Although all pieces of art is 100% redrawn, AI is used to create some reference images.
- Creator
- LlamaLoosh
- Reviews
- -
- Added
- Mar 18, 2026
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Although all pieces of art is 100% redrawn, AI is used to create some reference images.
As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content
The scene images were partially generated using AI.
Some of the image materials are generated by AI.
AI was used for image generation and parts of the source code.
AI was used to create some assets of the game
Some graphics were initially created using AI and then refined through retouching.
Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers.
[AI-Generated Content Disclosure]As a solo developer facing budget and time constraints,this game utilizes AI-generated assets for certain elements (including character illustrations, background scenes, and UI icons) as well as musical compositions.All AI-generated content has undergone manual refinement:•Frame-by-frame detail adjustments for consistency•Redrawing elements that conflicted with the game's aestheticYuzu guarantees full compliance with Steam's policies, with 100% original core gameplay and storyline.Thank you for your understanding and support!
Several images from the game and marketing materials were generated by AI and required retouching before being used.
The user can freely interact with NPCs in the game world through voice chat. The sister’s voice is generated in real time using a TTS model. Some 3D game objects are initially generated using AI tools and are then retouched by the developers. All AI-generated content is reviewed and modified by human creators before being used in the game. We do not collect or store any user voice data under any circumstances.
Some visual elements in this game were created using AI-assisted tools
Background music generated using UDIO.
Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand.
AI has been used to help develop the game's cover art.
AI tools were used only to draft/iterate on poster/store imagery featuring our in-game elf characters. All in-game assets (models, textures, UI, audio, code) are non-AI. Final posters were edited and cleared for IP/likeness.
AI has been used to help develop the game's cover art.
For some assets, we used AI to create initial prototypes for further refinement into the desired result.
Only penguin character in kayak on store page is AI generated
AI was used to aid in the 3D modeling of the wands, as well as the main page artwork.
Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised.
Some music in the game was generated with AI.
We used AI tools behind the scenes to make the game more vibrant, varied and polished. AI helped us brainstorm and sketch dozens of unique sea creatures and environments, generate high-quality textures and animations faster, and even suggest balanced enemy behaviors so each battle feels fair and fun. Thanks to AI assistance, our team could focus on crafting the best gameplay moments—AI simply sped up routine tasks, letting us fill the world with more creativity and detail.
Some of the images featured in the game were generated using AI
Some code of the game, namely the warp door system, some internal timers, enemy logic in Level 3-4, and setting and name displays, was written by me, fed through AI, and then manually edited. No graphics or music were Ai-generated.
AI was used to generate some short in-game jingles. All other music was composed by the developer.
Images.
Some game images are generated by AI
Yes. That Game? uses generative AI (for example ElevenLabs) to create some of the voice-over lines used in the game. All AI-generated audio is pre-recorded during development, not generated live while the game is running, and every line is reviewed and approved by the developer. The game does not allow users to create their own AI-generated content.
The music was generated using AI.
AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets. There is no AI present in FLH which generates content or produces output of any kind.
The game's logo and some in-game artwork were created using generative AI.
This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam
We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥
We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all.
AI drawing, AI composition
We use generative AI tools in a very limited way to create minor in-game image assets and a small amount of marketing materials, always with human oversight and input. All core game content is carefully designed, authored, and curated by our development team to ensure quality and originality.
Some art, music, and code structures in this game were assisted by AI tools during development. All outputs have been reviewed, refined, and integrated by human developers to ensure consistent style and high-quality gameplay experience.
The game's logo and some in-game artwork were created using generative AI.
AI was used to assist in the creation some of the store page marketing materials
AI was used in designing the game's logo.
The game logo has been enhanced using AI.
The game's background music was generated using AI
AI generates a few images and icons, reviewed manually.
Used minimal AI to assist in the creation.
Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation.
Art: AI assisted with initial sketch concepts; final artwork is entirely hand-crafted. Localization: AI translation used for initial processing; all text is human-reviewed and optimized.
I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring.
Image compositions contain AI generated graphical elements.
Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets, specifically for the game characters.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
FISSURE Dev only art | Although all pieces of art is 100% redrawn, AI is used to create some reference images. | LlamaLoosh | - | Mar 18, 2026 | |
AMazeing Racer Store/marketing textart | As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content | ADAIAN | - | Mar 18, 2026 | |
Journey Card Store/marketing art | The scene images were partially generated using AI. | CHENGDU KEBADOU EDUCATION TECHNOLOGY CO.,LTD | - | Mar 18, 2026 | |
幸运卡片 Store/marketing art | Some of the image materials are generated by AI. | 修礼游戏 | - | Mar 18, 2026 | |
Baduk Challenge Store/marketing artcode | AI was used for image generation and parts of the source code. | OH YU HWAN | - | Mar 18, 2026 | |
Funkels In-game content art | AI was used to create some assets of the game | Merovingio | - | Mar 18, 2026 | |
Melon Bounce In-game content art | Some graphics were initially created using AI and then refined through retouching. | Ransuz Studio | - | Mar 18, 2026 | |
Calamon Store/marketing art | Some visual materials, such as store promotional images, are generated or enhanced using AI tools and further refined and integrated by the developers. | J5 Indie Game | - | Mar 18, 2026 | |
你好晚安公寓 In-game content artaudio | [AI-Generated Content Disclosure]As a solo developer facing budget and time constraints,this game utilizes AI-generated assets for certain elements (including character illustrations, background scenes, and UI icons) as well as musical compositions.All AI-generated content has undergone manual refinement:•Frame-by-frame detail adjustments for consistency•Redrawing elements that conflicted with the game's aestheticYuzu guarantees full compliance with Steam's policies, with 100% original core gameplay and storyline.Thank you for your understanding and support! | 阿瑜 | - | Mar 18, 2026 | |
Arctic Roll In-game content art | Several images from the game and marketing materials were generated by AI and required retouching before being used. | Lumen Valley | - | Mar 18, 2026 | |
Teach my little sister how to drive Live AI audioart | The user can freely interact with NPCs in the game world through voice chat.
The sister’s voice is generated in real time using a TTS model.
Some 3D game objects are initially generated using AI tools and are then retouched by the developers. All AI-generated content is reviewed and modified by human creators before being used in the game.
We do not collect or store any user voice data under any circumstances. | Easy Fox | - | Mar 18, 2026 | |
MagiClean In-game content art | Some visual elements in this game were created using AI-assisted tools | RKGames | 20 | Mar 18, 2026 | |
Idle Idle In-game content audio | Background music generated using UDIO. | Idle Idle | - | Mar 18, 2026 | |
Robot-Mail Rush In-game content arttextaudio | Some elements of the game were created with the help of artificial intelligence and subsequently modified by hand. | Green Goose Corporation | - | Mar 18, 2026 | |
Boxing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Jingle Strike VR In-game content art | AI tools were used only to draft/iterate on poster/store imagery featuring our in-game elf characters. All in-game assets (models, textures, UI, audio, code) are non-AI. Final posters were edited and cleared for IP/likeness. | Spooky Pictures Games | - | Mar 18, 2026 | |
Toy Car Race Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Stacked! Dev only | For some assets, we used AI to create initial prototypes for further refinement into the desired result. | SoloQ | 14 | Mar 18, 2026 | |
Waddle Paddle Store/marketing art | Only penguin character in kayak on store page is AI generated | AtomicTaco | - | Mar 18, 2026 | |
Wild Wizards Store/marketing art | AI was used to aid in the 3D modeling of the wands, as well as the main page artwork. | Ember Studios | - | Mar 18, 2026 | |
My hero union In-game content audiotext | Some voice acting and a small number of scenes in this game were generated by AI. Player discretion is advised. | Dragon Flame Games | - | Mar 18, 2026 | |
White Eternal In-game content audio | Some music in the game was generated with AI. | origamihero games | - | Mar 18, 2026 | |
Little island In-game content arttext | We used AI tools behind the scenes to make the game more vibrant, varied and polished. AI helped us brainstorm and sketch dozens of unique sea creatures and environments, generate high-quality textures and animations faster, and even suggest balanced enemy behaviors so each battle feels fair and fun. Thanks to AI assistance, our team could focus on crafting the best gameplay moments—AI simply sped up routine tasks, letting us fill the world with more creativity and detail. | Fantasy Vortex | - | Mar 18, 2026 | |
Fruit Slide In-game content art | Some of the images featured in the game were generated using AI | Aleksa Racovic | - | Mar 18, 2026 | |
Deathplane Dev only code | Some code of the game, namely the warp door system, some internal timers, enemy logic in Level 3-4, and setting and name displays, was written by me, fed through AI, and then manually edited. No graphics or music were Ai-generated. | koola | - | Mar 18, 2026 | |
Yankee Rabbits In-game content audio | AI was used to generate some short in-game jingles. All other music was composed by the developer. | Yajueko | - | Mar 18, 2026 | |
Cat Piano for Kids Unclear art | Images. | Play-Games.Com | - | Mar 18, 2026 | |
桌面有矿 Store/marketing art | Some game images are generated by AI | LingJing | - | Mar 18, 2026 | |
That Game? audio | Yes. That Game? uses generative AI (for example ElevenLabs) to create some of the
voice-over lines used in the game. All AI-generated audio is pre-recorded during
development, not generated live while the game is running, and every line is
reviewed and approved by the developer. The game does not allow users to create
their own AI-generated content. | NineHold | - | Mar 18, 2026 | |
Drugs & Gambling In-game content audio | The music was generated using AI. | Kyle Kerlikowske | - | Mar 18, 2026 | |
FIGHT LIKE HELL In-game content art | AI was used to enhance the cover art and during the iteration phase of designing textures and object details. It provided design ideas but not finished products or assets.
There is no AI present in FLH which generates content or produces output of any kind. | Progressive Destruction Games | - | Mar 18, 2026 | |
Slice Surge In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Board Game Simulator In-game content art | This game uses AI technology to create detailed and authentic 3D meshes of game pieces and components, enhancing the visual experience and making the digital board feel as close to the physical version as possible. It also leverages AI to generate background images for game menus and to create capsule images for Steam | Pico Soft | - | Mar 18, 2026 | |
Village of the Ages In-game content arttext | We use AI tools only for marketing concept development and brainstorming. All game content, assets, code, and gameplay systems are created entirely by our human development team. AI helps us explore marketing ideas and generate reference drafts for promotional materials, which are then recreated by our human designers ♥ | City of Gamers | - | Mar 18, 2026 | |
蛋岛的鸟 Dev only code | We used AI to help with coding, but all the visuals and art assets are 100% handmade—no AI art at all. | Eggfirst | - | Mar 18, 2026 | |
卡牌世界 Card World Unclear art | AI drawing, AI composition | Huawen | - | Mar 18, 2026 | |
Rush Minutes: Online Shooter In-game content art | We use generative AI tools in a very limited way to create minor in-game image assets and a small amount of marketing materials, always with human oversight and input. All core game content is carefully designed, authored, and curated by our development team to ensure quality and originality. | MORE GAME | - | Mar 18, 2026 | |
Laby's Village In-game content artaudiocode | Some art, music, and code structures in this game were assisted by AI tools during development.
All outputs have been reviewed, refined, and integrated by human developers to ensure consistent style and high-quality gameplay experience. | SlimeBox | - | Mar 18, 2026 | |
Hexa Harmony In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Drive Me Nutz Store/marketing art | AI was used to assist in the creation some of the store page marketing materials | GameSmith.tech | - | Mar 18, 2026 | |
Pizza Restaurant Together Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 27 | Mar 18, 2026 | |
Rogue Cave Store/marketing art | The game logo has been enhanced using AI. | Rogue Gecko | - | Mar 18, 2026 | |
BunnyBarTalk In-game content audio | The game's background music was generated using AI | maruhani | 27 | Mar 18, 2026 | |
Neuter Master In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 29 | Mar 18, 2026 | |
画剑 Unclear | Used minimal AI to assist in the creation. | RoeBox | - | Mar 18, 2026 | |
钓鱼牌 In-game content art | Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation. | JianBingGaming | - | Mar 18, 2026 | |
Rentcthulhu In-game content arttext | Art: AI assisted with initial sketch concepts; final artwork is entirely hand-crafted.
Localization: AI translation used for initial processing; all text is human-reviewed and optimized. | BQ | - | Mar 18, 2026 | |
群名兵册weapons In-game content art | I personally designed the game characters by drawing them myself, and then used AI to assist with the coloring. | CHANG LE | 20 | Mar 18, 2026 | |
Aegis Protocol In-game content art | Image compositions contain AI generated graphical elements. | Reliq | - | Mar 18, 2026 | |
Quizy Peasy In-game content textart | Some questions and answers in our quiz game are generated using AI. Additionally, we utilized pre-generated AI images included in the capsules and for in-game assets, specifically for the game characters. | Cray8eve Games | - | Mar 18, 2026 |