The card images are AI
- Creator
- WAP
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The card images are AI
AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide.
We created and modified some of the background music and background elements using AI.
AI has been used to fill in art, music and code due to lack of sufficient resources available. This is not satisfactory in the long run. The ambition is to eventually replace all AI content with proper man-made assets assuming the revenue increases. I apologize for the slop, but we will have to bear it for now.
This game uses generative AI for some character images.
I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI
Generative AI was used only to create some pre-rendered in-game visual assets.
Artwork, both inspirational and in game, have been generated for us by AI. Our long term plan, pending the success of the game, is to replace all AI geneated artwork with custom created, human made assets.
The game's program code contains AI-generated content.
Generative AI tools were used during development to assist with visual materials, texture design, localization, marketing texts, and partially for coding assistance. No AI is used during gameplay or for generating real-time content.
AI helped create the foundational concept for the main logo and card icon.
Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer.
Some of the materials are AI-generated.
Partial art resources are completed with AI assistance.
Some program code uses generative AI.
Libra Apocrypha combines traditional art creation methods with generative AI practices to create hybrid designs for some 2D artworks featured within the game. Typically this is used to conform existing artworks to an aesthetic style by using AI-based tools to recolour and adjust composition of pre-rendered shots of characters, locations and effects, most notably present in current card designs.
We have used AI to generate game assets and marketing assets.
Artwork for each card was generated with the help of Midjourney. All narrated events that draw from Greek mythology were generated using Claude and Elevenlabs. Sound effects and music were created using Elevenlabs and Suno. This is a passion project without any budget, so other means of generating these assets were not available.
This game does not use any artificial intelligence in its gameplay. Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase.
This game uses AI-generated illustrations. Additionally, the translation was done using AI.
Forsaken features artwork developed with generative AI.
Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content.
To restyle ingame screenshots, sort of like a filter on the image guide I create.
Select card art, event imagery, and UI elements were developed with the help of AI tools. No AI is used in the coding, audio, video, or marketing of the game.
The battle backgrounds are AI generated
Cards were created using an AI image generator.
This game includes some pre-rendered visual assets (such as table backgrounds and UI elements) created with the help of AI tools. All gameplay, mechanics, and core design are original.
Portions of the game's artwork are AI-generated. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience.
This game uses generative AI for some background images and music.
The match in the tutorial is an AI-controlled game.
We use AI for Generated Image Capsule
The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence.
As a solo developer with limited graphic design experience, I used generative AI tools to assist in creating some art assets and marketing materials for the game. All AI-generated assets were manually edited, refined, and finalized to ensure originality and consistency with the overall art style. AI is not used in any way during gameplay, nor does it generate any real-time or dynamic content.
During development, AI was used as a tool to create pixel art drafts, which were then manually edited and finalized by the developer to ensure uniqueness and quality.
Some game art and images have been produced with the assistance of AI. Some game code has been created with the assistance of AI
The game itself and the store page promotional assets both use pre‑rendered AI content.
The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy.
Certain background music tracks in this game were created with the help of AI.
This game uses AI-generated and post-edited content for the presentation of backgrounds and cards.
AI is used for some visual assets.
Stereotype
AI is used to create, enhance, and upscale some images. AI voiceover is optional (default off).
The game's logo and some in-game artwork were created using generative AI.
Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards.
Some of the artwork and music were created with the help of AI-based tools, followed by manual editing and polishing to match the game’s style. The source code was programmed without use of AI tools.
Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and exploratory art created in-house, and these tools help us produce consistent final assets when needed.
Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets. In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials.
AI tools were used to assist in creating some visual and audio assets. All generated content was reviewed, edited, and curated by the solo developer. 30% of profits will be used to replace AI assets.
Image Generation. text Generation. coding
Some image resources are sourced from AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
GoGDoD In-game content art | The card images are AI | WAP | - | Mar 18, 2026 | |
FlashBoss Dev only codeartaudiotext | AI was used in the coding of this game, the asset generation, brainstorming practical solutions (knowledge about opensource tts options, distribution options), and in helping problem solve most steps in the development, and application process. It allowed one developer to create a high quality, low cost educational product to greatly assist in language learning worldwide. | Odiin | 11 | Mar 18, 2026 | |
WishPot In-game content audioart | We created and modified some of the background music and background elements using AI. | BaboQuest | - | Mar 18, 2026 | |
Parabless In-game content artaudiocode | AI has been used to fill in art, music and code due to lack of sufficient resources available. This is not satisfactory in the long run.
The ambition is to eventually replace all AI content with proper man-made assets assuming the revenue increases. I apologize for the slop, but we will have to bear it for now. | Virtual Dawn | - | Mar 18, 2026 | |
CoinClave In-game content art | This game uses generative AI for some character images. | Obligants | - | Mar 18, 2026 | |
Cozy Cooking Unclear art | I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI | WeArePurple | - | Mar 18, 2026 | |
B.I.D. In-game content art | Generative AI was used only to create some pre-rendered in-game visual assets. | HOGO Games | - | Mar 18, 2026 | |
Charcuterie Clash In-game content art | Artwork, both inspirational and in game, have been generated for us by AI. Our long term plan, pending the success of the game, is to replace all AI geneated artwork with custom created, human made assets. | Inkdrift | - | Mar 18, 2026 | |
エモンズバウト Dev only code | The game's program code contains AI-generated content. | オタコン | - | Mar 18, 2026 | |
Loop Firefighters In-game content arttextcode | Generative AI tools were used during development to assist with visual materials, texture design, localization, marketing texts, and partially for coding assistance. No AI is used during gameplay or for generating real-time content. | Darius games | - | Mar 18, 2026 | |
Mutiny In-game content art | AI helped create the foundational concept for the main logo and card icon. | Adrien Richard | - | Mar 18, 2026 | |
ShuffleHunt Store/marketing art | Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer. | PURESO_STUDIO | 10 | Mar 18, 2026 | |
Chain Dungeon Unclear | Some of the materials are AI-generated. | ZP Gaming | - | Mar 18, 2026 | |
Devil Tower Note In-game content art | Partial art resources are completed with AI assistance. | Qinghe Quadrant | - | Mar 18, 2026 | |
種も仕掛けも思い出も Dev only code | Some program code uses generative AI. | 地下れんじゃく | - | Mar 18, 2026 | |
Libra Apocrypha In-game content art | Libra Apocrypha combines traditional art creation methods with generative AI practices to create hybrid designs for some 2D artworks featured within the game. Typically this is used to conform existing artworks to an aesthetic style by using AI-based tools to recolour and adjust composition of pre-rendered shots of characters, locations and effects, most notably present in current card designs. | False Ibis Interactive | - | Mar 18, 2026 | |
Gully Champ In-game content art | We have used AI to generate game assets and marketing assets. | Studio Innovate Private Limited | - | Mar 18, 2026 | |
Areteion In-game content artaudiotext | Artwork for each card was generated with the help of Midjourney.
All narrated events that draw from Greek mythology were generated using Claude and Elevenlabs.
Sound effects and music were created using Elevenlabs and Suno.
This is a passion project without any budget, so other means of generating these assets were not available. | juxtapositioned | - | Mar 18, 2026 | |
Groupel In-game content audioart | This game does not use any artificial intelligence in its gameplay.
Some assets (such as sound effects and a few images) were generated or assisted by AI tools, including ElevenLabs for voice work and Sora for visual creation during the production phase. | Dretz Studio | - | Mar 18, 2026 | |
Evil's Veil In-game content arttext | This game uses AI-generated illustrations.
Additionally, the translation was done using AI. | Glasscup | - | Mar 18, 2026 | |
Forsaken Store/marketing art | Forsaken features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Time Sticker In-game content art | Some of the Game's artistic materials are generated via the "Jimeng AI" platform. The Developer has paid the membership fee and complied with the platform's rules. Such materials are created through the Developer's clear creative intent, personalized prompt design, and post-generation adjustments, which meet the standard of "substantial human contribution". The intellectual property rights of these materials shall be owned by the Developer. The materials have been labeled as AI-generated in accordance with the Measures for the Identification of AI-Generated Synthetic Content. | LUO ZHEN YU | - | Mar 18, 2026 | |
CardBoard Unclear art | To restyle ingame screenshots, sort of like a filter on the image guide I create. | Wooden Barrel Games LLC | - | Mar 18, 2026 | |
Against the Horde In-game content art | Select card art, event imagery, and UI elements were developed with the help of AI tools.
No AI is used in the coding, audio, video, or marketing of the game. | Sandworm Entertainment | - | Mar 18, 2026 | |
Arcane Veins In-game content art | The battle backgrounds are AI generated | Orquin Games | - | Mar 18, 2026 | |
GLOBAL CONTROL COUNTRIES In-game content art | Cards were created using an AI image generator. | Maximilian Urazov | - | Mar 18, 2026 | |
Classic Blackjack In-game content art | This game includes some pre-rendered visual assets (such as table backgrounds and UI elements) created with the help of AI tools. All gameplay, mechanics, and core design are original. | Troppoboy | - | Mar 18, 2026 | |
永夜 In-game content art | Portions of the game's artwork are AI-generated. This innovative approach allows us to create unique and diverse visuals that enhance your gaming experience. | 星溟游戏开发 | - | Mar 18, 2026 | |
Holyland: Deckbuilding Adventure In-game content artaudio | This game uses generative AI for some background images and music. | mana | - | Mar 18, 2026 | |
三国:百将牌 Live AI | The match in the tutorial is an AI-controlled game. | 七星工作室 | 239 | Mar 18, 2026 | |
Cards Lie Store/marketing art | We use AI for Generated Image Capsule | Doru.best | - | Mar 18, 2026 | |
Paradise Island In-game content artaudiocode | The entire game's artistic, musical, and programming assets were produced with the assistance of artificial intelligence. | LIU JIEYI | - | Mar 18, 2026 | |
Jumara In-game content art | As a solo developer with limited graphic design experience, I used generative AI tools to assist in creating some art assets and marketing materials for the game.
All AI-generated assets were manually edited, refined, and finalized to ensure originality and consistency with the overall art style.
AI is not used in any way during gameplay, nor does it generate any real-time or dynamic content. | SAW | - | Mar 18, 2026 | |
VALENCE In-game content art | During development, AI was used as a tool to create pixel art drafts, which were then manually edited and finalized by the developer to ensure uniqueness and quality. | VALENCE Studios | - | Mar 18, 2026 | |
Catgirl Gemfall In-game content artcode | Some game art and images have been produced with the assistance of AI.
Some game code has been created with the assistance of AI | TMAC Game Studios | - | Mar 18, 2026 | |
Myth Monkey Card In-game content art | The game itself and the store page promotional assets both use pre‑rendered AI content. | Myth Card Studio | - | Mar 18, 2026 | |
Origins of Lume TCG In-game content art | The artwork created for the characters are generated by Generative AI with commercial rights as per Midjourney policy. | OOL Studios | - | Mar 18, 2026 | |
빌딩 레시피 In-game content audio | Certain background music tracks in this game were created with the help of AI. | PIXUS | - | Mar 18, 2026 | |
Eternal Night - Spooky Solitaire In-game content art | This game uses AI-generated and post-edited content for the presentation of backgrounds and cards. | magnussoft | - | Mar 18, 2026 | |
Galaxy Card Game In-game content art | AI is used for some visual assets. | FOGMOE | 18 | Mar 18, 2026 | |
怪奇麻将 general | Stereotype | Meme Monster | - | Mar 18, 2026 | |
Eternal Dreams In-game content artaudio | AI is used to create, enhance, and upscale some images.
AI voiceover is optional (default off). | Playmage | - | Mar 18, 2026 | |
Logic Deck In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
DraQu: Elemental Awakening Store/marketing art | Generative AI tools were used during development to create some visual assets (such as UI artwork and promotional images). All AI-assisted assets were reviewed and manually edited to match DraQu’s style and quality standards. | ALTF4 Games | - | Mar 18, 2026 | |
Timeless Solitaire Collection In-game content artaudio | Some of the artwork and music were created with the help of AI-based tools, followed by manual editing and polishing to match the game’s style.
The source code was programmed without use of AI tools. | Thought Kraken | - | Mar 18, 2026 | |
Shadows Across The Sun In-game content arttext | Some writing tools and image-generation processes were used alongside our own artwork. We begin with concepts and exploratory art created in-house, and these tools help us produce consistent final assets when needed. | KnowledgeIsPorridge | - | Mar 18, 2026 | |
Tichupro by Spectrum In-game content art | Generative AI tools were used to assist in creating some visual materials for the store page and marketing assets.
In addition, AI tools were utilized to generate or enhance certain pre-rendered in-game 2D assets, including some sprites, textures, and UI elements (such as profile pictures). This use is limited to non-critical graphical materials. | Spectrum.Games International Ltd | - | Mar 18, 2026 | |
One Last Sacrifice In-game content artaudio | AI tools were used to assist in creating some visual and audio assets. All generated content was reviewed, edited, and curated by the solo developer. 30% of profits will be used to replace AI assets. | MegaMaw Games | - | Mar 18, 2026 | |
Dystopia Girls : Countdown Unclear arttextcode | Image Generation.
text Generation.
coding | Jeremy Kim | - | Mar 18, 2026 | |
Be King In-game content art | Some image resources are sourced from AI. | Wending Studio | - | Mar 18, 2026 |