i used ai to do the images for me
- Creator
- Me (Fraser)
- Reviews
- -
- Added
- Jul 30, 2026
Public Steam disclosure research 25,497 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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i used ai to do the images for me
Generative AI was used in the game for (a) Generating dialogs and translations (b) Generating game backgrounds, character art and tiles etc (c) Generating Music.
Allows NPCs to have voice-based real-time conversation with the player
Some content in this game is AI-generated.
Generative AI tools were used solely for programming assistance, code review, debugging, and technical problem-solving during development. They were not used to generate visual or audio assets. No content or code is generated by AI during gameplay, and the game does not connect to external AI services. All AI-assisted code was reviewed, tested, and integrated by the developer.
We use generative AI tools to help develop some in game assets and translation.
AI was used during development to help with visual and sound effects.
Some elements translated by AI or inspired by AI.
The game to contain art assets generated by artificial intelligence
Some background illustrations were created with generative AI and edited/selected by the developer.
Generative AI tools were used during development to assist in creating the following assets: - Text translation - Background music - Background and cat images All AI-generated content was thoroughly reviewed, adjusted, and edited by the developer to ensure quality and compliance with all applicable licenses.
AI is used to assist in generating images and translating text.
AI was used to generate code, assets, graphics and sounds.
This game uses generative AI. Some art, UI text and pet quotes were made with AI assistance and human-reviewed. The optional AI Fusion feature uses your own local Claude Code / Codex CLI to design creatures (restricted parametric vector art, schema-validated), shown on your machine and optionally shared via Steam Workshop. No online AI service, no API key.
Generative AI is used solely to assist with localization and translation work. The game does not use AI-generated art, audio, or real-time in-game content.
Initially used Ai generated pixel art as a place-holder, but I actually like it very much, it makes it much more wholesome and cute, fitting into the vibe of the game!
To streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency.
This game uses some assets that were AI generated. This includes some store images and in-game content.
本游戏在开发过程中使用了生成式人工智能工具辅助制作预生成内容。 游戏中绝大部分美术素材,包括角色形象、角色序列帧动画、战斗场景背景、用户界面图形、物品与武器图标以及部分视觉特效,使用AI图像生成功能制作。所有生成图片均在加入游戏前经过开发者人工筛选,并根据实际需要进行裁切、缩放、色彩调整、组合、动画帧整理、局部修正和游戏内适配。 开发过程中也使用了 AI 编程辅助工具,帮助编写、整理、重构和排查部分程序代码。所有 AI 辅助代码均由开发者人工审阅、修改、整合和测试后才会加入游戏。 本游戏运行时不会连接生成式 AI 服务,也不会根据玩家输入实时生成图片、文本、音频、代码或其他内容。玩家无法通过游戏生成、上传、分享或导出 AI 内容。
Some visual assets were created with the assistance of generative AI and were subsequently reviewed, refined, and integrated into the game by the developer. Compadesk does not use live-generated AI during gameplay.
Parts of the game's program code were written with the help of AI coding assistance, under the direction and review of the developer. The store page text and its translations were also drafted with AI assistance and reviewed by the developer. Some of the music was created with an AI music generation service (Suno), selected and adjusted by the developer. The remaining music, artwork, and sound effects are procedurally generated by the developer's own tools - no AI image generation models were used. The game does not generate any AI content during gameplay.
Generative AI-assisted tools were used in the development of this game to create some visual assets, music, sound effects, and localized translations.
SnapQuest uses live-generated AI as part of its core photo-scanning mechanic. When a player captures or selects a photo, a vision-language model analyzes the image and generates structured card content, including a card name, description, category, and gameplay attributes. The card artwork uses the player's submitted photo rather than an AI-generated replacement image. Generated results vary depending on the submitted photo.
All in-game music except the main background track was pre-generated using generative AI. The music is used under secured commercial-use rights.
Generative AI was used to assist with drafting and localizing text for the Steam store page. All AI-assisted text was reviewed and edited by the development team. No generative AI content is used within the game itself.
Generative AI was used during development to assist with localization and the creation of character voices. During gameplay, AI generates Amber’s dialogue and speech in real time and determines her actions and facial expressions based on the player’s interactions.
AI agent is used during the production of this game.
Some visual assets in the game were created with the assistance of generative AI tools. All gameplay systems, mechanics, and interactive content were developed by the team.
AI was used for C# scripting, language translation and making images.
Generative AI tools were used during development to assist with selected pre-generated visual assets, promotional artwork, store-page materials, text, and code. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content while running.
AI was used to troubleshoot code and to draft isolated sections of the codebase, which I then finalized. All graphics, UI, and music are made without AI. AI was used for initial translation from English into other languages. Many translations were then reviewed and edited by native speakers.
Background music is AI generated
This game uses generative AI to interpret the player’s written question and create tarot-style responses during each reading. AI-generated text is used for card interpretations and the final answer. The game does not use AI to make real predictions or provide professional advice.
Some assets, such as 2D illustrations and cursors, were created using AI-generated images. 3D objects were not created using AI.
The quiz content (questions, answer choices, and explanations) was authored with the assistance of large language models, then validated by automated checks (every citation resolves against the canonical text) and human review passes. The scripture text itself is NOT AI-generated — it is the public-domain JPS 1917 translation sourced from Sefaria.org. Decorative chapter art and store capsule art were produced by our own procedural generation scripts with AI-assisted design; store copy was written with AI assistance and human-edited. The game contains no live/runtime AI generation.
AI has been used during the development of Blokkit to accelerate the process of writing code, creating some assets for the store page, and for writing translations into 7 different languages,
OpenAI Codex was used during development to assist with writing, reviewing, and debugging portions of the game’s code. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay, and no player input is sent to a generative AI service.
The store page and library artwork for GeoPinQuest (capsule images, library assets, and application icons) was created using generative AI image tools. Inside the game itself, no AI-generated content is used - country outlines come from a public GeoJSON dataset, city and locality data from Geoapify's public locality dump, and the Earth surface texture from NASA's Blue Marble imagery. The game does not use AI at runtime and does not connect to any external AI services.
Generative AI tools were used extensively throughout development to create the game's code, dialogue and other written content, sound effects, visual assets, localization, and Steam store and marketing materials. All AI-generated content was reviewed, selected, and integrated by the developer before release. The game does not use generative AI to create new content during gameplay.
Localizations Intro art
Generative AI tools were used to assist with some store page text, development planning, promotional wording, and selected visual or audio materials. All final game content, store materials, and gameplay design were reviewed, edited, and approved by the developer before publication.
Some of the game's artwork (such as background images) and store/marketing assets were created with the assistance of generative AI tools, and all of them were reviewed and adjusted by the developer. Some in-game descriptive texts were also drafted with AI assistance and manually verified. All AI-assisted content is pre-rendered — the game does not generate any content or code with AI during gameplay. Trailer narration uses VOICEVOX text-to-speech (VOICEVOX: Zundamon).
Generative AI was used strictly to create temporary concept art and placeholder assets during early development. All of these placeholders are being systematically replaced with custom or commissioned assets prior to the game's final release.
This game uses generative AI tools during development to assist in creating some 2D textures and 3D models. These AI-generated assets have been manually reviewed, edited, and integrated into the final game build.
AI tools were used during development as a programming and production assistant, under the developer's direction. The interface translations into 41 languages were AI-generated and human-reviewed. Some store and marketing assets screenshot compositions were produced with AI-assisted tooling. All design decisions, brand artwork, and the core wordmark are the developer's own work. The application does not generate any content with AI at runtime and includes no AI features.
Few of the game art / assets were AI generated
Help in creating images
Some of this game's artwork — including key art, the main-menu background, and store/marketing images — was created with the help of generative AI (Midjourney) and then curated and edited by the developer. Everything else, including gameplay, code, sound, and the in-game pixel art, is human-made or from licensed asset packs. No AI-generated content is produced live while you play. Some in-game text translations were produced with AI assistance and reviewed for accuracy.
Al were used to assist with translating text into multiple languages.
Some of the artwork in Arcanum Collegium — including character portraits and illustrations — was created with the help of generative AI tools. All AI-assisted art was reviewed, edited, and curated by the developer to match the game's overall visual style. No AI-generated content is created live during gameplay; everything you see was finalized before release.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Stained Glass Unclear art | i used ai to do the images for me | Me (Fraser) | - | Jul 30, 2026 | |
Tower Of Wishes 5: Indonesia In-game content textartaudio | Generative AI was used in the game for (a) Generating dialogs and translations (b) Generating game backgrounds, character art and tiles etc (c) Generating Music. | Ironcode Gaming | - | Jul 30, 2026 | |
Stellar Cafe Live AI audio | Allows NPCs to have voice-based real-time conversation with the player | AstroBeam | - | Jul 30, 2026 | |
Zoollision Unclear | Some content in this game is AI-generated. | Zgotha | - | Jul 30, 2026 | |
祥之云三界 Dev only code | Generative AI tools were used solely for programming assistance, code review, debugging, and technical problem-solving during development. They were not used to generate visual or audio assets. No content or code is generated by AI during gameplay, and the game does not connect to external AI services. All AI-assisted code was reviewed, tested, and integrated by the developer. | Gameplaywolf_G | - | Jul 30, 2026 | |
Fish to Cats: Catch & Feed In-game content arttext | We use generative AI tools to help develop some in game assets and translation. | Kygua Tech | 168 | Jul 30, 2026 | |
Miners, Moos & Miracles Unclear artaudio | AI was used during development to help with visual and sound effects. | mendlogames | - | Jul 29, 2026 | |
Fantasy Cartographer Unclear text | Some elements translated by AI or inspired by AI. | LapRPG | - | Jul 29, 2026 | |
Red Tanks vs Lizard In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | - | Jul 29, 2026 | |
Flak Duty In-game content art | Some background illustrations were created with generative AI and edited/selected by the developer. | emagnetic | - | Jul 29, 2026 | |
WIND CAT SOLITAIRE In-game content textaudioart | Generative AI tools were used during development to assist in creating the following assets:
- Text translation
- Background music
- Background and cat images
All AI-generated content was thoroughly reviewed, adjusted, and edited by the developer to ensure quality and compliance with all applicable licenses. | Kazeneko Games | - | Jul 29, 2026 | |
Rogue Link Loop In-game content arttext | AI is used to assist in generating images and translating text. | 淡耀 | - | Jul 29, 2026 | |
Idle Deathworks In-game content artaudiocode | AI was used to generate code, assets, graphics and sounds. | NiutNiut Games | - | Jul 29, 2026 | |
Gulugulu Live AI arttext | This game uses generative AI. Some art, UI text and pet quotes were made with AI assistance and human-reviewed. The optional AI Fusion feature uses your own local Claude Code / Codex CLI to design creatures (restricted parametric vector art, schema-validated), shown on your machine and optionally shared via Steam Workshop. No online AI service, no API key. | Mobi Studio | - | Jul 29, 2026 | |
Desktop Gankai In-game content text | Generative AI is used solely to assist with localization and translation work. The game does not use AI-generated art, audio, or real-time in-game content. | Pulsaris Games | - | Jul 29, 2026 | |
The Crossroads In-game content art | Initially used Ai generated pixel art as a place-holder, but I actually like it very much, it makes it much more wholesome and cute, fitting into the vibe of the game! | HalfAssStudios | - | Jul 29, 2026 | |
God Save Wrist In-game content codeart | To streamline the creative workflow, this game incorporates AI-assisted tools. AI was employed for initial code prototyping and some asset creation; however, every aspect of the game has been extensively reviewed, modified, and refined to ensure high-quality performance and consistency. | PBH production | - | Jul 29, 2026 | |
Yuhtzee In-game content art | This game uses some assets that were AI generated. This includes some store images and in-game content. | Shamrock Studios | - | Jul 29, 2026 | |
喵呜风云 In-game content artcode | 本游戏在开发过程中使用了生成式人工智能工具辅助制作预生成内容。
游戏中绝大部分美术素材,包括角色形象、角色序列帧动画、战斗场景背景、用户界面图形、物品与武器图标以及部分视觉特效,使用AI图像生成功能制作。所有生成图片均在加入游戏前经过开发者人工筛选,并根据实际需要进行裁切、缩放、色彩调整、组合、动画帧整理、局部修正和游戏内适配。
开发过程中也使用了 AI 编程辅助工具,帮助编写、整理、重构和排查部分程序代码。所有 AI 辅助代码均由开发者人工审阅、修改、整合和测试后才会加入游戏。
本游戏运行时不会连接生成式 AI 服务,也不会根据玩家输入实时生成图片、文本、音频、代码或其他内容。玩家无法通过游戏生成、上传、分享或导出 AI 内容。 | 执笔唯心 | - | Jul 29, 2026 | |
CompaDesk In-game content art | Some visual assets were created with the assistance of generative AI and were subsequently reviewed, refined, and integrated into the game by the developer. Compadesk does not use live-generated AI during gameplay. | tekler | - | Jul 29, 2026 | |
PuruPuru: Pull It Along In-game content codetextaudio | Parts of the game's program code were written with the help of AI coding assistance, under the direction and review of the developer. The store page text and its translations were also drafted with AI assistance and reviewed by the developer. Some of the music was created with an AI music generation service (Suno), selected and adjusted by the developer. The remaining music, artwork, and sound effects are procedurally generated by the developer's own tools - no AI image generation models were used. The game does not generate any AI content during gameplay. | Ludorea games | - | Jul 29, 2026 | |
Twist Master In-game content artaudiotext | Generative AI-assisted tools were used in the development of this game to create some visual assets, music, sound effects, and localized translations. | YigAin | - | Jul 29, 2026 | |
照片勇者 Live AI textart | SnapQuest uses live-generated AI as part of its core photo-scanning mechanic. When a player captures or selects a photo, a vision-language model analyzes the image and generates structured card content, including a card name, description, category, and gameplay attributes. The card artwork uses the player's submitted photo rather than an AI-generated replacement image. Generated results vary depending on the submitted photo. | Liminis Studio | - | Jul 29, 2026 | |
I Hate Polygons In-game content audio | All in-game music except the main background track was pre-generated using generative AI. The music is used under secured commercial-use rights. | HzBit Games | - | Jul 29, 2026 | |
Flight Date Store/marketing text | Generative AI was used to assist with drafting and localizing text for the Steam store page. All AI-assisted text was reviewed and edited by the development team. No generative AI content is used within the game itself. | Chirp Chirp Games | - | Jul 29, 2026 | |
Amber: By Your Side Live AI textaudio | Generative AI was used during development to assist with localization and the creation of character voices. During gameplay, AI generates Amber’s dialogue and speech in real time and determines her actions and facial expressions based on the player’s interactions. | CosmosRaven | - | Jul 28, 2026 | |
BOWLS ABOVE Unclear | AI agent is used during the production of this game. | Fisheye Interactive | - | Jul 27, 2026 | |
Rescue Team: Phantom Crisis In-game content art | Some visual assets in the game were created with the assistance of generative AI tools. All gameplay systems, mechanics, and interactive content were developed by the team. | Game Mixer | - | Jul 27, 2026 | |
Stop The Runaway Train In-game content arttext | AI was used for C# scripting, language translation and making images. | Axiom | - | Jul 27, 2026 | |
Evergreen Clicker In-game content arttextcode | Generative AI tools were used during development to assist with selected pre-generated visual assets, promotional artwork, store-page materials, text, and code. All AI-assisted content was reviewed and edited by the developer before inclusion. The game does not generate AI content while running. | Otakulah | - | Jul 27, 2026 | |
Incremental Collider In-game content codetext | AI was used to troubleshoot code and to draft isolated sections of the codebase, which I then finalized.
All graphics, UI, and music are made without AI.
AI was used for initial translation from English into other languages. Many translations were then reviewed and edited by native speakers. | Miorama Games | - | Jul 27, 2026 | |
Minky In-game content audio | Background music is AI generated | Lraz Games | - | Jul 25, 2026 | |
Baba Knows Live AI text | This game uses generative AI to interpret the player’s written question and create tarot-style responses during each reading. AI-generated text is used for card interpretations and the final answer. The game does not use AI to make real predictions or provide professional advice. | Microtaur | - | Jul 25, 2026 | |
MARODIS2 In-game content art | Some assets, such as 2D illustrations and cursors, were created using AI-generated images. 3D objects were not created using AI. | HIROSHI TODO | - | Jul 25, 2026 | |
Tanach: A Journey Through the Hebrew Bible In-game content textart | The quiz content (questions, answer choices, and explanations) was authored with the assistance of large language models, then validated by automated checks (every citation resolves against the canonical text) and human review passes. The scripture text itself is NOT AI-generated — it is the public-domain JPS 1917 translation sourced from Sefaria.org. Decorative chapter art and store capsule art were produced by our own procedural generation scripts with AI-assisted design; store copy was written with AI assistance and human-edited. The game contains no live/runtime AI generation. | Elundis Interactive | - | Jul 25, 2026 | |
Blokkit In-game content codearttext | AI has been used during the development of Blokkit to accelerate the process of writing code, creating some assets for the store page, and for writing translations into 7 different languages, | OutOut Interactive | - | Jul 25, 2026 | |
Until We Fly Dev only code | OpenAI Codex was used during development to assist with writing, reviewing, and debugging portions of the game’s code. All AI-assisted output was reviewed, edited, and integrated by the developer. The game does not use generative AI during gameplay, and no player input is sent to a generative AI service. | firearly | - | Jul 25, 2026 | |
GeoPinQuest In-game content art | The store page and library artwork for GeoPinQuest (capsule images, library assets, and application icons) was created using generative AI image tools. Inside the game itself, no AI-generated content is used - country outlines come from a public GeoJSON dataset, city and locality data from Geoapify's public locality dump, and the Earth surface texture from NASA's Blue Marble imagery. The game does not use AI at runtime and does not connect to any external AI services. | Richard Folea | - | Jul 25, 2026 | |
修仙模拟器 In-game content arttextcodeaudio | Generative AI tools were used extensively throughout development to create the game's code, dialogue and other written content, sound effects, visual assets, localization, and Steam store and marketing materials. All AI-generated content was reviewed, selected, and integrated by the developer before release. The game does not use generative AI to create new content during gameplay. | dj4231 | - | Jul 25, 2026 | |
Kleromancy In-game content text | Localizations
Intro art | kleroslab | - | Jul 25, 2026 | |
That's for Yolk In-game content textartaudio | Generative AI tools were used to assist with some store page text, development planning, promotional wording, and selected visual or audio materials. All final game content, store materials, and gameplay design were reviewed, edited, and approved by the developer before publication. | Yinuo Liu | - | Jul 25, 2026 | |
日本地図 都市パズル In-game content arttext | Some of the game's artwork (such as background images) and store/marketing assets were created with the assistance of generative AI tools, and all of them were reviewed and adjusted by the developer. Some in-game descriptive texts
were also drafted with AI assistance and manually verified. All AI-assisted content is pre-rendered — the game does not generate any content or code with AI during gameplay. Trailer narration uses VOICEVOX text-to-speech (VOICEVOX:
Zundamon). | LIMO | - | Jul 25, 2026 | |
Baskets and Blooms Dev only art | Generative AI was used strictly to create temporary concept art and placeholder assets during early development. All of these placeholders are being systematically replaced with custom or commissioned assets prior to the game's final release. | Mischief Gaming Studios LLC | - | Jul 25, 2026 | |
泠泠路101:与你相伴的时光 In-game content art | This game uses generative AI tools during development to assist in creating some 2D textures and 3D models. These AI-generated assets have been manually reviewed, edited, and integrated into the final game build. | Zero String Studio | - | Jul 25, 2026 | |
DISCIPLINE In-game content textart | AI tools were used during development as a programming and production assistant, under the developer's direction. The interface translations into 41 languages were AI-generated and human-reviewed. Some store and marketing assets screenshot compositions were produced with AI-assisted tooling. All design decisions, brand artwork, and the core wordmark are the developer's own work. The application does not generate any content with AI at runtime and includes no AI features. | NEXTDREAM | - | Jul 25, 2026 | |
DesktopDrifter.exe In-game content art | Few of the game art / assets were AI generated | Lisk | - | Jul 25, 2026 | |
Puzzles Cannon Unclear art | Help in creating images | IR Studio | - | Jul 25, 2026 | |
Just Five More Minutes In-game content arttext | Some of this game's artwork — including key art, the main-menu background, and store/marketing images — was created with the help of generative AI (Midjourney) and then curated and edited by the developer.
Everything else, including gameplay, code, sound, and the in-game pixel art, is human-made or from licensed asset packs. No AI-generated content is produced live while you play.
Some in-game text translations were produced with AI assistance and reviewed for accuracy. | Meridian Studios | - | Jul 25, 2026 | |
Celestial 9 In-game content text | Al were used to assist with translating text into multiple languages. | TELO | - | Jul 25, 2026 | |
Arcanum Collegium In-game content art | Some of the artwork in Arcanum Collegium — including character portraits and illustrations — was created with the help of generative AI tools. All AI-assisted art was reviewed, edited, and curated by the developer to match the game's overall visual style. No AI-generated content is created live during gameplay; everything you see was finalized before release. | DonQ Studio | - | Jul 25, 2026 |