Artificial Intelligence was used in the loading screen visuals and logo design.
- Creator
- Badger Game Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Artificial Intelligence was used in the loading screen visuals and logo design.
Bone-Bound uses generative AI tools for some pre-rendered artwork and music as part of a solo-development production pipeline. Final assets are manually selected, edited, redrawn, filtered, revised, and curated to fit the game's design, visual style, and tone. All card abilities, creature mechanics, balance, progression, rules, and gameplay systems are designed by the developer. No AI-generated content is created during gameplay.
Used AI for store page
The game's sound track and themes contain AI generated music
Store page uses images that are AI generated, which have been modified.
As an indie project developed purely out of passion and without any funding, we have used artificial intelligence to generate some of the game's images and voice lines, as we currently lack a team of professional artists or voice actors. However, if the game gains traction and development continues, these assets may be replaced with the work of real artists and industry professionals.
Some visuals and text were created using AI tools during development. This includes pre-rendered assets such as UI elements, environmental images, and some text used.
some assets created by AI
The following is generated using AI: The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards
Some artistic images in the game are generated by AI
Some parts of art resources are rendered with AI.
Graphic resources
Since I am a solo dev, i used AI to save time and money on some minor things like sounds or icons, but also to give me different perspectives, solutions and helpful information.
Image arts and part of background music contain AI
We use AI to generate 2D concept art for reference for some icons and 3D models, AI was also used to generate concept art for some of the store page's illustrations such as the header and capsules.
AI is a tool just as any other, as a solo dev, I'm certainly going to make use of it to try to give you more of a variety of content without having to raise the price of the game due to having to hire many extra hands. Some AI generated music compositions. Some generated icons as well as some base art that is heavily modified.
Artificial intelligence was used to create the images
AI tools were used for text localization and for the editing and creation of selected illustrations.
In order to provide players with a better visual experience, some images are optimized and adjusted using AI
only images for the steam page
Part of the original artwork of this game was created using AI painting, and all character voices were generated by AI speech technology.
- Since it is a one-person development game, there is a limit to producing all the directing cinemas, so we replaced the cinema with generative AI images and dialogues. - We used generative AI to create game icons. - Generative AI was used for the background music.
AI tools were used during development to support creative tasks. The game’s cover image was generated using Grok and later manually edited and masked. Voiceovers were created using ElevenLabs. ChatGPT and Grok were used to help brainstorm narrative and dialogue ideas, but all final writing and design decisions were made by the developer. No AI systems are present during gameplay, and players do not interact with or influence any generative AI. All AI-generated content was reviewed and curated before being included in the game or its marketing materials. For more information about how AI, copyright, and trademarks were handled in this project, please see: https://theinfernalist.com/copyright-and-trademarks/
Some skill icons and the loading background asset are AI-generated and manually refined.
All in-game assets are handcrafted without using AI generation. Several game store pages visual assets originate from limited AI-generated concept prototypes, subsequently enhanced through handcraft painting techniques to ensure stylistic cohesion and emotional depth.
包含由AI协助的美术素材。 素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime
We used AI to create static art assets: the store cover, in-game UI elements, and some in-game textures. Every AI-generated image was hand-edited, curated, and checked for copyright and content compliance. The game itself does not generate new content or code while you play, and no player data is ever sent to an AI service.
The game used AI generated photos to show the story between levels.
Some non-essential materials were created with AI assistance.
We’re a humble three-dev indie trio, so we hired an AI intern to churn out rough promo concepts for this page and our socials. The bot’s a talented junior, but every image still gets a full human paint-over and polish. Don’t worry: every in-game pixel and line of code is handcrafted by us on litres of coffee.
This work utilizes AI technology in some production processes. Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections) Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections) Backgrounds and movie scenes: Scenery generated from the prompts was used as materials Movie: Some illustrations were animated using AI
As a two-person indie team, we utilize AI-assisted tools for artwork, voice acting, and select textual content. This allows us to: ✓ Maintain visual consistency ✓ Accelerate content iteration ✓ Focus on perfecting core gameplay All AI-generated assets are manually curated to align with the game's vision. We're committed to continuously refining the final quality.
AI is used to create game icon
The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content.
The background image of the store page is created using AI assistance
This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game.
This game includes AI-generated assets, such as images and icons.
n Stargazing Alchemist, we've placed AI technology at the very heart of the experience, crafting a world that offers diverse and unconventional gameplay. We aim for a vibrant, atypical user experience where everything from quests and item descriptions to the latest news is automatically generated, ensuring no two adventures are ever the same.
Some graphics, and music are done with AI.
Game art and marketing
We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials.
The game uses AI to generate the store promotional images.
CHAT GPT Used with some of the coding
AI was used to pre-generate some images which are then used as reference and modified to create image assets of the game.
Some images are made using AI.
Some of the art for Arena has been generated using AI.
Faction backgrounds have been generated with the help of AI.
Generative AI tools were used in the development of Flower Dungeon. Tools used: NovelAI, SUNO Scope of use: Backgrounds, enemy and hero illustrations, and background music
AI was used to complete the missing sections of the background image for store page marketing purposes.
The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bastion of Valor Store/marketing art | Artificial Intelligence was used in the loading screen visuals and logo design. | Badger Game Studios | - | Mar 18, 2026 | |
Bone-Bound In-game content artaudio | Bone-Bound uses generative AI tools for some pre-rendered artwork and music as part of a solo-development production pipeline. Final assets are manually selected, edited, redrawn, filtered, revised, and curated to fit the game's design, visual style, and tone.
All card abilities, creature mechanics, balance, progression, rules, and gameplay systems are designed by the developer. No AI-generated content is created during gameplay. | Slug Fest Studios | - | Mar 18, 2026 | |
Nightfall Survivor Store/marketing | Used AI for store page | Team KPT | - | Mar 18, 2026 | |
Enigmas of Nona: Canaly TD In-game content audio | The game's sound track and themes contain AI generated music | Brlinkiller | - | Mar 18, 2026 | |
Hope Company Store/marketing art | Store page uses images that are AI generated, which have been modified. | Samuel Parker | - | Mar 18, 2026 | |
The Hero Tale In-game content artaudio | As an indie project developed purely out of passion and without any funding, we have used artificial intelligence to generate some of the game's images and voice lines, as we currently lack a team of professional artists or voice actors. However, if the game gains traction and development continues, these assets may be replaced with the work of real artists and industry professionals. | Saúl Rodríguez Roger | - | Mar 18, 2026 | |
The Last Village In-game content arttext | Some visuals and text were created using AI tools during development.
This includes pre-rendered assets such as UI elements, environmental images, and some text used. | Skrixx | - | Mar 18, 2026 | |
Frankenstein RPG Unclear | some assets created by AI | Entertainment Software International | - | Mar 18, 2026 | |
SoulFeast(灵魂盛宴) In-game content art | The following is generated using AI:
The main interface of the game includes four worm cards, six panda cards, one molten rock puppet card, three Spider Egg cards, two human cards, and two blacksmith cards | LingL | - | Mar 18, 2026 | |
Reincarnation Dungeon In-game content art | Some artistic images in the game are generated by AI | BOBO | - | Mar 18, 2026 | |
寂静绮谭:红叶与远山余烬 Silent Tales: Vermilion Embers In-game content art | Some parts of art resources are rendered with AI. | Hakua Juku | 46 | Mar 18, 2026 | |
Dungeon Fortress : Overlord Unclear art | Graphic resources | Boonplay | - | Mar 18, 2026 | |
Starnded: Gardens of the Rubellite In-game content audioart | Since I am a solo dev, i used AI to save time and money on some minor things like sounds or icons, but also to give me different perspectives, solutions and helpful information. | Hola Floop | - | Mar 18, 2026 | |
Chrono Stranded In-game content artaudio | Image arts and part of background music contain AI | Moonzen Digital (Indie Games) | - | Mar 18, 2026 | |
Hack & Po In-game content art | We use AI to generate 2D concept art for reference for some icons and 3D models, AI was also used to generate concept art for some of the store page's illustrations such as the header and capsules. | Posibillian Tech | - | Mar 18, 2026 | |
Crafter's Hollow In-game content audioart | AI is a tool just as any other, as a solo dev, I'm certainly going to make use of it to try to give you more of a variety of content without having to raise the price of the game due to having to hire many extra hands.
Some AI generated music compositions.
Some generated icons as well as some base art that is heavily modified. | Wylde Wisp Games | 65 | Mar 18, 2026 | |
ThroneBreaker Store/marketing art | Artificial intelligence was used to create the images | Kingdoms Games | - | Mar 18, 2026 | |
Ancient Shadows Awakening In-game content textart | AI tools were used for text localization and for the editing and creation of selected illustrations. | Petr Najman | - | Mar 18, 2026 | |
Realm of Mystery Unclear art | In order to provide players with a better visual experience, some images are optimized and adjusted using AI | Puzala Games Limited | 20 | Mar 18, 2026 | |
Morsgrave Store/marketing art | only images for the steam page | Parabellum Studio | - | Mar 18, 2026 | |
魔女之塔 In-game content artaudio | Part of the original artwork of this game was created using AI painting, and all character voices were generated by AI speech technology. | Bi Shenghui | 10 | Mar 18, 2026 | |
GAYA - The Mystery In-game content arttextaudio | - Since it is a one-person development game, there is a limit to producing all the directing cinemas, so we replaced the cinema with generative AI images and dialogues.
- We used generative AI to create game icons.
- Generative AI was used for the background music. | Dunamis | - | Mar 18, 2026 | |
The Infernalist In-game content artaudiotext | AI tools were used during development to support creative tasks. The game’s cover image was generated using Grok and later manually edited and masked. Voiceovers were created using ElevenLabs. ChatGPT and Grok were used to help brainstorm narrative and dialogue ideas, but all final writing and design decisions were made by the developer.
No AI systems are present during gameplay, and players do not interact with or influence any generative AI. All AI-generated content was reviewed and curated before being included in the game or its marketing materials.
For more information about how AI, copyright, and trademarks were handled in this project, please see: https://theinfernalist.com/copyright-and-trademarks/ | The Infernalist Studios | - | Mar 18, 2026 | |
Shadow Quest In-game content art | Some skill icons and the loading background asset are AI-generated and manually refined. | Anaheim Works | - | Mar 18, 2026 | |
The Dream Globe Store/marketing art | All in-game assets are handcrafted without using AI generation. Several game store pages visual assets originate from limited AI-generated concept prototypes, subsequently enhanced through handcraft painting techniques to ensure stylistic cohesion and emotional depth. | Roaming of Little Hammer | 344 | Mar 18, 2026 | |
旅居魔女与她的毕业课题 In-game content art | 包含由AI协助的美术素材。
素材来源:MiaoMiao Pixel,Illustrious Flanime XL - High-Quality Flat Anime | Orscat | - | Mar 18, 2026 | |
Innkeeper VR In-game content art | We used AI to create static art assets: the store cover, in-game UI elements, and some in-game textures. Every AI-generated image was hand-edited, curated, and checked for copyright and content compliance. The game itself does not generate new content or code while you play, and no player data is ever sent to an AI service. | Moon Haven | 11 | Mar 18, 2026 | |
Iron Dusk Path of Honor In-game content art | The game used AI generated photos to show the story between levels. | Studio 70 | - | Mar 18, 2026 | |
恶魔之塔 Unclear | Some non-essential materials were created with AI assistance. | qianyungame | - | Mar 18, 2026 | |
Homelander’s Valor In-game content art | We’re a humble three-dev indie trio, so we hired an AI intern to churn out rough promo concepts for this page and our socials. The bot’s a talented junior, but every image still gets a full human paint-over and polish.
Don’t worry: every in-game pixel and line of code is handcrafted by us on litres of coffee. | 2D Axis | - | Mar 18, 2026 | |
イツワリの令嬢少年 In-game content art | This work utilizes AI technology in some production processes.
Still production: Manual line art and underpainting → AI-assisted coloring (watercolor-style painting) → Manual finishing (touch-ups and corrections)
Some still production: Manual character illustration design and creation → AI-assisted composition prompt generation → Manual finishing (touch-ups and corrections)
Backgrounds and movie scenes: Scenery generated from the prompts was used as materials
Movie: Some illustrations were animated using AI | meLtRoman | - | Mar 18, 2026 | |
落水狗 In-game content artaudiotext | As a two-person indie team, we utilize AI-assisted tools for artwork, voice acting, and select textual content. This allows us to:
✓ Maintain visual consistency
✓ Accelerate content iteration
✓ Focus on perfecting core gameplay
All AI-generated assets are manually curated to align with the game's vision. We're committed to continuously refining the final quality. | 机遇猫研究所 | - | Mar 18, 2026 | |
Blade & Dragon In-game content art | AI is used to create game icon | Fori Studio | - | Mar 18, 2026 | |
Knight vs Monsters In-game content art | The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content. | Berke Uruş | - | Mar 18, 2026 | |
弈道VR中国象棋 Store/marketing art | The background image of the store page is created using AI assistance | SeeingTec | - | Mar 18, 2026 | |
Chess Empire In-game content artaudiocode | This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game. | Blue Alpaca Games | - | Mar 18, 2026 | |
Rise of the Settlement In-game content art | This game includes AI-generated assets, such as images and icons. | Luki | - | Mar 18, 2026 | |
星詠みのアルケミスト ~Stardust & Shenanigans~ Live AI text | n Stargazing Alchemist, we've placed AI technology at the very heart of the experience, crafting a world that offers diverse and unconventional gameplay. We aim for a vibrant, atypical user experience where everything from quests and item descriptions to the latest news is automatically generated, ensuring no two adventures are ever the same. | Lophophora Games | - | Mar 18, 2026 | |
1402 In-game content artaudio | Some graphics, and music are done with AI. | Larisa Shapiro | - | Mar 18, 2026 | |
Elven Rivers 7: The Crimson Tide Store/marketing art | Game art and marketing | 8floor ltd | - | Mar 18, 2026 | |
Depths Of Apollyon In-game content artaudio | We use AI tools to generate pre-rendered content such as concept art from sketches, 3D model bases to sculpt on, voice AI for NPCs and for some marketing materials. | Nemesis Paradigm Studios | - | Mar 18, 2026 | |
Dungeonought In-game content art | The game uses AI to generate the store promotional images. | Rakpon Malarote | - | Mar 18, 2026 | |
Monster Clicker: Origins Dev only code | CHAT GPT Used with some of the coding | Knightly19 | - | Mar 18, 2026 | |
Idle Reincarnator In-game content art | AI was used to pre-generate some images which are then used as reference and modified to create image assets of the game. | RyuseGames | 99 | Mar 18, 2026 | |
Bones&Darks Store/marketing art | Some images are made using AI. | Ahnes Studios | - | Mar 18, 2026 | |
Arena In-game content art | Some of the art for Arena has been generated using AI. | 30 Minute Games | - | Mar 18, 2026 | |
Kingdoms of Dice - The Elonia Chronicles In-game content text | Faction backgrounds have been generated with the help of AI. | Judox Studio | - | Mar 18, 2026 | |
Flower Dungeon In-game content artaudio | Generative AI tools were used in the development of Flower Dungeon.
Tools used: NovelAI, SUNO
Scope of use: Backgrounds, enemy and hero illustrations, and background music | MOZO Games | 15 | Mar 18, 2026 | |
The King of Tower Defense Store/marketing art | AI was used to complete the missing sections of the background image for store page marketing purposes. | Daruma The Factory, Inc. | - | Mar 18, 2026 | |
The Last Mage In-game content textaudioart | The game uses generative AI in several areas. The in-game dialogue is AI-generated using text-to-speech based on original scripts I wrote. The soundtrack includes AI-generated music. Additionally, the game logo and parts of the menu use AI-generated images. | J Indie Games | - | Mar 18, 2026 |