The art used for the Steam storefront contains images generated by AI
- Creator
- PSD Labs LLC
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The art used for the Steam storefront contains images generated by AI
The localization of this game was initially generated using AI tools and subsequently reviewed and polished by human translators to ensure quality.
This game uses generative AI in several components. As a solo/small developer, the project wouldn't be feasible without it, but my goal is to fund human-created replacements through the game's revenue after early acces release. Artwork- AI generates the base/reference character sprites, which I then paint over and animate by hand. Item and tileset sprites follow the same treatment, some items may remain unedited in early access to be reviewed later. Music - AI generated music with rights held by Bonehead Labs. Capsule art - combination of AI generation and hand-work.
AI tools are used as part of solo development. Just like photoshop was, and javascript, and my own human brain.
We utilize AI-assisted tools in our texture creation and texture editing workflows to improve efficiency and maintain visual consistency.
Generative AI tools were used during development for concept exploration, prototyping, and internal reference materials. All gameplay systems, visuals, text, and audio included in the released game are authored, curated, and reviewed by the developer.
Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Galaxy Defense are fully original and developed by me. As future projects grow, I plan to collaborate with artists to further enhance the visual presentation.
Most of the content is developed using traditional development practices. However, AI tools were used to support the creation of certain 3D in-game assets and audio assets.
Capsule artwork generated with AI assistance.
Proofreading text content
The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game
AI-assisted translation tools were used for the store page and for localizing in-game text into multiple languages. (Spanish, Italian, Japanese, Korean, Russian, German)
AI tools were used to localize Solitaire Deck's text into multiple languages, this is the only AI content in the game. As a solo developer, it was my only feasible way to support players who prefer games in their native language. Some translations have been reviewed by native speakers, and I'm working to get more checked over time. If you spot anything off, please let me know through the Steam discussions and I'll get it fixed.
In game text localization provided by AI enabled API service.
We are using generative AI for the following tasks: ・Upscaling in-game cutscenes ・Upscaling images of P-LIFE and seaweed that appear in the game
Scope: Pre-generated 2D visual content only. Some visual assets use AI-generated source images created from developer prompts, while other visual assets come from licensed art packs. These assets are selected, composited, cropped, and edited by the developer for use in the game. No runtime AI: The game does not generate any content during gameplay. Guardrails: Players cannot generate or upload content in-game. AI-generated images are manually reviewed before use, and license records are kept for third-party art packs used in development.
This game uses AI in the following areas: - 3D models - Textures - Source code - BGM
We use generative AI for some parts of the code.
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
Text in the game and its promotional materials is machine translated. No code or graphic assets in the game itself, or its promotional materials, have been generated using machine learning algorithms.
This game uses generative AI for its multi-language localization to provide immediate support for French, German, Spanish, Portuguese, Russian, Japanese and Korean. While we strive for accuracy, some linguistic nuances may vary.
Some of the in game dialogue is narrated by AI technology
AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies
AI is used for part of the image processing and coding.
AI based translation tools were used to generate draft translations that were manually reviewed and adjusted by human
At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks.
As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team.
Some voices, prompted some cutscene backgrounds.
Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian.
Translations into various languages and parts of the background music were created using generative AI.
The icons are AI-generated
Voiced narration in the game has been created using AI.
The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI..
Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers. This game contains content created with the assistance of generative AI during development. Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not use generative AI to create content during gameplay.
Background music is AI generated
Generative AI was used to refine the store page text.
Text translations.
main menu art, some game art
This game does not use generative AI to create gameplay content. All assets, including visuals, audio, and text, are created manually by the developer.
This page was translated with AI.
Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer.
Code development is helped by AI.
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
Generative AI was used during development to assist in the creation of: Assets: Textures, Sound Effects, Music, and Voice. Development: Code and Narrative Text. All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow.
Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during development. All logos are fictional, do not represent real lacrosse leagues, teams, schools, or organizations, and were reviewed/edited by the developer to avoid infringing or illegal content.
Some User Interface art has been generated using AI.
Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there.
This game uses generative artificial intelligence to create some of its visual content, particularly the images shown in cutscenes. These AI-generated visuals help bring the story to life and allow for faster iteration and creative exploration. The cutscene images will be updated regularly as the technology improves and as the game's story evolves. This means you may notice changes in visual quality and storytelling over time, as we continue to refine and enhance the experience.
Concept art, marketing materials
AI Disclosure: This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mega Roids Store/marketing art | The art used for the Steam storefront contains images generated by AI | PSD Labs LLC | - | May 23, 2026 | |
腐烂之核 The Blighted Core In-game content text | The localization of this game was initially generated using AI tools and subsequently reviewed and polished by human translators to ensure quality. | pjj | - | May 23, 2026 | |
Apple Man Sam In-game content artaudio | This game uses generative AI in several components. As a solo/small developer, the project wouldn't be feasible without it, but my goal is to fund human-created replacements through the game's revenue after early acces release.
Artwork-
AI generates the base/reference character sprites, which I then paint over and animate by hand.
Item and tileset sprites follow the same treatment, some items may remain unedited in early access to be reviewed later.
Music - AI generated music with rights held by Bonehead Labs.
Capsule art - combination of AI generation and hand-work. | boneheadlabss | - | May 23, 2026 | |
Boba Buba Dev only | AI tools are used as part of solo development. Just like photoshop was, and javascript, and my own human brain. | What To Do!? Games | - | May 23, 2026 | |
Minibus Simulator In-game content art | We utilize AI-assisted tools in our texture creation and texture editing workflows to improve efficiency and maintain visual consistency. | RSG Interactive | - | May 23, 2026 | |
Scrapfall Dev only | Generative AI tools were used during development for concept exploration, prototyping, and internal reference materials. All gameplay systems, visuals, text, and audio included in the released game are authored, curated, and reviewed by the developer. | Zencode | - | May 23, 2026 | |
Glowbot Galaxy In-game content art | Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Galaxy Defense are fully original and developed by me.
As future projects grow, I plan to collaborate with artists to further enhance the visual presentation. | Jacob Stetka | - | May 23, 2026 | |
7 Trials In-game content artaudio | Most of the content is developed using traditional development practices.
However, AI tools were used to support the creation of certain 3D in-game assets and audio assets. | Newcore Games | - | May 23, 2026 | |
Cargo, Please! Store/marketing art | Capsule artwork generated with AI assistance. | Cyber752 Games | - | May 23, 2026 | |
Crystal Vein Unclear text | Proofreading text content | Plus Alpha | - | May 23, 2026 | |
Bring It In-game content audio | The AI-assisted music tracks were processed in a DAW and uniquely arranged to fit the game | Team Machiavelli | - | May 23, 2026 | |
Toilet 8 In-game content text | AI-assisted translation tools were used for the store page and for localizing in-game text into multiple languages. (Spanish, Italian, Japanese, Korean, Russian, German) | Benoît Freslon | 265 | May 23, 2026 | |
Solitaire Deck In-game content text | AI tools were used to localize Solitaire Deck's text into multiple languages, this is the only AI content in the game. As a solo developer, it was my only feasible way to support players who prefer games in their native language. Some translations have been reviewed by native speakers, and I'm working to get more checked over time. If you spot anything off, please let me know through the Steam discussions and I'll get it fixed. | Breach Games | - | May 23, 2026 | |
Drone Soccer In-game content text | In game text localization provided by AI enabled API service. | Trash Panda Studios | - | May 23, 2026 | |
ARTDINK GAME LOG:アクアノートの休日 In-game content art | We are using generative AI for the following tasks:
・Upscaling in-game cutscenes
・Upscaling images of P-LIFE and seaweed that appear in the game | ARTDINK | - | May 23, 2026 | |
Chaos Orbit In-game content art | Scope: Pre-generated 2D visual content only. Some visual assets use AI-generated source images created from developer prompts, while other visual assets come from licensed art packs. These assets are selected, composited, cropped, and edited by the developer for use in the game.
No runtime AI: The game does not generate any content during gameplay.
Guardrails: Players cannot generate or upload content in-game. AI-generated images are manually reviewed before use, and license records are kept for third-party art packs used in development. | JDS Studios | - | May 23, 2026 | |
Shake In-game content artaudiocode | This game uses AI in the following areas:
- 3D models
- Textures
- Source code
- BGM | Team Shake | - | May 23, 2026 | |
Erehwon Dev only code | We use generative AI for some parts of the code. | Knight of Karate | - | May 23, 2026 | |
FreeStyle Football 2 In-game content art | Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment. | WOORE | - | May 23, 2026 | |
Colorami In-game content text | Text in the game and its promotional materials is machine translated.
No code or graphic assets in the game itself, or its promotional materials, have been generated using machine learning algorithms. | Gryfyard | - | May 23, 2026 | |
Phantom Tower In-game content text | This game uses generative AI for its multi-language localization to provide immediate support for French, German, Spanish, Portuguese, Russian, Japanese and Korean. While we strive for accuracy, some linguistic nuances may vary. | Horien Studio | - | May 23, 2026 | |
When the Embers Wake In-game content audio | Some of the in game dialogue is narrated by AI technology | Llamaplay | - | May 23, 2026 | |
INNBC STARFIGHTER In-game content art | AI tools were used to enhance some 2D and 3D prerendered assets. We hold all necessary rights and the content is compliant with Steam policies | Jonathan Fior | - | May 23, 2026 | |
DEBUG NEPHEMEE Dev only artcode | AI is used for part of the image processing and coding. | Nephemee Studio | - | May 23, 2026 | |
AE: Archeological Expedition In-game content text | AI based translation tools were used to generate draft translations that were manually reviewed and adjusted by human | AKKA | - | May 23, 2026 | |
Project Amethyst In-game content art | At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks. | Paradoxicat Games | - | May 23, 2026 | |
Deadtime Defenders 2 Dev only | As a small indie team, we may use procedural and/or AI-based tools to assist with the development process. In all such cases, the final product reflects the creativity and expression of our own development team. | Arcane Embers | - | May 23, 2026 | |
Bruisers 2D Boxing In-game content audio | Some voices, prompted some cutscene backgrounds. | FunOldGames | - | May 23, 2026 | |
Cosmodrill In-game content text | Generative AI was used to help with localization for the languages French, Spanish, Portuguese and Russian. | Morse Morse Games | 45 | May 23, 2026 | |
地禍駐車場 -The Cursed Underground Parking Lot- In-game content textaudio | Translations into various languages and parts of the background music were created using generative AI. | Diabonobbu Game | 18 | May 23, 2026 | |
桌上足球 TableSoccer In-game content art | The icons are AI-generated | YongyeGames | - | May 23, 2026 | |
Skara In-game content audio | Voiced narration in the game has been created using AI. | Charles Watkins | - | May 23, 2026 | |
PAW ALLIANCE In-game content textartaudio | The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI.. | Cotton Game | 11 | May 23, 2026 | |
Sudoku Bactron In-game content artcodetext | Some of the art assets in this game were produced with the assistance of AI. The content has been rigorously screened and produced by the developers.
This game contains content created with the assistance of generative AI during development.
Generative AI tools were used to help create and iterate on parts of the game code, artwork, images, and multilingual translations. All AI-assisted content was reviewed, edited, selected, and integrated by the developer.
The game does not use generative AI to create content during gameplay. | Bactron Studio | - | May 23, 2026 | |
Garden Masters In-game content audio | Background music is AI generated | DRSS | 10 | May 23, 2026 | |
You Are Circle Store/marketing text | Generative AI was used to refine the store page text. | Return First Games | - | May 23, 2026 | |
Train Goes Right Unclear text | Text translations. | Molecular Cohesion | - | May 23, 2026 | |
异界法师 World Mage In-game content art | main menu art, some game art | TongLee | - | May 23, 2026 | |
Unleashed Fmx | This game does not use generative AI to create gameplay content. All assets, including visuals, audio, and text, are created manually by the developer. | KD Studios | - | May 23, 2026 | |
Slingshot Pilot Unclear text | This page was translated with AI. | Denis Selensky | - | May 23, 2026 | |
Guardian of the Sanctuary In-game content textart | Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer. | Valgebinna | - | May 23, 2026 | |
Lost Friends Dev only code | Code development is helped by AI. | Nuk Studios | - | May 23, 2026 | |
F1® 25 In-game content art | Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process. | Codemasters | 10k | May 23, 2026 | |
Black Submarine In-game content artaudiotextcode | Generative AI was used during development to assist in the creation of:
Assets: Textures, Sound Effects, Music, and Voice.
Development: Code and Narrative Text.
All AI-generated content has been manually refined and integrated by our team to ensure high quality and originality. Many of these tools were utilized primarily for concepting and prototyping to streamline our production workflow. | fShark Games | - | May 23, 2026 | |
Lacrosse 26 In-game content art | Some fictional team logos and UI graphic assets were created with the assistance of generative AI tools during development. All logos are fictional, do not represent real lacrosse leagues, teams, schools, or organizations, and were reviewed/edited by the developer to avoid infringing or illegal content. | Crosse Studios | 13 | May 23, 2026 | |
Eternal Knight In-game content art | Some User Interface art has been generated using AI. | Profane Games Inc | - | May 23, 2026 | |
Downsizing In-game content art | Some small visuals were made using AI completely trained on my own art, since I am a solo developer, it tremendously helped the tedious tasks of icon generation and few other visuals here and there. | Severian | - | May 23, 2026 | |
Starfend In-game content art | This game uses generative artificial intelligence to create some of its visual content, particularly the images shown in cutscenes. These AI-generated visuals help bring the story to life and allow for faster iteration and creative exploration.
The cutscene images will be updated regularly as the technology improves and as the game's story evolves. This means you may notice changes in visual quality and storytelling over time, as we continue to refine and enhance the experience. | Ranieri Silva | 10 | May 23, 2026 | |
The Last Light Store/marketing art | Concept art, marketing materials | SiteB Entertainment | - | May 23, 2026 | |
The graveyard duty fall of the last demon In-game content audio | AI Disclosure:
This game uses generative AI tools to assist in creating some of the music. All other content is handmade by the developer, and no AI is used during gameplay. | Faustina Mutamba | - | May 23, 2026 |