The store description was partially generated with AI text tools, and AI coding tools. were used to assist in code development
- Creator
- Sedegova
- Reviews
- -
- Added
- Mar 18, 2026
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The store description was partially generated with AI text tools, and AI coding tools. were used to assist in code development
Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs.
The background images and mushrooms pictures are pre-rendered AI art
Some graphical assets and sounds were created using generative AI tools during development. These were manually refined to ensure quality and unique identity.
The background and character images are based on AI generated images.
We used AI tools only to create store images. No AI-generated content is included in the gameplay or other in-game assets.
Some code is generated by AI, some image materials are generated by AI, and some music is generated by AI.
Pre-Generated AI: Generative AI was used to create the game icon. Live-Generated AI: There is nothing that is being generated live in real-time by AI.
Some of the voices, music and 3d models and their textures were created with the assistance of AI. Much of the legacy script was revised and improved on using Claude. The Slots level features a jukebox that contains a list of AI tracks made by myself using Suno.
We use image generation AI for some character portraits, backgrounds, eye-catching images, etc. All images used are processed and used after confirming that they have a commercially available license.
Use of Generative AI Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play. All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play. In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay. Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game): - Background wallpapers (such as copper, silver, gold, or rainbow-style gradients) - Decorative text elements and font design prototypes - Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.) By using generative AI in this manner, players benefit primarily in the following ways: - Improved development speed, enabling faster delivery of updates and balance adjustments - Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support If you have any questions or concerns about AI use please feel free to contact us at the email address below. For inquiries, please contact us at either of the following email addresses: socravinci1@gmail.com socravinci@icloud.com
Some 3D model assets in the game were initially generated using AI and later refined by me to their final state.
Some in game textures are AI generated, and parts of the steam page images.
AI generated music AI generated cutscene pictures Some AI generated icons
AI has been used in art and music creation.
The cover image of the store page was generated by AI.
AI tools have been used for some concept art and visual mood boards. No AI-generated content is planned for use in gameplay, story, characters, or UI elements.
Game Studio chibi uses AI for now. It appear on intro video and on main menu
The character images and other images include AI-generated content. There are no elements generated by AI in real-time.
Some graphical assets were generated with AI assistance.
部分美术资源使用AI辅助
The game's background music was generated using AI
Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus)
Some of the art is currently generated by AI as I am a solo developer with no experience. All artwork and models will be replaced with authentic ones in the future but for the early development and my lack of skill this was the best option.
AI was used in the editing/generation of some images, artwork, and voice over.
ai is used to put things into words i couldn't otherwise because of my autism and for editing images and content
No AI generated Images, Audio or code in the final product.
The trailer voice over is AI-generated. The cover art was extended using AI.
ElevenLabs Speech Synthesis has been used to pre-generate the voice over for the tutorial.
Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality.
Voices (Audio) and Translation From Engligh are made using AI.
A few art reference and images were generated using AI tools. All core gameplay, environments, concept art, 2D and 3D animations, paintings and the rest of the game content are fully handcrafted and developed by our team.
Some of the text on this store page was created with the assistance of AI tools for localization purposes.
The audio of the character dialogues is generated with AI(TTS). This only happens once(if at all) when creating a new game version.
物品的图标以及成就图标由AI绘制。除此以外,角色立绘也为在使用Ai后进行人工二次绘制。
The 3D models in the game are generated by Tencent Hengyuan 3D AI. Tencent officially stated: Service fee: To enable you to enjoy the 3D intelligent creation experience without any burden, this service is currently available for you to use for free. The introduction of Van Gogh's paintings was based on Baidu's Wenxin Yiyan. Wenxin Yiyan officially stated: The original copywriting generated by users based on Wenxin Yiyan belongs to the user themselves. It has been re-edited, modified, processed and polished by the author, and has undergone careful proofreading. The 12 large game scenes in the game were downloaded as paid scenes from the "Aigewe" website. I did indeed use artificial intelligence technology as an auxiliary solution.
Graphics.
AI was used for: - Motion Capture (2) - 2D Assets (3) - Photo to 3D (3) - 3D optimization (3)
We used AI tools very lightly — mostly to help us brainstorm ideas and speed up small tasks. All core gameplay, design, and content were handcrafted
ChatGPT has been used for translating the game and making some of it's features.
Used minimal AI to assist in the creation.
for store page poster
AI-generated images were used as a basis for drawings
AI was used for interface language translation.
Our game features AI-powered character interactions using advanced language models. Players can engage in dynamic, natural conversations with in-game characters, making each experience unique and immersive."
The background images and candy pictures are pre-rendered AI art.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation.
Some of the image materials were created using AI and were subsequently refined with detailed edits
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Deliverance: The Other Side Store/marketing textcode | The store description was partially generated with AI text tools, and AI coding tools. were used to assist in code development | Sedegova | - | Mar 18, 2026 | |
Arctic Digger TCG Collection Store/marketing art | Some store page images were created with the help of AI. Our game artist uses AI tools to support and accelerate the creative process for certain designs. | ToD Game Studio | 31 | Mar 18, 2026 | |
Space Memory: Mushrooms In-game content art | The background images and mushrooms pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Anvira: Forge Defense In-game content artaudio | Some graphical assets and sounds were created using generative AI tools during development. These were manually refined to ensure quality and unique identity. | SakrSoft | - | Mar 18, 2026 | |
The Jester and the Madman Store/marketing art | The background and character images are based on AI generated images. | Tim Rachor | 10 | Mar 18, 2026 | |
Patisserie Simulator Store/marketing art | We used AI tools only to create store images. No AI-generated content is included in the gameplay or other in-game assets. | Roasted Pepper | - | Mar 18, 2026 | |
耄耋之跃 In-game content artaudiocode | Some code is generated by AI, some image materials are generated by AI, and some music is generated by AI. | 整个烂活 | 37 | Mar 18, 2026 | |
DarkFactory In-game content art | Pre-Generated AI: Generative AI was used to create the game icon.
Live-Generated AI: There is nothing that is being generated live in real-time by AI. | ShirousagiStudio | - | Mar 18, 2026 | |
Famished In-game content audioart | Some of the voices, music and 3d models and their textures were created with the assistance of AI. Much of the legacy script was revised and improved on using Claude.
The Slots level features a jukebox that contains a list of AI tracks made by myself using Suno. | SlaughterWare | - | Mar 18, 2026 | |
Blue Hawaii Aniki's Soft Ore Demand: DEBUT In-game content art | We use image generation AI for some character portraits, backgrounds, eye-catching images, etc.
All images used are processed and used after confirming that they have a commercially available license. | Kirishima Shoichi | - | Mar 18, 2026 | |
Slime Factory In-game content codeart | Use of Generative AI
Generative AI was used during the development period in a limited capacity, specifically for code generation assistance and for temporary placeholder image (sprite) assets used only during the early development stage and test play.
All image (sprite) assets generated by AI at the placeholder stage were used exclusively for testing purposes. These AI-generated assets are not included in the released version of the game that players play.
In the released version of the game, all sprites have been completely replaced with assets that are either hand-drawn by the developer or obtained from legitimate asset stores. As a result, players will not encounter any AI-generated image (sprite) assets during gameplay.
Even at the provisional stage, great care was taken to avoid any infringement of third-party copyrights. Image generation was strictly limited to generic, non-distinctive materials with no risk of copyright infringement. Examples include the following (note that all such provisional materials are replaced with custom assets or assets from the asset stores in the released version of the game):
- Background wallpapers (such as copper, silver, gold, or rainbow-style gradients)
- Decorative text elements and font design prototypes
- Common, generic pattern materials (such as brick blocks, metal pipes, springs, wooden boards, etc.)
By using generative AI in this manner, players benefit primarily in the following ways:
- Improved development speed, enabling faster delivery of updates and balance adjustments
- Cost efficiencies in development, with savings Lead enhancing the overall game experience and strengthening player support
If you have any questions or concerns about AI use please feel free to contact us at the email address below.
For inquiries, please contact us at either of the following email addresses:
socravinci1@gmail.com
socravinci@icloud.com | Socravinci(SoloDev) | - | Mar 18, 2026 | |
Handmade Harmony In-game content art | Some 3D model assets in the game were initially generated using AI and later refined by me to their final state. | GWG | - | Mar 18, 2026 | |
Colloblast: Kingdoms of Cosmos In-game content art | Some in game textures are AI generated, and parts of the steam page images. | Wintergrim Entertainment | - | Mar 18, 2026 | |
My Little Pursuit In-game content audioart | AI generated music
AI generated cutscene pictures
Some AI generated icons | Andrii Holimbiievskyi | - | Mar 18, 2026 | |
百日任期 In-game content artaudio | AI has been used in art and music creation. | DK | - | Mar 18, 2026 | |
Sudoku-Edge Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
#from #abandoned Store/marketing art | AI tools have been used for some concept art and visual mood boards.
No AI-generated content is planned for use in gameplay, story, characters, or UI elements. | Astro Production inc. | - | Mar 18, 2026 | |
Path of the Sphere Store/marketing art | Game Studio chibi uses AI for now. It appear on intro video and on main menu | IllazaGaming | - | Mar 18, 2026 | |
戦国英雄譚-Samurai Heroes- In-game content art | The character images and other images include AI-generated content.
There are no elements generated by AI in real-time. | hizaniya games | 44 | Mar 18, 2026 | |
MegaFactory Tycoon In-game content art | Some graphical assets were generated with AI assistance. | Brian Strack Jensen | - | Mar 18, 2026 | |
久美子之死 In-game content art | 部分美术资源使用AI辅助 | LingVision Games | 123 | Mar 18, 2026 | |
BunnyBarTalk In-game content audio | The game's background music was generated using AI | maruhani | 27 | Mar 18, 2026 | |
Space Mantlet In-game content audiotext | Space Mantlet uses AI to generate in game voices and translation text in game and in the store. Voice Synthesis Powered by: Coqui TTS – Mozilla Public License 2.0 Model: tts_models/en/vctk/vits (based on the VCTK corpus) | game_gland | - | Mar 18, 2026 | |
Elevator Pitch In-game content art | Some of the art is currently generated by AI as I am a solo developer with no experience. All artwork and models will be replaced with authentic ones in the future but for the early development and my lack of skill this was the best option. | Solo Gaming Studios | - | Mar 18, 2026 | |
Last Journal In-game content artaudio | AI was used in the editing/generation of some images, artwork, and voice over. | Nexus Media | - | Mar 18, 2026 | |
Gemspire: Incremental Invasion Unclear textart | ai is used to put things into words i couldn't otherwise because of my autism and for editing images and content | freshfocusgames | - | Mar 18, 2026 | |
Yaminer general | No AI generated Images, Audio or code in the final product. | Yigithan Y. | - | Mar 18, 2026 | |
Mittelland AD In-game content audioart | The trailer voice over is AI-generated.
The cover art was extended using AI. | BKM | 112 | Mar 18, 2026 | |
We Are Prophet In-game content audio | ElevenLabs Speech Synthesis has been used to pre-generate the voice over for the tutorial. | Michael Schmeißer | - | Mar 18, 2026 | |
Scarf of Embers Dev only art | Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality. | Hinges | - | Mar 18, 2026 | |
The Valley Beyond audio | Voices (Audio) and Translation From Engligh are made using AI. | Marmot Lab | - | Mar 18, 2026 | |
Thekku Island In-game content art | A few art reference and images were generated using AI tools. All core gameplay, environments, concept art, 2D and 3D animations, paintings and the rest of the game content are fully handcrafted and developed by our team. | Ales Devs Games | 137 | Mar 18, 2026 | |
Little Re-collector In-game content text | Some of the text on this store page was created with the assistance of AI tools for localization purposes. | UNICO INC. | - | Mar 18, 2026 | |
Dicefall In-game content audio | The audio of the character dialogues is generated with AI(TTS). This only happens once(if at all) when creating a new game version. | DropC Gamestudio | - | Mar 18, 2026 | |
刻痕之屿:暖洋上的遗孤 In-game content art | 物品的图标以及成就图标由AI绘制。除此以外,角色立绘也为在使用Ai后进行人工二次绘制。 | 萨摩耶工作室 | - | Mar 18, 2026 | |
梵高3D画作 Van Gogh 3D Paintings In-game content art | The 3D models in the game are generated by Tencent Hengyuan 3D AI. Tencent officially stated: Service fee: To enable you to enjoy the 3D intelligent creation experience without any burden, this service is currently available for you to use for free. The introduction of Van Gogh's paintings was based on Baidu's Wenxin Yiyan. Wenxin Yiyan officially stated: The original copywriting generated by users based on Wenxin Yiyan belongs to the user themselves. It has been re-edited, modified, processed and polished by the author, and has undergone careful proofreading. The 12 large game scenes in the game were downloaded as paid scenes from the "Aigewe" website. I did indeed use artificial intelligence technology as an auxiliary solution. | Rose21 | - | Mar 18, 2026 | |
CurrentDay Unclear | Graphics. | HB Studio | 11 | Mar 18, 2026 | |
GreenGrass In-game content art | AI was used for:
- Motion Capture (2)
- 2D Assets (3)
- Photo to 3D (3)
- 3D optimization (3) | Spring86 Limited | - | Mar 18, 2026 | |
Stufft TD Dev only | We used AI tools very lightly — mostly to help us brainstorm ideas and speed up small tasks. All core gameplay, design, and content were handcrafted | OkaYann Studio | - | Mar 18, 2026 | |
Defend the Castle In-game content text | ChatGPT has been used for translating the game and making some of it's features. | Linus Walter | 28 | Mar 18, 2026 | |
画剑 Unclear | Used minimal AI to assist in the creation. | RoeBox | - | Mar 18, 2026 | |
Line Cutter: Bizzare Holiday Rush Store/marketing art | for store page poster | Chen Wang | - | Mar 18, 2026 | |
CheeseCatToe Unclear art | AI-generated images were used as a basis for drawings | MahSim | - | Mar 18, 2026 | |
Magic Cat In-game content text | AI was used for interface language translation. | Hakimi Game | - | Mar 18, 2026 | |
Love and Lie Live AI text | Our game features AI-powered character interactions using advanced language models. Players can engage in dynamic, natural conversations with in-game characters, making each experience unique and immersive." | Freemind S.A. | - | Mar 18, 2026 | |
Sweetie Candy Maze: Orange In-game content art | The background images and candy pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Sudoku-9 Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
Sudoku-X Store/marketing art | The cover image of the store page was generated by AI. | ggame | - | Mar 18, 2026 | |
钓鱼牌 In-game content art | Generative AI tools were used to assist in the creation of some in-game art assets, such as icons, textures, and concept art. All AI-assisted assets were reviewed and refined by our team before implementation. | JianBingGaming | - | Mar 18, 2026 | |
Lila's Atelier Store/marketing art | Some of the image materials were created using AI and were subsequently refined with detailed edits | HSIEH FUAN | - | Mar 18, 2026 |