AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+401 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: Controller
TitleDisclosureCreatorSrcReviewsAdded
Nocto And The Ray Of Light
In-game content
art
GenAI only used in modelling prototypes and box arts.
Spacefarer Retro Remasters LLC
-Aug 12, 2026
Tilefall
In-game content
art
Some in-game and marketing images were generated with AI.
Echelon Productions
-Aug 11, 2026
OPEN UP, MICHAEL!
In-game content
arttext
Pre-generated generative AI was used during development for selected static artwork and portions of player-facing writing and localization. All such content is fixed in the shipped build and was reviewed and edited during development. The game does not contact an AI service or generate content during play.
LetsAdventurePlay
-Aug 11, 2026
Crownsink
In-game content
artaudiocode
Crownsink is a hand-crafted game built the modern way: the developer writes and directs the code with the support of AI tools, while every sprite, sound and note of music springs from the game's own hand-written algorithms.
Lunvero Studio
-Aug 11, 2026
Starwreck Reclaimer
In-game content
artcode
Generative AI tools were used during development to assist with programming and code generation, and to create or refine certain pre-generated visual assets, including promotional artwork and selected in-game UI and art assets. All AI-assisted code and assets were reviewed, tested, and edited by the developer before inclusion. The released game does not generate content or code during gameplay and does not connect to external AI services.
Starwreck Studio
-Aug 11, 2026
Project September
In-game content
art
Some 2D art was made with generative AI as a starting point, cards are renders of our real 3D models with painted backgrounds. No in-game AI, no AI voices, no real people's likenesses. Art may be replaced during Early Access.
Livari Studio
-Aug 11, 2026
Racc Game
In-game content
art
Pre-generated AI was used for store text and five original rank-emblem images (Bronze, Silver, Gold, Diamond, and Grand Racc) shown in the ranked hub and marketing. The emblems were made from our own prompts with OpenAI Codex ImageGen, reviewed and processed by us, and use no third-party source art. The game generates no AI content during play.
Racc PG
-Aug 11, 2026
Fablewood Chronicles
In-game content
artcodetext
AI was used to generate code, art prototypes which were then handcrafted in Aseprite, CSS for UIs, and tedious copy stuffed in nooks and crannies to fill out the world.
Developesque
-Aug 11, 2026
Kayak Photography Sim
Store/marketing
text
AI tool assisted in translating the store page into 15 different languages. We do NOT use AI-generated art, and we never intentionally include AI assets in our game. We sometimes buy assets and use stock photos. We do our best to verify them, but nowadays, distinguishing AI from human-made art can be hard. That said, if there is any specific artwork that you believe looks like AI or raises concerns, we would appreciate it if you could point it out on our Discord server. We will investigate and replace anything that might have slipped through. AI-generated art is NOT something we want to include in our game.
Pixelpeak
-Aug 11, 2026
Commit!!!
In-game content
textart
Portions of this game's content were created with generative AI assistance under human direction and review: in-game text (social feed posts, event copy), localization into 8 languages, and marketing materials including the trailer. All AI-assisted content was reviewed by the developer. The game does not generate AI content at runtime.
gand-tr
-Aug 11, 2026
Dark Monastery
In-game content
art
Artwork, capsules for steam and some game UI screens background image in Options, Main Menu, Craft, Inventory
Torhonskyi Bohdan
-Aug 11, 2026
Dreadbleed
In-game content
arttext
All primary artwork in this game, including the main character and every enemy, was created by hand either drawn by the developer or by human artists. AI assistance was limited to a few secondary visual effects (light effects, explosions, blood/spray), produced with custom procedural drawing scripts written with the help of an AI coding assistant and then hand-edited and curated by the developer. Some in-game text translations may be pre-generated with AI-assisted localization and reviewed by the developer. No image, audio, or video generation models were used. No AI is used at runtime.
FxGames
-Aug 11, 2026
Ancient Bloods: Shadowborn Rising
Dev only
As an independent developer/publisher, AI-assisted tools have been used selectively to support presentation and marketing workflows, not to replace the game’s creative direction or development. The game itself is designed, directed, developed, coded, and assembled by human creators. Core gameplay systems, level design, story direction, implementation, and development decisions are not generated by AI.
01 Aspects
-Aug 11, 2026
Lawn Order
In-game content
audioart
Yeah, I used some AI music. Big woop wanna fight about it? All other in-game assets are made by hoomans much more talented than myself. Images on the store page are also currently AI generated placeholders. These will be replaced during Early Access with art by people.
Funcible Studios
-Aug 11, 2026
SkyFab
In-game content
artcode
"AI tools (LLMs and image generators) were used to assist in writing/optimizing C# scripts and generating minor 2D visual assets (e.g., UI or achievement icons). All AI-assisted content was strictly reviewed, modified, and integrated manually by the developer."
Oltimo Games
-Aug 11, 2026
Detonate & Dash
In-game content
audiotextart
Some marketing materials for this game were made with generative AI: the trailer's narration uses an AI text-to-speech voice, and parts of this store page were drafted with AI assistance. Nothing inside the game is AI-generated. The soundtrack is human-composed music licensed for commercial use, all artwork and logos are drawn programmatically by the game's own code, and every screenshot is captured from real gameplay. The game generates no AI content while you play.
Jose Montalvo
-Aug 10, 2026
Neon Armada - Solar Storm
In-game content
arttextaudio
This whole game exists because I wondered whether, with these tools, I could actually make one. Generative AI tools were used to create assets that ship with the game. The 3D ship and enemy models were generated with Meshy AI from my own 2D concept art, and AI tools assisted with in-game text, audio, and parts of the store page and marketing materials. The design, code and balance are mine — the wave generation, the ship and weapon tuning, the modification link-set system, the campaign structure. Seventeen worlds' worth of hand-tuned numbers. I'm a solo developer with a full-time job and three kids. The answer to the question turned out to be yes, and this is it.
Faint Signal
-Aug 10, 2026
学園バドる!
In-game content
arttext
This game uses generative AI in the creation of some graphics, text, and English localization. All AI-generated content has been reviewed and edited by the developer before being used. No generative AI content is created during gameplay.
のだるきGames
-Aug 10, 2026
20 Trials to Heaven
In-game content
text
Generative AI tools were used as a development assistant for portions of written text, localization, Steam store page copy, and technical troubleshooting. The game's artwork, animations, music, sound effects, and level design were not generated by AI. All AI-assisted material and technical suggestions were manually reviewed, edited, and implemented by the developer, and several localizations were additionally reviewed by native speakers. The game does not generate AI content during gameplay or connect to external AI services.
Rodel Pacheco
-Aug 8, 2026
Nexus Ascendant
In-game content
arttextaudio
Nexus Ascendant contains pre-generated content created with the assistance of generative AI tools during development. This includes portions of the character and environment artwork, animated visual assets, user-interface graphics, gameplay textures, narrative writing, Japanese voice audio, and marketing materials. All AI-assisted content was selected, edited, reviewed, and integrated by the developer before inclusion. The game does not generate AI content during gameplay or transmit player data to generative AI services.
Bruce Ogden
-Aug 8, 2026
Megastore: Tidy Up Together
In-game content
textart
AI tools were used to assist with some of the game’s translations and in the creation of two in-game textures. These textures were subsequently edited, refined, and carefully reviewed by a human before being included in the final game. We strictly rely on human creativity and craftsmanship throughout the game’s development.
Yolo Games Studio
-Aug 8, 2026
Pin A Million
In-game content
audioart
AI-generated content in Pin a Million: - Music: All in-game music tracks were created using generative AI (Suno). - Icons: The icon artwork on Peg and Perk cards was generated using AI tools. All on-board gameplay effects, animations, and visuals are hand-coded and rendered procedurally at runtime (no AI-generated content).
Whitebeard Interactive
-Aug 8, 2026
Goblin Inferno Ride
In-game content
artaudio
AI tools were used to create certain loading screen images, background music and music for the game trailer. All of these Assets were reviewed and modified as necessary to ensure they comply with copyright and content guidelines.
NT4NT Group Inc.
-Aug 8, 2026
CircuitVeil
In-game content
textart
Narrative dialogue and story text were generated with AI assistance. Placeholder textures generated with AI appear in store page screenshots and marketing assets.
Tylerlee Burhans
-Aug 8, 2026
Eclipse Renegade
In-game content
arttext
Parts of this game's assets were produced with the help of generative AI tools, then reviewed and edited by the developer before being included. This applies to: - Character and background artwork, UI art, and store/marketing images - Portions of the dialogue text - Translation into English, Simplified Chinese, Traditional Chinese, Korean, and Spanish The game does not generate any content while you play, and it never connects to an external AI service. Everything you see and hear ships with the build.
WhiteAge
-Aug 8, 2026
Retrobot: 2085
Store/marketing
art
Key art for store page.
Supergonk
-Aug 8, 2026
Nicotine Merchant Simulator™
In-game content
textart
AI helped with translating into different languages and with editing some of the original textures.
pickaxe
-Aug 8, 2026
Wild Magic
In-game content
art
Currently, this is used in music and the icons for items in the game. Icons and items should be changed before the full release.
Phoenixflare1579
-Aug 8, 2026
BattleDeck
In-game content
artaudiocode
BattleDeck uses AI tools in the following areas: Artwork, audio and as a development assistant during coding. All AI generated content has been reviewed and refined by the developer.
5Aces
-Aug 8, 2026
Endzone Football
In-game content
audio
I am a solo developer with a very limited budget. The announcer voice lines are AI generated. I plan on replacing it completely with a human voice actor when I have the budget to do so.
Studio73
-Aug 8, 2026
廃人メダルゲーマーが勝負を挑んで来た!~メダルタワー編~
Unclear
art
Programs, background images, 3D objects
みらいゲームズ
-Aug 7, 2026
ONE MORE FISHING
In-game content
artaudiotext
One More Fishing contains selected pre-generated content created or refined with generative AI tools during development. This includes selected in-game artwork and UI assets, selected Steam store and marketing artwork, audio assets such as music, ambience, sound effects and selected character voice lines, plus assistance with narrative and quest drafting and localization. All shipped content is selected, edited and integrated before release. The game does not use live-generated AI. It does not contact generative AI services while running and does not send player prompts or player data to such services. At runtime it only loads, selects, animates, processes and mixes fixed content prepared before shipping.
Linewake Studio
-Aug 7, 2026
Immortalitea
Dev only
codeart
I mostly use AI for debugging and I make it document my code for me. I've been using it for placeholder art but intend on replacing all, or at least most of them by release. I use it like a tool I can turn to for general tasks rather then a crutch that does everything.
CronicGames
-Aug 7, 2026
Anatomy of a Dream
In-game content
art
AI was occasionally used to assist in the creation of certain textures. However, these instances are light-hearted and do not impact the creative vision of Static Field Interactive.
Static Field Interactive
-Aug 7, 2026
Grid Fall
In-game content
artaudiotext
GRIDFALL was developed with extensive AI assistance (Anthropic's Claude): the game's code — including the procedural generators that produce all in-game art (pre-baked at build time) and synthesize all audio and music at runtime — was written with AI pair-programming under human direction and review. The game contains no pre-rendered AI-generated images or audio files; all art and audio assets are produced by deterministic code, and the sole third-party asset is the SIL-licensed Noto Sans UI font. Story, dialogue, and text were authored with AI assistance under human editorial control.
markelphoenix
-Aug 7, 2026
Elemancer
In-game content
artaudio
Elemancer is a solo-developed game. Every system, all gameplay code, the balance, and all writing are human-made and hand-tuned. The 2D art and audio were created with AI tools, then hand-curated, edited, and quality-checked asset by asset before shipping.
Hearthspell Games
-Aug 7, 2026
Lintbreakers: Night Shift
Store/marketing
art
Artwork for this game has been generated with the help of AI
Allan Neagle
-Aug 7, 2026
Nova Warp
In-game content
audioart
The following content in Nova Warp was created with the help of generative AI tools during development (pre-generated):• Music - created with Suno• Sound effects - created with ElevenLabs• Visual assets (in-game and store/marketing images) – created with FLUX.2 [klein] (Black Forest Labs)All AI-generated assets were reviewed by the developer. Nova Warp does not use any live or real-time AI generation during gameplay.
Valentin Stutznäcker
-Aug 7, 2026
TORI GAME
In-game content
audio
Generative AI tools were used to create some of the pre-generated music included in the game. No live-generated AI content is used.
Yamaneko Works, K. K.
-Aug 7, 2026
Sealcoating Simulator
Dev only
artcodetext
Generative AI was used during pre-production to create early concept sketches, used purely as visual inspiration and reference. None of these initial AI-generated images appear in the final game, all art assets were subsequently created and replaced by the development team. Generative AI tools were also used to assist with writing portions of the game's code and with translating the game's text into other languages. In all cases, all output was reviewed, tested, and approved by human developers before being used in the final product.
Ace 87 Studios
-Aug 5, 2026
Broken Pixel
In-game content
audioarttext
Some of the content in Broken Pixel was created using generative AI. All of it was produced during development, reviewed by us, and shipped as fixed, pre-generated assets — no AI runs while you play. - Story narration: the roughly ten hours of spoken narration were generated with an AI text-to-speech model (ElevenLabs). The scripts were written with AI assistance and edited by hand. - Player avatars: the 3D character avatars were generated with an AI image-to-3D tool (Meshy). - Store & marketing art: the capsule and marketing images were generated with an AI image model (Runware / fal.ai). - Soundtrack: the lounge soundtrack was generated with an AI music model (Mureka). The gameplay itself contains no AI-generated content — every room, screen, painting and level layout is built by traditional procedural code. Nothing is generated live, and the game never connects to an AI service while you play.
GameRotBros
-Aug 5, 2026
Beneath the Snow
Dev only
codeart
Generative AI tools were used during development to assist with programming tasks and to generate some reference assets and 3D models. All AI-generated content was reviewed, modified, and integrated by the developers.
Soda Can Studio
-Aug 5, 2026
Lunch Break Dodgeball
Live AI
art
This game uses a bundled on-device AI model to estimate body-shape parameters from a player-selected full-body photo and apply them to a predefined 3D character mesh. The photo is processed locally and is not sent to an external AI service. Photo-based appearance projection is handled separately as user-provided character customization and is not open-ended AI image generation.
vigourjp2
-Aug 5, 2026
Gloom Delve
In-game content
text
GloomDelve's visuals, audio, and dungeons are generated procedurally by hand-written code; calculated geometry, synthesized sound, and deterministic seed-based level generation, not by generative AI. Generative AI tools were used during development to assist with translating the interface into non-English languages. The game generates no content at runtime and connects to no AI service while you play. Every run is produced by the same deterministic procedural systems.
UNiT Studios
-Aug 5, 2026
Novanoom
art
Some placeholder assets in the current build were created with AI image tools.
Wavemyth
-Aug 5, 2026
BattleBricks
Store/marketing
art
AI Scripts AI Mainmenu Image AI Steam Images
dobla
-Aug 5, 2026
Kinetether
In-game content
artcode
Artificial intelligence tools were used throughout development, assisting with the game’s programming as well as the creation of capsule artwork and other minor graphical assets.
Nilan Funcke
-Aug 4, 2026
Sneaky Eraser
In-game content
art
Some desk doodle or promotional art assets may have been created with AI-assisted tools and edited by the developer before being included in the game. No real-time generative AI is used during gameplay.
Full-Time Ghost
-Aug 4, 2026
Bagatto
In-game content
art
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Meridian Studios
-Aug 4, 2026
ASTROXION
In-game content
audio
The game includes licensed background music from Pixabay. Some of the music tracks used in the game are labeled by their creators as AI-generated. No AI-generated gameplay, artwork, or code is used.
Branec Games
-Aug 4, 2026
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