Used for generating image information such as game covers and UI.
- Creator
- CyberMoonStudio
- Reviews
- -
- Added
- Aug 1, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used for generating image information such as game covers and UI.
During development, some in-game surface textures (e.g. ground/terrain tile materials) were created with the assistance of generative AI image tools and then hand-edited and integrated into the game as static assets. All such content is pre-generated and fixed at ship time; the game does not generate any content live at runtime. We have reviewed this content to ensure we have the appropriate rights to use it and that it does not infringe on the rights of others.
OpenAI tools were used during development for coding assistance and for creating or editing some visual/video assets. All shipped content was reviewed/edited by the developer. The game does not include live-generated AI content.
Generative AI was used as a supporting tool for localization in some languages. All AI-assisted translations were reviewed and edited by the development team. No AI-generated content is created in real time during gameplay.
Johnny Jagung uses generative AI across much of its content. The visual art (character, enemy, boss, and UI artwork), music, sound effects, in-game text, and Indonesian translation were all created with the help of generative AI tools, then reviewed, curated, and assembled into the game by the developer — for instance, character art is hand-edited, composited, and animated from generated source images. All AI-generated content is created during development; the game does not generate anything live while you play.
This game uses AI-generated voice acting. All character voices were synthesized with ElevenLabs using original text prompts and original scripts written for this game. No real person's voice was cloned, recorded, or used as source material. Some creature and ambient sound effects are also AI-generated. All audio is pre-generated and ships with the game; nothing is generated at runtime.
Generative AI Tools where used in the creation of store assets.
Some of the game's visual assets — both 2D and 3D — are built from AI-generated drafts that our artists rework and refine by hand into their final form. Localization was drafted with AI tools and edited by the team. The final look, content, and quality of every element of the game are defined and approved by humans.
Generative AI tools were used during the development of The Five Monks as follows: - Illustrations, icons, and in-game object art: initial images were generated with AI tools, then revised and finalized by hand by the development team. These edited assets ship with the game. - Creature and character concepts: AI outputs were used as visual reference only. The final in-game art was recreated from scratch by the development team to fit the game's art direction. - Store page text: portions were drafted with AI assistance and then edited by the team. The game's music was composed by the development team without generative AI.
AI tools were used during development to assist in the creation of some pre-generated content included in the game. All such content was reviewed, curated, and edited by the developer before inclusion. Some 2D sprites, icons, and key art were created with the assistance of generative AI tools. Music and sound effects were also created with the assistance of AI audio tools. Localization for languages other than English was produced with AI assistance and reviewed by the developer. The game does not use generative AI at runtime and does not generate any live AI content during gameplay.
Some sound effects, written content, and artwork were generated with AI and then manually edited and refined.
Generative AI tools were used during development to assist in creating and refining some 2D pixel-art assets, animations, and localization text. All AI-assisted content was reviewed, edited, and integrated by the developer.
Generative AI was used during development to create some of the pre-generated images included in the game. All AI-generated content is created in advance and included as static game assets. The game does not generate AI content during gameplay.
Some of the placeholder art currently in Tiny Chef was generated with AI tools while the game is in development. It is temporary and is being replaced with final artwork drawn by a human artist.
AI makes game better visual effect and gameplay logic.
All content was created using AI.
This game was developed with the assistance of generative AI tools. Generative AI tools assisted with the creation of skill icons, terrain textures, some in-game 3D assets and visual effects, and translated localization text. All final assets and translations included in the game were selected, edited, and reviewed by the developer before integration. The game does not use any AI features that generate images, text, audio, or other content in real time in response to player input.
Pre-generated AI content: Some of the game's 2D illustrations — world and game-mode cover art, story-scene illustrations, character portraits, and store/promotional images — were created with the assistance of generative AI image tools. Every image was prompted, curated, selected and edited by the developer. Portions of the game's source code were written with the assistance of an AI coding tool, always under direct human direction, review and testing. Gameplay sprites, user interface, and fonts come from licensed third-party asset packs or were made by hand. The game does NOT generate any content with AI at runtime: all content is fixed at development time, and no player data is sent to any AI service.
Generative AI was used to assist with the creation of code-based 3D geometry built in Three.js, as well as some sound assets included in the game. These assets are reviewed, adjusted, and integrated by the developer, and may be revised or replaced throughout development.
Two-Dye has been developed with the assistance of AI tools that has helped with Graphical assets, sounds and localization.
During the process of production, generative AI may be used in following processes: coding and debugging, production of conceptual art of game assets, production of rough models of game assets, production of simple animation effects, restoration of image, audio or video quality, localization and translation. All AI generated game assets that appear directly in game are revised and finalized by real human artists.
Generative AI was used during game development to create images and musical accompaniment.
We use generative AI to generate and enchance existing UI Assets as well as helping us generate our logos and sprites as we don't have a artist for this.
AI was not used in the game itself, but was used in the creation of the game’s cover art.
Some upgrade illustrations Background music Some sound effects Some text localization
Generative AI was used to assist with initial drafts of some localized text. All final translations were manually reviewed and edited. No AI-generated artwork, animation, audio, code, or live-generated content is included in the game. All visual assets shown in the game and on the store page were created by human artists.
Some background images and decorative visual assets were created using generative AI.
This game uses generative AI tools (such as PixelLab) during development to create or assist with some pre-rendered pixel art: enemy/character sprites, UI panels, visual effects, and certain store or marketing stills. There is no live generative AI during gameplay. The game does not generate images, text, or audio with AI while you play.
Some of this game's visual assets (character art, icons, and UI) were created with the help of generative AI tools and were manually edited and reviewed by the developer.
Some pre-rendered 2D artwork (several of the optional tile-art style packs, plus store capsule and marketing images) was created with generative AI image tools, then curated, edited and integrated by the developer. Portions of the game's code and text were written with AI coding assistance under full human review. The game does not generate any content with AI at runtime, and contains no AI chat features.
Pixel art assets, the soundtrack, and portions of the game's writing were created with generative AI, then curated and edited by the developer. The game's design, satirical concept, and systems are original human work. All sound effects were recorded by voice actors.
Initially used Ai generated pixel art as a place-holder, but I actually like it very much, it makes it much more wholesome and cute, fitting into the vibe of the game!
After the creation of assets by an artist, the team used gen AI to generate backdrops for assets, and general backgrounds. Gen AI was used to amalgamate artist created assets into grouped assets. E.g. the aliens which were created by the artist are then rendered together by AI for a promotional image. This means only the back scape mainly promotional artwork and character backgrounds were generated by AI.
Generative AI tools were used during the development process to assist with the creation of some visual assets, including certain interface elements, artwork, and promotional materials. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate player-facing content using AI during gameplay.
Generative AI was used for localization.
AI was used to assist in coding the game and it's features. All Art or writing was done by hand.
Generative AI was used solely for the creation of a store/community icon associated with this product. No gameplay content, in-game assets, or soundtrack audio were generated using AI.
Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay.
Generative AI was not used to create any game assets, artwork, capsule images, character designs, sounds, music, or voice recordings in Burger Smash. All in-game content was created by the development team or commissioned from human creators. AI tools were used to assist with translating in-game UI text and store page descriptions into multiple languages for localization purposes. No other AI generated content exists within the game itself.
Some visual assets in the game were created with the assistance of generative AI tools. All gameplay systems, mechanics, and interactive content were developed by the team.
Generative tools were used to create and refine selected 2D illustrations, music, sound effects, localization, and store text. All materials were reviewed and edited by the developer. The game does not generate content using AI or connect to generative AI services during gameplay.
OpenAI Codex was used during development to assist with writing, reviewing, and debugging portions of the game’s code. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay, and no player input is sent to a generative AI service.
Some of the art and audio in The Ancient Caverns was created with the help of generative AI tools — including character and creature animations, item, weapon and environment art, and the musical soundtrack. All AI-assisted assets were reviewed, edited and integrated by the developer. The game does not generate any content with AI while you play; everything is fixed and created ahead of time.
Some fixed music tracks and selected pre-rendered promotional and manual artwork were created with generative AI tools. No AI content is generated during gameplay.
AI tools were used for translation purposes.
Generative AI tools were used during the development process to assist in creating and refining some visual assets. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game or its promotional materials.
Some of the game's artwork (such as background images) and store/marketing assets were created with the assistance of generative AI tools, and all of them were reviewed and adjusted by the developer. Some in-game descriptive texts were also drafted with AI assistance and manually verified. All AI-assisted content is pre-rendered — the game does not generate any content or code with AI during gameplay. Trailer narration uses VOICEVOX text-to-speech (VOICEVOX: Zundamon).
We used generative AI as a stand-in reference for aircraft icons while we commission an artist to make our own bespoke art.
Some visual assets in this game, including UI elements and graphics, were created with the assistance of AI image generation tools.
This game utilizes AI-assisted generation for certain art assets and the core code framework. Every element has undergone thorough manual review, fine-tuning, and integration by our developers, guaranteeing that the final output aligns with the game's intended aesthetic and quality standards.No live‑generated AI content appears during gameplay
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
赛博神话:悟空 Store/marketing art | Used for generating image information such as game covers and UI. | CyberMoonStudio | - | Aug 1, 2026 | |
Forts & Castles In-game content art | During development, some in-game surface textures (e.g. ground/terrain tile materials) were created with the assistance of generative AI image tools and then hand-edited and integrated into the game as static assets. All such content is pre-generated and fixed at ship time; the game does not generate any content live at runtime. We have reviewed this content to ensure we have the appropriate rights to use it and that it does not infringe on the rights of others. | Thomas Silveri | - | Aug 1, 2026 | |
BallsCommander In-game content art | OpenAI tools were used during development for coding assistance and for creating or editing some visual/video assets. All shipped content was reviewed/edited by the developer. The game does not include live-generated AI content. | TobselGames | - | Aug 1, 2026 | |
Lockey In-game content text | Generative AI was used as a supporting tool for localization in some languages. All AI-assisted translations were reviewed and edited by the development team. No AI-generated content is created in real time during gameplay. | SLIP4RS | 24 | Aug 1, 2026 | |
Corny Johnny In-game content artaudiotext | Johnny Jagung uses generative AI across much of its content. The visual art (character, enemy, boss, and UI artwork), music, sound effects, in-game text, and Indonesian translation were all created with the help of generative AI tools, then reviewed, curated, and assembled into the game by the developer — for instance, character art is hand-edited, composited, and animated from generated source images. All AI-generated content is created during development; the game does not generate anything live while you play. | DozBroz Studio | - | Aug 1, 2026 | |
Bloodlust & Harmony In-game content audio | This game uses AI-generated voice acting. All character voices were synthesized with ElevenLabs using original text prompts and original scripts written for this game. No real person's voice was cloned, recorded, or used as source material. Some creature and ambient sound effects are also AI-generated. All audio is pre-generated and ships with the game; nothing is generated at runtime. | Cyber Mouse | - | Aug 1, 2026 | |
Jack's, 2's & 8's Store/marketing art | Generative AI Tools where used in the creation of store assets. | What To Do!? Games | - | Aug 1, 2026 | |
PuppetOFF In-game content arttext | Some of the game's visual assets — both 2D and 3D — are built from AI-generated drafts that our artists rework and refine by hand into their final form. Localization was drafted with AI tools and edited by the team. The final look, content, and quality of every element of the game are defined and approved by humans. | Feral Node Games | - | Aug 1, 2026 | |
The Five Monks In-game content arttext | Generative AI tools were used during the development of The Five Monks as follows:
- Illustrations, icons, and in-game object art: initial images were generated with AI tools, then revised and finalized by hand by the development team. These edited assets ship with the game.
- Creature and character concepts: AI outputs were used as visual reference only. The final in-game art was recreated from scratch by the development team to fit the game's art direction.
- Store page text: portions were drafted with AI assistance and then edited by the team.
The game's music was composed by the development team without generative AI. | Mad Goblins | - | Jul 31, 2026 | |
Castellan In-game content artaudiotext | AI tools were used during development to assist in the creation of some pre-generated content included in the game. All such content was reviewed, curated, and edited by the developer before inclusion. Some 2D sprites, icons, and key art were created with the assistance of generative AI tools. Music and sound effects were also created with the assistance of AI audio tools. Localization for languages other than English was produced with AI assistance and reviewed by the developer. The game does not use generative AI at runtime and does not generate any live AI content during gameplay. | Bozalt Games | - | Jul 31, 2026 | |
Undermoon In-game content audiotextart | Some sound effects, written content, and artwork were generated with AI and then manually edited and refined. | momorange | - | Jul 31, 2026 | |
Caveward In-game content arttext | Generative AI tools were used during development to assist in creating and refining some 2D pixel-art assets, animations, and localization text. All AI-assisted content was reviewed, edited, and integrated by the developer. | J. Souza | - | Jul 31, 2026 | |
SHKSHK In-game content art | Generative AI was used during development to create some of the pre-generated images included in the game. All AI-generated content is created in advance and included as static game assets. The game does not generate AI content during gameplay. | JWG | - | Jul 31, 2026 | |
Tiny Chef In-game content art | Some of the placeholder art currently in Tiny Chef was generated with AI tools while the game is in development. It is temporary and is being replaced with final artwork drawn by a human artist. | Brydon Creative Inc. | - | Jul 30, 2026 | |
NEON FORTRESS Unclear | AI makes game better visual effect and gameplay logic. | tangcq | - | Jul 30, 2026 | |
Oh No! I’m Surrounded by Polygons! In-game content artaudiocodetext | All content was created using AI. | mex | - | Jul 30, 2026 | |
BRAWLZERK In-game content arttext | This game was developed with the assistance of generative AI tools.
Generative AI tools assisted with the creation of skill icons, terrain textures, some in-game 3D assets and visual effects, and translated localization text. All final assets and translations included in the game were selected, edited, and reviewed by the developer before integration.
The game does not use any AI features that generate images, text, audio, or other content in real time in response to player input. | Reforbli | - | Jul 30, 2026 | |
Apocalipsis Survivor In-game content artcode | Pre-generated AI content:
Some of the game's 2D illustrations — world and game-mode cover art, story-scene illustrations, character portraits, and store/promotional images — were created with the assistance of generative AI image tools. Every image was prompted, curated, selected and edited by the developer.
Portions of the game's source code were written with the assistance of an AI coding tool, always under direct human direction, review and testing.
Gameplay sprites, user interface, and fonts come from licensed third-party asset packs or were made by hand.
The game does NOT generate any content with AI at runtime: all content is fixed at development time, and no player data is sent to any AI service. | TomDev | - | Jul 30, 2026 | |
Agon Protocol In-game content artaudio | Generative AI was used to assist with the creation of code-based 3D geometry built in Three.js, as well as some sound assets included in the game. These assets are reviewed, adjusted, and integrated by the developer, and may be revised or replaced throughout development. | Atrimn | - | Jul 30, 2026 | |
Two-Dye In-game content artaudiotext | Two-Dye has been developed with the assistance of AI tools that has helped with Graphical assets, sounds and localization. | Smidd Games | - | Jul 30, 2026 | |
星塔游戈 Celestial Sentinel In-game content artaudiocodetext | During the process of production, generative AI may be used in following processes: coding and debugging, production of conceptual art of game assets, production of rough models of game assets, production of simple animation effects, restoration of image, audio or video quality, localization and translation. All AI generated game assets that appear directly in game are revised and finalized by real human artists. | 野象游戏工作室 Elephas Game Studio | - | Jul 30, 2026 | |
Topdeck Duel In-game content artaudio | Generative AI was used during game development to create images and musical accompaniment. | One Ink Studio | - | Jul 30, 2026 | |
Seyrfall Online In-game content art | We use generative AI to generate and enchance existing UI Assets as well as helping us generate our logos and sprites as we don't have a artist for this. | Shaken Studio | - | Jul 30, 2026 | |
Road of Heart Store/marketing art | AI was not used in the game itself, but was used in the creation of the game’s cover art. | Xsav_Games | - | Jul 30, 2026 | |
Antarctic Showdown In-game content artaudiotext | Some upgrade illustrations
Background music
Some sound effects
Some text localization | znlfxm | - | Jul 30, 2026 | |
Ricochet Abyss In-game content text | Generative AI was used to assist with initial drafts of some localized text. All final translations were manually reviewed and edited.
No AI-generated artwork, animation, audio, code, or live-generated content is included in the game. All visual assets shown in the game and on the store page were created by human artists. | DreamForge | 65 | Jul 30, 2026 | |
Triple Dice Monsters In-game content art | Some background images and decorative visual assets were created using generative AI. | Hakuto Games | - | Jul 29, 2026 | |
钟馗幸存者 In-game content art | This game uses generative AI tools (such as PixelLab) during development to create or assist with some pre-rendered pixel art: enemy/character sprites, UI panels, visual effects, and certain store or marketing stills.
There is no live generative AI during gameplay. The game does not generate images, text, or audio with AI while you play. | fanyifan | - | Jul 29, 2026 | |
Dead Broke In-game content art | Some of this game's visual assets (character art, icons, and UI) were created with the help of generative AI tools and were manually edited and reviewed by the developer. | Render Estudio 3D | - | Jul 29, 2026 | |
Caribbean Prospector In-game content artcodetext | Some pre-rendered 2D artwork (several of the optional tile-art style packs, plus store capsule and marketing images) was created with generative AI image tools, then curated, edited and integrated by the developer. Portions of the game's code and text were written with AI coding assistance under full human review. The game does not generate any content with AI at runtime, and contains no AI chat features. | Denis Salanta | - | Jul 29, 2026 | |
Cozy Drone In-game content artaudiotext | Pixel art assets, the soundtrack, and portions of the game's writing were created with generative AI, then curated and edited by the developer. The game's design, satirical concept, and systems are original human work. All sound effects were recorded by voice actors. | Squeeg Studios | - | Jul 29, 2026 | |
The Crossroads In-game content art | Initially used Ai generated pixel art as a place-holder, but I actually like it very much, it makes it much more wholesome and cute, fitting into the vibe of the game! | HalfAssStudios | - | Jul 29, 2026 | |
A Sector Darkly Store/marketing art | After the creation of assets by an artist, the team used gen AI to generate backdrops for assets, and general backgrounds.
Gen AI was used to amalgamate artist created assets into grouped assets. E.g. the aliens which were created by the artist are then rendered together by AI for a promotional image.
This means only the back scape mainly promotional artwork and character backgrounds were generated by AI. | A Paradise Lost Studios | - | Jul 29, 2026 | |
ACE Football Store/marketing art | Generative AI tools were used during the development process to assist with the creation of some visual assets, including certain interface elements, artwork, and promotional materials. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate player-facing content using AI during gameplay. | Firedancetech | - | Jul 29, 2026 | |
UNLOAD In-game content text | Generative AI was used for localization. | RooTwo | - | Jul 29, 2026 | |
Board Game Creator Dev only code | AI was used to assist in coding the game and it's features. All Art or writing was done by hand. | Unprecedented Studios | - | Jul 29, 2026 | |
Dungeon Crafter In-game content art | Generative AI was used solely for the creation of a store/community icon associated with this product. No gameplay content, in-game assets, or soundtrack audio were generated using AI. | Fintasys Studio | - | Jul 29, 2026 | |
Last Zone: Quarantine In-game content arttext | Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay. | Ridvan_Laz | - | Jul 29, 2026 | |
Burger Smash In-game content text | Generative AI was not used to create any game assets, artwork, capsule images, character designs, sounds, music, or voice recordings in Burger Smash. All in-game content was created by the development team or commissioned from human creators.
AI tools were used to assist with translating in-game UI text and store page descriptions into multiple languages for localization purposes. No other AI generated content exists within the game itself. | Alnutmob | - | Jul 29, 2026 | |
Rescue Team: Phantom Crisis In-game content art | Some visual assets in the game were created with the assistance of generative AI tools. All gameplay systems, mechanics, and interactive content were developed by the team. | Game Mixer | - | Jul 27, 2026 | |
Tail and Chaos In-game content artaudiotext | Generative tools were used to create and refine selected 2D illustrations, music, sound effects, localization, and store text. All materials were reviewed and edited by the developer. The game does not generate content using AI or connect to generative AI services during gameplay. | Shnumi | 34 | Jul 25, 2026 | |
Until We Fly Dev only code | OpenAI Codex was used during development to assist with writing, reviewing, and debugging portions of the game’s code. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay, and no player input is sent to a generative AI service. | firearly | - | Jul 25, 2026 | |
The Ancient Caverns In-game content artaudio | Some of the art and audio in The Ancient Caverns was created with the help of generative AI tools — including character and creature animations, item, weapon and environment art, and the musical soundtrack. All AI-assisted assets were reviewed, edited and integrated by the developer. The game does not generate any content with AI while you play; everything is fixed and created ahead of time. | Meridian Studios | - | Jul 25, 2026 | |
MAIMCOIL In-game content audioart | Some fixed music tracks and selected pre-rendered promotional and manual artwork were created with generative AI tools. No AI content is generated during gameplay. | corewisevideo | - | Jul 25, 2026 | |
Ducasse In-game content text | AI tools were used for translation purposes. | Adrien De Nève | - | Jul 25, 2026 | |
Osiedlowy In-game content art | Generative AI tools were used during the development process to assist in creating and refining some visual assets. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game or its promotional materials. | Koy Games | - | Jul 25, 2026 | |
日本地図 都市パズル In-game content arttext | Some of the game's artwork (such as background images) and store/marketing assets were created with the assistance of generative AI tools, and all of them were reviewed and adjusted by the developer. Some in-game descriptive texts
were also drafted with AI assistance and manually verified. All AI-assisted content is pre-rendered — the game does not generate any content or code with AI during gameplay. Trailer narration uses VOICEVOX text-to-speech (VOICEVOX:
Zundamon). | LIMO | - | Jul 25, 2026 | |
Flotsam Front In-game content art | We used generative AI as a stand-in reference for aircraft icons while we commission an artist to make our own bespoke art. | PurityWorks | - | Jul 25, 2026 | |
Okey 101 In-game content art | Some visual assets in this game, including UI elements and graphics, were created with the assistance of AI image generation tools. | Ayazwai | - | Jul 25, 2026 | |
天宫乱斗 In-game content artcode | This game utilizes AI-assisted generation for certain art assets and the core code framework. Every element has undergone thorough manual review, fine-tuning, and integration by our developers, guaranteeing that the final output aligns with the game's intended aesthetic and quality standards.No live‑generated AI content appears during gameplay | Chromew | - | Jul 25, 2026 |