MidJourney, NVidia CANVAS, ChatGPT used in development and may or may not appear in final product.
- Creator
- Neon Pomegranate
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
MidJourney, NVidia CANVAS, ChatGPT used in development and may or may not appear in final product.
Localisations, artwork, quiz content.
AI tools were used to create the game's logo and the store page's marketing assets (capsules). All other in-game assets have been replaced with manually created graphics. The AI-generated base marketing materials and logo were subsequently edited and modified manually before integration.
Gameplay trailer on storepage uses song made with the help of suno.ai Some backgrounds in the game are made with the help of various generative AI tools like Adobe Firefly.
游戏中图是AI生成的
English voice acting for the game was created using Google AI Studio Text-to-Speech technology.
Some (not all) icons were generated with AI.
Some in-game dialogue was constructed with the help of AI (for grammar purposes).
We have used chatgpt to generate main screen of the game and Capsule art.
AI voiceover is used for the tutorial.
During the development of this game, generative AI is used to create reference materials and support production tasks. Specifically, AI is utilised when carrying out the following processes. ・ Partial creation of base images used for background art production of Events ・ Partial retouching work of some player images in accordance with license agreements, such as the removal of visual defects on strips. ・ Production of some audio for stadium announcements ・ Generation and copyediting of some text ・ Review of some translations Across all processes, AI-generated content is only used for support purposes. The final version is always verified and edited by the development team before use. The quality of all final content is ensured through human evaluation.
Some sound effects
AI generated images may be used in in-game UI or in image assets on the Steam store page
background
During the game's development, we may use tools that make use of procedural generation or AI. In every case, the final product reflects the creativity and artistic direction of the development team.
Marketing material such as capsule images, event/news post images and library images have used Generative AI.
AI tools were used in the creation of this game’s box art. The Miners and Zombies shown are in-game renders, with AI-assisted post-processing applied to enhance lighting and detail. The background environment and title text were generated using AI tools. This AI disclosure was written with the assistance of AI tools. No generative AI has been used for in-game assets at this time.
AI-generated images may be used in in-game UI or in image assets on the Steam store page.
Some visual assets in the game, such as icons, UI elements and loading screen images, were created with the assistance of AI tools and then edited and integrated into the game by the developer.
It was used to generate some images of the game's UI.
The background images and lime pictures are pre-rendered AI art.
This game was developed with assistance from AI tools. Generative AI was used in the development of store page content and marketing materials. All in-game assets, environments, and gameplay were created using Unreal Engine 5 and licensed asset packs.
Many characters and images in the game are AI-Generated
Generative AI tools were used to assist with some store page localization.
Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer.
We generate music using AI. Store page art assets were created using AI.
The artwork for the main menu and the graphics for the shop and library pages were generated by AI.
Portions of the game’s visual assets and text content were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer to ensure quality and consistency. The game does not use generative AI at runtime.
Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team.
Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes.
The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game.
During the development process, we may use procedural- and AI-based tools to assist with content creation.
Used AI to assist with coding and used to assist editing store page assets/imagery.
I used generative AI tools to assist in the creation of some environmental textures and background concept art. These assets were then manually edited and refined by our team to fit the game's final art style
AI tools were used to assist with drafting and translating the Steam store page text.
Our core development is currently taking place in Unreal Engine 5.7. We are utilizing its full suite of tools, including the new AI features that assist us with Blueprint scripting and setting up cinematics in the Movie Render Queue. Overall, we treat AI strictly as an assistive tool rather than relying on it to fully generate assets from scratch. Since our game is deeply rooted in folklore, it demands highly specific characteristics and a precise visual identity for the characters, which AI alone cannot accurately reproduce.
Gloomvex was developed with the help of generative AI tools during production, including assistance with programming, text drafting, and the creation/iteration of certain visual assets. Localizations/translation drafts were also AI-assisted. All AI-assisted outputs are reviewed, edited, and finalized by the developer. The game does not use generative AI at runtime.
AI is used for translations
Some images were generated using artificial intelligence.
This game uses generative AI tools during development for limited content assistance, such as text drafting and creative reference. All core gameplay systems, level design, mechanics, and implementation were created and designed by the developer. No AI-generated content is dynamically created during gameplay.
This game uses pre-rendered assets and sound effects created with the assistance of generative AI tools. These tools were used during the development process to create static image sprites and audio files that are included in the final game build. No content is generated live during gameplay, and no external AI services are accessed by the game client.
Some graphics assets, background music, and portions of the code were created with the assistance of AI-generation tools.
Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration and documentation support. All final in-game content was manually refined and integrated by the developer. The game does not include real-time AI-generated content.
AI Disclosure for "Lake Town Stories" We use generative AI to assist in the creation of the following game assets: Artwork: Background environments and character concepts were generated and refined with the assistance of AI tools. Audio: Background music tracks and ambient sounds were created with the assistance of AI audio generation tools. All AI-assisted content has been manually reviewed and integrated by the developer to ensure it aligns with the game's artistic vision.
AI tools were used to generate early concept artwork and UI references during development. Final in-game assets were created, refined, and implemented by the developer. The game does not include any live-generated AI content.
A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team.
Generative AI tools were used during development to assist with background music creation, selected 3D assets, and translation support.
The store page was localized using machine translation.
Some music, portions of the trailer, and select store page images were created with the assistance of AI generation tools.
Generative AI was used to create descriptions and weapon icons
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Frisson Unclear arttextcode | MidJourney, NVidia CANVAS, ChatGPT used in development and may or may not appear in final product. | Neon Pomegranate | - | May 23, 2026 | |
World Capitals Quizzer In-game content textart | Localisations, artwork, quiz content. | Supergonk Ltd. | 105 | May 23, 2026 | |
Dawn of the Zombies: Survivors In-game content art | AI tools were used to create the game's logo and the store page's marketing assets (capsules). All other in-game assets have been replaced with manually created graphics. The AI-generated base marketing materials and logo were subsequently edited and modified manually before integration. | ES-Interactive | - | May 23, 2026 | |
Sand in a Box In-game content audioart | Gameplay trailer on storepage uses song made with the help of suno.ai
Some backgrounds in the game are made with the help of various generative AI tools like Adobe Firefly. | Tiliasoft.com | - | May 23, 2026 | |
拯救公主-宿命的破除 In-game content art | 游戏中图是AI生成的 | Mutual Fun Studio | - | May 23, 2026 | |
Evard The Hermit: Through Fears In-game content audio | English voice acting for the game was created using Google AI Studio Text-to-Speech technology. | Ljuros | - | May 23, 2026 | |
Miramar In-game content art | Some (not all) icons were generated with AI. | Beach Hut Games | - | May 23, 2026 | |
Super Spy Academy In-game content text | Some in-game dialogue was constructed with the help of AI (for grammar purposes). | ItalianGamerJoe | - | May 23, 2026 | |
Dirt Bike Mini Racer Store/marketing art | We have used chatgpt to generate main screen of the game and Capsule art. | Enaayah Software Development and Services Private Limited | - | May 23, 2026 | |
CarX Drift Racing Online 2 In-game content audio | AI voiceover is used for the tutorial. | CarX Technologies, LLC | 1.1k | May 23, 2026 | |
eFootball™ In-game content artaudiotext | During the development of this game, generative AI is used to create reference materials and support production tasks.
Specifically, AI is utilised when carrying out the following processes.
・ Partial creation of base images used for background art production of Events
・ Partial retouching work of some player images in accordance with license agreements, such as the removal of visual defects on strips.
・ Production of some audio for stadium announcements
・ Generation and copyediting of some text
・ Review of some translations
Across all processes, AI-generated content is only used for support purposes. The final version is always verified and edited by the development team before use.
The quality of all final content is ensured through human evaluation. | KONAMI | 30.1k | May 23, 2026 | |
The Neroe Unclear audio | Some sound effects | Neroe Dev | - | May 23, 2026 | |
3on3 FreeStyle: Rebound In-game content art | AI generated images may be used in in-game UI or in image assets on the Steam store page | Joycity | 2.5k | May 23, 2026 | |
BOGs: Earth vs Sea | background | Hammerhead Shark | - | May 23, 2026 | |
Eternal Exodus Dev only | During the game's development, we may use tools that make use of procedural generation or AI. In every case, the final product reflects the creativity and artistic direction of the development team. | Fordesoft | - | May 23, 2026 | |
Power Gunner Store/marketing art | Marketing material such as capsule images, event/news post images and library images have used Generative AI. | Mega Toast Games | 22 | May 23, 2026 | |
Murder Miners X In-game content art | AI tools were used in the creation of this game’s box art.
The Miners and Zombies shown are in-game renders, with AI-assisted post-processing applied to enhance lighting and detail.
The background environment and title text were generated using AI tools.
This AI disclosure was written with the assistance of AI tools.
No generative AI has been used for in-game assets at this time. | JForce Games | - | May 23, 2026 | |
FreeStyle 2: Street Basketball In-game content art | AI-generated images may be used in in-game UI or in image assets on the Steam store page. | JOYCITY | 7k | May 23, 2026 | |
Redline JDM Drift In-game content art | Some visual assets in the game, such as icons, UI elements and loading screen images, were created with the assistance of AI tools and then edited and integrated into the game by the developer. | Antique Box Studio | - | Mar 18, 2026 | |
Normal Dev Guy - Inside Kenney World In-game content art | It was used to generate some images of the game's UI. | LEANDRO ROGALA BRITEZ LTDA | - | Mar 18, 2026 | |
Sweetie Candy Maze: Lime In-game content art | The background images and lime pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Those Who Stayed In-game content art | This game was developed with assistance from AI tools. Generative AI was used in the development of store page content and marketing materials. All in-game assets, environments, and gameplay were created using Unreal Engine 5 and licensed asset packs. | Pendul8 | - | Mar 18, 2026 | |
Kritical McCoy In-game content art | Many characters and images in the game are AI-Generated | Krysez | - | Mar 18, 2026 | |
SuperBlockKing In-game content text | Generative AI tools were used to assist with some store page localization. | Shirogane Code | - | Mar 18, 2026 | |
Tandemonium In-game content art | Some game artwork and visual assets were created with the assistance of generative AI tools. All AI-generated content was reviewed and curated by the developer. | UsersFirst | - | Mar 18, 2026 | |
Blink Atomic Music In-game content audioart | We generate music using AI.
Store page art assets were created using AI. | JinCycle | - | Mar 18, 2026 | |
SpaceShift Store/marketing art | The artwork for the main menu and the graphics for the shop and library pages were generated by AI. | Spacinger | - | Mar 18, 2026 | |
StarRush In-game content arttext | Portions of the game’s visual assets and text content were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer to ensure quality and consistency. The game does not use generative AI at runtime. | BlueTowelGames | - | Mar 18, 2026 | |
Formula 2026: Rise of Legends In-game content text | Generative artificial intelligence was used in a limited capacity during development. Specifically, AI tools were used only for generating and refining certain in-game text elements. All gameplay design, mechanics, art, and core creative direction were created and implemented by the development team. | Eclipse Interactive | - | Mar 18, 2026 | |
Fun Park Simulator Store/marketing textart | Generative AI was used in a limited and supportive way during development. AI tools were utilized to help draft and refine parts of the store page description, and to assist in editing or enhancing some visual assets for presentation and marketing purposes. | Flugames | 63 | Mar 18, 2026 | |
The Legend of Wijaya In-game content artaudio | The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game. | Groovy Zebra Studio | - | Mar 18, 2026 | |
Ever Roach Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. | playablecuriosity | - | Mar 18, 2026 | |
Wardens of Wen Store/marketing codeart | Used AI to assist with coding and used to assist editing store page assets/imagery. | Zachary Kaiser | 13 | Mar 18, 2026 | |
Save New York 2030 In-game content art | I used generative AI tools to assist in the creation of some environmental textures and background concept art. These assets were then manually edited and refined by our team to fit the game's final art style | Black Belt Logic LLC | - | Mar 18, 2026 | |
Chomp Garden Store/marketing text | AI tools were used to assist with drafting and translating the Steam store page text. | PawPaw Games | - | Mar 18, 2026 | |
Binded Souls Dev only codeart | Our core development is currently taking place in Unreal Engine 5.7. We are utilizing its full suite of tools, including the new AI features that assist us with Blueprint scripting and setting up cinematics in the Movie Render Queue.
Overall, we treat AI strictly as an assistive tool rather than relying on it to fully generate assets from scratch. Since our game is deeply rooted in folklore, it demands highly specific characteristics and a precise visual identity for the characters, which AI alone cannot accurately reproduce. | Cyrillic Digital | - | Mar 18, 2026 | |
Gloomvex In-game content arttextcode | Gloomvex was developed with the help of generative AI tools during production, including assistance with programming, text drafting, and the creation/iteration of certain visual assets. Localizations/translation drafts were also AI-assisted. All AI-assisted outputs are reviewed, edited, and finalized by the developer. The game does not use generative AI at runtime. | Bitareon Studio | - | Mar 18, 2026 | |
Master of chaos In-game content text | AI is used for translations | Perfect Execution Games | - | Mar 18, 2026 | |
Medieval Tavern Simulator Unclear art | Some images were generated using artificial intelligence. | Superwolf Game Studio | - | Mar 18, 2026 | |
Michi-Suji Puzzle: Michi Connect In-game content text | This game uses generative AI tools during development for limited content assistance, such as text drafting and creative reference.
All core gameplay systems, level design, mechanics, and implementation were created and designed by the developer.
No AI-generated content is dynamically created during gameplay. | YuruPuz Studio | - | Mar 18, 2026 | |
Egg-flation In-game content artaudio | This game uses pre-rendered assets and sound effects created with the assistance of generative AI tools. These tools were used during the development process to create static image sprites and audio files that are included in the final game build. No content is generated live during gameplay, and no external AI services are accessed by the game client. | LexicaWorks | - | Mar 18, 2026 | |
Limitless Survivors audiocode | Some graphics assets, background music, and portions of the code
were created with the assistance of AI-generation tools. | Tam Lab | 119 | Mar 18, 2026 | |
PAVLOV23 In-game content arttext | Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration and documentation support. All final in-game content was manually refined and integrated by the developer.
The game does not include real-time AI-generated content. | poligon13studio | - | Mar 18, 2026 | |
Lake Town Stories In-game content artaudio | AI Disclosure for "Lake Town Stories"
We use generative AI to assist in the creation of the following game assets:
Artwork: Background environments and character concepts were generated and refined with the assistance of AI tools.
Audio: Background music tracks and ambient sounds were created with the assistance of AI audio generation tools.
All AI-assisted content has been manually reviewed and integrated by the developer to ensure it aligns with the game's artistic vision. | Studio Digima | - | Mar 18, 2026 | |
PizzaCat In-game content art | AI tools were used to generate early concept artwork and UI references during development. Final in-game assets were created, refined, and implemented by the developer. The game does not include any live-generated AI content. | Jess Makes Games | - | Mar 18, 2026 | |
KNAD - First Chapter In-game content artaudio | A minimal portion of assets, including some background elements, voice acting, and marketing materials, was AI-assisted and subsequently heavily reworked by the development team. | Matt Against Yokai | - | Mar 18, 2026 | |
Bighead Duel In-game content audioarttext | Generative AI tools were used during development to assist with background music creation, selected 3D assets, and translation support. | Kim Hyunwoo | - | Mar 18, 2026 | |
Hamsteria In-game content text | The store page was localized using machine translation. | 2WheelerDev | - | Mar 18, 2026 | |
Comet Busters In-game content audioart | Some music, portions of the trailer, and select store page images were created with the assistance of AI generation tools. | Jason Hall | - | Mar 18, 2026 | |
Drone Gunner In-game content textart | Generative AI was used to create descriptions and weapon icons | KHVOYA Games | - | Mar 18, 2026 |