AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

17256
17,256
disclosures tracked
+368 this week
77%
Visual AI
most common disclosure type
77% of all disclosures · 3.1x vs audio ai
30
30%
use AI for 2+ purposes
5209 of 17,256 products
tag: Casual Games
TitleDisclosureCreatorSrcReviewsAdded
数织艺术
In-game content
artaudio
We leverage AI to generate in-game image assets and use Suno AI to create the game’s background music. All AI-generated visual and audio materials have been manually reviewed and edited to ensure compliance with content standards.
菜市场工作室
-Jul 13, 2026
Tank Tower Defense | 坦克塔防
In-game content
art
AI was only used to generate the images of the game login screen throughout the entire game.
Azure Dragon Studio
-Jul 13, 2026
Idle Energy
Dev only
codeart
AI was used as the main tool to code this game, generate assets, and navigate the release processes. This is the core model of Shadow Games Software. Leveraging AI to do the busy work to free up creative teams to focus more on design, taste, and producing a quality product. As the 2nd real project for the studio, Idle Energy, heavily used AI during development.
Shadow Games Software
-Jul 13, 2026
Echoes Of Formation
art
This game utilizes artificial intelligence (AI) tools to assist in generating some of the promotional materials on the store page, as well as certain in-game visual assets
Nanjing Shangxiangyujiu Network Technology Co., Ltd.
-Jul 13, 2026
Zombie Tag
In-game content
artaudio
AI-assisted tools were used during development to help create and refine some visual assets, sound effects, and music used in the game. All AI-assisted content was reviewed, selected, and edited by the development team before being included in the final game.
Babs Games
-Jul 11, 2026
TRAINCORE
In-game content
art
AI is used to enhance images and icons by applying filters and visual refinements to assets we originally created ourselves.
MM88
-Jul 11, 2026
Universalia
Dev only
I don't know how to code, and I only speak two languages (both badly, if I'm being honest). To actually get this game running properly and make it playable, I had to use AI as a technical assistant. I wrestled with the ethics of this because I care deeply about the line between tools and art. If this game makes any money, it will go straight into hiring professional programmers, artists, and translators. Thank you.
Roberto Schiavulli
-Jul 11, 2026
Dice & Dare : A Push-Your-Luck Casino-Style Dice Roguelike
Store/marketing
textart
AI tools were used to assist in creating some store page descriptions and game graphics.
TheVegasLab.com
-Jul 11, 2026
おそうじバトル
In-game content
audioart
The background music (BGM) in this game was created using Suno, a generative AI tool. Some image assets (such as icons) were also created with the assistance of generative AI tools.
AMURABAN
-Jul 11, 2026
Belly Jeans
Unclear
artcode
Code, Art
Dan Gant
-Jul 11, 2026
Citadels - Shadow City
In-game content
art
Generative AI was used as an assistive tool for creating some visual assets. All AI-assisted assets were manually edited and refined by a human designer before being included in the game.
SERGEI MIRONOV
-Jul 11, 2026
Find Cats 9: Hidden Treasures
In-game content
artaudio
Some art assets and music are first generated by AI, then manually re-created for secondary refinement.
Happy Fish
-Jul 11, 2026
宗门最后的长老
In-game content
artaudiocode
Some of the game's code, graphics, and music are generated by AI.
KUMA studio
-Jul 11, 2026
Egg Farm
Store/marketing
art
This game uses generative AI tools in the creation of some visual assets, including certain artwork and promotional materials. All AI-generated content has been reviewed and modified by the development team to ensure consistency with the game’s art direction.
Infinite Brainstorm Studio
-Jul 11, 2026
MeowPlay
In-game content
codetext
Yes, I used AI-assisted tools during the development of this game. They were primarily used for code logic support, translation optimization, and copy polishing. The core gameplay design, art style, level design, and overall player experience were all directed and finalized by me personally. The AI served as a productivity tool, while all creative decisions and implementation choices were made by me.
xingchunfang
-Jul 11, 2026
半日酒馆
In-game content
artaudiotext
《半日酒馆》的所有核心内容——包括剧本(约20万字)、美术插画(场景、角色立绘)、背景音乐及音效——均在开发过程中借助 AI 工具生成或辅助创作,后经开发者人工筛选、修改、编排及整合,最终成为本游戏中的完整资产。游戏运行时不含任何实时 AI 生成内容,全部体验均为预先制作的固定成品。
RICE PUDDING COMPANY
-Jul 11, 2026
EVIL Agribusiness Simulator
In-game content
art
Some visual assets in this game, including certain character and background art, were created with the assistance of generative AI tools and then reviewed and edited by the developer. All gameplay, code, and design are human-directed. This game does not use AI to generate any content during gameplay.
1973 Studios
-Jul 11, 2026
GF Clicker
In-game content
artaudio
Character artwork and background music in this game were created with the assistance of generative AI tools.
Simulacrum Games
-Jul 11, 2026
桌面伴侣时光旅人
Live AI
art
This game contains generative AI content. Some visual/visual arts materials were assisted by generative AI tools during development and were manually selected, edited, and reviewed by the development team before being used in the game or Steam store page. The game features optional real-time AI chat and voice interaction functions. Players can interact with in-game pets through text or voice input, and the backend AI generates text responses based on player input, current game state, and context. Some responses may be delivered via voice. We employ input filtering, output filtering, safety prompts, rate limiting, and abuse detection to minimize the generation of illegal, infringing, explicit, hateful, harassing, or otherwise inappropriate content.
Three Pages Studio
-Jul 11, 2026
星辉与神灯
In-game content
arttext
During the development of this game, we used generative AI tools to assist with creating some background visuals and drafting initial narrative texts. All AI-generated content has been manually reviewed, edited, and adapted by our team to ensure it meets our quality standards and fits the game's creative vision. We take full responsibility for all final content presented in the game
RICE PUDDING COMPANY
-Jul 11, 2026
Omelet Rice Shop Simulator
In-game content
codetext
AI was used for C# scripting and language translation.
Axiom
-Jul 11, 2026
Beat Slicer
Dev only
code
AI tooling and scripts were used in the development of the code base.
XtremeZero
-Jul 11, 2026
BallSlop
Store/marketing
codeart
AI helped code this game and helped with creating early pre-release marketing/storefront materials
Pheonix Downtown Studios
-Jul 9, 2026
Deadly Dispatch
In-game content
audio
Certain assets, music, and sound effects were created using generative AI.
Monochrome Ltd
-Jul 9, 2026
Mors: Idle Reaper
Store/marketing
codeart
I only used AI to help with the Steam assets (capsules, banners, etc.) and with some programming systems I was still learning, such as the save system and the rebirth system. I've been developing this game for about 3.5 months, and at some point you have to call it finished. I'm happy with how it turned out, and I hope you'll give it a try. It's designed to be a game you can open for 10–15 minutes a day, make some progress, and come back to later.
Dopa Games
-Jul 9, 2026
Sudokiller
In-game content
text
This game uses generative AI ONLY to assist with translations for some supported languages. Gameplay, puzzles, artwork, characters, and game design are created by the development team.
Tranqui Games
-Jul 9, 2026
Sizzlix
In-game content
art
AI generation was used only for store page branding and marketing imagery (the Sizzlix logo, capsule artwork, and store icons). No AI-generated content ships inside the game itself: all in-game 3D art, characters, and environments are licensed asset packs from Synty Studios, in-game icons are rendered directly from those 3D assets, and all audio, text, and design are human-made. The game does not use any live or runtime AI generation.
Sheelix Games
-Jul 8, 2026
Cat Cafe
In-game content
art
Some visual assets used in the game were generated with AI and then reviewed and edited by the developer before being included in the game. No AI-generated content is intended to infringe copyrights or generate illegal or harmful material.
Annerledes Studio
-Jul 8, 2026
Idle of the Dead
In-game content
artcode
Some of the game's 2D art (character sprites, scenery, item icons and store artwork) was created with the help of generative AI image tools, then curated, edited and integrated by the team. Parts of the game's code were written with AI assistance under developer direction. All AI-assisted content was reviewed by the developers. The game does NOT generate AI content at runtime and does NOT connect to any external AI service.
Sucata Studio
-Jul 8, 2026
Fake Snake
In-game content
art
Generative AI was used only during early visual concepting and ideation for some marketing art directions. The game itself, its mechanics, levels, code, UI, and final gameplay assets are created and edited by the developer.
Narvio Games
-Jul 8, 2026
Stellar Protocol
Store/marketing
art
Some store page and promotional artwork were created with the assistance of generative AI tools. No AI-generated content is produced during gameplay.
DerDieDas Studio
-Jul 8, 2026
Keep On Nailing
In-game content
artaudio
Some visual assets and music in the game were created with the assistance of AI tools.
Alfish Games
-Jul 8, 2026
AXIS
Dev only
Artificial intelligence was used as a supporting tool to help organize the project, structure ideas, and assist throughout development. The game's design, gameplay, programming, and all creative decisions were created by the developer.
c4t1sf4ct10n Studio
-Jul 8, 2026
Rever4
Store/marketing
art
AI is used in some of the images on the store page and in the game title.
As-key
-Jul 8, 2026
Misplaced
In-game content
art
The document images in this game were generated with AI assistance.
G-Yao
-Jul 8, 2026
Factor Zoo
In-game content
art
The comic images in this game were generated with the assistance of AI.
G-Yao
-Jul 8, 2026
无尽扫雷模拟器
Store/marketing
art
Some of the store page artwork, including capsule images and promotional graphics, were created with the assistance of generative AI tools.
FishForge
-Jul 8, 2026
Pixel: The Challenge
Store/marketing
art
Generative AI tools were used to help create some of the 2D store and marketing graphics (e.g. store capsule images). These assets were reviewed and finalized by the developer, who holds the rights to use them. No generative AI is used for content inside the game, and no AI-generated content is produced live during gameplay.
pixelplenum.com
-Jul 8, 2026
CoAnnCo
In-game content
artaudio
This game uses AI to generate some images and audio.
SKONEC Entertainment
-Jul 8, 2026
DELTA REVERSI
Dev only
code
This game utilizes AI support solely for system programming. All other elements—such as music, illustrations, and design—are created by humans without AI assistance.
XEXTRA JAPAN
-Jul 8, 2026
Idiots Stealing Things
In-game content
artaudio
This game uses AI-assisted tools for the creation of some content. Certain artwork, voice lines, and sound effects are generated or assisted using third-party AI services, including ElevenLabs. All AI-assisted content is reviewed and integrated during development to ensure it fits the game’s style and overall experience.
BlackScale
-Jul 7, 2026
Turdventure
In-game content
art
Generative AI was used to create promotional video content for the game's marketing materials (specifically, a cinematic trailer generated with Kling AI). The game's core assets, gameplay, artwork, and audio were created by the development team. No AI-generated content is included in the in-game experience itself.
Turdventure
-Jul 7, 2026
Chronime Puzzle: Cats
In-game content
art
The background images and cats pictures are pre-rendered AI art
Quantum Quiver Games
-Jul 7, 2026
Gods of the Grid
In-game content
art
The front-end and some of the art-assets have been created with the help of AI.
Alexandros
-Jul 7, 2026
Uyar Party
In-game content
audio
Generative AI was used to create some pre-generated audio assets. The game does not use live-generated AI.
Uyarrr
-Jul 7, 2026
Cake & Bake
In-game content
audio
As a small indie team, we utilized AI technologies during development to deliver the best possible experience within our limited resources. AI was used as a supportive tool to assist with software development and to generate certain audio elements beyond our team's capacity. Thank you for your understanding and support!
Vormela Interactive
-Jul 7, 2026
CARNEVALE: Blades in the Crowd
Dev only
codetext
AI tools were used during development to help write the game's code and store text.
Racc PG
-Jul 7, 2026
KlikBee
In-game content
artcodetext
Generative AI tools are used to assist the development process, including concept art generation, programming support, and localization. All final content is reviewed and edited by the developer.
BynxitBit
-Jul 7, 2026
A Short & Simple Pixel Love Story
In-game content
art
AI-assisted tools were only used during the creation of certain visual assets. These assets were reviewed, edited, modified, and integrated by the developer. The game's story, characters, world, gameplay design, dialogue, and creative direction were entirely created by the developer.
nesposoft
-Jul 7, 2026
Cyber Dive
In-game content
artaudiocode
AI tools were used as supportive tools during the development process, including assistance with code, visual assets, and music. All AI-assisted content was reviewed, edited, and integrated by our development team before being included in the game.
Babs Games
-Jul 7, 2026
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