The game's background music was generated using AI
- Creator
- maruhani
- Reviews
- 27
- Added
- Mar 18, 2026
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The game's background music was generated using AI
物品的图标以及成就图标由AI绘制。除此以外,角色立绘也为在使用Ai后进行人工二次绘制。
We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style. Our characters are hand drawn by humans. Our objects are hand drawn by humans. All user interface (UI) elements are hand drawn by humans. All animations are hand drawn and meticulously rigged (also by humans) using bone animation.
Using AI to generate code and texture.
Kayotica includes a unique AI-driven detective system. During certain scenes, players talk to the AI who takes a role of a characters. The AI is limited to the story world and cannot go outside the game’s narrative. Player choices in these moments influence relationships and the upcoming story choices. Some images in the game are AI-generated but are consistent with our characters and our color chart.
I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
We used IA to generate the background images.
Used in some of the game assets
Character voices are synthesized with the Voice Synthesizer VOICEVOX, and the Japanese translation is provided by the machine translator DeepL. Neither of these uses generate content in real-time. No sprites, code, ideas, music, or any other elements not mentioned were made with AI.
Some cutscenes and the game title are AI-generated images.
This game uses AI-generated content created with ChatGPT and Bing Image Creator. AI was used to help write store page text, promotional material, and generate some illustrative images. No AI is used in the game's real-time execution or gameplay code.
Pal Engine offers an optional AI chat powered by Google Gemini, letting your 3D desktop companion respond with personalized, real-time conversations. Each character has its own personality and memory, creating unique interactions. Built-in content filters block harmful or copyrighted outputs.
This game uses AI to generate some of its graphic assets and to assist with translation.
AI was used to create the visual art, music, voices, and sound effects. Abomination Ops was developed to demonstrate how modern artificial intelligence tools can be harnessed to craft a fully cinematic experience accessible to everyone. The story, world, and characters were conceived and written by a human being.
AI Assistant helped generate store capsule art and in-game music. Technical assistance was also provided with implementation of some game systems allowing a solo dev to punch above their weight.
应用未使用AI生成技术,用户上传内容中可能包含AI生成作
Our wallpaper collection includes some images created with the assistance of artificial intelligence (AI) technology. We use AI tools to generate unique, high-quality artwork that enhances the visual variety and creativity of our wallpapers. All AI-generated content is carefully reviewed and curated by our team to ensure originality and a great user experience. We believe AI helps us bring you fresh and inspiring visuals, while maintaining respect for copyright and artistic integrity.
The following content is partially used in this game. - AI-generated images - AI-generated illustrations with modifications - AI-generated music including melodies
AI tools were used to create some videos, paint characters, scenarios and weapons, as well as to correct texts and help identify difficult bugs. All AI-generated material was manually reviewed to ensure quality and consistency with the project.
all art previously generated by AI
Music (BGM & Tracks): Suno and Udio were used for initial music generation concepts. Our sound artist then refined, mixed, mastered, and remade these tracks to create the final in-game BGM and rhythm game audio. (Sound effects and other audio elements were produced directly without AI.) Graphics (In-game Icons & Illustrations): Gemini and ChatGPT were used to generate initial drafts for select in-game icons and illustrations. Our graphic artists then directly edited, corrected, and retouched these assets to refine them for the final game.
Pre-rendered content generated by AI for use in games, store pages, marketing materials, and community assets. Nothing in the game is generated by AI in real time.
The background images and butterflies pictures are pre-rendered AI art
This work is a novel game. Image generation AI is used to create background materials.
部分視覺內容是使用人工智慧生成,並經過人工大幅修改。
本ゲームでは、以下のAI技術を一部活用しています。 GPT-4o, DALL-E:敵キャラクターのビジュアルアート(2D画像)、およびUIアイコンの一部生成に使用しています。 これらのAIツールは開発段階で使用されており、プレイヤーの個人情報やゲームプレイデータがAIに送信されることは一切ありません。AIはゲーム内のクリエイティブな要素の制作補助として利用されています。
*部分按钮图标、界面背景和角色框架使用了AI生成技术。 *UltraGloria Works对生成内容经过严格筛选和完全重新编辑并且留有编辑过程证据,UltraGloria Works拥有全部图像资产和内容资产的归属权和知识产权。
The character illustrations and avatars in the game, as well as some item icons, are AI-generated.
All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game.
Some background images use AI-generated materials.
I used AI to help create this game, but I draw and I'm a graphic designer. Every image was drawn and colored by hand before being processed through AI software. My goal was truly to take inspiration from series like Love, Death & Robots or Secret Level. None of the stories were created with AI — all narratives were entirely written by hand !!
AI-generated art object
一部インゲーム背景コンテンツ制作にAI生成を利用しています。
The background pictur,CG, background music, and partial voice acting were created with AI assistance.
- Translation only: We use machine translation (AI) as a draft for localization with human post‑editing and QA. - CG / In‑game content: No AI is used for character design, CG art, or any real‑time generation in the game.
The game's sound track and themes contain AI generated music
Some visuals and translations on the store page, as well as certain in-game object previews and translations, were created with AI assistance.
Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment. All visual assets and artwork in the game are handcrafted by our artists - not AI-generated.
some assets created by AI
I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me.
Includes AI machine translation by ChatGPT.
Some parts of art resources are rendered with AI.
・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage". ・The character animation materials were created using "Flowframes".
This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay.
Used for image processing
The image and code are generated by AI.
The background images and chinchillas pictures are pre-rendered AI art
This game includes some assets that were created with the help of generative AI tools.
ゲーム内の一部の画像(一枚絵、立ち絵、背景等)に生成AI画像を使用しています。
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
BunnyBarTalk In-game content audio | The game's background music was generated using AI | maruhani | 27 | Mar 18, 2026 | |
刻痕之屿:暖洋上的遗孤 In-game content art | 物品的图标以及成就图标由AI绘制。除此以外,角色立绘也为在使用Ai后进行人工二次绘制。 | 萨摩耶工作室 | - | Mar 18, 2026 | |
Spirit Whisperer Conversation With Akari In-game content art | We use AI in early conceptual design, to figure out an appropriate background art. We then go through several iterations manually with artist modifications, to produce a good, highly polished background that gels well with our characters, story and intended art style.
Our characters are hand drawn by humans.
Our objects are hand drawn by humans.
All user interface (UI) elements are hand drawn by humans.
All animations are hand drawn and meticulously rigged (also by humans) using bone animation. | Feeling Potion | - | Mar 18, 2026 | |
Mage of Tempest Castle In-game content artcode | Using AI to generate code and texture. | Donnie Lee | - | Mar 18, 2026 | |
Kayotica Live AI text | Kayotica includes a unique AI-driven detective system. During certain scenes, players talk to the AI who takes a role of a characters. The AI is limited to the story world and cannot go outside the game’s narrative. Player choices in these moments influence relationships and the upcoming story choices.
Some images in the game are AI-generated but are consistent with our characters and our color chart. | Kicksoft Studio | - | Mar 18, 2026 | |
群名兵册weapons In-game content art | I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring. | CHANG LE | 20 | Mar 18, 2026 | |
Snaplt Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Relaxing Sudoku and Futoshiki In-game content art | We used IA to generate the background images. | Irigames2009 | - | Mar 18, 2026 | |
Riruri Tachibana : Reincarnated In-game content | Used in some of the game assets | OTL GAME | - | Mar 18, 2026 | |
The Zundungeon In-game content audiotext | Character voices are synthesized with the Voice Synthesizer VOICEVOX, and the Japanese translation is provided by the machine translator DeepL. Neither of these uses generate content in real-time. No sprites, code, ideas, music, or any other elements not mentioned were made with AI. | Wispyworks | - | Mar 18, 2026 | |
A Dog Story Store/marketing art | Some cutscenes and the game title are AI-generated images. | DIG Games | - | Mar 18, 2026 | |
Astraphia Store/marketing textart | This game uses AI-generated content created with ChatGPT and Bing Image Creator. AI was used to help write store page text, promotional material, and generate some illustrative images. No AI is used in the game's real-time execution or gameplay code. | Archerforge Studios | - | Mar 18, 2026 | |
Pal Engine - Desktop Companion Live AI text | Pal Engine offers an optional AI chat powered by Google Gemini, letting your 3D desktop companion respond with personalized, real-time conversations. Each character has its own personality and memory, creating unique interactions. Built-in content filters block harmful or copyrighted outputs. | Lynxivion Interactive | - | Mar 18, 2026 | |
NAMAKORIUM In-game content arttext | This game uses AI to generate some of its graphic assets and to assist with translation. | Polyscape Inc. | 141 | Mar 18, 2026 | |
Abomination Ops In-game content artaudiotext | AI was used to create the visual art, music, voices, and sound effects. Abomination Ops was developed to demonstrate how modern artificial intelligence tools can be harnessed to craft a fully cinematic experience accessible to everyone. The story, world, and characters were conceived and written by a human being. | Dynamic Solutions Megacorp | - | Mar 18, 2026 | |
Hyper Vyper In-game content artaudio | AI Assistant helped generate store capsule art and in-game music. Technical assistance was also provided with implementation of some game systems allowing a solo dev to punch above their weight. | The Last Resistance | - | Mar 18, 2026 | |
元气桌面壁纸 general | 应用未使用AI生成技术,用户上传内容中可能包含AI生成作 | 海南豹趣科技有限公司 | - | Mar 18, 2026 | |
Live Wallpaper Store/marketing art | Our wallpaper collection includes some images created with the assistance of artificial intelligence (AI) technology.
We use AI tools to generate unique, high-quality artwork that enhances the visual variety and creativity of our wallpapers.
All AI-generated content is carefully reviewed and curated by our team to ensure originality and a great user experience.
We believe AI helps us bring you fresh and inspiring visuals, while maintaining respect for copyright and artistic integrity. | Fionnshare | - | Mar 18, 2026 | |
鍵穴喫茶店 In-game content artaudio | The following content is partially used in this game.
- AI-generated images
- AI-generated illustrations with modifications
- AI-generated music including melodies | Luma | - | Mar 18, 2026 | |
Light Fall In-game content arttext | AI tools were used to create some videos, paint characters, scenarios and weapons, as well as to correct texts and help identify difficult bugs. All AI-generated material was manually reviewed to ensure quality and consistency with the project. | Black King Games | - | Mar 18, 2026 | |
Halloween Waifu In-game content art | all art previously generated by AI | Morf Games | - | Mar 18, 2026 | |
Noise Canceler In-game content audioart | Music (BGM & Tracks): Suno and Udio were used for initial music generation concepts. Our sound artist then refined, mixed, mastered, and remade these tracks to create the final in-game BGM and rhythm game audio. (Sound effects and other audio elements were produced directly without AI.)
Graphics (In-game Icons & Illustrations): Gemini and ChatGPT were used to generate initial drafts for select in-game icons and illustrations. Our graphic artists then directly edited, corrected, and retouched these assets to refine them for the final game. | MandU | - | Mar 18, 2026 | |
ECHO Re:Kill Store/marketing art | Pre-rendered content generated by AI for use in games, store pages, marketing materials, and community assets.
Nothing in the game is generated by AI in real time. | MulPersona | - | Mar 18, 2026 | |
Anime Dream Match: Butterflies In-game content art | The background images and butterflies pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
躁のあなた鬱のあたし|Manic you and depressed me In-game content art | This work is a novel game. Image generation AI is used to create background materials. | CHARON | - | Mar 18, 2026 | |
BoysQuest Find the Difference In-game content art | 部分視覺內容是使用人工智慧生成,並經過人工大幅修改。 | Green Goose Corporation | - | Mar 18, 2026 | |
NIGHTRAVEL In-game content art | 本ゲームでは、以下のAI技術を一部活用しています。
GPT-4o, DALL-E:敵キャラクターのビジュアルアート(2D画像)、およびUIアイコンの一部生成に使用しています。
これらのAIツールは開発段階で使用されており、プレイヤーの個人情報やゲームプレイデータがAIに送信されることは一切ありません。AIはゲーム内のクリエイティブな要素の制作補助として利用されています。 | Yoshida Gakuen | - | Mar 18, 2026 | |
武均天下 In-game content art | *部分按钮图标、界面背景和角色框架使用了AI生成技术。
*UltraGloria Works对生成内容经过严格筛选和完全重新编辑并且留有编辑过程证据,UltraGloria Works拥有全部图像资产和内容资产的归属权和知识产权。 | UltraGloria Works | 15 | Mar 18, 2026 | |
永劫之阿比斯 In-game content art | The character illustrations and avatars in the game, as well as some item icons, are AI-generated. | Planescape Game Studio | - | Mar 18, 2026 | |
Re:Call In-game content artaudio | All images and BGM in the game were generated using AI technology. This includes character designs, backgrounds, and various visual elements throughout the game. By leveraging AI, our goal was to create unique and visually appealing graphics that enhance the overall gaming experience. Additionally, the music was also generated by AI, contributing to the immersive and original atmosphere of the game. | Re:Start | - | Mar 18, 2026 | |
CatGirl Kitchen In-game content art | Some background images use AI-generated materials. | Milton Game | - | Mar 18, 2026 | |
US Visual Novel In-game content arttext | I used AI to help create this game, but I draw and I'm a graphic designer.
Every image was drawn and colored by hand before being processed through AI software.
My goal was truly to take inspiration from series like Love, Death & Robots or Secret Level.
None of the stories were created with AI — all narratives were entirely written by hand !! | Us Studio | - | Mar 18, 2026 | |
Palland: Creature Tamer World In-game content art | AI-generated art object | Zhai Lin | - | Mar 18, 2026 | |
CODE::LUX In-game content art | 一部インゲーム背景コンテンツ制作にAI生成を利用しています。 | すやすやファクトリー | 17 | Mar 18, 2026 | |
涼世書 (Ashes of Dynasty) In-game content artaudiotext | The background pictur,CG, background music, and partial voice acting were created with AI assistance. | 电子冰块Cybertech | - | Mar 18, 2026 | |
My Egg Girls: A Gentle Story text | - Translation only: We use machine translation (AI) as a draft for localization with human post‑editing and QA.
- CG / In‑game content: No AI is used for character design, CG art, or any real‑time generation in the game. | HUMAN SIMULATE | - | Mar 18, 2026 | |
Enigmas of Nona: Canaly TD In-game content audio | The game's sound track and themes contain AI generated music | Brlinkiller | - | Mar 18, 2026 | |
The Virtual Buddy In-game content arttext | Some visuals and translations on the store page, as well as certain in-game object previews and translations, were created with AI assistance. | TwinPaws | 13 | Mar 18, 2026 | |
Bside 中文版 Live AI text | Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment.
All visual assets and artwork in the game are handcrafted by our artists - not AI-generated. | Kotoko Inc. | - | Mar 18, 2026 | |
Frankenstein RPG Unclear | some assets created by AI | Entertainment Software International | - | Mar 18, 2026 | |
The Black Knight Chronicles - The Quest Beyond Destiny Dev only art | I'm a one-person developer. That means I do everything; and some of it I'm just bad at. I use AI as a tool to cover the gaps: the tasks I hate, the stuff I'd waste hours on just to replace later. The tools don't make the art. Every idea and decision, everything that made it into this game came from me. | ERMedia | - | Mar 18, 2026 | |
源氏リーインカーネイション -白旗高校七不思議- In-game content text | Includes AI machine translation by ChatGPT. | MOON USAGI | - | Mar 18, 2026 | |
寂静绮谭:红叶与远山余烬 Silent Tales: Vermilion Embers In-game content art | Some parts of art resources are rendered with AI. | Hakua Juku | 46 | Mar 18, 2026 | |
Fenrir Banquet In-game content art | ・The background images for stages 1, 2, 4, and 7 were created using the generative AI tool "mage".
・The character animation materials were created using "Flowframes". | BoreBorekick | - | Mar 18, 2026 | |
White Rats In-game content arttextcode | This game uses AI tools to assist with content creation. Some backgrounds, character sprites, and UI elements were generated with AI and then manually refined to match the game's art style. Additionally, ChatGPT was used to support the writing of in-game dialogue and logic scripting. No AI-generated content is used during live gameplay. | Zlobster | - | Mar 18, 2026 | |
Kawaii Girls Panic Unclear art | Used for image processing | 17Studio | - | Mar 18, 2026 | |
高市早苗 In-game content artcode | The image and code are generated by AI. | Peace&Love | 33 | Mar 18, 2026 | |
Space Memory: Chinchillas In-game content art | The background images and chinchillas pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
GhosTrick-The Sacred War of Light vs Shadow In-game content | This game includes some assets that were created with the help of generative AI tools. | peavegame | - | Mar 18, 2026 | |
九頭龍奇譚 龍宮之使 THE GAME 印須磨町編 In-game content art | ゲーム内の一部の画像(一枚絵、立ち絵、背景等)に生成AI画像を使用しています。 | アオパブリッシング | - | Mar 18, 2026 |