25,714 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Dont Hang Up ALPHA 1Steam
Disclosure

“Don’t Hang Up” uses generative AI voice technology (via ElevenLabs) to bring the anonymous phone calls to life. These AI-generated voices enhance immersion and help deliver the story in a unique, atmospheric way. No user data is collected or processed by AI systems.

Creator
DONT HANG UP FRANCHISE
Reviews
-
Added
Mar 18, 2026
CardtoniaSteam
Disclosure

In the game, AI technology was used to assist in generating the majority of the art and audio assets, specifically the UI, character illustrations, background illustrations, and background music. To achieve the desired visual effect, I will manually make secondary modifications to the generated assets after they are produced. I am fully aware that AI-generated work cannot compare to the creations of outstanding artists and musicians, and I completely understand any attitude you may hold toward AI. If you are still willing to give this game a try, I would like to explain: I apologize that, as an independent developer, from a financial standpoint, it has become difficult for me to afford a large amount of art and music content. However, this does not mean I will treat this work lightly. I have already conducted multiple rounds of optimization and replacement for the game's art and music, and this work will continue. I will bring my sincerity and dedication, within the limits of my ability, to gradually pursue results that are more satisfying to everyone.

Creator
高手麦克
Reviews
-
Added
Mar 18, 2026
The ZundungeonSteam
Disclosure

Character voices are synthesized with the Voice Synthesizer VOICEVOX, and the Japanese translation is provided by the machine translator DeepL. Neither of these uses generate content in real-time. No sprites, code, ideas, music, or any other elements not mentioned were made with AI.

Creator
Wispyworks
Reviews
-
Added
Mar 18, 2026
NASCAR 25Steam
Disclosure

We used AI to generate spotter phrases based upon the voices of real-life NASCAR spotters, with their approval. We also used AI to generate crew member photos.

Creator
iRacing.com Motorsport Simulations, LLC
Reviews
1.6k
Added
Mar 18, 2026
Psychologist Life | The Daily StruggleSteam
Disclosure

During the development of this game, AI tools were utilized to assist with some technical aspects, such as coding and problem-solving. The game itself, as experienced by players, does not contain any live AI or connect to external AI services.

Creator
GazobellaGames
Reviews
-
Added
Mar 18, 2026
芽灵小屋Steam
Disclosure

We used text generation AI to enable NPCs to generate real-time behavior and more vivid conversations

Creator
Xingzhe Game
Reviews
-
Added
Mar 18, 2026
Mythic YiSteam
Disclosure

We used AI-generated images as a basis for some of the images on the store page and made manual modifications

Creator
Equalizer
Reviews
-
Added
Mar 18, 2026
ARROW WORLDSteam
Disclosure

Text on store pages in languages other than Japanese is automatically translated by AI.

Creator
ATOKESHI
Reviews
-
Added
Mar 18, 2026
Fake Tech TycoonSteam
Disclosure

I used AI to make some decorative images and pop up ads for my game, saving time and adding style.

Creator
M.F.K.
Reviews
-
Added
Mar 18, 2026
Little Immortal CultivatorSteam
Disclosure

Because this game was developed and produced by an individual with limited energy, some icons and story texts were generated with the assistance of AI and were manually screened and polished to improve the overall game quality and player experience.

Creator
YiHuan Game
Reviews
-
Added
Mar 18, 2026
RustmireSteam
Disclosure

The background music in this game was created using AI.

Creator
MimicMimijeok
Reviews
-
Added
Mar 18, 2026
Dracula: The Last HuntSteam
Disclosure

AI was used to create a reference base, enhance images, and generate some individual elements and objects. All outputs were then manually refined and polished by artists. The game also includes AI-generated video content; however, all characters depicted are unique and have been fully hand-polished by the artist to ensure originality and quality.

Creator
Crisp App Studio
Reviews
-
Added
Mar 18, 2026
BOOSTRUSHSteam
Disclosure

The game's store capsule image was created using AI tools. This is limited to promotional artwork only and does not affect the gameplay or in-game content.

Creator
Berke Uruş
Reviews
-
Added
Mar 18, 2026
JigzoSteam
Disclosure

The puzzle pictures in the game and the promotional videos in the store are all generated by AI.

Creator
ggame
Reviews
-
Added
Mar 18, 2026
Diagnosis: No AnswerSteam
Disclosure

🎵 In our game, AI is used exclusively for content creation: • character voice generation, • sound effects creation, • background music writing. AI does not affect gameplay, balance or decision making in the game. All story elements, mechanics and visual content are developed manually. We used AI tools to generate sound effects, music and voice-overs, but this content is pre-rendered and does not change dynamically during gameplay. No AI is used to live-generate content or code during gameplay.

Creator
DocPumpkinInc
Reviews
-
Added
Mar 18, 2026
MONSTER WARSteam
Disclosure

Most of 2D assets in MONSTER WAR has been generated by using AI solutions. But music, code and anything else made by humans.

Creator
BMBK Games
Reviews
42
Added
Mar 18, 2026
Epoch CycleSteam
Disclosure

Portions of the game's art assets were created using AI and then manually modified to finalize them.

Creator
GeometricUniverse
Reviews
73
Added
Mar 18, 2026
AstraphiaSteam
Disclosure

This game uses AI-generated content created with ChatGPT and Bing Image Creator. AI was used to help write store page text, promotional material, and generate some illustrative images. No AI is used in the game's real-time execution or gameplay code.

Creator
Archerforge Studios
Reviews
-
Added
Mar 18, 2026
Mindful of HimSteam
Disclosure

The voices of two characters in this game (who are both robots) are pre-rendered via text to speech AI.

Creator
Patlsc
Reviews
-
Added
Mar 18, 2026
Psychedelic DreamSteam
Disclosure

Psychedelic Dream does not use artificial intelligence as an interactive feature for the player. The game contains no systems that allow the player to generate text, images, voices, or any other content through AI. All elements in the game are pre-produced and static. Any AI-generated images used during development (such as certain backgrounds or textures) are static, manually edited, and not affected by player actions. The player has no direct contact with or influence over any AI system in the game. In short: The game does not use AI in any way that impacts the player's experience or gives them the ability to generate content themselves.

Creator
Veibyn
Reviews
-
Added
Mar 18, 2026
Shelf LifeSteam
Disclosure

AI tools have been used to generate concepts for key art and visual style explorations.

Creator
NeonGhost Studio
Reviews
-
Added
Mar 18, 2026
Low Magic They SaidSteam
Disclosure

AI-Generated Content Disclosure I am a solo developer with no programming background. Before using AI, I spent three months following YouTube tutorials, deleted everything and restarted three times, and typed every line of code myself until the foundation of this game clicked. From there, I used AI — primarily Claude — as a teacher and debugging partner across 7,000+ conversations over 16 months to learn GDScript and build every system in the game. The first line in my prompts is always "Stop being a yes sayer and always be brutal and honest." Here is exactly what AI was and wasn't used for: Code: I spent my first three months writing every line of code by hand. As the project grew, AI became a development partner — drafting code from my descriptions, which I then reviewed, debugged, and integrated. AI taught me programming concepts and helped me solve problems. Every design decision and system architecture is mine. Art: AI-generated with extensive human direction and manual editing. Some pieces required 15 pages of descriptions. I often assemble final art from multiple elements — finding references, combining parts, and making hands-on edits until it matches my vision. Animation: The first 14 enemies and 2 bosses were animated by me personally in DragonBones. For newer content, I'm exploring AI-generated animations and working to make them feel personal and consistent with the game's style — you can see examples with the later bosses. Some of these I'm still not satisfied with and will redo, which is just part of the process. Music: I produced 350+ tracks using AI music tools and curated the best for the game. All creative direction — mood, style, placement — is mine. Writing: All card text, lore, descriptions, and UI text are written by me. AI occasionally helps with polish. Game Design: Every mechanic, card interaction, and balance decision comes from a lifetime of gaming — hundreds of board games, decades of Magic: The Gathering, a career at Blizzard Entertainment, and more consoles than most people can count. AI does not design games. That part is entirely human. EDIT1: I felt the need to mention that I got diagnosed with ADHD last year, at the age of 47. The reason I could never learn coding in a traditional way is my attention span. If I am not interested it is super hard, and if I am interested it is super awesome. I get excited when I can talk and describe how I want my game to feel and function. The AI converts that to code, and together we've created a way for me to follow my dream and make a game that I want to play. I have thought to myself many times during development that I wish I knew how to make this myself, and I wish I was able to just learn and do things like most people. But here we are. "EDIT2: I updated the Code section to be more precise. I only wrote code entirely by hand for the first three months. After that, AI and I worked together — I designed and described what I needed in detail, AI drafted it, and I reviewed, debugged, and integrated everything."

Creator
tripleslai
Reviews
-
Added
Mar 18, 2026
Marshals of YoreSteam
Disclosure

Perk images and Marshal portraits are generated using generative AI and edited manually for artistic coherency.

Creator
One Man Horde
Reviews
28
Added
Mar 18, 2026
Epos 11Steam
Disclosure

Some characters and other assets in the game were generated using AI. The game’s music was created with the assistance of AI tools.

Creator
Bee Lines
Reviews
-
Added
Mar 18, 2026
MechsNBugsSteam
Disclosure

This game was made by a solo developer aka human being. Some visual and audio assets were built with AI support, then refined, edited and animated by hand. Also, code analysis and debugging (no pun intended) was done with the support of AI.

Creator
Purple Tortoise
Reviews
-
Added
Mar 18, 2026
Retroid: Cartridge ProtocolSteam
Disclosure

All in-game content is developed in-house by the developer. For certain in-game content, when newly acquiring retro game cartridges, installation videos generated by AI and post-processed are played.

Creator
Zero1Play
Reviews
-
Added
Mar 18, 2026
Coin HuntersSteam
Disclosure

Portions of this game’s source code, specifically involving complex algorithms and calculation logic, were developed with the assistance of AI-powered tools to enhance development efficiency and ensure greater system stability. Additionally, a limited selection of music assets was created and refined using AI-assisted composition technologies. All visual and graphical assets, including character designs, user interfaces, background art, and promotional materials, were entirely created by artists in our development team. No AI-generated visual content was used in any part of the game.

Creator
Eternal Sparks Studio
Reviews
-
Added
Mar 18, 2026
Reach For The StarsSteam
Disclosure

This game utilizes AI technology for coding. This has led to a dramatic improvement in coding, which is a difficult task for the creators, leading to increased efficiency. Artwork is created manually by the development team.

Creator
あいあい
Reviews
-
Added
Mar 18, 2026
Of Crowns & ChainsSteam
Disclosure

AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes).

Creator
BlueJayAvis
Reviews
16
Added
Mar 18, 2026
Ashen DestinySteam
Disclosure

All music assets were generated using Suno under a Pro subscription. Also the portraits of each General were produced with use of AI. I own full commercial rights to all music produced and portraits.

Creator
Arrow & Blade Games
Reviews
-
Added
Mar 18, 2026
Vault of FallenSteam
Disclosure

Since we don't have graphics designers, we used some AI-generated images for the store page and marketing materials.

Creator
Hammer Forge Games
Reviews
-
Added
Mar 18, 2026
Forgotten Beginnings: A New AfterlifeSteam
Disclosure

Clicked the AI tag because I used ChatGPT to help me generate code to have easier (for me) control over moving windows with the Bestiary plugin. I also used it to create the "drop % of party currency on escape" mechanic. That's all it's been used for, nothing else.

Creator
james5272
Reviews
-
Added
Mar 18, 2026
Cozy Sketcher - AI Drawing GameSteam
Disclosure

Sketch Play includes an in-game assistant called Scholia. When you ask her to look at a page, she reads your drawing and writes back her impressions, a few things to try next, and an experience-point reward. That written feedback is generated by Gemma 4 E2B, a small open-weights AI model. Scholia cannot draw. She has no ability to generate images, alter your artwork, or add anything to the page. Everything in your sketchbook is drawn by you and the people you invite. The model runs entirely on your own computer. No account or internet connection is required, nothing you draw is uploaded, and none of your work is used to train anything. Her notes are one opinion, and she has biases.

Creator
Crystal Games
Reviews
-
Added
Mar 18, 2026
EscobaSteam
Disclosure

Some visual elements in Escoba were created using artificial intelligence-assisted tools. Specifically: The achievement icons were generated with the help of AI to achieve a consistent and stylised appearance. Some visual elements in the shop, such as the background illustrations featuring page, were also generated using AI and then manually edited to fit the overall aesthetic of the game. No playable characters, animations, or core gameplay graphics were created using AI. AI-generated elements are limited to supporting visual content, and all art was reviewed and polished by human artists before being included in the game.

Creator
Quarzo Aplicaciones y Juegos SL
Reviews
-
Added
Mar 18, 2026
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