Disclosure analysis
AI content is included in the game
AI assisted with a small portion of visual artwork during development, with no AI-generated content disclosed in the final game.
- Process
- AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“A very small portion of the visual artwork and environmental paintings in Phobophobia 1.0 – The Experiment were assisted by generative AI during development”
“0 – The Experiment were assisted by generative AI during development, used only sparingly for artistic refinement”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
A very small portion of the visual artwork and environmental paintings in Phobophobia 1.0 – The Experiment were assisted by generative AI during development, used only sparingly for artistic refinement. The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content used in game or produced live.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,508 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.7%
- 17,728 of 25,077 disclosures with structured analysis.
- Compare this group
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Call of Duty®
In-game content artOur team uses generative AI tools to help develop some in game assets.
-
Stellaris
In-game content art audio textWe employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a m…
-
World of Warships
In-game content artGenerative AI is used only during development for minor, replaceable elements like textures or icons. All core assets are created entirely by Wargaming’s artists and developers.
-
My Summer Car
In-game content artThere are some AI generated paintings found inside the main house.
Source and record
- First indexed
- Mar 18, 2026
- Source last checked
- Jul 9, 2026
- Automatic analysis updated
- Jul 7, 2026
- Recorded text changes
- 1 Read the history
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.
Tags
Disclosure History
Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.
Some of the visual artwork and environmental paintings featured in Phobophobia 1.0 – The Experiment were created using AI-assisted tools during development. These were used solely for artistic enhancement and world-building purposes. The game itself does not include any live AI-generated content during gameplay.
A very small portion of the visual artwork and environmental paintings in Phobophobia 1.0 – The Experiment were assisted by generative AI during development, used only sparingly for artistic refinement. The game itself including all gameplay, story, and core content is 100 percent created by human developers, with no AI generated content used in game or produced live.