The cover image of the store page was generated by AI.
- Creator
- walkgame
- Reviews
- -
- Added
- Mar 18, 2026
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The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
Game Studio chibi uses AI for now. It appear on intro video and on main menu
Most of the images, backgrounds and some texts in this game are AI-generated.
The following localizations (in-game and store page) are created with the assist of generative artificial intelligence: - French - German - Japanese - Korean - Portuguese (Brazil) - Russian - Spanish The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence.
The puzzle pictures in the game and the promotional videos in the store are all generated by AI.
game’s logo were created using generative AI
🎵 In our game, AI is used exclusively for content creation: • character voice generation, • sound effects creation, • background music writing. AI does not affect gameplay, balance or decision making in the game. All story elements, mechanics and visual content are developed manually. We used AI tools to generate sound effects, music and voice-overs, but this content is pre-rendered and does not change dynamically during gameplay. No AI is used to live-generate content or code during gameplay.
Steam page description translated using AI
AI Voiceover used for the Trailer
Pal Engine offers an optional AI chat powered by Google Gemini, letting your 3D desktop companion respond with personalized, real-time conversations. Each character has its own personality and memory, creating unique interactions. Built-in content filters block harmful or copyrighted outputs.
AI tools have been used to generate part of the localization texts.
Optional local LLMs are integrated to provide advice during gameplay. No assets are made with GenAI.
AI was used to help concept idea, coding assistance and some images for marketing which will be replaced prior to release.
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything.
AI is used to polish the store page content
Used minimal AI to assist in the creation.
I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game
Some graphic elements, text content and translations are generated by AI.
Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay.
Some background arts were generated.
This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay.
I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property.
AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content.
Some of assets were generated by AI
“This game includes a small number of static 3D meshes created with generative AI tools. All environments, gameplay, and narrative content are handcrafted.”
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
AI was used to generate the initial characters.
I used generative AI technology to produce some static (pre-rendered) visual assets: - Background photo of the board on the Title/Menu screen - Images of animals in the pop-up speech bubbles - Logos on the 'Achievements' page NO live generation of images/video using AI! NO banned content! All images in my game are considered tasteful & SFW (Safe For Work).
Some secondary multimedia elements were generated and/or modified through AI. All primary gameplay content was human-created.
The background images and primates pictures are pre-rendered AI art
All in-game assets are handcrafted without using AI generation. Several game store pages visual assets originate from limited AI-generated concept prototypes, subsequently enhanced through handcraft painting techniques to ensure stylistic cohesion and emotional depth.
We used AI for quick prototyping and then to edit some of our images to meet the various image size requirements Steam requires.
Some art pictures were generated by AI first, but then modified by our art team.
the voices were created using speech synthesis, some ideas were taken from the concepts of ai
We used AI for rapid prototyping or for minor edits to locked resources. A few resources stayed in the game.
Offline voice assistant: an on-device open-source AI processes your speech or text and replies with short text plus synthesized voice, all locally with no data sent online.
Splash images and icon created by AI.
Sound Effects & BGM
Portions of the game code were developed with the help of Cursor, an AI integrated IDE.
AI dialogue is written in collaboration with AI
Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game.
Artificial intelligence was used in the promotional images. Sorry, I have no drawing skills
Only the Steam key art (logo images) uses AI.
This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game.
We used AI to create Achievement images.
Some promotional art – specifically the splash screen and store-page key art – was first drafted with a generative-AI tool and then hand-edited before final export. No AI-generated content appears in gameplay or any in-game visuals.
AI for background.
Some background image may generated by artificial intelligence.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Sudoku-Zen Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Color Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Path of the Sphere Store/marketing art | Game Studio chibi uses AI for now. It appear on intro video and on main menu | IllazaGaming | - | Mar 18, 2026 | |
荒野求生 In-game content arttext | Most of the images, backgrounds and some texts in this game are AI-generated. | Qi Jun | - | Mar 18, 2026 | |
Box or Void In-game content textart | The following localizations (in-game and store page) are created with the assist of generative artificial intelligence:
- French
- German
- Japanese
- Korean
- Portuguese (Brazil)
- Russian
- Spanish
The logo for the game studio "Dumen Games" is created with the assist of generative artificial intelligence. | Dumen Games | - | Mar 18, 2026 | |
Pixelo Store/marketing art | The puzzle pictures in the game and the promotional videos in the store are all generated by AI. | ggame | - | Mar 18, 2026 | |
Number Merge Mania Store/marketing art | game’s logo were created using generative AI | Boogygames Studios | - | Mar 18, 2026 | |
Diagnosis: No Answer In-game content audio | 🎵 In our game, AI is used exclusively for content creation:
• character voice generation,
• sound effects creation,
• background music writing.
AI does not affect gameplay, balance or decision making in the game. All story elements, mechanics and visual content are developed manually.
We used AI tools to generate sound effects, music and voice-overs, but this content is pre-rendered and does not change dynamically during gameplay. No AI is used to live-generate content or code during gameplay. | DocPumpkinInc | - | Mar 18, 2026 | |
GluMe Store/marketing text | Steam page description translated using AI | Solluco | 14 | Mar 18, 2026 | |
Walls and Tower Party In-game content audio | AI Voiceover used for the Trailer | MB Games | - | Mar 18, 2026 | |
Pal Engine - Desktop Companion Live AI text | Pal Engine offers an optional AI chat powered by Google Gemini, letting your 3D desktop companion respond with personalized, real-time conversations. Each character has its own personality and memory, creating unique interactions. Built-in content filters block harmful or copyrighted outputs. | Lynxivion Interactive | - | Mar 18, 2026 | |
Tabletop Fantasy War In-game content text | AI tools have been used to generate part of the localization texts. | EdenDev Studio | 10 | Mar 18, 2026 | |
Dying Reign code | Optional local LLMs are integrated to provide advice during gameplay. No assets are made with GenAI. | Bryce | - | Mar 18, 2026 | |
Pioneers Store/marketing textcodeart | AI was used to help concept idea, coding assistance and some images for marketing which will be replaced prior to release. | Andy Cadman | - | Mar 18, 2026 | |
Gold Defence Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 20 | Mar 18, 2026 | |
R.A.S.P Mobility-Unit Store/marketing art | Currently in our Menu Screens we are using AI Background Images as place holders for Real Images that we will create. The placeholders serve well for now and we will eventually end the use of AI for anything. | Mobility-Gaming | - | Mar 18, 2026 | |
Parking Simulator Store/marketing text | AI is used to polish the store page content | Perseverance Games | 15 | Mar 18, 2026 | |
木积 Unclear | Used minimal AI to assist in the creation. | RoeBox | - | Mar 18, 2026 | |
Rocky Idle In-game content art | I'm a solo developer. I spent four months collaborating with an artist, but when they left the project I had to start over, completing the art and community assets with AI tools. I know AI art is a controversial topic, but I hope you can still feel all the hard work I've put into this game | Rocky Games Studio | 281 | Mar 18, 2026 | |
ToneTrek In-game content arttext | Some graphic elements, text content and translations are generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
BiColor - Vision Trainer Store/marketing code | Some parts of the game's code and store materials were assisted by generative AI tools during development. These tools were used as a productivity aid to help write or improve scripts. All final logic was reviewed and integrated manually. No AI is used to generate content during gameplay. | Binary Brain Games | - | Mar 18, 2026 | |
Hello World: a developer story Store/marketing art | Some background arts were generated. | Little Big Monkey Studio | - | Mar 18, 2026 | |
Astro Spider: Between Threads and Stars In-game content art | This game features a background image generated with AI during development. The image is used consistently throughout the game, including in menus and gameplay scenes. No content is generated dynamically by AI during gameplay. | Zindie Game Studio | - | Mar 18, 2026 | |
Мемография In-game content art | I used AI tools to generate certain background images and meme-style assets. These AI-generated elements were designed to be original, humorous, and do not include any real-world individuals, brands, or copyrighted material. All assets were carefully reviewed to ensure they do not infringe on third-party intellectual property. | NeuroTwist | - | Mar 18, 2026 | |
Study With Me: Lofi Vibes Store/marketing art | AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content. | Marmotsoft | - | Mar 18, 2026 | |
Looking For Waifu In-game content art | Some of assets were generated by AI | UnemployedGuyGames | - | Mar 18, 2026 | |
The Quiet Weight In-game content art | “This game includes a small number of static 3D meshes created with generative AI tools. All environments, gameplay, and narrative content are handcrafted.” | Attic at Night | - | Mar 18, 2026 | |
Mirror Match In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
Tactical2 In-game content art | AI was used to generate the initial characters. | D/Vision Lab s.r.l. | - | Mar 18, 2026 | |
SpiralGo In-game content art | I used generative AI technology to produce some static (pre-rendered) visual assets:
- Background photo of the board on the Title/Menu screen
- Images of animals in the pop-up speech bubbles
- Logos on the 'Achievements' page
NO live generation of images/video using AI!
NO banned content!
All images in my game are considered tasteful & SFW (Safe For Work). | Studio 880 | - | Mar 18, 2026 | |
Heart of Ice by Dave Morris In-game content artaudiotext | Some secondary multimedia elements were generated and/or modified through AI. All primary gameplay content was human-created. | Infinite Zone | - | Mar 18, 2026 | |
Anime Dream Match: Primates In-game content art | The background images and primates pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
The Dream Globe Store/marketing art | All in-game assets are handcrafted without using AI generation. Several game store pages visual assets originate from limited AI-generated concept prototypes, subsequently enhanced through handcraft painting techniques to ensure stylistic cohesion and emotional depth. | Roaming of Little Hammer | 344 | Mar 18, 2026 | |
Observer Protocol: The Station - Final Shift Store/marketing art | We used AI for quick prototyping and then to edit some of our images to meet the various image size requirements Steam requires. | BuderWorks | - | Mar 18, 2026 | |
Legendary Tomb digger In-game content art | Some art pictures were generated by AI first, but then modified by our art team. | Tide Studio | - | Mar 18, 2026 | |
BIT LOST In-game content audio | the voices were created using speech synthesis, some ideas were taken from the concepts of ai | Loop Nexus Games | - | Mar 18, 2026 | |
Observer Protocol: The Station - Second Shift In-game content | We used AI for rapid prototyping or for minor edits to locked resources. A few resources stayed in the game. | BuderWorks | - | Mar 18, 2026 | |
LocalHelper.AI Live AI audiotext | Offline voice assistant: an on-device open-source AI processes your speech or text and replies with short text plus synthesized voice, all locally with no data sent online. | Viacheslav Bogdanov | - | Mar 18, 2026 | |
Clicker Ore In-game content art | Splash images and icon created by AI. | Tiny Depth Studio | 46 | Mar 18, 2026 | |
Don't Break audio | Sound Effects & BGM | Blackbox Agency | 12 | Mar 18, 2026 | |
PlanckMan Dev only code | Portions of the game code were developed with the help of Cursor, an AI integrated IDE. | bl3i | - | Mar 18, 2026 | |
Strawberry Test In-game content text | AI dialogue is written in collaboration with AI | Vesperay | - | Mar 18, 2026 | |
BlackJack Saloon In-game content art | Some in-game art assets and the game’s logo were created using generative AI tools to support the visual design and overall style of the game. | Boogygames Studios | - | Mar 18, 2026 | |
AshBall In-game content art | Artificial intelligence was used in the promotional images. Sorry, I have no drawing skills | Kyaoo | - | Mar 18, 2026 | |
My Money Grows On Trees Store/marketing art | Only the Steam key art (logo images) uses AI. | Tbjbu2 | 37 | Mar 18, 2026 | |
Chess Empire In-game content artaudiocode | This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game. | Blue Alpaca Games | - | Mar 18, 2026 | |
INK ENIGMA: Hidden Object Challenges Store/marketing art | We used AI to create Achievement images. | AVGAM | - | Mar 18, 2026 | |
BederSNAKE Store/marketing art | Some promotional art – specifically the splash screen and store-page key art – was first drafted with a generative-AI tool and then hand-edited before final export. No AI-generated content appears in gameplay or any in-game visuals. | Yury Bederov | - | Mar 18, 2026 | |
123 MAZES Unclear | AI for background. | YELLOW | - | Mar 18, 2026 | |
Harvestlord Store/marketing art | Some background image may generated by artificial intelligence. | Vert Lime Atelier | - | Mar 18, 2026 |