AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Anime
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Derby Heroines: Run, Bet, Win! In-game content audio | We use AI for our sounds. | SHINISE GAMES | - | Jul 13, 2026 | |
FOLLOWSPOT — A Detective Story In-game content artaudio | Some of this game's assets were created with the assistance of generative AI tools. Character, enemy, and background artwork was created using Stable Diffusion and then manually edited and retouched by the developer. Background music and the ending theme songs were generated using ACE-Step v1.5. All AI-assisted assets were reviewed and curated by the developer. No content is generated by AI during gameplay. | kero | - | Jul 13, 2026 | |
VoidEvolve In-game content art | This game uses generative AI to assist in creating some design concepts and visual assets. All output is reviewed and refined by the developer. | LIONMIND AI PTE. LTD. | - | Jul 13, 2026 | |
Wasteland Messenger In-game content art | This game uses AI-generated art assets. | Qingyuan PixelBox Network Co., Ltd. | - | Jul 13, 2026 | |
Gear Clash: Hero Unite In-game content art | Some in-game art assets and some promotional art assets on the store page were created with AI-assisted production. | SKYREACH INTERACTIVE | - | Jul 11, 2026 | |
MeowPlay In-game content codetext | Yes, I used AI-assisted tools during the development of this game. They were primarily used for code logic support, translation optimization, and copy polishing. The core gameplay design, art style, level design, and overall player experience were all directed and finalized by me personally. The AI served as a productivity tool, while all creative decisions and implementation choices were made by me. | xingchunfang | - | Jul 11, 2026 | |
Touhou Russian Roulette In-game content art | Generative AI technology is used in a supplementary capacity during the creation of some user interface assets.
Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction. | FIVE DUCK GAMES | - | Jul 11, 2026 | |
Matting Tsar Store/marketing art | Some store page assets and library assets are generated by AI | Alright Peaches Studio | - | Jul 11, 2026 | |
Desktop Overlays In-game content codearttext | We used generative AI tools in a few clearly defined parts of this project, and we want to be upfront about where.
During development, we used AI coding assistants to help write and review parts of the source code, the same way many modern studios use these tools. We also used generative AI to help create some of the store page and marketing assets, such as promotional images and parts of the written copy. Everything produced this way was checked, edited, and approved by us before it went live.
Inside the app itself, the background removal feature runs on machine learning models to cut backgrounds out of images that you choose to load. These models only process the images you give them, on your own machine, and nothing is generated or sent anywhere without your action.
The core gameplay experience, meaning the overlays you place, the cursor effects, the pinning behavior, and the audio reactive features, is built from regular code and does not generate content with AI at runtime. Any HTML overlays you get from the Steam Workshop are made and shared by other users, so their content is up to whoever created them.
We do not use AI to generate live content that changes on its own while you use the app, and we do not train models on your data. | Kıraç Armağan Önal | - | Jul 11, 2026 | |
Wukong: Time to Deal In-game content artaudiotext | This game uses generative AI tools to assist in creating and optimizing some art assets, music/sound effects, and localization texts. All AI-generated content has been manually reviewed and edited to comply with platform policies and copyright standards. | Tudousi Games | - | Jul 11, 2026 | |
GF Clicker In-game content artaudio | Character artwork and background music in this game were created with the assistance of generative AI tools. | Simulacrum Games | - | Jul 11, 2026 | |
桌面伴侣时光旅人 Live AI art | This game contains generative AI content. Some visual/visual arts materials were assisted by generative AI tools during development and were manually selected, edited, and reviewed by the development team before being used in the game or Steam store page.
The game features optional real-time AI chat and voice interaction functions. Players can interact with in-game pets through text or voice input, and the backend AI generates text responses based on player input, current game state, and context. Some responses may be delivered via voice.
We employ input filtering, output filtering, safety prompts, rate limiting, and abuse detection to minimize the generation of illegal, infringing, explicit, hateful, harassing, or otherwise inappropriate content. | Three Pages Studio | - | Jul 11, 2026 | |
星辉与神灯 In-game content arttext | During the development of this game, we used generative AI tools to assist with creating some background visuals and drafting initial narrative texts. All AI-generated content has been manually reviewed, edited, and adapted by our team to ensure it meets our quality standards and fits the game's creative vision. We take full responsibility for all final content presented in the game | RICE PUDDING COMPANY | - | Jul 11, 2026 | |
Idle Isekai - An idle RPG In-game content art | I am currently a solo developer working hard to bring this project to life. To keep development moving during the early stages, you will notice some placeholder character portraits and backgrounds that were AI-assisted.
My goal and commitment is to replace every piece of AI-generated content with custom-made, hand-crafted pixel art by the time of the official 1.0 release. All current monster designs, battle maps, and GUI elements are already original pixel artwork. I appreciate your patience as I work to ensure the final version of the game fully reflects my personal artistic vision! | NoobsGames | - | Jul 9, 2026 | |
AI and You In-game content artaudiotext | The art, music, and writing in this game were created with AI tools during development, directed by the developer through written prompts. The development process is documented publicly, prompt by prompt. The shipped game contains no live or runtime AI generation — the in-game assistant “Aya” is a hand-authored, deterministic simulation, and the game makes no network or model calls during play. | Marcus | - | Jul 9, 2026 | |
AVILION forever In-game content textart | This game uses generative AI for the translation of in-game text.
AI-generated translations are reviewed using translation services and human editing, and are revised or expanded as needed.
Generative AI is also used as a production aid for some UI images. Generated materials are manually edited and adjusted by humans.
Generative AI is not used to generate content while the game is running. | STUDIO FRONTIER | - | Jul 9, 2026 | |
弈道登仙 In-game content art | Some visual assets in this game were created with the assistance of generative AI tools, then edited and integrated by the developer.
The game does not use live generative AI to generate content during gameplay. | LiBingMoMa Studio | - | Jul 8, 2026 | |
夏至未来 In-game content art | 本游戏美术素材使用生成式AI | MoonEyes月眼 | - | Jul 8, 2026 | |
DmonMaster In-game content artaudiotext | General coding. General imagery, including character art and skill icons. All BGM. Some sound effects. General translation. | Harusame | - | Jul 7, 2026 | |
Bravemech: The Century War In-game content arttextaudio | This game uses assisted generative AI, source material created by real people and enhanced with AI. | Bravemech Studio | - | Jul 7, 2026 | |
Chronime Puzzle: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Quantum Quiver Games | - | Jul 7, 2026 | |
Unorthodox Rules In-game content artaudiotext | Generative AI tools were used during development to assist with visual asset creation, programming support, background music generation, and writing/editing structured script data such as dialogue and localization files. | Merrick Games | - | Jul 7, 2026 | |
遗珍拍卖所 In-game content art | 该游戏美术素材以及宣传素材大部分基于ai生成 | http://steamcommunity.com/groups/DSDIYY/ | - | Jul 7, 2026 | |
A Short & Simple Pixel Love Story In-game content art | AI-assisted tools were only used during the creation of certain visual assets. These assets were reviewed, edited, modified, and integrated by the developer. The game's story, characters, world, gameplay design, dialogue, and creative direction were entirely created by the developer. | nesposoft | - | Jul 7, 2026 | |
The Legend of Fireball Store/marketing art | Some visual and promotional elements of the game have been created with the use of ai. | TapNation | - | Jul 7, 2026 | |
The Gray-Crowned Reincarnate Unclear codetextartaudio | Code Text Image BGM StoreAsset | JinCycle | - | Jul 7, 2026 | |
Lady Legal Officer's Submission Training In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKE.X.Keven | - | Jul 5, 2026 | |
Countess's Submission Pact In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKE.X.Suki | - | Jul 5, 2026 | |
Analyst Who Ignites Tycoon's Desire In-game content textart | The content in the game is planned and designed manually, assisted by generative AI tools, and finally processed and completed by humans. | OKE.X.FAN | - | Jul 5, 2026 | |
失序的我与乐园 In-game content art | Some images on the store page/in-game are AI-generated, with manual tweaks and touch-ups added. | Youki Fung | - | Jul 4, 2026 | |
Winged Sakura: Mindy's Arc In-game content text | AI was used to translate text from English to other languages. | WINGED SAKURA GAMES | 149 | Jul 4, 2026 | |
Edge of the Blade | 칼 끝에 서서 In-game content artcode | Generative AI was used as an assistive tool in the development of this game. It was used to help create some in-game icon images and to assist with programming code. | NINEHECTARE | - | Jul 4, 2026 | |
SOUL MIXER In-game content audioarttext | This game utilizes generative AI technologies for certain assets to enhance the game content and localization:
- Part of the vocal tracks and select background music (BGM) outside of the main gameplay.
- Specific visual assets used in music videos (MVs).
- Translation and localization assistance for the store page and game text. | CIGINT PRODUCTIONS | - | Jul 4, 2026 | |
Warrior Spirits In-game content art | AI-assisted tools were used to help create some visual assets. All generated content was reviewed and integrated by the developer. | Reignite Games | - | Jul 3, 2026 | |
Stella Supernova: The Astral Vale In-game content artaudiotextcode | The game was designed, assembled, reworked, tested, and integrated by the developer, with a manually defined artistic direction and gameplay experience.
Generative AI tools were used as creative assistance for certain visual, audio, cinematic, code-related, and promotional content.
This content was then selected, edited, adapted, and adjusted to match the game’s artistic identity, gameplay, and final experience. | LEON GAGIN | - | Jul 3, 2026 | |
Your Furry Mother Live AI textaudio | Used to create content on the store page.
During gameplay, it is used for speech recognition, response generation, and voice output. | Beloved Son | - | Jul 2, 2026 | |
你画你猜 In-game content audiotextcode | ransparency Regarding AI Usage:
We believe in being open with our community. To create a richer world, some of the music and text content in this game were generated using AI. Our development team also utilized AI coding assistants to help accelerate the development process. We understand the community's perspective on AI, and please be assured that all AI-generated assets have been strictly reviewed and refined by our human team. Thank you for your support and understanding! | BAILAICHUANGYUE | - | Jul 2, 2026 | |
After-Rain Bookmark In-game content artaudio | This game uses pre-generated AI-assisted visual assets and background music. These assets were created before release, manually selected, edited, integrated, and reviewed for use in the shipped build and store materials. The game does not include live generative AI, user-facing AI prompts, AI chat, or dynamically generated content during gameplay. | Sun Panpan | - | Jul 1, 2026 | |
MV幻想冒险 Store/marketing art | 商店页面的视频首页图,宣传图,使用了AI生成的图片。 | 枫梅工作室 | - | Jul 1, 2026 | |
Lily Fantasia In-game content textcode | AI tools are used only as internal support during the development process, such as checking dialogue for typos, missing words, and the correctness of text-effect tags, as well as providing programming support. | Wiseye Studio Co., ltd. | - | Jul 1, 2026 | |
Luck & Tactics In-game content arttext | Some visual assets in the game (such as background elements and sprites) were created with the assistance of generative AI tools. Some localizations were produced using AI-assisted translation. AI tools may also be used for some promotional and store page materials. | Frostbyte Forge | - | Jul 1, 2026 | |
BCI: A Telepathic Romance In-game content art | Some of the game's artwork was created with the assistance of AI tools.
This game contains a neural network model. | XieXing Game | - | Jun 30, 2026 | |
Arensia In-game content artaudio | To provide our players with a richer visual and auditory experience within a small-scale development environment, We used pre-generated AI tools to assist in creating some 2D art assets, background music, and voice lines. | JnJSoft | - | Jun 30, 2026 | |
황구 키우기 In-game content arttext | Some of this game's content was created with the help of generative AI tools, including certain illustrations, in-game background art, and portions of the in-game text and its translations. All AI-generated content was produced during development and reviewed by the developer before release. The game does not generate any content in real time during play. | NION | - | Jun 30, 2026 | |
画你的时光 In-game content arttext | Disclosure of Generative AI:
This game incorporates content generated by artificial intelligence. Specifically, we used AI tools to create certain background images, marketing assets, and to assist with localization. Please note that all AI-generated content undergoes human review, modification, and optimization before being included in the game or on this store page. | 锐唐 | - | Jun 30, 2026 | |
魔法少女甜心3D Magical Girl Sweetheart 3D Unclear artaudiocode | Art,Music,Code | 冷笑黑妖 | - | Jun 28, 2026 | |
Neno Havoc Store/marketing artcode | Generative AI was used during development to assist with polishing promotional illustrations and drafting portions of the game's logic code. Some manually drawn promotional artwork was refined with AI assistance to improve less polished areas. AI-assisted code was manually reviewed by the developer, integrated by hand, and verified through local builds and hands-on playtesting before use. The game does not include player-facing real-time AI generation. | Dusk Quill Studio | - | Jun 28, 2026 | |
Smashville Detective Agency Unclear | AI was used as a tool to assist in creation | Puffy Pup Games | - | Jun 28, 2026 | |
Arcadia Unbound Live AI text | Arcadia Unbound does not use AI-generated artwork, music, sound effects, voice acting, story content, quests, localization, or character dialogue.
Arcadia Unbound uses a locally running language model as part of the AURA Framework to interpret player speech during specific conversation sequences. The model analyzes player intent and conversational context, and then selects from developer-authored dialogue responses and narrative outcomes.
All artwork, music, voice acting, story content, character dialogue, and gameplay content presented to players are created and curated by the development team and performed by professional voice actors where applicable. No AI system generates any type of dialogue, story events, artwork, audio, or player-facing content. | Immersion Games Inc. | - | Jun 28, 2026 | |
Keep Drawing: Webtoon Tycoon In-game content artcode | Keep Drawing was developed by HuDoes Interactive with AI-assisted tools used as part of our workflow — not as a fully automated production pipeline.
Some in-game visuals and UI elements were created or refined with generative AI during development. All such assets were reviewed, edited, and integrated by the developer before release. Store and marketing graphics (including Steam capsule artwork) were also created with AI assistance and then manually adjusted for quality and consistency.
AI-assisted coding tools were used to help write and refactor parts of the game's source code. The design, game systems, balance, and final implementation remain developer-directed. | HuDoEs | - | Jun 28, 2026 |
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