I am using plus licensed ChatGPT AI in order to create some of the Image elements.
- Creator
- Queen
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
I am using plus licensed ChatGPT AI in order to create some of the Image elements.
Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually.
In our content, only the part of the art assets is generated by AI. Due to the extremely large number of our art resource images, we are unable to complete the production in a short period of time. We can only temporarily rely on AI to express the art. We apologize for any inconvenience this may cause.
Voiceovers in this game are generated using artificial intelligence technology.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack.
AI Usage Disclosure Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team.
Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork.
Used to aid in the creation of marketing material.
We use generative AI to assist in the creation of promotional materials such as artwork, and text descriptions. No AI-generated content is used during gameplay.
We use generative AI to make petmate chat with player. The purpose of using Generative AI is only to bring more happiness for players.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Some store page promotional images are created using AI graphics. 一些商店页面促销图像是使用AI图形创建的。
Steam page capsules use an AI-generated image for promotional purposes.
AI-generated content is used only in Steam Images and the main menu images in the game.
Some of the promotional images on the store page are AI-generated.
AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product.
This game contains AI-generated content on the game cover.
This game contains AI-generated content on the game cover.
Used to generate capsules for the store page.
AI-generated artifacts
Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools.
Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment. All visual assets and artwork in the game are handcrafted by our artists - not AI-generated.
We use AI in some parts of the code to assist with coding.
In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions.
AI is used for some in game graphics also in-game character portrait art creation and they were finally processed by the graphic designer
DBF2 contains 2D posters generated using Mid Journey Mostly at the level that was made first (Irish Pub) Will be consistently replaced by 2D arts made by artists during the early acces stage
Generative AI is used to create in-game movie posters, icons, and environmental textures.
The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made.
We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized.
AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay.
Some UI patterns
This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets.
I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation .
In-game illustrations are designed with AI assistance; Character dialogue and voice tones are optimized via AI; Integrated AI models enable free chat interactions with NPCs.
Some UI's icon use AI generated with modify.
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
We used AI to generate marketing materials.
We used AI tools to refine and translate our store description to English in a more professional tone. Additionally, we used AI-assisted design tools to create and enhance our store assets, such as the logo and promotional images (e.g., capsule art, header, key visual), including color adjustments and minor visual improvements. No AI-generated content is used within the gameplay itself.
Use of visuals in the game.
The promotional images and achievements of the store page are made using AI Vincennes charts
All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system. All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent. He’ll accompany you through your training. Quiet, steady. Always there. Kōbako.
We let AI lend a creative hand with the capsule art—because why not let the robots handle the pretty pictures while we wrestle with code and ketchup physics?
Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools.
We used AI to enchant the logo and equal store assets for the game.
AI was used in designing the game's logo.
We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons.
AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation.
We use AI to generate text & voice to power the non-playable characters (NPC).
As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design.
AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
College Simulator: Who is the Killer? Store/marketing art | I am using plus licensed ChatGPT AI in order to create some of the Image elements. | Queen | - | Mar 18, 2026 | |
Idle Awakening: Mages Path In-game content art | Some visual assets used in the game and on this store page were created with the assistance of AI tools. These include background illustrations and certain icons. All gameplay design, logic, and writing were created manually. | Strange Matter Gaming | 168 | Mar 18, 2026 | |
万界商人 In-game content art | In our content, only the part of the art assets is generated by AI. Due to the extremely large number of our art resource images, we are unable to complete the production in a short period of time. We can only temporarily rely on AI to express the art. We apologize for any inconvenience this may cause. | Weihai Fantasy Color Computer Software Development Co.,Ltd | - | Mar 18, 2026 | |
Blossom’s Grove: An English-Learning Game In-game content audio | Voiceovers in this game are generated using artificial intelligence technology. | Illuminant Studios | 28 | Mar 18, 2026 | |
Prison Escape Simulator: Dig Out In-game content artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. | Digital Melody | 935 | Mar 18, 2026 | |
Smoke Shop Simulator In-game content art | AI Usage Disclosure
Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team. | Anka Games | - | Mar 18, 2026 | |
Service Please Store/marketing art | Artificial intelligence tools were utilized solely in the creation of certain promotional materials, including the game logo and Steam library artwork. | Dynamic Dice | 80 | Mar 18, 2026 | |
GLORB Store/marketing art | Used to aid in the creation of marketing material. | Pebbles Games | - | Mar 18, 2026 | |
RestoRuzz Store/marketing arttext | We use generative AI to assist in the creation of promotional materials such as artwork, and text descriptions. No AI-generated content is used during gameplay. | Dako Games | - | Mar 18, 2026 | |
Petmate Live AI text | We use generative AI to make petmate chat with player. The purpose of using Generative AI is only to bring more happiness for players. | Mater Game | 22 | Mar 18, 2026 | |
Gun Shop Manager Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Aiolos Studios | 12 | Mar 18, 2026 | |
宁静之海 Store/marketing art | Some store page promotional images are created using AI graphics.
一些商店页面促销图像是使用AI图形创建的。 | 烟熏渔 | - | Mar 18, 2026 | |
Tiger Simulator Store/marketing art | Steam page capsules use an AI-generated image for promotional purposes. | Guyish | - | Mar 18, 2026 | |
Donut Shop Simulator Store/marketing art | AI-generated content is used only in Steam Images and the main menu images in the game. | Manas Games | - | Mar 18, 2026 | |
猫之屋 Cat Home Store/marketing art | Some of the promotional images on the store page are AI-generated. | Yaokemon | - | Mar 18, 2026 | |
CyberControl: Another Life In-game content art | AI tools were used to assist in generating some of the visual assets in the game, including character avatars and other artwork, as well as for promotional materials. All AI-generated content was manually reviewed, adjusted, and edited before inclusion in the final product. | Cat Games Studio | 35 | Mar 18, 2026 | |
Sporting Goods Shop: Prologue In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 184 | Mar 18, 2026 | |
Sporting Goods Shop In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 77 | Mar 18, 2026 | |
Unhinged Pet Store Simulator Store/marketing art | Used to generate capsules for the store page. | BH Studios | - | Mar 18, 2026 | |
CAR DEALER TYCOON Unclear | AI-generated artifacts | GMSoft | - | Mar 18, 2026 | |
Ice Cream Shop Simulator Store/marketing art | Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools. | Nexars Studio | - | Mar 18, 2026 | |
Bside: Desktop Mate Live AI text | Our game features characters with lifelike personalities that evolve through AI-powered interactions. Using advanced language model technology, characters engage in natural, dynamic conversations and make autonomous decisions based on their relationships and environment.
All visual assets and artwork in the game are handcrafted by our artists - not AI-generated. | BIIBIT | 39 | Mar 18, 2026 | |
PickingSimulator Dev only code | We use AI in some parts of the code to assist with coding. | turusaki | - | Mar 18, 2026 | |
Night Shift Customer Live AI text | In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions. | zefir3 | - | Mar 18, 2026 | |
Candy Shop Simulator: Sweet Start In-game content art | AI is used for some in game graphics also in-game character portrait art creation and they were finally processed by the graphic designer | Games Incubator | 135 | Mar 18, 2026 | |
Drunkn Bar Fight 2 In-game content art | DBF2 contains 2D posters generated using Mid Journey
Mostly at the level that was made first (Irish Pub)
Will be consistently replaced by 2D arts made by artists during the early acces stage | Yooperlite | 56 | Mar 18, 2026 | |
Super Movie Tycoon In-game content art | Generative AI is used to create in-game movie posters, icons, and environmental textures. | Yuedong Game | 318 | Mar 18, 2026 | |
Slime Store Simulator Store/marketing textart | The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made. | Wumbology Games | - | Mar 18, 2026 | |
Farm Supply Simulator 25 Store/marketing arttext | We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized. | Superwolf Game Studio | 22 | Mar 18, 2026 | |
Grandfather’s Bakery In-game content art | AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay. | apexeffectstudio | - | Mar 18, 2026 | |
Chick Unclear | Some UI patterns | ZBW Studio | - | Mar 18, 2026 | |
Tramp: Become President In-game content art | This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets. | Elif Games | - | Mar 18, 2026 | |
The Gas N’ Grind In-game content art | I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation . | AyuoDev | - | Mar 18, 2026 | |
吾皇万岁 Live AI arttext | In-game illustrations are designed with AI assistance;
Character dialogue and voice tones are optimized via AI;
Integrated AI models enable free chat interactions with NPCs. | AI GAME STUDIO | 419 | Mar 18, 2026 | |
Game Store Simulator In-game content art | Some UI's icon use AI generated with modify. | MineLucky | - | Mar 18, 2026 | |
Instantale Live AI text | AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs. | Daruma to Akabeko | - | Mar 18, 2026 | |
Auto Washer Life Store/marketing art | We used AI to generate marketing materials. | FromKeyboard Games | - | Mar 18, 2026 | |
Nexistoreum Store/marketing textart | We used AI tools to refine and translate our store description to English in a more professional tone. Additionally, we used AI-assisted design tools to create and enhance our store assets, such as the logo and promotional images (e.g., capsule art, header, key visual), including color adjustments and minor visual improvements. No AI-generated content is used within the gameplay itself. | imagwu | - | Mar 18, 2026 | |
Market Street Tycoon Simulator Unclear art | Use of visuals in the game. | Yusuf Islam Seyhan | 30 | Mar 18, 2026 | |
猫猫永不空军 Store/marketing art | The promotional images and achievements of the store page are made using AI Vincennes charts | Wheat Studio | - | Mar 18, 2026 | |
<Kobako> Training Arc | 岩斬り伝説 In-game content audio | All voice lines in Training Arc were generated using AI narration tools. There is no live generation or player-facing AI system.
All audio is pre-recorded, voiced by a warm, slightly gruff ossan voice with a strong local accent.
He’ll accompany you through your training. Quiet, steady. Always there.
Kōbako. | Kōbako | - | Mar 18, 2026 | |
Burger Rush Simulator Store/marketing art | We let AI lend a creative hand with the capsule art—because why not let the robots handle the pretty pictures while we wrestle with code and ketchup physics? | Yolo Games Studio | - | Mar 18, 2026 | |
HYDROPLANT Tycoon In-game content art | Some of the store page visuals, in-game models and in-game visuals were supported by artificial intelligence-supported design and production tools. | Tif Games | 11 | Mar 18, 2026 | |
siMarket Cloth Store Simulator Store/marketing art | We used AI to enchant the logo and equal store assets for the game. | HALVA Studio | - | Mar 18, 2026 | |
City Supermarket Simulator Store/marketing art | AI was used in designing the game's logo. | FunPlay Dev | 29 | Mar 18, 2026 | |
Hypermarket Simulator In-game content art | We utilized AI to design the capsules for the game's store page. We also utilized it to create some in-game icons. | Croissant Games | 347 | Mar 18, 2026 | |
Western Justice: Sherrif Simulator In-game content art | AI-assisted tools were used only in a limited capacity for a small number of user interface elements. All generated materials were reviewed, edited, and finalized by our development team prior to implementation. | Bearstrike Games | - | Mar 18, 2026 | |
Yooca: Next Horizon Live AI textaudio | We use AI to generate text & voice to power the non-playable characters (NPC). | Youniverse Games | - | Mar 18, 2026 | |
Organized Inside In-game content audiotext | As a small team with a limited budget, we used AI to assist with background music and multi-language localization. This allowed us to bring the game to a wider audience while focusing our resources on gameplay and visual design. | Meox Studio | 1.8k | Mar 18, 2026 | |
Trade Tycoon Life Simulator In-game content textart | AI was used in supportive areas such as text drafting and translation. Scene designs were created by the developer, and some visual assets were adapted from pre-made sources. | Reme Games | - | Mar 18, 2026 |