Some image mockups and prototype code have been generated using AI
- Creator
- Fresh Coast Game Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Some image mockups and prototype code have been generated using AI
I am a solo developer and this is my first game on Steam. I was able to create this game thanks to the use of AI.
Some of the background concept art images are AI-generated. Examples include the character background on the right side of the main interface and the background of the puzzle mini-game.
This game uses generative AI during development to assist with the creation of visual assets and music. AI was also used to assist with certain marketing materials (e.g., trailer and store assets). All AI-assisted content is reviewed and edited by the developer before release. The game does not generate content from player inputs at runtime, and no player data is used to train AI models.
Generative AI tools were used to assist with placeholder music and art assets during early development.
Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for the game’s Steam store page, as well as certain interface elements, were created using AI generation and then manually refined and integrated. AI is not used in gameplay, game logic, character behavior, or decision-making systems. All mechanics, balance, and interactions in the game are developed by the author and function independently of AI.
AI was used to generate some of the images
Part of the game's art is pre generated using AI tools.
The steam page art is AI generated as a placeholder while the game in in early alpha.
Used for testing, validation, and a small selection of in-game assets.
AI- generated content used only for Steam page
Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash.
I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens and UI elements.
AI was used only to generate early marketing concept images. All gameplay systems, in-game assets, mechanics, and code are entirely created by the developer. No AI is used in gameplay or player-facing systems.
used for a page in a store
This game is being developed with the help of AI tools as an ongoing aid in coding, generating visuals and some sound effects. The main in-game soundtrack as well as the tileset artwork have been hand-crafted.
The soundtrack uses curated, AI-assisted music tracks created with a generative tool. All audio is pre-rendered, reviewed by the developer, and not generated dynamically for players.
Generative AI is used to create Steam capsule.
This game utilizes Artificial Intelligence to generate dynamic text-based conversations with virtual desktop mascots, allowing them to react primarily to user input. The application supports for now local offline AI (via Ollama) A comprehensive local safety filter is implemented to prevent the generation of harmful or illegal content.
Some 2D images were generated or improved with AI.
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist.
some images generated with AI
Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game.
It has been used as an additional aid in drawing store visuals.
We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release.
As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself.
AI generates a few images and icons, reviewed manually.
We used AI to create music
ブロックのTexture素材 BGM
Art object generated by artificial intelligence
Just like additional helper (for faster 3d models creation)
I use generative AI to assist with specific issues, often heavy in math, it also made the logo!
The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets.
Kosmass incorporates Generative AI specifically for the creation of musical compositions and store page banner artwork. These assets were generated, selected, and refined by me to ensure originality and quality.
AI tools were used to assist in creating some pre-rendered visual assets. No AI is used to generate content during gameplay.
During the development of Money Garden Simulator, we used artificial intelligence to assist with certain text elements and marketing materials. AI was used at the idea generation stage and for creating textual content (such as ChatGPT), including game descriptions, item names, and in-game dialogues. We confirm that all AI-generated content complies with Steam's guidelines and does not infringe any copyrights.
Some art work is modified by AI and some generated from designs or outlines
AI tools are used to assist in the creation of some pre-rendered content, such as concept imagery, promotional visuals, or draft marketing assets (for example, store page artwork or community images). This game uses AI-generated content for a small number of in-game item images and some UI elements. All gameplay systems, and core assets are created manually.
AI was used for some of the sound effects.
Generative AI is used to create some visual assets.
Capsule of the game has been made using AI
To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic.
This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay.
Some character illustrations were generated using AI.
I used claude.code to write the code for the game.
You talk to characters in the game using a local LLM. There is no cost for tokens, and the model responds in a fun and interesting way. Art in the game is also AI generated (and you can generate your own art to decorate your apartment).
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
游戏中部分图片、音频会采用AI生成。
Some code auditing and images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Soundscapes Dev only artcode | Some image mockups and prototype code have been generated using AI | Fresh Coast Game Studio | - | Mar 18, 2026 | |
Town Tower Unclear | I am a solo developer and this is my first game on Steam. I was able to create this game thanks to the use of AI. | Humbertronics Arts | - | Mar 18, 2026 | |
Game Company Simulator In-game content art | Some of the background concept art images are AI-generated. Examples include the character background on the right side of the main interface and the background of the puzzle mini-game. | Lonely Gamer | - | Mar 18, 2026 | |
Last State In-game content artaudio | This game uses generative AI during development to assist with the creation of visual assets and music. AI was also used to assist with certain marketing materials (e.g., trailer and store assets). All AI-assisted content is reviewed and edited by the developer before release. The game does not generate content from player inputs at runtime, and no player data is used to train AI models. | Miroslav Sendlai | - | Mar 18, 2026 | |
Lichworks In-game content audioart | Generative AI tools were used to assist with placeholder music and art assets during early development. | Rune Logic | - | Mar 18, 2026 | |
Life.exe Store/marketing art | Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for the game’s Steam store page, as well as certain interface elements, were created using AI generation and then manually refined and integrated.
AI is not used in gameplay, game logic, character behavior, or decision-making systems. All mechanics, balance, and interactions in the game are developed by the author and function independently of AI. | EasyDev | - | Mar 18, 2026 | |
What's in the box Store/marketing art | AI was used to generate some of the images | PALINI | - | Mar 18, 2026 | |
塔防山贼模拟器 In-game content art | Part of the game's art is pre generated using AI tools. | 游戏养家工作室 | - | Mar 18, 2026 | |
Apexiom art | The steam page art is AI generated as a placeholder while the game in in early alpha. | Queso | - | Mar 18, 2026 | |
Union Of Rivals In-game content | Used for testing, validation, and a small selection of in-game assets. | 2Play | 13 | Mar 18, 2026 | |
Bottle It!: Beverage Simulator general | AI- generated content used only for Steam page | Hakonastudio | - | Mar 18, 2026 | |
Promptables - Das KI-Duell Live AI text | Promptable's core mechanic uses an LLM to evaluate creature's abilities and evaluate what happens in a certain situation when you and your opponent clash. | Emergo Entertainment | 22 | Mar 18, 2026 | |
Appetite for Destruction In-game content art | I use AI to create some graphical elements, such as store elements, and some in-game graphical elements: loading screens and UI elements. | Vandal Studio | - | Mar 18, 2026 | |
Roadside Store Simulator In-game content art | AI was used only to generate early marketing concept images. All gameplay systems, in-game assets, mechanics, and code are entirely created by the developer. No AI is used in gameplay or player-facing systems. | Cat Soul Studios | - | Mar 18, 2026 | |
Stain Store/marketing | used for a page in a store | RearmingStudios | - | Mar 18, 2026 | |
3876 AD: Corruption In-game content artaudiocode | This game is being developed with the help of AI tools as an ongoing aid in coding, generating visuals and some sound effects. The main in-game soundtrack as well as the tileset artwork have been hand-crafted. | OpenSplit | - | Mar 18, 2026 | |
Synephoria In-game content audio | The soundtrack uses curated, AI-assisted music tracks created with a generative tool. All audio is pre-rendered, reviewed by the developer, and not generated dynamically for players. | Court Les Rues LLC | - | Mar 18, 2026 | |
Rivendale Store/marketing art | Generative AI is used to create Steam capsule. | AlexsusDev | - | Mar 18, 2026 | |
CMChar: Your Virtual Companion Live AI text | This game utilizes Artificial Intelligence to generate dynamic text-based conversations with virtual desktop mascots, allowing them to react primarily to user input. The application supports for now local offline AI (via Ollama) A comprehensive local safety filter is implemented to prevent the generation of harmful or illegal content. | AlanBotics | - | Mar 18, 2026 | |
Arcade Warlord In-game content art | Some 2D images were generated or improved with AI. | eVdaimon Games | - | Mar 18, 2026 | |
Oceanarium Fishing In-game content textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | - | Mar 18, 2026 | |
Antique Dealer Simulator In-game content art | Some of the promotional and storefront images were created with AI tools and then refined by hand. All of the in-game assets were designed by a 3D artist. | Karul Interactive | - | Mar 18, 2026 | |
Smart Farm Unclear art | some images generated with AI | ZD Games | 57 | Mar 18, 2026 | |
Tattoo Shop Simulator Store/marketing art | Artificial intelligence was only used in the 2D store page capsule artwork. There is no AI used in any other part of the game. | Old Stuff Studio | - | Mar 18, 2026 | |
Traders Life Simulator Store/marketing art | It has been used as an additional aid in drawing store visuals. | Ronin Games | - | Mar 18, 2026 | |
Guild Simulator Dev only art | We use generative AI only for temporary placeholder images during development. All AI-generated placeholders will be removed and replaced with final human-created artwork before release. | Dreamer | - | Mar 18, 2026 | |
Lost Among the Stars Dev only code | As a self taught solo dev, I use ai to learn about new way to create and improve my coding skills. So part of my knowledge comes from ai and while writing code I get a second opinion from ai to know if there are better ways to go about it and better myself. | Craibos | - | Mar 18, 2026 | |
Stellar Industrialist In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 17 | Mar 18, 2026 | |
C.A.R.S. - Creating A Ridiculous Shitshow In-game content audio | We used AI to create music | 3Dads Studios | 37 | Mar 18, 2026 | |
Vらいふ Unclear artaudio | ブロックのTexture素材
BGM | MeteorWing | - | Mar 18, 2026 | |
TINY CAT FISHING Unclear art | Art object generated by artificial intelligence | Chen Xuehong | - | Mar 18, 2026 | |
Great Meme Reset 2026 Unclear art | Just like additional helper (for faster 3d models creation) | Meme Masters 1337 | - | Mar 18, 2026 | |
Starframe Station Store/marketing art | I use generative AI to assist with specific issues, often heavy in math, it also made the logo! | Rickard Abraham | - | Mar 18, 2026 | |
Pawbay In-game content audioart | The only AI-assisted elements are the background music and a small number of app-style icons used in the UI, all created during development and included as fixed assets. | COMMANDO PANDA | 14 | Mar 18, 2026 | |
Kosmass Store/marketing audioart | Kosmass incorporates Generative AI specifically for the creation of musical compositions and store page banner artwork. These assets were generated, selected, and refined by me to ensure originality and quality. | Evgeniy Kostritsa | - | Mar 18, 2026 | |
Stim Dock In-game content art | AI tools were used to assist in creating some pre-rendered visual assets. No AI is used to generate content during gameplay. | ShadowPane | - | Mar 18, 2026 | |
Money Garden Simulator In-game content text | During the development of Money Garden Simulator, we used artificial intelligence to assist with certain text elements and marketing materials.
AI was used at the idea generation stage and for creating textual content (such as ChatGPT), including game descriptions, item names, and in-game dialogues.
We confirm that all AI-generated content complies with Steam's guidelines and does not infringe any copyrights. | Sector Games | - | Mar 18, 2026 | |
Twilight Haven In-game content art | Some art work is modified by AI and some generated from designs or outlines | Drmop Games | - | Mar 18, 2026 | |
Outlanders In-game content art | AI tools are used to assist in the creation of some pre-rendered content, such as concept imagery, promotional visuals, or draft marketing assets (for example, store page artwork or community images).
This game uses AI-generated content for a small number of in-game item images and some UI elements. All gameplay systems, and core assets are created manually. | Solo Game Dev | - | Mar 18, 2026 | |
Scam Center Simulator: Prologue In-game content audio | AI was used for some of the sound effects. | Jiao Games | 80 | Mar 18, 2026 | |
Indie GameDev Sim In-game content art | Generative AI is used to create some visual assets. | Relax & Play | - | Mar 18, 2026 | |
Santa Simulator : Christmas Factory Store/marketing art | Capsule of the game has been made using AI | Meerkatt Studio | 32 | Mar 18, 2026 | |
Mini Pond Farm: Frogs & Lilypads In-game content artaudio | To support efficient development, generative AI tools assisted in creating early versions of some 3D models, item icon images, and voiceovers for trailers. Every element was then extensively reviewed, edited, refined, and adjusted by hand to fit the game's unique adorable aesthetic. | SIA Igor Arterchuk | - | Mar 18, 2026 | |
Nuclear Design Bureau In-game content arttextcode | This game uses AI-assisted images, text, and code created during development; all content was reviewed and edited by the developer, and no AI content is generated during gameplay. | Design Bureau KB-11 | - | Mar 18, 2026 | |
Necrorail Express In-game content art | Some character illustrations were generated using AI. | Y.G.H.X.Studios | - | Mar 18, 2026 | |
Surviving Day! Dev only code | I used claude.code to write the code for the game. | JJustis | - | Mar 18, 2026 | |
The Industrial Council Live AI arttext | You talk to characters in the game using a local LLM. There is no cost for tokens, and the model responds in a fun and interesting way. Art in the game is also AI generated (and you can generate your own art to decorate your apartment). | Markemus Games | - | Mar 18, 2026 | |
Beauty Store Simulator - Prologue In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 75 | Mar 18, 2026 | |
荒途 In-game content artaudio | 游戏中部分图片、音频会采用AI生成。 | 仿生人 | - | Mar 18, 2026 | |
Believr Pro Wrestling Dev only codeart | Some code auditing and images | Believr Games | 24 | Mar 18, 2026 |