Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration.
- Creator
- BlueWind
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration.
During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dialogues, and system logs. All text was then manually proofread, edited, and verified by the developers.
Most of the images and translations are created using generative AI.
AI was used for backup assets that most likely have already been replaced by artists.
AI was used to create some character and monster visuals, including sprites and poses. If the game achieves sufficient success, these visuals are planned to be replaced with artwork made by human artists.
I use AI to help me for the traduction of steam page
Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer.
AI-generated content—most of the artwork, aside from the UI, is generated or modified by AI.
Some game assets and sounds were generated by AI.
Some example art. May not be used in final version.
No image in this game is used exactly as produced by an AI without human editing; all images have been modified, reworked, or supplemented manually. The in-game texts and the store page description were partially written with the help of AI tools, then proofread and corrected by a human.
Cybersoul features artwork developed with generative AI.
Generative AI tools were used during development to assist in asset creation. This includes: Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched. AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material.
AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way.
Some of the music, illustrations, and character designs were created using AI.
We use generative AI for some in-game assets and store images, with all final adjustments and edits performed manually.
This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style.
AI tools were used for helping with certain tasks
Generative AI was used in the prototyping stage to develop card art concept alternatives and communicate with human artists on our intentions for each finished piece. These images have all been replaced with human-created artwork. AI is not used to live-generate content or code during gameplay.
Art in concept stage - use in parts and/or overpainted. Ghat GTP for coding advice.
It is used to assist partial game art asset and music asset creation process.
Generative AI was used to create the main promotional image/poster displayed on the Steam Store Page. All in-game content, code, and assets were created by the developer
In our game development process, we utilize a commercially licensed AI drawing engine to generate character roles by inputting keywords. The creative process does not reference any third-party materials and strictly complies with local laws and regulations. All AI-generated images produced through this method are exclusively owned by our game developers in terms of copyright.
Illustration and Cover Art
Card images are generated by AI.
部分宣传图片使用了AI生成
AI is used in creating portraits and figure of characters.
AI tools were used to assist in the creation of certain pre-rendered assets such as key art, promotional images, and some music. All AI-assisted content was reviewed, curated, and finalized manually. The game itself does not use AI during gameplay.
Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado
Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed
AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. All character sprites, tiles, and pixel art assets were created by hand by the developer. All AI-generated output has been reviewed, edited, and validated by the developer to ensure it fits the artistic direction and gameplay experience.
The main menu song was created with the help of artificial intelligence.
In the creation of music and sound effects, we made use of AI-assisted tools. However, all AI-generated materials were further refined and processed manually; none were used in their raw form. Aside from the audio elements mentioned above, all other content in the game is entirely handcrafted and does not involve AI generation.
AI assisted tools used on the backgrounds
AI generated graphics assets for the marketplace
All in-game art was created by real human artists. The AI tool Cursor (a programming IDE) was used to help with developing the code for the game itself. The initial background of the icon used for the game was generated using AI tools.
Some game images are generated by AI.
We use AI tools to support our development process by accelerating early concept creation and iteration. This helps our small team work more efficiently while maintaining full creative control and artistic direction. You can learn our AI pipelines here: https://www.mutatefightpurr.com/ai
This game was developed with the assistance of Artificial Intelligence tools. AI was used to generate some visual elements such as concept art, textures, and 3D models, and to support parts of the programming process. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and design.
Placeholder music made with Suno AI.
Includes assets created with the support of AI-assisted tools.
This game uses generative AI for coding assistance and translation reference. All in-game graphics, music, and sound effects are created by human creators and do not contain AI-generated content. *This excludes placeholder assets used during development (including demos) and third-party assets.
Some art assets were generated by AI.
AI-generated art assets include monster beasts, magical artifacts, backgrounds
Using AI for voice generating of some characters
AI was used to enhance the player experience, primarily through asset generation.
AI-generated music, human-adjusted. AI-generated song and vocals, with lyrics written and the track fine‑tuned by a human being.
Background illustrations, icon images, and background music were generated using AI.
This game does not use AI features that players can interact with. All gameplay systems and content are handcrafted and fully controlled by the developer. AI tools were only used during development to assist with asset creation and productivity, and are not present or accessible during gameplay.
This game includes some images created with the assistance of AI tools. All AI-generated assets were reviewed and refined by the development team to ensure quality, originality, and compliance with Steam’s content guidelines.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DuatWayfarer In-game content artaudio | Some of the textures, music, and sound effects used in this application are derived from original materials generated by generative AI, followed by manual adjustment/modification and integration. | BlueWind | - | Mar 18, 2026 | |
Syntax:Overload In-game content text | During development, an AI writing assistant was used to draft and polish in-game text, including item descriptions, dialogues, and system logs. All text was then manually proofread, edited, and verified by the developers. | Tallen games | - | Mar 18, 2026 | |
Gorotsuki Paradise In-game content arttext | Most of the images and translations are created using generative AI. | Kojika Games | - | Mar 18, 2026 | |
Everfall 2: Idle Dungeon RPG Dev only art | AI was used for backup assets that most likely have already been replaced by artists. | GameDevJoey | 39 | Mar 18, 2026 | |
The Shaman Diary In-game content art | AI was used to create some character and monster visuals, including sprites and poses.
If the game achieves sufficient success, these visuals are planned to be replaced with artwork made by human artists. | Gregory Creupelandt | - | Mar 18, 2026 | |
Dice Shaper In-game content text | I use AI to help me for the traduction of steam page | Black Frog Studio | - | Mar 18, 2026 | |
Bone Marrow 2 In-game content art | Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer. | HugePixel | 12 | Mar 18, 2026 | |
遗物路:Relic Road In-game content art | AI-generated content—most of the artwork, aside from the UI, is generated or modified by AI. | ReRoadGame | - | Mar 18, 2026 | |
DEADFOOL In-game content artaudio | Some game assets and sounds were generated by AI. | MugiwaraByte | - | Mar 18, 2026 | |
Poker TD Unclear art | Some example art. May not be used in final version. | ViralCloud | 18 | Mar 18, 2026 | |
Astralis: Dawnblades In-game content text | No image in this game is used exactly as produced by an AI without human editing; all images have been modified, reworked, or supplemented manually. The in-game texts and the store page description were partially written with the help of AI tools, then proofread and corrected by a human. | Studio Gravenoire | - | Mar 18, 2026 | |
Cybersoul In-game content art | Cybersoul features artwork developed with generative AI. | Recoil Mojo | 10 | Mar 18, 2026 | |
Chrono Spin In-game content artcode | Generative AI tools were used during development to assist in asset creation. This includes:
Certain art assets (character sprites, backgrounds, UI icons) were generated by AI and manually retouched.
AI assistance was used for writing game code. All AI-generated content has been reviewed to ensure it contains no illegal or infringing material. | YF Indie | - | Mar 18, 2026 | |
Inearth Unclear artaudiocode | AI used in concert with my human skills for visuals, audio, and coding alike. Pretty much every step of the way. | reynvert | - | Mar 18, 2026 | |
星标4:乐园传说 In-game content audioart | Some of the music, illustrations, and character designs were created using AI. | 暗de刺客 | - | Mar 18, 2026 | |
Captain Duck In-game content art | We use generative AI for some in-game assets and store images, with all final adjustments and edits performed manually. | StudioShimazu | 15 | Mar 18, 2026 | |
Mystical Herbalists In-game content art | This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style. | Jan Brychta | - | Mar 18, 2026 | |
DungeonOS Unclear | AI tools were used for helping with certain tasks | Grave Hammer Games | - | Mar 18, 2026 | |
Chrono CCG Dev only art | Generative AI was used in the prototyping stage to develop card art concept alternatives and communicate with human artists on our intentions for each finished piece. These images have all been replaced with human-created artwork.
AI is not used to live-generate content or code during gameplay. | Infinite or Bust Games Inc. | 596 | Mar 18, 2026 | |
Path of Glory Dev only codeart | Art in concept stage - use in parts and/or overpainted.
Ghat GTP for coding advice. | Pick_Nick games | - | Mar 18, 2026 | |
Godfinger In-game content artaudio | It is used to assist partial game art asset and music asset creation process. | JaSan | - | Mar 18, 2026 | |
Pirate's Dual In-game content art | Generative AI was used to create the main promotional image/poster displayed on the Steam Store Page. All in-game content, code, and assets were created by the developer | HaddajiDev | - | Mar 18, 2026 | |
欧皇VS非酋 In-game content art | In our game development process, we utilize a commercially licensed AI drawing engine to generate character roles by inputting keywords. The creative process does not reference any third-party materials and strictly complies with local laws and regulations. All AI-generated images produced through this method are exclusively owned by our game developers in terms of copyright. | Flow Universe | 134 | Mar 18, 2026 | |
大国崛起:1860 Store/marketing art | Illustration and Cover Art | 班超工作室 | - | Mar 18, 2026 | |
Adventure Card Game In-game content art | Card images are generated by AI. | LnDev1 | - | Mar 18, 2026 | |
蛙爷的进化之路 Store/marketing art | 部分宣传图片使用了AI生成 | 阿郎 | - | Mar 18, 2026 | |
Terria Tactics In-game content art | AI is used in creating portraits and figure of characters. | TactiGame Limited | - | Mar 18, 2026 | |
Glyph Gambit In-game content artaudio | AI tools were used to assist in the creation of certain pre-rendered assets such as key art, promotional images, and some music. All AI-assisted content was reviewed, curated, and finalized manually. The game itself does not use AI during gameplay. | AutoIntellect | - | Mar 18, 2026 | |
Generala In-game content art | Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado | FMA.Corp | - | Mar 18, 2026 | |
CharmEdge Deck In-game content arttext | Some of the game's icons and UI are created by AI, and the English translations are first translated by AI then manually reviewed | ChuQingHun | - | Mar 18, 2026 | |
The Adventure of Fred - The traveler's dial - In-game content arttext | AI tools were used exclusively to generate static illustrations and to assist with the translation of the game's text. All character sprites, tiles, and pixel art assets were created by hand by the developer. All AI-generated output has been reviewed, edited, and validated by the developer to ensure it fits the artistic direction and gameplay experience. | FredsGamesStudios | - | Mar 18, 2026 | |
Geckos & Deckos In-game content audio | The main menu song was created with the help of artificial intelligence. | Twin Origins | - | Mar 18, 2026 | |
噬丹 In-game content audio | In the creation of music and sound effects, we made use of AI-assisted tools.
However, all AI-generated materials were further refined and processed manually; none were used in their raw form.
Aside from the audio elements mentioned above, all other content in the game is entirely handcrafted and does not involve AI generation. | 泉游工作室 | - | Mar 18, 2026 | |
Chees In-game content art | AI assisted tools used on the backgrounds | Kerem | - | Mar 18, 2026 | |
Journey to Eden In-game content art | AI generated graphics assets for the marketplace | Igor | - | Mar 18, 2026 | |
Sudoku Dungeon In-game content artcode | All in-game art was created by real human artists.
The AI tool Cursor (a programming IDE) was used to help with developing the code for the game itself.
The initial background of the icon used for the game was generated using AI tools. | Sincere Pixels | - | Mar 18, 2026 | |
三国俱乐部经理 Store/marketing art | Some game images are generated by AI. | COSO | - | Mar 18, 2026 | |
Mutate! Fight! Purr! Dev only art | We use AI tools to support our development process by accelerating early concept creation and iteration. This helps our small team work more efficiently while maintaining full creative control and artistic direction.
You can learn our AI pipelines here: https://www.mutatefightpurr.com/ai | Sandman Team | - | Mar 18, 2026 | |
Rulers of Cospaia In-game content artcode | This game was developed with the assistance of Artificial Intelligence tools. AI was used to generate some visual elements such as concept art, textures, and 3D models, and to support parts of the programming process. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and design. | ZanzoDev | - | Mar 18, 2026 | |
DunDie In-game content audio | Placeholder music made with Suno AI. | Moonsaurus Games | - | Mar 18, 2026 | |
Ashes of Xun In-game content | Includes assets created with the support of AI-assisted tools. | Microscopic Games | - | Mar 18, 2026 | |
Architect Fray In-game content codetext | This game uses generative AI for coding assistance and translation reference.
All in-game graphics, music, and sound effects are created by human creators and do not contain AI-generated content.
*This excludes placeholder assets used during development (including demos) and third-party assets. | gunsturn Inc. | - | Mar 18, 2026 | |
ALYUP In-game content art | Some art assets were generated by AI. | HashMO Interactive | - | Mar 18, 2026 | |
Artifact Hunt: Yao In-game content art | AI-generated art assets include monster beasts, magical artifacts, backgrounds | MOYUN Game | - | Mar 18, 2026 | |
Only Tactics In-game content audio | Using AI for voice generating of some characters | Halynskyi Oleksandr | - | Mar 18, 2026 | |
Last Shinobi In-game content art | AI was used to enhance the player experience, primarily through asset generation. | Dark Tomato Studio | - | Mar 18, 2026 | |
Dice chess In-game content audio | AI-generated music, human-adjusted.
AI-generated song and vocals, with lyrics written and the track fine‑tuned by a human being. | Actual indie game | - | Mar 18, 2026 | |
Patent Tycoon In-game content artaudio | Background illustrations, icon images, and background music were generated using AI. | Torasute | - | Mar 18, 2026 | |
BoneForged:Legion In-game content art | This game does not use AI features that players can interact with.
All gameplay systems and content are handcrafted and fully controlled by the developer.
AI tools were only used during development to assist with asset creation and productivity, and are not present or accessible during gameplay. | NovaCrest Studios | - | Mar 18, 2026 | |
三国命途录 The Three Kingdoms Chronicles In-game content art | This game includes some images created with the assistance of AI tools.
All AI-generated assets were reviewed and refined by the development team to ensure quality, originality, and compliance with Steam’s content guidelines. | 寂静四周 | - | Mar 18, 2026 |