Ai was used to generate the some images for this game.
- Creator
- Grumpo Games
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Ai was used to generate the some images for this game.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
During the development of this project, the production team created multiple built-in demo maps featuring diverse themes and gameplay styles to showcase the functionality of the Game Level Editor. In the asset production process for these demonstration maps, certain visual assets were generated using AI technology. We hereby solemnly declare that all use of AI technology strictly complies with the Doubao AI Agreement and applicable laws and regulations, ensuring the compliance and safety of content generation. If you have any questions or concerns about the materials used in the game, please feel free to contact us via email at: liquidmeowgames@gmail.com
This game makes use of artificial intelligence in its visuals, sound design, and music.
Some survivors and scene images are generated using AI.
AI is used for generating game thumbnail with extra editing.
AI tools were used in a limited capacity during development: · As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding.
Some art and music resources are generated by AI and then manually modified before being used.
We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects.
We used AI tools to design store visuals
Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system.
AI is used for translating texts into multiple languages, creating voiceovers, and assisting in content development. This includes elaborating ideas and expanding story notes: AI helps to develop the context I provide, enhancing the material, while I manually review and adjust the results to ensure they match the desired tone and details.
AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product.
In the game, AI is used to recognize the questions raised by players in real time, and generates four types of responses ("Yes", "No", "Yes and No", and "Irrelevant") to help players solve the Lateral Thinking Puzzles.
AI was used to create images and musical compositions in bars.
Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style.
AI is used for store page capsule art and in-game character portrait art creation...
Generating background images for the store page's cover, header, and banner Trailer and in-game BGM generation Creating the English version of the title logo Translation into other languages
In this game, AI has only been used for the creation of store page visuals.
This game uses generative artificial intelligence in a limited capacity to create some user interface images and visual elements for the narrative videos. AI was also used to support the writing of certain code snippets during development. No AI-generated content was used directly; everything was modified and adapted to integrate seamlessly with the game's visual and technical style. The 3D models, most of the code, and the overall design were developed manually by the team.
This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for: - Brainstorming and idea generation - Assistance with translations and wording - Improvements to certain code sections and algorithms
User might use AI as necessary outside the the game. Any use of AI by players is done outside the executable itself. User generated content will NOT YET have a way to be imported to the game. The game is isolated and closed from interactions with AI beyond its simple assets.
Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop. Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously. The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design. The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions.
Background music created with Suno Studio
We use Generative AI as an assistive tool during the development process. Its primary uses are for code debugging, refactoring, and optimization, similar to a code assistant. We also use it as a creative sounding board to brainstorm and refine game design ideas. No art, music, sound, or in-game text assets that are directly visible or audible to the player have been generated by AI. All final game assets are created by the developer.
Artificial intelligence is applied in all aspects of game development.
The game uses AI-generated artwork.
Ai tools were used to create various images, sounds and music for the game.
This game includes background music generated using Suno, an AI-based music creation platform. All tracks used are commercially licensed, and the rights to use them in this product have been obtained in accordance with Suno's licensing terms.
Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay.
AI was used to create some of the trailer's animated scenes, translations and the game's music.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. Video trailer voiceover was generated using AI tools.
AI was used to generate the 3D models of the monsters
Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music.
The screenshot will be sent to the AI server at regular intervals and a response will be received from it.
We are using AI to generate texts that players will type in the game.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
AI used for: cover art elements.
This game uses AI-assisted tools during development to create some images and music. All content has been reviewed, edited, and finalized by the developer to ensure originality and compliance with Steam’s standards. The game itself does not use AI to generate content in real time.
Use AI to generate character illustrations and other original artwork.
Certain images and program elements have been created with the assistance of AI.
宣传图,标题文字,以及游戏中敌人的图片使用AI生成。
・AI image generation is used for some of the illustrations in the game.
Some art assets were created using AI tools during development. No AI generation occurs during gameplay.
This game came from the mind of a useless human, but an equally useless AI allowed him to make this disaster possible.
This game uses AI-generated voice lines created with licensed text-to-speech technology. All voiceovers were produced for entertainment purposes only and are not recordings of real actors.
Steam Capsule is made by AI.
AI was used for : - English text translation - Game logos - 1 in-game asset The points listed above are temporary and will be reprocessed by a human at a later date.
Store capsule was AI-assisted and edited by the developer. No real persons or third-party IP were used; commercially cleared.
AI is only used for Steam page translations
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Love Potions Suck: A Text Romance In-game content art | Ai was used to generate the some images for this game. | Grumpo Games | - | Mar 18, 2026 | |
Super Egg Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Example Games | - | Mar 18, 2026 | |
Genesis Relic: Idle Sandbox Simulator In-game content art | During the development of this project, the production team created multiple built-in demo maps featuring diverse themes and gameplay styles to showcase the functionality of the Game Level Editor.
In the asset production process for these demonstration maps, certain visual assets were generated using AI technology. We hereby solemnly declare that all use of AI technology strictly complies with the Doubao AI Agreement and applicable laws and regulations, ensuring the compliance and safety of content generation.
If you have any questions or concerns about the materials used in the game, please feel free to contact us via email at: liquidmeowgames@gmail.com | BambooCopter | 12 | Mar 18, 2026 | |
Find Your Way Home: Last Flight In-game content artaudio | This game makes use of artificial intelligence in its visuals, sound design, and music. | Ert Gaming Studio | - | Mar 18, 2026 | |
和平街防御手册 In-game content art | Some survivors and scene images are generated using AI. | CrazyDream Game | - | Mar 18, 2026 | |
Mineral Mining Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Bewolba Studios | 63 | Mar 18, 2026 | |
On Air! Taxi Detective Casebook In-game content text | AI tools were used in a limited capacity during development:
· As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding. | 373 Studio | - | Mar 18, 2026 | |
Cat Vs Slime 猫咪大战史莱姆 In-game content artaudio | Some art and music resources are generated by AI and then manually modified before being used. | Happy Fish | - | Mar 18, 2026 | |
ARTIST SLAYER / RUSH In-game content artcode | We use generative AI content for programming code, as well as for certain assets such as image backgrounds and effects. | ARTIST SLAYER Project | - | Mar 18, 2026 | |
Grave Whisperers Store/marketing art | We used AI tools to design store visuals | Digivega Studios | - | Mar 18, 2026 | |
Zombies Hate to Die In-game content art | Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system. | KungFolio | - | Mar 18, 2026 | |
For What In-game content textaudio | AI is used for translating texts into multiple languages, creating voiceovers, and assisting in content development. This includes elaborating ideas and expanding story notes: AI helps to develop the context I provide, enhancing the material, while I manually review and adjust the results to ensure they match the desired tone and details. | Lost Pixel | - | Mar 18, 2026 | |
Anachron In-game content art | AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product. | Risikoruk | - | Mar 18, 2026 | |
探岛海龟汤 | In the game, AI is used to recognize the questions raised by players in real time, and generates four types of responses ("Yes", "No", "Yes and No", and "Irrelevant") to help players solve the Lateral Thinking Puzzles. | 探岛工作室 | 99 | Mar 18, 2026 | |
Where the Roads Die In-game content artaudio | AI was used to create images and musical compositions in bars. | DIRECTOR`S CUT | - | Mar 18, 2026 | |
Beauty Store Simulator In-game content art | Some videos and images in this game are generated using artificial intelligence. AI tools were used to enhance visual effects and create unique scenes, carefully aligned with the game's art style. | NovaraGames | 165 | Mar 18, 2026 | |
My Hotel Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation... | Digital Melody | 51 | Mar 18, 2026 | |
Old Ninja : UnderWorld In-game content artaudiotext | Generating background images for the store page's cover, header, and banner
Trailer and in-game BGM generation
Creating the English version of the title logo
Translation into other languages | Waterfall Studio | - | Mar 18, 2026 | |
Drug Life: Gangster Simulator Store/marketing art | In this game, AI has only been used for the creation of store page visuals. | TwoRushGames | - | Mar 18, 2026 | |
Death Flags: The Beginning of the End – Chapter I In-game content artcode | This game uses generative artificial intelligence in a limited capacity to create some user interface images and visual elements for the narrative videos. AI was also used to support the writing of certain code snippets during development. No AI-generated content was used directly; everything was modified and adapted to integrate seamlessly with the game's visual and technical style. The 3D models, most of the code, and the overall design were developed manually by the team. | Disaster Project | - | Mar 18, 2026 | |
Creator's Fall Dev only textcode | This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for:
- Brainstorming and idea generation
- Assistance with translations and wording
- Improvements to certain code sections and algorithms | BaroxxTech | - | Mar 18, 2026 | |
What is that thing? general | User might use AI as necessary outside the the game. Any use of AI by players is done outside the executable itself. User generated content will NOT YET have a way to be imported to the game. The game is isolated and closed from interactions with AI beyond its simple assets. | Millie Fae | - | Mar 18, 2026 | |
The Devil Card In-game content arttext | Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop.
Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously.
The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design.
The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions. | Mathieu Bekkaye | - | Mar 18, 2026 | |
纵横麻将 In-game content audio | Background music created with Suno Studio | Chao8games | 54 | Mar 18, 2026 | |
One Man! One Gun! One Thousand Zombies! Dev only code | We use Generative AI as an assistive tool during the development process. Its primary uses are for code debugging, refactoring, and optimization, similar to a code assistant. We also use it as a creative sounding board to brainstorm and refine game design ideas.
No art, music, sound, or in-game text assets that are directly visible or audible to the player have been generated by AI. All final game assets are created by the developer. | Chaotic Dev Studio | - | Mar 18, 2026 | |
爻行大荒 Unclear | Artificial intelligence is applied in all aspects of game development. | 石头橙子 | - | Mar 18, 2026 | |
Echoes of Baikal In-game content art | The game uses AI-generated artwork. | Alkinoy | 22 | Mar 18, 2026 | |
Defend the Town In-game content artaudio | Ai tools were used to create various images, sounds and music for the game. | Supercap Games LLC | - | Mar 18, 2026 | |
HYPERTRASH ~極限ブチギレ請求書~ In-game content audio | This game includes background music generated using Suno, an AI-based music creation platform.
All tracks used are commercially licensed, and the rights to use them in this product have been obtained in accordance with Suno's licensing terms. | DirtyYokohamaProduction | - | Mar 18, 2026 | |
Shadow of the Moonlight In-game content art | Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay. | Tinelis | - | Mar 18, 2026 | |
Pushkin vs Vampires In-game content audiotext | AI was used to create some of the trailer's animated scenes, translations and the game's music. | Tony Lo | - | Mar 18, 2026 | |
Wild West Miner Simulator In-game content artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. Video trailer voiceover was generated using AI tools. | Digital Melody | 146 | Mar 18, 2026 | |
MageGuard Tower In-game content art | AI was used to generate the 3D models of the monsters | Daniel Batista | - | Mar 18, 2026 | |
Power – A Ascensão dos Conquistadores In-game content artaudio | Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music. | Carlos Roberto de Souza Junior | - | Mar 18, 2026 | |
AIO Live AI | The screenshot will be sent to the AI server at regular intervals and a response will be received from it. | BitForest | - | Mar 18, 2026 | |
Type Drivers In-game content text | We are using AI to generate texts that players will type in the game. | Toonik Games | - | Mar 18, 2026 | |
Nidos In-game content art | In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality. | Software Kingdom | - | Mar 18, 2026 | |
Sad Virus Town Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
图书馆偷偷抓痒 In-game content artaudio | This game uses AI-assisted tools during development to create some images and music. All content has been reviewed, edited, and finalized by the developer to ensure originality and compliance with Steam’s standards. The game itself does not use AI to generate content in real time. | Shimmer | - | Mar 18, 2026 | |
魔卡棋兵 In-game content art | Use AI to generate character illustrations and other original artwork. | 烛星游戏 | - | Mar 18, 2026 | |
Suddenly, The Demon Lord's Labyrinth Appears Unclear art | Certain images and program elements have been created with the assistance of AI. | Oyatsu Games Studio | - | Mar 18, 2026 | |
神圣世界 In-game content art | 宣传图,标题文字,以及游戏中敌人的图片使用AI生成。 | 超巨大战喵 | - | Mar 18, 2026 | |
WOLF-FLOW In-game content art | ・AI image generation is used for some of the illustrations in the game. | BLANC BLUE FZCO | - | Mar 18, 2026 | |
One Strange School Day In-game content art | Some art assets were created using AI tools during development. No AI generation occurs during gameplay. | Petalworks | - | Mar 18, 2026 | |
The Useless Wizard general | This game came from the mind of a useless human, but an equally useless AI allowed him to make this disaster possible. | The Useless Dev | 16 | Mar 18, 2026 | |
DOTscape In-game content audio | This game uses AI-generated voice lines created with licensed text-to-speech technology.
All voiceovers were produced for entertainment purposes only and are not recordings of real actors. | John Tenna | - | Mar 18, 2026 | |
Hourturn Store/marketing art | Steam Capsule is made by AI. | Khata | - | Mar 18, 2026 | |
Bily'Sine In-game content textart | AI was used for :
- English text translation
- Game logos
- 1 in-game asset
The points listed above are temporary and will be reprocessed by a human at a later date. | Kazuma | - | Mar 18, 2026 | |
Astro Nova Store/marketing art | Store capsule was AI-assisted and edited by the developer. No real persons or third-party IP were used; commercially cleared. | NovaScreen | 33 | Mar 18, 2026 | |
MMORPG NPC Simulator In-game content text | AI is only used for Steam page translations | Enca Games | - | Mar 18, 2026 |