The entire production process uses ai Examples include logic judgment, code generation, image rendering, project planning
- Creator
- Feika
- Reviews
- 11
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Pre-made art, audio, writing and other game assets.
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The entire production process uses ai Examples include logic judgment, code generation, image rendering, project planning
The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements.
The background images for the game are created using AI
Some backgrounds in this game are originally generated using artificial intelligence (AI) technology and are not based on any existing copyrighted materials.
In the game we harness the power of ChatGPT AI to deliver a unique and dynamic gaming experience. As you navigate through conferences and meetings, the AI generates rich and varied storylines, creating a diverse range of characters and scenarios. Each interaction is influenced by your choices, leading to endless possibilities and a personalized experience every time you play.
Some art elements were generated with AI assistance and modified.
AI was used in the process of creating the images used in the game. Each element generated by the neural network was carefully edited and refined by a 2D artist to ensure high quality content and a unified artistic style of in-game visual materials.
Some of the background images and sound effects in this game were initially created using AI generation tools.
The game uses AI to create some of the graphics.
The store page of this game and some game materials have been polished by the open-source AI (stable diffusion), and further processed and optimized by the developers. All drafts are photos taken by the developers themselves and line drawings drawn by themselves. We promise that all AI-generated content complies with the requirements of relevant laws and regulations.
Part of the background content in the game is AI generated images, and most of the background images were generated using Midjourny.
Some part of the game can contains AI pre-generated images especially on the riddle selection screen.
The localisation was made with AI
AI was used to generate Hero Library asset picture in the store page.
Illustrations used in this game were generated using AI. Generative AI was used to assist with translation and programming.
AI-generated art for its visual elements.
The app contains over 40,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations to other languages.
The game uses images generated by AI to illustrate the story and offer visual interactions. The main content of game, the text of the story, is NOT using AI.
AI helped us generate textures and music, allowing us to focus more on core game development.
Some scenes, UI elements, character modeling and props are made based on AI painting
We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted. We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once.
AI-generated materials are not used directly. of some of the character illustrations are used Posing, facial expressions, and composition of some character illustrations are used as references. I draw by hand while looking at the AI-generated materials.
Card background images are AI Generated as a base and transformed into live 2d pixel art.
We used AI-assisted tools to enhance poster art and user interface elements, starting from custom designs created in Photoshop or purchased. AI was used to refine the material look, adding depth, texture, and polish to existing artwork—helping elevate the game's presentation while staying true to its original style. Every asset was directed and crafted by hand, with AI used as a supportive tool for enhancement, not generation from scratch.
Some background images featured in this game were created using generative AI tools for training and assisted by human intervention.
All of the images in this game are generated by neural networks trained on images (aka “AI generated”). If you choose to boycott all AI generated material, please do not buy this game. If you are uncomfortable with the thought but are interested in my game, please read on. The aesthetic of this game had to come from the strange, uncanny look of AI. There is a heartlessness to the visuals that is intentional. I am not trying to copy the look of other artists. The only tool capable of producing the look I was going for was a malfunctioning AI. Ironically, I have had a number of people tell me that it looks much more realistic than standard AI. I am assuming this is because of how I tried to reproduce the look of old media. All images, aside from the title screen, credits and some of the video shot on camcorder were generated by AI prompts. It took several days of exploring before I began generating images that fit the aesthetic I was looking for. I have heard AI described as a slot machine, and I think the metaphor is somewhat accurate. I think of this as similar to indeterminacy in music. Using random number generators can produce interesting outputs, but you need to refine and direct the system to do so. I started my process in Midjourney. My ratio of usable images was around 100 to 1; for every 100 images I generated, I found one usable piece for the game. I created an automated process to transform these images to 16:9 widescreen in Photoshop Beta. Some of these images I touched up manually or regenerated sections of the image. There are some real images and hand painted imagery within the AI elements. Often, I would have to generate the sides of the image multiple times because photoshop didn’t generate what I needed. To those concerned about not paying artists: I understand this, but I want to be clear that this was not created to replace the work of artists, any more than the synthesized scores to horror films were about replacing orchestras. These are tools that do different things. Rather than some sort of lazy shortcut, the use of AI imagery is essential to the aesthetic and narrative of the Path of Veins.
Our game does not contain any content directly generated by AI (AI usage is around 10-20% of the total workload). Some character art and some scenes were inspired by AI designs. It's undeniable that AI is an excellent auxiliary tool. Its handling of color, light, and shape is indeed superior to what an artist can achieve on their own. (This is also due to cost considerations. Currently, independent game teams are struggling to survive, and our vision is to continuously produce more high-quality works.) In terms of character art design, AI's performance in certain aspects surpasses our own capabilities, so we are considering using AI as an aid in the creation of our early works. We hope for your continued support so that we can reduce or even eliminate the use of AI in the future and continue to create more works. Every character illustration and scene in the game requires a significant amount of time to create and modify
NO AI WAS USED IN THE CREATION OF ANY ART ASSETS, MUSIC OR WRITING. AI IS ONLY USED FOR CHARACTER INTERACTIONS AND MECHANICS. Built with Llama All AI models are run on the user's machine using their GPU. No data usage is sent to us and the game can be played offline. The AI is character-based. Each character has their own model and will respond and react to player interaction in a specific way, each providing a unique challenge. As the player progresses through the year in Millennium Whisper, they will build relationships with the characters as all interactions are fed to the models and the characters rate their affection levels towards the player. The challenge comes from the player needing to juggle their social relationship with all the characters at once as characters have the ability to communicate with eachother by spreading rumours thereby allowing neglected characters to sabotage the player's relationship with other characters. The characters will also accept or reject date invites from the player or author their own date invitations. At the end of the game the AIs evaluates which character the player ends up with.
Game contains pre-made AI-generated art assets like 3D Models, textures, images, pictures. Science fiction building, vehicles, characters, equipment, items.
AI was used for the visuals of this game.
All main character illustrations and story CGs in the game are hand-drawn by artists. Some background images use free AI-generated background assets licensed for commercial use. In addition, AI was used as a supplementary reference during the creation of certain scene assets.
Players can talk to Gaming Copilot by using voice, and Gaming Copilot generates responses using a large language model.
Generative AI generates answers based on your input and was used to create AI Pals.
Background textures have been designed with AI
A small number of background images rendered by ai tools to generate processing
This game uses generative AI tools in part of the visual production process. The tools are used to process and transform original designs and character materials created by the development team, in order to express trauma, psychological distortion, and instability. AI-generated output is not used directly as-is. It is reviewed, selected, adjusted, and edited by the development team before being used as part of the in-game visual direction.
The original illustration is loaded and the illustration is generated by AI.
The game translation was done using AI.
The background image used in game is generated by ChatGPT By OpenAI
Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms.
Many images in the game, including team squads, trophies, mascots and some flags are AI generated.
The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery.
The game's beautiful girl images, riddle answer images, and musics are generated by AI.
The characters, environment, all images, and the melody are generated using AI.
The background image is generated using AI
We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end.
The app contains over 100,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations of words.
Generative AI has been used in the creation of the 2D graphics, music, voices and sound effects present in this game and it's marketing materials. We are in the early days of AI. I think it's important for creators to experiment with it, but doing so morally seems impossible. As a compromise I've pledged 50% of the game's income to hire human artists.
In this game, we have utilized generative AI technology to enhance the player experience. Specifically, we used ChatGPT to generate some images, story descriptions, and certain text elements within the game. Additionally, some game scripts were also assisted by AI. Our goal is to provide players with a richer narrative and interactive experience through the use of AI technology.
The original illustration is loaded and the illustration is generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Feika Unclear artcodetext | The entire production process uses ai
Examples include logic judgment, code generation, image rendering, project planning | Feika | 11 | Mar 18, 2026 | |
Signed Mary In-game content art | The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements. | Moț Andrei Laurențiu | 21 | Mar 18, 2026 | |
Pumpkin Clicker In-game content art | The background images for the game are created using AI | BuckyGames | 23 | Mar 18, 2026 | |
Not her , But mine In-game content art | Some backgrounds in this game are originally generated using artificial intelligence (AI) technology and are not based on any existing copyrighted materials. | SNOWKEDO | - | Mar 18, 2026 | |
World Diplomat Live AI text | In the game we harness the power of ChatGPT AI to deliver a unique and dynamic gaming experience. As you navigate through conferences and meetings, the AI generates rich and varied storylines, creating a diverse range of characters and scenarios. Each interaction is influenced by your choices, leading to endless possibilities and a personalized experience every time you play. | iGindisGames | - | Mar 18, 2026 | |
cr4ckr In-game content art | Some art elements were generated with AI assistance and modified. | Cutie Café | 18 | Mar 18, 2026 | |
The Gods of the Red Planet In-game content art | AI was used in the process of creating the images used in the game. Each element generated by the neural network was carefully edited and refined by a 2D artist to ensure high quality content and a unified artistic style of in-game visual materials. | Aurora Way Studios | - | Mar 18, 2026 | |
Backrooms Stories In-game content artaudio | Some of the background images and sound effects in this game were initially created using AI generation tools. | liminal_games | - | Mar 18, 2026 | |
Blind Man's Sun In-game content art | The game uses AI to create some of the graphics. | Alkinoy | 23 | Mar 18, 2026 | |
Countdown Store/marketing art | The store page of this game and some game materials have been polished by the open-source AI (stable diffusion), and further processed and optimized by the developers. All drafts are photos taken by the developers themselves and line drawings drawn by themselves. We promise that all AI-generated content complies with the requirements of relevant laws and regulations. | duskstudio | 64 | Mar 18, 2026 | |
规则怪谈:欢迎来到森林马戏团 In-game content art | Part of the background content in the game is AI generated images, and most of the background images were generated using Midjourny. | 橙光游戏 | - | Mar 18, 2026 | |
Logic Grid Puzzle In-game content art | Some part of the game can contains AI pre-generated images especially on the riddle selection screen. | RapidAnt | - | Mar 18, 2026 | |
Short Memories In-game content text | The localisation was made with AI | Guillaume Pauli | 42 | Mar 18, 2026 | |
Scissors Paper Stone: Alert Store/marketing art | AI was used to generate Hero Library asset picture in the store page. | PlayNever | - | Mar 18, 2026 | |
Riddle Me Bunny: Nonogram In-game content arttextcode | Illustrations used in this game were generated using AI.
Generative AI was used to assist with translation and programming. | Midnight Cupcakes | - | Mar 18, 2026 | |
Purrfect Galaxies In-game content art | AI-generated art for its visual elements. | GalacticWhiskerWare | - | Mar 18, 2026 | |
EnglishVan In-game content text | The app contains over 40,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations to other languages. | RonEvansGameDev | - | Mar 18, 2026 | |
Space Station Adventure In-game content arttext | The game uses images generated by AI to illustrate the story and offer visual interactions.
The main content of game, the text of the story, is NOT using AI. | Morrigan Games | - | Mar 18, 2026 | |
Recovery Phrase In-game content artaudio | AI helped us generate textures and music, allowing us to focus more on core game development. | WeDidIt | - | Mar 18, 2026 | |
职业足球生涯 In-game content art | Some scenes, UI elements, character modeling and props are made based on AI painting | 小伍 | - | Mar 18, 2026 | |
《道格拉斯警督的日记》《Inspector Douglas's Diary》 In-game content art | We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted.
We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once. | 日食网络 solar eclipse studio | - | Mar 18, 2026 | |
月光のソードブレイカー ユリヒメ編 In-game content art | AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials. | あいあんそぉど | - | Mar 18, 2026 | |
Terminal Adventure In-game content art | Card background images are AI Generated as a base and transformed into live 2d pixel art. | HewWorks | - | Mar 18, 2026 | |
Rpg Forever - Serens Quest In-game content art | We used AI-assisted tools to enhance poster art and user interface elements, starting from custom designs created in Photoshop or purchased. AI was used to refine the material look, adding depth, texture, and polish to existing artwork—helping elevate the game's presentation while staying true to its original style. Every asset was directed and crafted by hand, with AI used as a supportive tool for enhancement, not generation from scratch. | BmpGames | - | Mar 18, 2026 | |
心所向往的北极星 In-game content art | Some background images featured in this game were created using generative AI tools for training and assisted by human intervention. | 游星Yusei网络 | 10 | Mar 18, 2026 | |
The Path of Veins In-game content art | All of the images in this game are generated by neural networks trained on images (aka “AI generated”). If you choose to boycott all AI generated material, please do not buy this game. If you are uncomfortable with the thought but are interested in my game, please read on.
The aesthetic of this game had to come from the strange, uncanny look of AI. There is a heartlessness to the visuals that is intentional. I am not trying to copy the look of other artists. The only tool capable of producing the look I was going for was a malfunctioning AI. Ironically, I have had a number of people tell me that it looks much more realistic than standard AI. I am assuming this is because of how I tried to reproduce the look of old media.
All images, aside from the title screen, credits and some of the video shot on camcorder were generated by AI prompts. It took several days of exploring before I began generating images that fit the aesthetic I was looking for. I have heard AI described as a slot machine, and I think the metaphor is somewhat accurate. I think of this as similar to indeterminacy in music. Using random number generators can produce interesting outputs, but you need to refine and direct the system to do so.
I started my process in Midjourney. My ratio of usable images was around 100 to 1; for every 100 images I generated, I found one usable piece for the game. I created an automated process to transform these images to 16:9 widescreen in Photoshop Beta. Some of these images I touched up manually or regenerated sections of the image. There are some real images and hand painted imagery within the AI elements. Often, I would have to generate the sides of the image multiple times because photoshop didn’t generate what I needed.
To those concerned about not paying artists: I understand this, but I want to be clear that this was not created to replace the work of artists, any more than the synthesized scores to horror films were about replacing orchestras. These are tools that do different things. Rather than some sort of lazy shortcut, the use of AI imagery is essential to the aesthetic and narrative of the Path of Veins. | Repairer of Reputations | - | Mar 18, 2026 | |
Spirit School Days In-game content art | Our game does not contain any content directly generated by AI (AI usage is around 10-20% of the total workload).
Some character art and some scenes were inspired by AI designs.
It's undeniable that AI is an excellent auxiliary tool. Its handling of color, light, and shape is indeed superior to what an artist can achieve on their own. (This is also due to cost considerations. Currently, independent game teams are struggling to survive, and our vision is to continuously produce more high-quality works.)
In terms of character art design, AI's performance in certain aspects surpasses our own capabilities, so we are considering using AI as an aid in the creation of our early works. We hope for your continued support so that we can reduce or even eliminate the use of AI in the future and continue to create more works.
Every character illustration and scene in the game requires a significant amount of time to create and modify | HaCoLoYi | - | Mar 18, 2026 | |
Millennium Whisper Live AI text | NO AI WAS USED IN THE CREATION OF ANY ART ASSETS, MUSIC OR WRITING. AI IS ONLY USED FOR CHARACTER INTERACTIONS AND MECHANICS.
Built with Llama
All AI models are run on the user's machine using their GPU. No data usage is sent to us and the game can be played offline.
The AI is character-based. Each character has their own model and will respond and react to player interaction in a specific way, each providing a unique challenge. As the player progresses through the year in Millennium Whisper, they will build relationships with the characters as all interactions are fed to the models and the characters rate their affection levels towards the player. The challenge comes from the player needing to juggle their social relationship with all the characters at once as characters have the ability to communicate with eachother by spreading rumours thereby allowing neglected characters to sabotage the player's relationship with other characters. The characters will also accept or reject date invites from the player or author their own date invitations. At the end of the game the AIs evaluates which character the player ends up with. | Parable Studios | 74 | Mar 18, 2026 | |
AI Peace Protocol In-game content art | Game contains pre-made AI-generated art assets like 3D Models, textures, images, pictures. Science fiction building, vehicles, characters, equipment, items. | Star Natrolith Games | - | Mar 18, 2026 | |
The Crimson Call In-game content art | AI was used for the visuals of this game. | Fatih Mert | 28 | Mar 18, 2026 | |
Spiritual Bond ~Breaking the curse, Intertwining fates~ In-game content art | All main character illustrations and story CGs in the game are hand-drawn by artists.
Some background images use free AI-generated background assets licensed for commercial use.
In addition, AI was used as a supplementary reference during the creation of certain scene assets. | MONRA | 85 | Mar 18, 2026 | |
Gaming Copilot Live AI text | Players can talk to Gaming Copilot by using voice, and Gaming Copilot generates responses using a large language model. | Wild Road Games | 111 | Mar 18, 2026 | |
AI Pals In-game content text | Generative AI generates answers based on your input and was used to create AI Pals. | Amped Horizon | - | Mar 18, 2026 | |
Crónicas de Nueva Estrella Uno In-game content art | Background textures have been designed with AI | Puff Producciones | - | Mar 18, 2026 | |
在一切晴朗的日子里|On all clear days In-game content art | A small number of background images rendered by ai tools to generate processing | 灵虚之幽 | 33 | Mar 18, 2026 | |
Pain Pain Go Away! In-game content art | This game uses generative AI tools in part of the visual production process. The tools are used to process and transform original designs and character materials created by the development team, in order to express trauma, psychological distortion, and instability. AI-generated output is not used directly as-is. It is reviewed, selected, adjusted, and edited by the development team before being used as part of the in-game visual direction. | Lorebard | 92 | Mar 18, 2026 | |
リア充爆発しろ! Normies Should Burn! In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Blood of Inquisition In-game content text | The game translation was done using AI. | Alex Becker | - | Mar 18, 2026 | |
Stock Stack In-game content art | The background image used in game is generated by ChatGPT By OpenAI | ParkMinGeun | 11 | Mar 18, 2026 | |
HyperBlade 2050 - Dystopian Sports Manager In-game content art | Almost the entirety of the content in this game is the product of human creativity. However this game does contain NPC portraits which are AI generated and then hand curated. The AI content is commercially licensed from the industries leading AI generation platforms. | Dejima Studios | - | Mar 18, 2026 | |
Forever World Cup Simulator In-game content art | Many images in the game, including team squads, trophies, mascots and some flags are AI generated. | Simcups | 31 | Mar 18, 2026 | |
ZOMBETES In-game content art | The game icon was created with the use of AI. In addition, some ASCII images seen during gameplay are based on AI-generated imagery. | The Sounding Wave | - | Mar 18, 2026 | |
Beauty Riddle In-game content artaudio | The game's beautiful girl images, riddle answer images, and musics are generated by AI. | 2D_猫 | - | Mar 18, 2026 | |
Click Me In-game content artaudio | The characters, environment, all images, and the melody are generated using AI. | Mistiuk Creations | - | Mar 18, 2026 | |
Super M Sweeper Store/marketing art | The background image is generated using AI | 听金宗骨 | - | Mar 18, 2026 | |
Robot's Fate: Alice In-game content art | We do not use unedited AI-generated content - every image in the game is handcrafted by our 2D art team. However, they use AI-generated images as rough drafts that are later polished or fully reworked by the 2D art team. We only use AI-generated images as drafts for art assets. All other assets - texts, music, UI - are 100% human-made. We would not want to diminish the efforts of our 2D art team who spent countless hours working on the game to bring you the best experience - we just feel the need to be transparent. We also want to highlight that all images are processed by human artists in the end. | Starni Games | - | Mar 18, 2026 | |
VocabVan In-game content text | The app contains over 100,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations of words. | RonEvansGameDev | 10 | Mar 18, 2026 | |
Always On In-game content artaudio | Generative AI has been used in the creation of the 2D graphics, music, voices and sound effects present in this game and it's marketing materials.
We are in the early days of AI. I think it's important for creators to experiment with it, but doing so morally seems impossible.
As a compromise I've pledged 50% of the game's income to hire human artists. | Skydome Studios | - | Mar 18, 2026 | |
小豆丁爱冒险 In-game content arttextcode | In this game, we have utilized generative AI technology to enhance the player experience. Specifically, we used ChatGPT to generate some images, story descriptions, and certain text elements within the game. Additionally, some game scripts were also assisted by AI. Our goal is to provide players with a richer narrative and interactive experience through the use of AI technology. | DouDingGame | - | Mar 18, 2026 | |
束縛彼女とペットな僕 - I'm Your Pet - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 |