | Mar 18, 2026 | |
MagiClean In-game content art | Some visual elements in this game were created using AI-assisted tools | RKGames | 20 | Mar 18, 2026 | |
Towerfolk In-game content art | In the game, only the drawings on the loading screen were generated with AI. | 99 Interactive | 16 | Mar 18, 2026 |