All images within the game were generated using a neural network.
- Creator
- ВСЖ
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
All images within the game were generated using a neural network.
A very small portion of the visual artwork and environmental paintings in Phobophobia 1.0 – The Experiment were assisted by generative AI during development, used only sparingly for artistic refinement. The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content used in game or produced live.
The background images and predators pictures are pre-rendered AI art
I use generative AI for in-game images and translations.
This game utilizes AI for certain translation tasks and programming.
Some textures and images used in the game were created with the assistance of AI tools and then modified. All content is static and does not involve AI generation during gameplay
We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies.
Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI.
AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content.
Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Some graphical elements in Roopie Clicker, including textures and backgrounds, were generated in collaboration with Microsoft Copilot, an AI assistant used in a controlled creative workflow. All visuals were manually reviewed, modified, and integrated into the game by the developer. No assets depict real people or infringe on copyrights or trademarks. I confirm that I hold full commercial usage rights for all content, including AI-generated assets. This approach complies with the terms of use of the AI tool and aligns with Steam’s content policies. Roopie Clicker is an original work, built with care and transparency. Copyright Notice This musical work was generated by the artist CILINDRE via the Suno AI platform, under a Premier subscription active at the time of creation. In accordance with Suno's terms of use, the artist holds full commercial rights to this work, including distribution, monetization, and public performance. All rights reserved © CILINDRE – 2025 Suno - Rights and Ownership: https://help.suno.com/en/articles/2746945
It was used to organize the news stories in our game and ensure they were grammatically correct.
*The voice of one character in the game is a mechanical sound synthesized by AI and a synthesizer, using a public voice source. All other characters are voiced by real actors. *Some background images in the game were created with the assistance of AI-generated art. All other art assets are manually produced.
Card assets, game artwork and music generated with the assistance of AI
Achievement icons in Steam were edited using generative AI.
In our game, we used artificial intelligence for some buttons, icons, other UI elements, and marketing materials (such as capsule images).
Made some generic object models like cargo ships, trees, volcanoes, etc, with AI since I have no talent making 3D models myself.
Some of the materials and background images in this game were generated using artificial intelligence and manually modified.
I used for backgrounds
Some audio and art assets were produced with AI assistance. Portions of code utilize AI-generated prototypes.
This game uses AI-generated music tracks and AI-generated UI icons. All AI content is pre-rendered and shipped as standard audio and image files. No AI generates content or code during gameplay.
2D content images often generated with GenAI.
AI tools were occasionally used to assist with code generation and text editing like initial translations for localization before human review.
Promotional images, promotional videos, card images from the game.
AI has been used to generate some artwork and code snippets that I have reviewed
Dreamlab contains user created games, which may include AI generated code or assets.
In the development of [Your Game Title], we have incorporated artificial intelligence tools to enhance certain creative aspects of the project, while maintaining our core vision and quality standards throughout the development process.Game Background Music: The original soundtrack featured in the game was generated using AI music composition tools. These tools assisted in creating musical elements that align with the game’s atmosphere and emotional tone, which were then reviewed and refined by our development team to ensure they complement the gameplay experience.Store Page Assets: Various visual elements on the game’s Steam store page, including promotional graphics and layout components, were created with the support of AI image generation tools. These assets were designed to effectively showcase the game’s features and aesthetic, with adjustments made by our team to ensure consistency with the game’s identity.Character and Monster Art: The initial concept art and base designs for the game’s characters and monsters were developed using AI image generation tools. These AI-generated concepts served as a foundation, which our artists then expanded upon, refined, and personalized to ensure unique visual identities, cohesive art direction, and alignment with the game’s narrative and world-building.We remain committed to delivering an engaging and polished gaming experience, with AI serving as a creative aid to support our development process.
AI was used to generate mp3 files for the audio for character dialogue.
No AI-generated content is used in gameplay or in-game assets. Only certain promotional banner images incorporate AI-assisted elements derived from original in-game artwork.
During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters and to assist in drafting marketing text. Every asset and piece of writing was then carefully reviewed, edited, and refined. The core gameplay, code, and final artwork are all the product of human creativity.
Assistance in game coding as well as generating artistic concepts for character creation.
Some music tracks, background narration scripts, and concept drafts were created with the help of AI tools during development. All AI-assisted content was then refined, edited, and finalized by our developers. No AI content is generated live during gameplay.
Cursor assistance for programming, some textures generated with ML
The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering. The background image of the game promotional artwork was created using AI-generated elements.
This game uses AI generated image assets and Japanese voices.
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assistance during coding.
Generative AI was used only in a limited supporting role for selected music and art assets.
English Version: This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction. AI is used as follows: Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime. Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards. Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games). Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems. The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team.
Generate simple code in Python, HTML, and CSS Enable simple conversations and idea creation Support responses in Korean, English, Japanese, and Chinese
There are only four people in our team, and we are short of money. In order to present the conceived content, our team puts the paper rendered by 3D model animation frame by frame into AI for rendering. The 3D model and animation lens are original by our team, but we try to use AI to help render in the final rendering stage. Because I couldn't afford dubbing and music, I used AI for dubbing and music. Our team only uses AI to present the effects we want to the players. Using AI does not reduce our workload, because we try our best to present what we want to express to the players.
FLAIR uses generative AI to bring your ideas to life. Players can describe characters, items, buildings, or world elements, and the game will generate them directly in-game. Your creativity shapes the world.
Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA. AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process. The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human.
some image of ui generated by ai.
A.I is used for the voice narration.
Generative AI was used to create some store page capsule images.
Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool).
This game does not use AI to generate gameplay content. All environments, puzzles, and story elements are handcrafted by the developer.
In this project, AI was used only to create the voice-over and visual assets. All output was human-edited and commercial use licenses were verified.
The cardboard cut out Characters are made using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
НОЧНОЕ ТАКСИ In-game content art | All images within the game were generated using a neural network. | ВСЖ | - | Mar 18, 2026 | |
Phobophobia 1.0 – The Experiment In-game content art | A very small portion of the visual artwork and environmental paintings in Phobophobia 1.0 – The Experiment were assisted by generative AI during development, used only sparingly for artistic refinement.
The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content used in game or produced live. | ghoSTudio games | 11 | Mar 18, 2026 | |
Anime Dream Match: Predators In-game content art | The background images and predators pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Who Was That ~顔神経衰弱~ In-game content arttext | I use generative AI for in-game images and translations. | ギュルダンゲームズ | 14 | Mar 18, 2026 | |
The Vanishing Train | ワンマン列車 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 42 | Mar 18, 2026 | |
In Silent Walls : Sujet 13 In-game content art | Some textures and images used in the game were created with the assistance of AI tools and then modified. All content is static and does not involve AI generation during gameplay | Hollow Signal Games | 10 | Mar 18, 2026 | |
Otherworld Wandering Merchant In-game content art | We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies. | IndieJay | - | Mar 18, 2026 | |
Chhota Bheem Kitchen Adventures In-game content textart | Some assets and designs were optimized and polished using AI tools. AI was also used to assist with grammar and text corrections for dialogues and in-game text. All game content, art, and core gameplay were created by hand by the development team. No gameplay content or characters are generated by AI. | SuperShell Games Pvt Ltd | - | Mar 18, 2026 | |
Blindfold Chess Store/marketing art | AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content. | Marmotsoft | - | Mar 18, 2026 | |
A Ridiculous Waste of Time Unclear | Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers. | Ridiculous Games | - | Mar 18, 2026 | |
Roopie Clicker In-game content artaudio | Some graphical elements in Roopie Clicker, including textures and backgrounds, were generated in collaboration with Microsoft Copilot, an AI assistant used in a controlled creative workflow. All visuals were manually reviewed, modified, and integrated into the game by the developer. No assets depict real people or infringe on copyrights or trademarks. I confirm that I hold full commercial usage rights for all content, including AI-generated assets. This approach complies with the terms of use of the AI tool and aligns with Steam’s content policies. Roopie Clicker is an original work, built with care and transparency.
Copyright Notice This musical work was generated by the artist CILINDRE via the Suno AI platform, under a Premier subscription active at the time of creation. In accordance with Suno's terms of use, the artist holds full commercial rights to this work, including distribution, monetization, and public performance. All rights reserved © CILINDRE – 2025
Suno - Rights and Ownership: https://help.suno.com/en/articles/2746945 | CILINDRE | - | Mar 18, 2026 | |
Media AGENCY Simulator In-game content text | It was used to organize the news stories in our game and ensure they were grammatically correct. | Pickup Studio | - | Mar 18, 2026 | |
欺心恋曲/亵渎神明的少女 Deceptiive Love Ballad The Blasphemer In-game content audioart | *The voice of one character in the game is a mechanical sound synthesized by AI and a synthesizer, using a public voice source. All other characters are voiced by real actors.
*Some background images in the game were created with the assistance of AI-generated art. All other art assets are manually produced. | Hjian | - | Mar 18, 2026 | |
Whispers Beyond In-game content artaudio | Card assets, game artwork and music generated with the assistance of AI | TestingRiven | - | Mar 18, 2026 | |
Bit Builder In-game content art | Achievement icons in Steam were edited using generative AI. | HoboGames | - | Mar 18, 2026 | |
Burden of Choice In-game content art | In our game, we used artificial intelligence for some buttons, icons, other UI elements, and marketing materials (such as capsule images). | Bearstrike Games | - | Mar 18, 2026 | |
Epics of Noche, Brain Busted In-game content art | Made some generic object models like cargo ships, trees, volcanoes, etc, with AI since I have no talent making 3D models myself. | EON's Lighthouse | - | Mar 18, 2026 | |
云汉志YUNHANZHI In-game content art | Some of the materials and background images in this game were generated using artificial intelligence and manually modified. | YEZHUGAME | - | Mar 18, 2026 | |
Chrono Lock Unclear art | I used for backgrounds | Nobody | - | Mar 18, 2026 | |
Card Sim: Chinese Restaurant In-game content artaudiocode | Some audio and art assets were produced with AI assistance. Portions of code utilize AI-generated prototypes. | MadFeather Studio | - | Mar 18, 2026 | |
Ghlobot Shift In-game content audioart | This game uses AI-generated music tracks and AI-generated UI icons.
All AI content is pre-rendered and shipped as standard audio and image files.
No AI generates content or code during gameplay. | Jacob Stetka | - | Mar 18, 2026 | |
Superposition VR In-game content art | 2D content images often generated with GenAI. | Nebula Games | - | Mar 18, 2026 | |
Diatonic In-game content text | AI tools were occasionally used to assist with code generation and text editing like initial translations for localization before human review. | Nonzero Games | - | Mar 18, 2026 | |
13 柱庭 Cabal 13 Store/marketing art | Promotional images, promotional videos, card images from the game. | HuanMos Game | 133 | Mar 18, 2026 | |
Lysoria: The Settler's Path Dev only artcode | AI has been used to generate some artwork and code snippets that I have reviewed | Brandon Williams | - | Mar 18, 2026 | |
Dreamlab Unclear codeartaudiotext | Dreamlab contains user created games, which may include AI generated code or assets. | Dreamlab Team | - | Mar 18, 2026 | |
Spirit's Shadow Maze: The Path of Possession In-game content audioart | In the development of [Your Game Title], we have incorporated artificial intelligence tools to enhance certain creative aspects of the project, while maintaining our core vision and quality standards throughout the development process.Game Background Music: The original soundtrack featured in the game was generated using AI music composition tools. These tools assisted in creating musical elements that align with the game’s atmosphere and emotional tone, which were then reviewed and refined by our development team to ensure they complement the gameplay experience.Store Page Assets: Various visual elements on the game’s Steam store page, including promotional graphics and layout components, were created with the support of AI image generation tools. These assets were designed to effectively showcase the game’s features and aesthetic, with adjustments made by our team to ensure consistency with the game’s identity.Character and Monster Art: The initial concept art and base designs for the game’s characters and monsters were developed using AI image generation tools. These AI-generated concepts served as a foundation, which our artists then expanded upon, refined, and personalized to ensure unique visual identities, cohesive art direction, and alignment with the game’s narrative and world-building.We remain committed to delivering an engaging and polished gaming experience, with AI serving as a creative aid to support our development process. | cg_game | - | Mar 18, 2026 | |
Ashes of the Forum In-game content audio | AI was used to generate mp3 files for the audio for character dialogue. | Sungwon Chung | - | Mar 18, 2026 | |
Astranded In-game content art | No AI-generated content is used in gameplay or in-game assets. Only certain promotional banner images incorporate AI-assisted elements derived from original in-game artwork. | Tim S. | - | Mar 18, 2026 | |
Sorcerum In-game content text | During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters and to assist in drafting marketing text. Every asset and piece of writing was then carefully reviewed, edited, and refined. The core gameplay, code, and final artwork are all the product of human creativity. | Karanlık | - | Mar 18, 2026 | |
Red Head 2 - Purification In-game content artcode | Assistance in game coding as well as generating artistic concepts for character creation. | Old But Gold | - | Mar 18, 2026 | |
That's My Tofu In-game content audiotext | Some music tracks, background narration scripts, and concept drafts were created with the help of AI tools during development. All AI-assisted content was then refined, edited, and finalized by our developers. No AI content is generated live during gameplay. | Christine Kneer | - | Mar 18, 2026 | |
DON'T LOOK AT GRANDMA In-game content codeart | Cursor assistance for programming, some textures generated with ML | Danger Sauce LLC | 55 | Mar 18, 2026 | |
和平东京 In-game content art | The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering.
The background image of the game promotional artwork was created using AI-generated elements. | J Game | - | Mar 18, 2026 | |
A Christmas Carol: But With Anime Girls In-game content artaudio | This game uses AI generated image assets and Japanese voices. | Hallinan Labs | - | Mar 18, 2026 | |
ReSoul:Jack In-game content artaudiotextcode | We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game. | Ludica Inc | - | Mar 18, 2026 | |
No Way Back: Dark Horizon In-game content audioartcode | We mainly used AI for the player voice and some sound effects. It was also used for certain textures and provided assistance during coding. | BlackMountainsStudio | - | Mar 18, 2026 | |
Tollway Tycoon In-game content artaudio | Generative AI was used only in a limited supporting role for selected music and art assets. | 10ft Games | 20 | Mar 18, 2026 | |
AI Digital Human Studio Live AI text | English Version:
This game uses artificial intelligence (AI) technologies in limited ways to enhance creativity and player interaction.
AI is used as follows:
Text and Dialogue: Some character dialogue, mission descriptions, or narrative content are partially assisted by OpenAI’s GPT model (ChatGPT / GPT-5) during development or runtime.
Content Review: All AI-generated content is reviewed and filtered by humans to ensure it complies with Steam’s content policies and copyright standards.
Non-Infringement Assurance: The AI model is not instructed to reproduce or imitate any copyrighted works (such as books, films, music, or games).
Player Interaction: During gameplay, AI may generate adaptive responses to player input, but all outputs are monitored and filtered through built-in safety systems.
The use of AI in this game is intended solely for creative assistance and interactive storytelling. All final content is reviewed and approved by the development team. | ExtraOrdinary Technology LLC | - | Mar 18, 2026 | |
Simple AI Unclear text | Generate simple code in Python, HTML, and CSS
Enable simple conversations and idea creation
Support responses in Korean, English, Japanese, and Chinese | Team GPDONG | - | Mar 18, 2026 | |
盖亚冥想曲 In-game content artaudio | There are only four people in our team, and we are short of money. In order to present the conceived content, our team puts the paper rendered by 3D model animation frame by frame into AI for rendering. The 3D model and animation lens are original by our team, but we try to use AI to help render in the final rendering stage. Because I couldn't afford dubbing and music, I used AI for dubbing and music. Our team only uses AI to present the effects we want to the players. Using AI does not reduce our workload, because we try our best to present what we want to express to the players. | 青翎漫画工作室 | - | Mar 18, 2026 | |
FLAIR Live AI arttext | FLAIR uses generative AI to bring your ideas to life. Players can describe characters, items, buildings, or world elements, and the game will generate them directly in-game. Your creativity shapes the world. | Felician Schwarz | - | Mar 18, 2026 | |
旅人物語 〜Journeys of Real People〜 In-game content arttextaudio | Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA.
AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process.
The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human. | Karin Bell | - | Mar 18, 2026 | |
Bamorota Defense In-game content art | some image of ui generated by ai. | dubgames | - | Mar 18, 2026 | |
Sainthood Confession In-game content audio | A.I is used for the voice narration. | Bisong Taiwo | - | Mar 18, 2026 | |
Jester Party Store/marketing art | Generative AI was used to create some store page capsule images. | Raptor Entertainment | - | Mar 18, 2026 | |
What Was Home Store/marketing textart | Some text in the game and its marketing was polished with AI assistance for correct grammar, and certain marketing images were refined using image-editing tools with AI capabilities (e.g. remove tool). | Fogfjell | - | Mar 18, 2026 | |
The Mysterious Mansion general | This game does not use AI to generate gameplay content. All environments, puzzles, and story elements are handcrafted by the developer. | IBRAHIM ARSLAN | - | Mar 18, 2026 | |
Without Salvation In-game content audioart | In this project, AI was used only to create the voice-over and visual assets. All output was human-edited and commercial use licenses were verified. | Dark Matter | - | Mar 18, 2026 | |
The Lost Painter In-game content art | The cardboard cut out Characters are made using AI. | Ravenhome Studios | 13 | Mar 18, 2026 |