Ear We GoSteamGenerative AI tools were used to create voice-over content for the game. The generated voice content was reviewed and edited by the development team before being implemented in the game.
- Creator
- Tripawzs
- Reviews
- -
- Added
- Aug 28, 2026
Ear We GoSteamGenerative AI tools were used to create voice-over content for the game. The generated voice content was reviewed and edited by the development team before being implemented in the game.
BUNGLERS!SteamAI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team.
SAAM TacticsSteamAI translated languages
Factory New IdleSteamAI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team.
Just Make Sense: Instinct LabSteamSome pre-rendered assets were created with the help of generative AI during development: 2D line-art images (mascot sprites, badges, store artwork), portions of the game code, and drafts of store/in-game text (human-reviewed). Nothing is generated at runtime, and the game never connects to any AI service while you play. Sound effects are procedurally synthesized without AI.
Kebab Shop SimulatorSteamAI has been used to generate capsule art as well as in-game dialogue. NPC voices are AI
Last Paddle StandingSteamArtwork used on the Steam store page was created with the assistance of generative AI and was subsequently manually edited, refined, and improved. AI tools were also used to assist with the localization of the Steam store page.
Hanzi BirdSteamThis game uses AI to assist in generating background music, art design, and multilingual translations.
Fishing SpotSteamEnvironments and environmental artwork are not created using generative AI. Generative AI is used as part of the early development workflow for prototyping some creature artwork, which is going to be replaced during development.
Kennel ChaosSteamIn-game 3D props, audio sound effects, etc.
PumpUp FuguSteamThis game includes content created with the help of AI during development. Images (34): backgrounds, the logo and in-game objects were created using OpenAI's image generation (gpt-image), then edited by the developer. 34 of the 66 sprites in the shipping build originate this way. UI elements and one texture (13) and sound effects (21): these were designed by AI (Claude) and implemented as the developer's own program code. They are not the output of an image or audio generation model; the shapes and waveforms are produced by deterministic processing. The game does not generate any content with AI at runtime. Music is licensed from a purchased royalty-free library and involves no AI. Stage design is the developer's own work.
Chronime Puzzle: AnimalsSteamThe background images and animals pictures are pre-rendered AI art
Coquí Crusader: Defenders of BorikénSteamCoquí Crusader was made with AI-assisted tools under the developer's direction. The coquí mascot logo and the background music were AI-generated. AI coding assistance was used to build the game and to help write its in-game and store text, all reviewed by the developer. Every design decision was made by the developer: the mechanics, the progression and balance, and the Puerto Rican setting — the ten zones based on real landmarks, the folklore creatures from Taíno legend, and the Spanish localization. No content is generated during gameplay, and the game never connects to any external AI service.
No Rest for ThievesSteamSome of the art assets in the game were created using AI.
Sky HopperSteamSome pre-rendered 2D art was created with the assistance of generative AI tools: the playable characters' animation frames, world backgrounds and tile art were generated from the developer's original character and world designs, then hand-edited, aligned and baked into final game assets by the developer. A small number of sound effects were also created with AI audio tools and then mixed by hand. The store page capsule images are composed from the same AI-assisted paintings plus hand-set typography. All AI-assisted content is pre-rendered, was reviewed by the developer before shipping, and no content is generated by AI at runtime.
MOCAIRNSteamGenerative AI tools were used during development to help create some content, including the English localization, music and sound effects, the 3D-rendered block art pipeline, and parts of the store/marketing materials. All AI-assisted content was reviewed and refined by the developer. No content is generated by AI at runtime.
Minesweeper OnlineSteamThis game was created by an independent developer. Generative AI tools were used during development to assist with programming, debugging, text editing, and the initial localization of Simplified Chinese, Traditional Chinese, English, Japanese, and Korean. All AI-assisted content was manually reviewed, edited, and approved by the developer. The game does not use generative AI to create content during gameplay, and player data is not used for AI training.
2027毕业生指南Steam本游戏部分美术素材、背景音效及叙事文本由生成式人工智能工具辅助创作,所有内容均经过人工审核、校对与合规修改,完整版权归本工作室所有。
モンむすラッシュSteamAI-generated content is used in the following areas of this game: - Icons: Some card icon artwork was AI-assisted. - Localization: All translated text was generated using AI. - Game balance: Adjustments were guided by AI-based simulation. - Help / guide / character text: Generated with AI, then edited by the developer. - Story text: AI was used during early drafting, but nearly all of it has been rewritten by the developer.
にゃんクリメントSteamGenerative AI was used in the creation of graphical assets and in the localization of this game.
Purrfect DiceSteamAI (WAN 2.2) was used to help generate idle animation frames from 100% original, human-made art. All animations were reviewed and curated by the developer before being included in the game.
RoulettegeddonSteamSome pre-generated visual assets used in Roulettegeddon, including portions of promotional artwork and certain in-game visual elements, were created or refined with the assistance of generative AI. The game's gameplay, mechanics, and player progression do not rely on AI-generated content during play.
World of MistSteam1. Ensure that the game content does not include illegal or infringing material, such as violations of laws and regulations or infringement of others' intellectual property rights (e.g., plagiarism of artwork, code, etc.). 2. Consistency with Marketing Materials: The actual content of the game must align with the marketing materials, ensuring no discrepancies such as claiming an AI-generated art style or unique gameplay features in promotions that do not exist in the actual game.
RHYTHM NEBULASteamRhythm Nebula's chart generation runs totally offline, on your local hardware. None of the art, music, or other assets are AI-generated.
BirchSteamThere is no AI-generated art or audio anywhere in this game. Every sprite, animation and character design is hand-drawn by me. The game has no audio at all, and the music in the trailer is my own work too. Nothing is generated while the game runs, and it never connects to an AI service. AI was used to help with text, in three places. The store page description and short description, in all 11 languages. Translating the interface labels into the 10 languages other than English. There are only 24 strings in the whole game and no prose of any kind: 11 are labels like "Clear all" and "Cancel", and the other 13 are bird names, which are the real common names of each species, looked up per language rather than made up. Some of our Steam community and marketing posts. Chinese (both) I checked myself, and Japanese was checked at N2. Korean, Spanish, Russian, Brazilian Portuguese and German have not been checked by a native speaker.
Crawling Desktop PetSteamGenerative AI tools were used during development to assist with creating and refining some pre-generated visual assets and promotional artwork. All AI-assisted content was reviewed before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services.
manmanzhilvSteamSome audio and text translations are powered by AI
ねこ部屋日和SteamGenerative AI was used in the creation of some artwork and music. No content is generated by AI during gameplay.
变废为宝 Trash to CashSteamArt assets are AI-generated with subsequent manual refinement.
Hanok: From Thatch to PalaceSteamThe game's text (Korean and English) was written with the help of an AI assistant, based on the developer's research into traditional Korean architecture, and was fact-checked and reviewed by the developer before shipping. The English text follows a Korean–English glossary of traditional architecture terms prepared and approved by the developer. No other shipped content is AI-generated: all 3D models, buildings and characters are built procedurally in code, and the background music is licensed traditional Korean music (CC BY).
COLOR CHAIN CLASHSteamcode text bgm se image animation storeasset
Drawing DeadSteamThis game was developed with the assistance of generative AI tools. Some graphical assets were created using AI and then reviewed, edited, and integrated by the developer. AI tools were also used to assist with writing code. All game design, gameplay mechanics, and final content decisions were made by the developer. The game does not generate AI content at runtime.
At Once, My Lord!SteamGenerative AI has been used solely as a supporting tool to create some of the icons used for the character's abilities and upgrades, as well as to assist with translating the game's text into other languages.
桌面寵物工作室 - DesktopPetStudioSteamThe application includes a small set of pre-generated pixel-art example assets, including default cat character poses, icons, and promotional visuals. They were created with generative AI assistance during development and curated as static demonstration content shipped with the application. The product does not generate AI content at runtime and does not embed, call, or operate a generative AI model or service. Its AI Material Assistant only provides editable prompt templates and links to third-party services outside the application. Players may import their own images, GIFs, audio, and Workshop content.
Aquarium DaysSteamSome graphics, music, and translations were initially generated by AI and subsequently revised by humans.
Yokai ParadeSteamThe pixel art in this game was created with an AI image generation tool (Pixellab). Generated art is never used as-is: the style, proportions and palette standards are set by a human, every sprite is reviewed by eye, and anything off-standard is rejected and redone. Grounding, animation continuity and color consistency are likewise human-checked before adoption. Game design, balance and specification decisions are made by a human. AI-assisted tools are also used in the development process. Nothing is generated by AI at runtime (pre-generated content only).
トークン x トークン x クリッカーSteamAI tools were used to generate in-game text.
Kitchen TidySteamGame icon and Steam capsules were made with ai support
DuoFallSteamSome of this game's shipped assets were created with the assistance of generative AI and then manually curated and edited by the developers: background artwork (landscape silhouettes), the current music tracks (temporary, until our hand-crafted soundtrack is finished), and parts of the English localization. No content is generated by AI at runtime, and the game does not connect to any AI services.
Matchy StarSteamOne man team with no budget who used Codex to add code, and some AI Upscaling etc.
Peeling Feeling: Sticker GaloreSteamHandcrafted assets are refined and upscaled with AI
FarmboundSteamGenerative AI Disclosure: During the development of Farm Idle, generative AI tools were utilized to assist with creating and conceptualizing some 2D UI icons, menu graphics, and localized text. All generated assets were reviewed, cleaned, edited, and integrated by the development team to fit the game's pixel-art aesthetic. No AI content is generated in real-time while playing the game.
Chill Drive TogetherSteamIt has been used in the store page images.
Stack Together - To the MoonSteamGenerative AI was used to create and/or assist with some promotional and marketing materials for the game, including store capsule artwork, cover images, and other store page visuals. Generative AI was not used to generate gameplay content or content during gameplay.
Ghost ExpressSteamI developed this game entirely on my own, handling all the game design, hand-drawn artwork, and music composition myself. Only the translations/localizations were generated by AI.
Mushroom MarketplaceSteamThe artwork was made by hand, AI was used to upscale the images.
Nexus: Quantum IndustriesSteamSome assets were created using AI. I'm not as artist lol.
Muse IngeniumSteamMusic and lyrics written by Richard Robledo. Music composed by hand in LMMS digital audio workstation, and orchestrated into larger pieces with Suno AI. Pixel art depictions of authors generated by Nano Banana 2.
Dear GardenerSteamAs a small independent developer, obviously AI tools was used to assist in the development of this game, including working on graphical elements as well as writing code.
Door RunnersSteamGenerative AI was used during development to assist with the creation of some pre-generated assets. The game does not generate AI content during gameplay and does not connect to any external AI services.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ear We Go In-game content audio | Generative AI tools were used to create voice-over content for the game. The generated voice content was reviewed and edited by the development team before being implemented in the game. | Tripawzs | - | Aug 28, 2026 | |
BUNGLERS! In-game content art | AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team. | Emre Şahin | - | Aug 28, 2026 | |
SAAM Tactics In-game content text | AI translated languages | wantagamemakeagame | - | Aug 28, 2026 | |
Factory New Idle In-game content art | AI tools were used during development to assist with asset creation, texture generation, and development workflows. All AI-generated content was reviewed, modified, and curated by the development team. | Emirhan Şahin | - | Aug 28, 2026 | |
Just Make Sense: Instinct Lab In-game content arttextcode | Some pre-rendered assets were created with the help of generative AI during development: 2D line-art images (mascot sprites, badges, store artwork), portions of the game code, and drafts of store/in-game text (human-reviewed). Nothing is generated at runtime, and the game never connects to any AI service while you play. Sound effects are procedurally synthesized without AI. | SHJ Studio | - | Aug 28, 2026 | |
Kebab Shop Simulator Live AI arttextaudio | AI has been used to generate capsule art as well as in-game dialogue. NPC voices are AI | Clayton Games | - | Aug 28, 2026 | |
Last Paddle Standing In-game content arttext | Artwork used on the Steam store page was created with the assistance of generative AI and was subsequently manually edited, refined, and improved. AI tools were also used to assist with the localization of the Steam store page. | TAYN Games | - | Aug 28, 2026 | |
Hanzi Bird In-game content audioarttext | This game uses AI to assist in generating background music, art design, and multilingual translations. | FFSKYChocobo | - | Aug 28, 2026 | |
Fishing Spot Dev only art | Environments and environmental artwork are not created using generative AI.
Generative AI is used as part of the early development workflow for prototyping some creature artwork, which is going to be replaced during development. | Float Dev | - | Aug 28, 2026 | |
Kennel Chaos In-game content artaudio | In-game 3D props, audio sound effects, etc. | Watashi Games | - | Aug 28, 2026 | |
PumpUp Fugu In-game content artaudio | This game includes content created with the help of AI during development.
Images (34): backgrounds, the logo and in-game objects were created using OpenAI's image generation (gpt-image), then edited by the developer.
34 of the 66 sprites in the shipping build originate this way.
UI elements and one texture (13) and sound effects (21): these were designed by AI (Claude) and implemented as the developer's own program code. They are not the output of an image or audio generation model; the shapes and waveforms are produced by deterministic processing.
The game does not generate any content with AI at runtime.
Music is licensed from a purchased royalty-free library and involves no
AI. Stage design is the developer's own work. | O-Planning | - | Aug 28, 2026 | |
Chronime Puzzle: Animals In-game content art | The background images and animals pictures are pre-rendered AI art | Quantum Quiver Games | - | Aug 28, 2026 | |
Coquí Crusader: Defenders of Borikén In-game content artaudiotext | Coquí Crusader was made with AI-assisted tools under the developer's direction.
The coquí mascot logo and the background music were AI-generated. AI coding assistance was used to build the game and to help write its in-game and store text, all reviewed by the developer.
Every design decision was made by the developer: the mechanics, the progression and balance, and the Puerto Rican setting — the ten zones based on real landmarks, the folklore creatures from Taíno legend, and the Spanish localization.
No content is generated during gameplay, and the game never connects to any external AI service. | Yucayeque Games | - | Aug 28, 2026 | |
No Rest for Thieves In-game content art | Some of the art assets in the game were created using AI. | OntologyPlay | - | Aug 28, 2026 | |
Sky Hopper In-game content artaudio | Some pre-rendered 2D art was created with the assistance of generative AI tools: the playable characters' animation frames, world backgrounds and tile art were generated from the developer's original character and world designs, then hand-edited, aligned and baked into final game assets by the developer. A small number of sound effects were also created with AI audio tools and then mixed by hand. The store page capsule images are composed from the same AI-assisted paintings plus hand-set typography. All AI-assisted content is pre-rendered, was reviewed by the developer before shipping, and no content is generated by AI at runtime. | Evermore Studio Games | - | Aug 28, 2026 | |
MOCAIRN In-game content textaudioart | Generative AI tools were used during development to help create some content, including the English localization, music and sound effects, the 3D-rendered block art pipeline, and parts of the store/marketing materials. All AI-assisted content was reviewed and refined by the developer. No content is generated by AI at runtime. | kotemoku | - | Aug 28, 2026 | |
Minesweeper Online In-game content codetext | This game was created by an independent developer. Generative AI tools were used during development to assist with programming, debugging, text editing, and the initial localization of Simplified Chinese, Traditional Chinese, English, Japanese, and Korean. All AI-assisted content was manually reviewed, edited, and approved by the developer. The game does not use generative AI to create content during gameplay, and player data is not used for AI training. | MagicBox | - | Aug 28, 2026 | |
2027毕业生指南 In-game content artaudiotext | 本游戏部分美术素材、背景音效及叙事文本由生成式人工智能工具辅助创作,所有内容均经过人工审核、校对与合规修改,完整版权归本工作室所有。 | 龙田游戏 | - | Aug 28, 2026 | |
モンむすラッシュ In-game content arttext | AI-generated content is used in the following areas of this game:
- Icons: Some card icon artwork was AI-assisted.
- Localization: All translated text was generated using AI.
- Game balance: Adjustments were guided by AI-based simulation.
- Help / guide / character text: Generated with AI, then edited by the developer.
- Story text: AI was used during early drafting, but nearly all of it has been rewritten by the developer. | あとらそふと | - | Aug 28, 2026 | |
にゃんクリメント In-game content arttext | Generative AI was used in the creation of graphical assets and in the localization of this game. | :FK Tale | - | Aug 28, 2026 | |
Purrfect Dice In-game content art | AI (WAN 2.2) was used to help generate idle animation frames from 100% original, human-made art. All animations were reviewed and curated by the developer before being included in the game. | Bearly Made It Games | - | Aug 28, 2026 | |
Roulettegeddon In-game content art | Some pre-generated visual assets used in Roulettegeddon, including portions of promotional artwork and certain in-game visual elements, were created or refined with the assistance of generative AI. The game's gameplay, mechanics, and player progression do not rely on AI-generated content during play. | Patria Games | - | Aug 28, 2026 | |
World of Mist general | 1. Ensure that the game content does not include illegal or infringing material, such as violations of laws and regulations or infringement of others' intellectual property rights (e.g., plagiarism of artwork, code, etc.).
2. Consistency with Marketing Materials: The actual content of the game must align with the marketing materials, ensuring no discrepancies such as claiming an AI-generated art style or unique gameplay features in promotions that do not exist in the actual game. | Cat and Socks | - | Aug 28, 2026 | |
RHYTHM NEBULA general | Rhythm Nebula's chart generation runs totally offline, on your local hardware. None of the art, music, or other assets are AI-generated. | NEBULA CORP | - | Aug 28, 2026 | |
Birch In-game content text | There is no AI-generated art or audio anywhere in this game. Every sprite, animation and character design is hand-drawn by me. The game has no audio at all, and the music in the trailer is my own work too. Nothing is generated while the game runs, and it never connects to an AI service.
AI was used to help with text, in three places.
The store page description and short description, in all 11 languages.
Translating the interface labels into the 10 languages other than English. There are only 24 strings in the whole game and no prose of any kind: 11 are labels like "Clear all" and "Cancel", and the other 13 are bird names, which are the real common names of each species, looked up per language rather than made up.
Some of our Steam community and marketing posts.
Chinese (both) I checked myself, and Japanese was checked at N2. Korean, Spanish, Russian, Brazilian Portuguese and German have not been checked by a native speaker. | ANYMACTION STUDIO | - | Aug 28, 2026 | |
Crawling Desktop Pet Store/marketing art | Generative AI tools were used during development to assist with creating and refining some pre-generated visual assets and promotional artwork. All AI-assisted content was reviewed before inclusion. The game does not generate AI content during gameplay and does not connect to external AI services. | AnKer | - | Aug 27, 2026 | |
manmanzhilv In-game content audiotext | Some audio and text translations are powered by AI | 下前拳游戏 | - | Aug 26, 2026 | |
ねこ部屋日和 In-game content artaudio | Generative AI was used in the creation of some artwork and music. No content is generated by AI during gameplay. | Icycozy Games | - | Aug 26, 2026 | |
变废为宝 Trash to Cash In-game content art | Art assets are AI-generated with subsequent manual refinement. | 棱镜工作室 | - | Aug 26, 2026 | |
Hanok: From Thatch to Palace In-game content text | The game's text (Korean and English) was written with the help of an AI assistant, based on the developer's research into traditional Korean architecture, and was fact-checked and reviewed by the developer before shipping. The English text follows a Korean–English glossary of traditional architecture terms prepared and approved by the developer. No other shipped content is AI-generated: all 3D models, buildings and characters are built procedurally in code, and the background music is licensed traditional Korean music (CC BY). | WATSI | - | Aug 26, 2026 | |
COLOR CHAIN CLASH Store/marketing arttextaudio | code text bgm se image animation storeasset | JinCycle | - | Aug 26, 2026 | |
Drawing Dead In-game content artcode | This game was developed with the assistance of generative AI tools. Some graphical assets were created using AI and then reviewed, edited, and integrated by the developer. AI tools were also used to assist with writing code. All game design, gameplay mechanics, and final content decisions were made by the developer. The game does not generate AI content at runtime. | TuttiTeam | - | Aug 26, 2026 | |
At Once, My Lord! In-game content arttext | Generative AI has been used solely as a supporting tool to create some of the icons used for the character's abilities and upgrades, as well as to assist with translating the game's text into other languages. | Who Makes Games | - | Aug 26, 2026 | |
桌面寵物工作室 - DesktopPetStudio In-game content art | The application includes a small set of pre-generated pixel-art example assets, including default cat character poses, icons, and promotional visuals. They were created with generative AI assistance during development and curated as static demonstration content shipped with the application.
The product does not generate AI content at runtime and does not embed, call, or operate a generative AI model or service. Its AI Material Assistant only provides editable prompt templates and links to third-party services outside the application. Players may import their own images, GIFs, audio, and Workshop content. | Rowan.l | - | Aug 26, 2026 | |
Aquarium Days In-game content artaudiotext | Some graphics, music, and translations were initially generated by AI and subsequently revised by humans. | Pet Party | - | Aug 26, 2026 | |
Yokai Parade In-game content art | The pixel art in this game was created with an AI image generation tool (Pixellab).
Generated art is never used as-is: the style, proportions and palette standards are set by a human,
every sprite is reviewed by eye, and anything off-standard is rejected and redone. Grounding,
animation continuity and color consistency are likewise human-checked before adoption.
Game design, balance and specification decisions are made by a human. AI-assisted tools are also
used in the development process.
Nothing is generated by AI at runtime (pre-generated content only). | CITTA FOX | - | Aug 26, 2026 | |
トークン x トークン x クリッカー In-game content text | AI tools were used to generate in-game text. | Preferred Networks | - | Aug 26, 2026 | |
Kitchen Tidy In-game content art | Game icon and Steam capsules were made with ai support | NewGen | - | Aug 26, 2026 | |
DuoFall In-game content artaudiotext | Some of this game's shipped assets were created with the assistance of generative AI and then manually curated and edited by the developers: background artwork (landscape silhouettes), the current music tracks (temporary, until our hand-crafted soundtrack is finished), and parts of the English localization. No content is generated by AI at runtime, and the game does not connect to any AI services. | zweiVerspielte | - | Aug 25, 2026 | |
Matchy Star Dev only code | One man team with no budget who used Codex to add code, and some AI Upscaling etc. | Silverware Games, Inc. | - | Aug 25, 2026 | |
Peeling Feeling: Sticker Galore In-game content art | Handcrafted assets are refined and upscaled with AI | moimart | - | Aug 25, 2026 | |
Farmbound In-game content arttext | Generative AI Disclosure: During the development of Farm Idle, generative AI tools were utilized to assist with creating and conceptualizing some 2D UI icons, menu graphics, and localized text. All generated assets were reviewed, cleaned, edited, and integrated by the development team to fit the game's pixel-art aesthetic. No AI content is generated in real-time while playing the game. | North Coast Studio | - | Aug 25, 2026 | |
Chill Drive Together Store/marketing art | It has been used in the store page images. | cnsgames | - | Aug 25, 2026 | |
Stack Together - To the Moon In-game content art | Generative AI was used to create and/or assist with some promotional and marketing materials for the game, including store capsule artwork, cover images, and other store page visuals. Generative AI was not used to generate gameplay content or content during gameplay. | Simnetic Game | - | Aug 25, 2026 | |
Ghost Express In-game content text | I developed this game entirely on my own, handling all the game design, hand-drawn artwork, and music composition myself.
Only the translations/localizations were generated by AI. | GongJun Lab | - | Aug 25, 2026 | |
Mushroom Marketplace In-game content art | The artwork was made by hand, AI was used to upscale the images. | HotRock Games | - | Aug 25, 2026 | |
Nexus: Quantum Industries Unclear | Some assets were created using AI. I'm not as artist lol. | Kuiper Industries | - | Aug 25, 2026 | |
Muse Ingenium In-game content audioart | Music and lyrics written by Richard Robledo. Music composed by hand in LMMS digital audio workstation, and orchestrated into larger pieces with Suno AI. Pixel art depictions of authors generated by Nano Banana 2. | Richard Robledo | - | Aug 25, 2026 | |
Dear Gardener Dev only artcode | As a small independent developer, obviously AI tools was used to assist in the development of this game, including working on graphical elements as well as writing code. | Youkoso Games | - | Aug 25, 2026 | |
Door Runners In-game content art | Generative AI was used during development to assist with the creation of some pre-generated assets. The game does not generate AI content during gameplay and does not connect to any external AI services. | NineHold | - | Aug 25, 2026 |