Some of the prop icons and game UI in the game are generated using AI. And the background music in the game is generated using AI.
- Creator
- 灵觉工作室
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,727 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some of the prop icons and game UI in the game are generated using AI. And the background music in the game is generated using AI.
Some CGs and background images are generated by AI
Translation was supported by AI tools. Portions of the Normal Maps in 3D assets were created with the help of AI.
The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our leagues debut.
Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to speed up and enhance creativity.
a few lines of the dialog were generated using AI and is currently used only as a placeholder. the concept of some icons was generated using AI, but they were largely edited.
AI was used to translate the store page into different languages
Pre-created images and music
The visuals and music were created by AI. We have obtained the commercial usage rights of this product.
The game's logo and some in-game artwork were created using generative AI.
Some of the background music is generated by AI
The AI provides assistance in translating and proofreading the text.
Translation into other languages.
We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use.
Yes, AI was used to help generate text for the Steam store page and translations
images
app icon generated by ai
Some of the in-game menu images were originally AI generated, then modified in illustrator.
The game's development was assisted by AI in specific areas: for upscaling some background textures and for generating visual reference material not used in the final version.
Some placeholder visuals include material made with modern content-creation tools and will be replaced upon release of the full version.
The game uses AI to generate content for the game and its store page, as well as marketing materials. The AI-generated content is manually reviewed by developers. If you find that this content infringes your copyright or contains illegal content, please contact the developers for deletion.
Some promotional images and character portraits use AI-generated image resources
The images displayed on the cards and the figures named as heroes were made using generative A.I.
プログラミングの補助として、コードの一部を生成AIを用いて作成しています。
Photoshop with generative fill for logos
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
Some images in the steam store page and game menu backgrounds have AI generated content
We utilized AI technology in areas such as UI design and story text. However, we also performed secondary manual processing on these elements; we did not directly use AI-generated assets and text. Furthermore, apart from the aforementioned content, all other parts of the game were created manually and did not use AI.
Various AI assisted content may be included such as music and graphical assets
The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp.
No AI has been used to generate game art or code. Some marketing materials use generated textures.
AI is used only to proofread subtitles and in-game text. All story, code, and visuals are handcrafted by a human team.
Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay.
Some icons and music tracks were created with the assistance of AI tools.
部分模型与立绘由AI协助生成
As an independent developer, I have used artificial intelligence to create some of the card images, as I do not have the necessary skills to make them myself; however, the plans for future releases include having enough capital for a real artist to create the graphics.
AI was use to generate code and for general help. A machine learning model is used to detect squats in game.
The static background map of the campaign was generated by an AI. All texts were localized by AI – all languages except English and German.
OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production. All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game. We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time.
This game uses AI for character design, background art, and the ending theme.
This game uses AI-generated music and sound effects. These are created using licensed tools and reviewed by the development team for quality and originality. No external AI services are connected during gameplay.
Some team logos were created with the assistance of artificial intelligence and later manually refined. Promotional images were not generated by AI, but AI tools were used to adjust their final appearance. The main theme music was composed using an AI tool (Suno). No AI-generated content is created during gameplay.
I built Devil's Due as a weekend project, using Claude Opus for coding support and AI for the art assets (since I’m not exactly a 2D artist). I wanted to see if I could create something fun with AI assistance, and I really hope you guys enjoy playing it!
Some localizations use AI tools to make the game accessible in multiple languages.
Some of the image assets in this game have been manually modified on an AI-generated basis, and some of the text has been adjusted with the assistance of AI.
Visuals have been created with the use of AI.
This game is the result of individual development. AI was used as a supportive tool for brainstorming, as well as for experimentation in programming, graphics, and music. No AI-generated content was included in the game without modification: every element was revised, edited, and manually refined for the final version.
Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting and other image-generation tools during development. All AI-generated content was produced before release and is fully pre-rendered — no generative AI runs in real time during gameplay. All content is fixed in the shipped build and reviewed to comply with copyright and content guidelines.
AI was used to help clean up logos and descriptions.
I'm using artificial intelligence to generate a voice
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
西游肉鸽:杨戬的100种死法 In-game content artaudio | Some of the prop icons and game UI in the game are generated using AI. And the background music in the game is generated using AI. | 灵觉工作室 | - | Mar 18, 2026 | |
飞跃旧屋之墙 In-game content art | Some CGs and background images are generated by AI | LeisureTuck | - | Mar 18, 2026 | |
Onigiri Shop Simulator In-game content textart | Translation was supported by AI tools.
Portions of the Normal Maps in 3D assets were created with the help of AI. | Yagni Lab | 357 | Mar 18, 2026 | |
Stadium VR In-game content art | The game contains 60+ unique pre-rendered team logos that were AI generated to maintain a consistent look for our leagues debut. | Madstages | - | Mar 18, 2026 | |
Arctic Digger TCG Collection Prologue Store/marketing art | Some store page images were created with the help of AI. Our game artist uses AI tools as part of the design process to speed up and enhance creativity. | ToD Game Studio | 28 | Mar 18, 2026 | |
Last Hammashan: Awakening of a Hero In-game content textart | a few lines of the dialog were generated using AI and is currently used only as a placeholder.
the concept of some icons was generated using AI, but they were largely edited. | ALAA HAMASH | 11 | Mar 18, 2026 | |
I Can Only Speak Doner In-game content text | AI was used to translate the store page into different languages | Fokaia Studio | - | Mar 18, 2026 | |
Настоящие пазлы - Котята Unclear artaudio | Pre-created images and music | Black Cat Leo | - | Mar 18, 2026 | |
折翼 In-game content artaudio | The visuals and music were created by AI. We have obtained the commercial usage rights of this product. | TEBO_TEAM | 29 | Mar 18, 2026 | |
Slice Surge In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
伏煞 In-game content audio | Some of the background music is generated by AI | 1号观测员 | 16 | Mar 18, 2026 | |
Flaurel's Diaries In-game content text | The AI provides assistance in translating and proofreading the text. | Angarsa Labs | - | Mar 18, 2026 | |
Dirty Piggy In-game content text | Translation into other languages. | Vorh Games | 10 | Mar 18, 2026 | |
Tic Cat Dog In-game content art | We used generative AI (Leonardo AI) during the development process solely to generate some of the game’s artwork. These images are static and were created before release. The game does not include any runtime generative AI features, and no new AI-generated content is created during gameplay. All AI-generated assets are licensed for commercial use. | Longoza Game Stuio | - | Mar 18, 2026 | |
The Splice Creatures In-game content text | Yes, AI was used to help generate text for the Steam store page and translations | Badri Bebua | - | Mar 18, 2026 | |
简单飞行 Unclear art | images | Jax Leon | - | Mar 18, 2026 | |
Rune Rhythm Realm In-game content art | app icon generated by ai | 红骑士独立游戏 | - | Mar 18, 2026 | |
Return to Trahulara In-game content art | Some of the in-game menu images were originally AI generated, then modified in illustrator. | Mikey Makes Games | - | Mar 18, 2026 | |
Sonya In-game content art | The game's development was assisted by AI in specific areas: for upscaling some background textures and for generating visual reference material not used in the final version. | CHK | - | Mar 18, 2026 | |
Secret of Fantasy Dev only art | Some placeholder visuals include material made with modern content-creation tools and will be replaced upon release of the full version. | Instable Loop Games | - | Mar 18, 2026 | |
无限升级的战士传说 In-game content arttext | The game uses AI to generate content for the game and its store page, as well as marketing materials. The AI-generated content is manually reviewed by developers. If you find that this content infringes your copyright or contains illegal content, please contact the developers for deletion. | JellyStudio | - | Mar 18, 2026 | |
提督与巨龙:重生 Store/marketing art | Some promotional images and character portraits use AI-generated image resources | 贪玩狗工作室 | - | Mar 18, 2026 | |
Archomni Store/marketing art | The images displayed on the cards and the figures named as heroes were made using generative A.I. | DIONYSIOS DIAMANTOPOULOS | - | Mar 18, 2026 | |
道渡しのオーレリア Dev only code | プログラミングの補助として、コードの一部を生成AIを用いて作成しています。 | ExSize | - | Mar 18, 2026 | |
Date Survivor Store/marketing art | Photoshop with generative fill for logos | DuckGod | - | Mar 18, 2026 | |
Anomaly Protocol In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | - | Mar 18, 2026 | |
Failed Game Developer Store/marketing art | Some images in the steam store page and game menu backgrounds have AI generated content | msswkd | - | Mar 18, 2026 | |
神魔山海经 In-game content text | We utilized AI technology in areas such as UI design and story text. However, we also performed secondary manual processing on these elements; we did not directly use AI-generated assets and text.
Furthermore, apart from the aforementioned content, all other parts of the game were created manually and did not use AI. | 红尘背包客 | 56 | Mar 18, 2026 | |
Dinerball Z In-game content artaudio | Various AI assisted content may be included such as music and graphical assets | Terapoly | - | Mar 18, 2026 | |
Shujaa Store/marketing art | The capsule art was partially generated using AI based on original character model renders and hand drawn references. They were then modified in Blender and finalized in Gimp. | Knobthorn Interactive | - | Mar 18, 2026 | |
Flux Commander In-game content art | No AI has been used to generate game art or code. Some marketing materials use generated textures. | Semiterrestrial | - | Mar 18, 2026 | |
LISTEN 3 In-game content text | AI is used only to proofread subtitles and in-game text. All story, code, and visuals are handcrafted by a human team. | Drunk Hogs Studio | - | Mar 18, 2026 | |
Taina's Cursed Legacy Dev only code | Parts of the game's code and design were created with the assistance of generative AI tools (ChatGPT) during development. No AI-generated content is created in real time during gameplay. | dark_room_game | 34 | Mar 18, 2026 | |
Occult Shop Clicker In-game content artaudio | Some icons and music tracks were created with the assistance of AI tools. | Asylum Ward Studios | - | Mar 18, 2026 | |
王风九歌:春秋战国 In-game content art | 部分模型与立绘由AI协助生成 | 流风Game | - | Mar 18, 2026 | |
Arcana: Card Arena In-game content art | As an independent developer, I have used artificial intelligence to create some of the card images, as I do not have the necessary skills to make them myself; however, the plans for future releases include having enough capital for a real artist to create the graphics. | Asha Games | - | Mar 18, 2026 | |
Fitness Run Dev only code | AI was use to generate code and for general help. A machine learning model is used to detect squats in game. | Adam Atamnia | - | Mar 18, 2026 | |
Mech and Tech 1 In-game content arttext | The static background map of the campaign was generated by an AI. All texts were localized by AI – all languages except English and German. | colmer_it UG | - | Mar 18, 2026 | |
Oxygen Train In-game content artaudio | OxyRail contains a vast amount of content, with over 516 obtainable items currently available and many more planned for future updates. AI-generated content represents only a very small portion of the game. Due to the large number of items, we use AI-assisted tools in the creation of some item icons, certain background music tracks, and a very small number of visual assets to improve consistency and controllability during content production.
All AI-assisted content is carefully reviewed, adjusted, and further refined by hand to ensure it meets the artistic and design standards of the game.
We will continue to improve the game and gradually replace existing AI-assisted content with manually created assets whenever possible, increasing the proportion of original content over time. | OxygenTech Limited | 909 | Mar 18, 2026 | |
君の心臓とコスモスを見る In-game content artaudio | This game uses AI for character design, background art, and the ending theme. | まるソフト | - | Mar 18, 2026 | |
Silent Authority: Blood & Bourbon In-game content audio | This game uses AI-generated music and sound effects. These are created using licensed tools and reviewed by the development team for quality and originality. No external AI services are connected during gameplay. | Complex Universe | - | Mar 18, 2026 | |
BasketBlow In-game content artaudio | Some team logos were created with the assistance of artificial intelligence and later manually refined. Promotional images were not generated by AI, but AI tools were used to adjust their final appearance. The main theme music was composed using an AI tool (Suno). No AI-generated content is created during gameplay. | Ledicia Interactiva | - | Mar 18, 2026 | |
Devils Due In-game content artcode | I built Devil's Due as a weekend project, using Claude Opus for coding support and AI for the art assets (since I’m not exactly a 2D artist). I wanted to see if I could create something fun with AI assistance, and I really hope you guys enjoy playing it! | Data Illusion Studios | - | Mar 18, 2026 | |
Study Time Anomaly In-game content text | Some localizations use AI tools to make the game accessible in multiple languages. | Moon Mantis Games | 14 | Mar 18, 2026 | |
CIVIREVIVAL In-game content arttext | Some of the image assets in this game have been manually modified on an AI-generated basis, and some of the text has been adjusted with the assistance of AI. | 筋斗云 | - | Mar 18, 2026 | |
Fishing Relax Store/marketing art | Visuals have been created with the use of AI. | Toprogress Studio | 12 | Mar 18, 2026 | |
Block_Blaster_Pinball In-game content textcodeartaudio | This game is the result of individual development. AI was used as a supportive tool for brainstorming, as well as for experimentation in programming, graphics, and music. No AI-generated content was included in the game without modification: every element was revised, edited, and manually refined for the final version. | Nobody Nothing | - | Mar 18, 2026 | |
The Caretaker’s Lease In-game content audioart | Some voiceovers and select images in this game were created using AI-assisted tools, such as ElevenLabs for voice acting and other image-generation tools during development. All AI-generated content was produced before release and is fully pre-rendered — no generative AI runs in real time during gameplay. All content is fixed in the shipped build and reviewed to comply with copyright and content guidelines. | Invisible Ghost Studios LLC | - | Mar 18, 2026 | |
Super Rush! Delivery Store/marketing arttext | AI was used to help clean up logos and descriptions. | Mr. Indigo | - | Mar 18, 2026 | |
Echo 91 Unclear audio | I'm using artificial intelligence to generate a voice | Midnight Gaming Studio | 11 | Mar 18, 2026 |