Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated.
- Creator
- GGFox Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated.
Some of the rendered content generated from our game content, videos, store pages, marketing materials, or community materials is AI-generated
AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli.
We generate NPC accounts for the players to be able to buy, as there is a strong social aspect to this game. The NPCs all use AI-generated icons, as there are hundreds of them. This is the only use of AI visuals in this project.
All the characters in On Call have their own unique personalities and use local AI text generation and TTS to respond to you.
some visual elements created by AI
all the pictures are generated by artificial intelligence.
Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game.
Our campaigns are hand-written by real creators and authors. We use a local AI to draw on this source material and adapt it to the actions you and other players take. AI will fill in blanks where they exist and generate new material, but the prompt data is still drawn from our own created sources.
Translated using AI
Some in-game UI, images, and audio were created using AI-generated content.
Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay.
Artificial intelligence was only used for voiceovers.
I have used AI to machine translate the in-game texts to languages other than danish and english. I would very much like your help in refining these translations, if you come across something that is really off. Thank you in advance.
During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage.
Some characters, music are generated by AI
Some images as well as game musics have been generated by an IA
Many 3D Models generated from Meshy.Ai Pro Music is generated with Udio Pro Most textures, text and images are generated with ChatGPT Plus Some voices are generated with Veed.io or LTX.studio
AI has been used for the generation of illustrations
Music generated by AI
A.I. was only used to produce the music
The AI was used to work with some animations
This game utilizes generative artificial intelligence to create pre-rendered visual assets such as pixel art sprites, including maps, weapons, and other environmental elements. The AI-assisted design process was employed to produce aesthetically cohesive and stylistically refined graphics that align with the game’s overall visual identity. In this context, AI serves not merely as a tool, but as a creative catalyst that enhances and expands the manual art pipeline. AI was used solely for the generation of static content and not for real-time gameplay or dynamic in-game decision-making. This includes in-game visuals as well as promotional materials featured on the store page.
In-Game Text Creation and Translation: We use AI to create and translate text for in-game content and store descriptions. Program Code Generation: We create and optimize the programming code that implements the game's features and systems.
Media materials
Background pictures
Some image materials and coding assistance Translation
AI tools were used during development as a creative support tool. They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer. No AI-generated content is used directly in the final game. All assets, code, music, and narrative content were created, refined, and implemented manually. The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content. Transparency in the development process is important to me, which is why I am openly disclosing this here.
Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay.
The cover image is created by AI
Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players.
A small percentage of textures had some post processing using generative AI.
AI-generated artifacts
The game's main song, featured in the main menu and the game's ending, was created with AI
Some background music was created using Suno AI during development to support the game’s original soundtrack.
We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content. All assets are cleared for copyright and policy-compliant commercial use.
Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually.
The songs in the credits were created with AI
The store page texts and some promotional visuals for this game were created with the help of AI tools.
SI was used to edit some images
In this game, AI was used to portray the characters.
all the pictures are generated by artificial intelligence.
I used AI to create the images.
Brainrots are AI monsters. The monster are AI generated
The characters for this game have been created using generative AI technology.
Code: None Game Mechanics: None Story: None Gameplay: None 3D models: None 2D graphics: None In-Game Cutscenes: None Movies: Some Video generated from 3D models I made. Music: Some 12 Songs out of over 120. Lyrics are still self-made for these though.
All the characters featured on the cards and heroes in the game are fictional and were created by AI.
Some of the sound effects are ai generated
The photo from the game, which is used as the main image for the game, has been improved using a neural network.
This game uses generative AI to create some visual and promotional content. All content has been reviewed, curated, and refined by human artists and writers to ensure quality, consistency, and originality. No live-generated AI content is used during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Operation: Clean Splash In-game content art | Yes, we use AI-generated images in our game, but they are heavily reworked by our artists to match the final visual style. The pre-story video is also primarily AI-generated. | GGFox Studio | - | Mar 18, 2026 | |
北京蓝玫 In-game content art | Some of the rendered content generated from our game content, videos, store pages, marketing materials, or community materials is AI-generated | Taiyi Game | - | Mar 18, 2026 | |
Shitty Game Dev only art | AI tools wEre used only as support, similar to Photoshop, but all creative direction and final artwork are entirely original by Gbaroli. | Gbaroli | - | Mar 18, 2026 | |
Friendsmob In-game content art | We generate NPC accounts for the players to be able to buy, as there is a strong social aspect to this game. The NPCs all use AI-generated icons, as there are hundreds of them.
This is the only use of AI visuals in this project. | Tamasenco | - | Mar 18, 2026 | |
On Call Live AI textaudio | All the characters in On Call have their own unique personalities and use local AI text generation and TTS to respond to you. | Phasxrr | - | Mar 18, 2026 | |
Odyssey RPG Unclear art | some visual elements created by AI | Entertainment Software International | - | Mar 18, 2026 | |
Синяя Борода In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 19 | Mar 18, 2026 | |
Director Manager Total In-game content art | Occasional AI for some prototype backgrounds will be visible in demo until 3D model are added to the game. | Nightwolf Games | - | Mar 18, 2026 | |
DungeonBox Live AI text | Our campaigns are hand-written by real creators and authors. We use a local AI to draw on this source material and adapt it to the actions you and other players take. AI will fill in blanks where they exist and generate new material, but the prompt data is still drawn from our own created sources. | Foxtail Games LLC | - | Mar 18, 2026 | |
Happy Door In-game content text | Translated using AI | Dopamine Maker | - | Mar 18, 2026 | |
POJANGMACHA : Korean Street Food Management Simulator In-game content artaudio | Some in-game UI, images, and audio were created using AI-generated content. | AnomalyGuys | 194 | Mar 18, 2026 | |
Countryballs: Power Protocol In-game content textaudioart | Some in-game text and sound assets were generated with the help of AI tools, primarily to assist with ideation and early drafts. All final content has been reviewed, edited by human developers. AI was also used during the concept phase of artwork to explore visual directions, but final visuals were created or finalized by human artists. No AI is used to generate content or code during live gameplay. | KNK DEVELOP | 159 | Mar 18, 2026 | |
Shoot Your Pal In-game content audio | Artificial intelligence was only used for voiceovers. | glitcH | - | Mar 18, 2026 | |
Stardust Escape In-game content text | I have used AI to machine translate the in-game texts to languages other than danish and english.
I would very much like your help in refining these translations, if you come across something that is really off. Thank you in advance. | Nikolaj Piet Pagh | - | Mar 18, 2026 | |
David's Mighty Warriors In-game content codeartaudio | During development, AI-powered tools were used to assist with coding, early concept art, and placeholder voice acting (AI voice acting is temporary). These tools supported early prototyping, but the assets they produced are not representative of the final game and will be replaced by human-created content before the game reaches the Early Access stage. | Epic Sandals | - | Mar 18, 2026 | |
Balloon Party In-game content artaudio | Some characters, music are generated by AI | - | - | Mar 18, 2026 | |
Pirate Den In-game content artaudio | Some images as well as game musics have been generated by an IA | Patate Douce Studio | - | Mar 18, 2026 | |
USAID Approvals Department In-game content artaudiotext | Many 3D Models generated from Meshy.Ai Pro
Music is generated with Udio Pro
Most textures, text and images are generated with ChatGPT Plus
Some voices are generated with Veed.io or LTX.studio | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Card Addict Store/marketing art | AI has been used for the generation of illustrations | Eracu Studios | - | Mar 18, 2026 | |
你的牛子 In-game content audio | Music generated by AI | lamb of game | 26 | Mar 18, 2026 | |
Comet Tycoon In-game content audio | A.I. was only used to produce the music | CalmFrantix | - | Mar 18, 2026 | |
DEATH TRAIN!!! Samara – Voronezh. Unclear art | The AI was used to work with some animations | mitcha | 69 | Mar 18, 2026 | |
Mission Rumble In-game content art | This game utilizes generative artificial intelligence to create pre-rendered visual assets such as pixel art sprites, including maps, weapons, and other environmental elements. The AI-assisted design process was employed to produce aesthetically cohesive and stylistically refined graphics that align with the game’s overall visual identity. In this context, AI serves not merely as a tool, but as a creative catalyst that enhances and expands the manual art pipeline.
AI was used solely for the generation of static content and not for real-time gameplay or dynamic in-game decision-making. This includes in-game visuals as well as promotional materials featured on the store page. | Quantix | - | Mar 18, 2026 | |
KAKURENBO: Hide and Seek In-game content textcode | In-Game Text Creation and Translation: We use AI to create and translate text for in-game content and store descriptions.
Program Code Generation: We create and optimize the programming code that implements the game's features and systems. | nobisiko games | - | Mar 18, 2026 | |
Boy Escape from School Store/marketing art | Media materials | D one Games | - | Mar 18, 2026 | |
Anime Minesweeper Unclear | Background pictures | zakawizard | - | Mar 18, 2026 | |
Pudding Fantasy: Tales of Go and Magic In-game content arttext | Some image materials and coding assistance
Translation | KANITABETAI, LLC | 16 | Mar 18, 2026 | |
Fragmented Soul: Blackrock In-game content artcodeaudiotext | AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here. | Johannes Elsasser | - | Mar 18, 2026 | |
Who Fart ? In-game content arttext | Some visual assets (such as the logo and a few textures), as well as the store page summary, were created using generative AI tools. No generative AI is used in real-time gameplay. | Irisia Studio | - | Mar 18, 2026 | |
海岛寻宝 Store/marketing art | The cover image is created by AI | Heguo Studio | - | Mar 18, 2026 | |
Dino Park Manager In-game content art | Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players. | Lemonova Games | - | Mar 18, 2026 | |
Jason Maxx In-game content art | A small percentage of textures had some post processing using generative AI. | Nabos Studios | 18 | Mar 18, 2026 | |
Real Estate Simulator 2 Unclear | AI-generated artifacts | Geekon | 25 | Mar 18, 2026 | |
They Came for More Pasta In-game content audio | The game's main song, featured in the main menu and the game's ending, was created with AI | Match Head Studio | 22 | Mar 18, 2026 | |
Don't Wake Up My Dream In-game content audio | Some background music was created using Suno AI during development to support the game’s original soundtrack. | Naivus Luo | - | Mar 18, 2026 | |
TUM TUM TUM: Dance Party In-game content art | We used generative AI during development to draft some artwork. The game does not generate content at runtime and players cannot create AI content.
All assets are cleared for copyright and policy-compliant commercial use. | DrSillystein | - | Mar 18, 2026 | |
Rot Runner In-game content artcode | Some visual concepts, store art assets, and most of the gameplay scripting were created with the assistance of AI tools to support solo development and explore creative ideas more efficiently. All final in-game content has been reviewed, tested, and implemented manually. | XS2PULZ | - | Mar 18, 2026 | |
A Simple job In-game content audio | The songs in the credits were created with AI | Saturn91 | 499 | Mar 18, 2026 | |
Puzzle Company Store/marketing textart | The store page texts and some promotional visuals for this game were created with the help of AI tools. | Runner Turtle Games | - | Mar 18, 2026 | |
TRYTKA Unclear art | SI was used to edit some images | Trytka Games | - | Mar 18, 2026 | |
Simulator RKM In-game content art | In this game, AI was used to portray the characters. | IRENU | 10 | Mar 18, 2026 | |
Russian Quest In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | - | Mar 18, 2026 | |
Sweet Chaos Unclear art | I used AI to create the images. | Eigen-Kreationen Game Studios | - | Mar 18, 2026 | |
BRAINROT NIGHTMARES In-game content art | Brainrots are AI monsters. The monster are AI generated | Kabir Interactive | - | Mar 18, 2026 | |
Brainrot Battle Simulator In-game content art | The characters for this game have been created using generative AI technology. | guilemus | - | Mar 18, 2026 | |
Depths of Insanity 3 art | Code: None
Game Mechanics: None
Story: None
Gameplay: None
3D models: None
2D graphics: None
In-Game Cutscenes: None
Movies: Some
Video generated from 3D models I made.
Music: Some
12 Songs out of over 120.
Lyrics are still self-made for these though. | Sloppy Joe Studios | - | Mar 18, 2026 | |
Cardrottini In-game content art | All the characters featured on the cards and heroes in the game are fictional and were created by AI. | Don Bobritto | - | Mar 18, 2026 | |
Rookie In-game content audio | Some of the sound effects are ai generated | Tomate_Salat | - | Mar 18, 2026 | |
Santa Pianus Store/marketing art | The photo from the game, which is used as the main image for the game, has been improved using a neural network. | SERLO | - | Mar 18, 2026 | |
灵界外卖员 Store/marketing art | This game uses generative AI to create some visual and promotional content.
All content has been reviewed, curated, and refined by human artists and writers to ensure quality, consistency, and originality. No live-generated AI content is used during gameplay. | HAKUROKUDO | - | Mar 18, 2026 |