We used AI to generate some backgrounds that were photo-manipulated and digitally enhanced by our artists.
- Creator
- Lucaciu Studio
- Reviews
- 19
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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We used AI to generate some backgrounds that were photo-manipulated and digitally enhanced by our artists.
Character portraits, item images, and visual assets are generated using AI image creation tools Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety
We used A.I. in some assets of our game.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI is used to generate images and to help with names and text.
Some of the background images in this work were generated using AI
Title text in the store capsule images is made with AI
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI-assisted tools were used in the following areas: - Code development - Translation (including localization)
This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI. We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content.
On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Game and trailer use AI-generated placeholder music.
Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation.
AI is a tool just as any other, as a solo dev, I'm certainly going to make use of it to try to give you more of a variety of content without having to raise the price of the game due to having to hire many extra hands. Some AI generated music compositions. Some generated icons as well as some base art that is heavily modified.
This product contains pre-generated AI content. AI-generated assets are used in the following areas: - Store page - In-game content
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
AI tools were used for text localization and for the editing and creation of selected illustrations.
AI is used for the store page and in some places in-game.
Some visual assets were created with the help of generative AI tools. These assets were later modified and updated manually during development. They are not direct or unedited outputs of the AI tools.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
This game uses generative AI only for pre-rendered assets, specifically certain cutscene visuals and the store capsule artwork.
Capsule images are AI-generated.
During the development of this game, I used artificial intelligence tools for the following purposes: * Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently. * Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction. Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience.
The game’s soundtrack and parts of the localization were created with the assistance of generative AI. All AI-assisted content was reviewed and integrated by the developer.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
Using AI to create or co-create 2D graphics used in the user interface.
We harness AI to supercharge our creative process—not to replace human artists, but to elevate them. By automating repetitive tasks, we give our team more time to focus on storytelling, world-building, and game design. Within the game itself, we leverage generative algorithms and AI to create dynamic levels, evolving enemy behavior, and unique puzzle scenarios—ensuring every playthrough feels fresh and alive.
AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic.
Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
All art in the game has been either wholly made by our artist, or modified from AI generated concepts.
We specifically used AI for graphical content. All characters you see in image form within the game are fictional, created using AI image generation software. The names and descriptions of these characters were also generated with the help of AI.
I used AI tools to create the capsule images for the Steam page.
This game was primarily developed by hand using traditional tools. Most major assets such as the lawn mowers, terrain etc. were either purchased, created manually, or sourced from freely available assets. AI tools were used in a limited way, mainly for creating some Steam page promotional images and a few in-game assets (example UI).
We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay.
Only the images used as background scenery were AI generated.
Some marketing materials
This game includes AI-generated assets, such as images and icons.
The store and game content have images generated using AI
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them. As far as I know, images generated by AI usually do not have copyright
AI used to assist with creation of store page images.
Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime.
The background of the game and parts of the items are generated by AI
AI generates maps and illustrations, in the future I would prefer to hire real artists
Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay.
Currently using AI for music / sounds, and I may use it for some art while the artist does their move across country. There will be ZERO gen-ai content in the final product. These will be used for place holders / testing purposes ONLY.
I used AI for just basic Notification images or basic UI images. Nothing more than that.
During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot.
A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release.
We used AI to create drawings on the wall only. Detailed in "About This Game" section.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
DayDream Mosaics Juliette's Collection In-game content art | We used AI to generate some backgrounds that were photo-manipulated and digitally enhanced by our artists. | Lucaciu Studio | 19 | Mar 18, 2026 | |
Mobsteria In-game content arttext | Character portraits, item images, and visual assets are generated using AI image creation tools
Some narrative content, including mission descriptions and flavor text, incorporates AI-assisted writing to enhance storytelling depth and variety | JRichards | - | Mar 18, 2026 | |
Figure Shop Simulator: Prologue In-game content | We used A.I. in some assets of our game. | Gnome Games | 92 | Mar 18, 2026 | |
space warrior Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Bang Business In-game content arttext | AI is used to generate images and to help with names and text. | Centum Dev | - | Mar 18, 2026 | |
暮雨流花Floain Plus In-game content art | Some of the background images in this work were generated using AI | Salty_AreaS | 21 | Mar 18, 2026 | |
One More Delve Store/marketing text | Title text in the store capsule images is made with AI | ATVR | 34 | Mar 18, 2026 | |
female swordsman Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Rosa Mine In-game content text | AI-assisted tools were used in the following areas:
- Code development
- Translation (including localization) | Tommy Games | - | Mar 18, 2026 | |
Simulators, strategies and pigeons Dev only text | This game does not use AI-generated content in gameplay or for player-facing features. All in-game writing, visuals, and mechanics were created by independent teams without the use of generative AI.
We used AI-assisted tools to help edit and localize the store page text, but this does not affect the game content. | GD GUILD | 38 | Mar 18, 2026 | |
游戏公司成长记 In-game content art | On the game UI, there are 2 to 3 images generated by AI, and the icons and logos are also created by AI. | 东窗 | - | Mar 18, 2026 | |
Motorcycle Girl Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Myth and Magery In-game content audio | Game and trailer use AI-generated placeholder music. | NoeL | - | Mar 18, 2026 | |
Farmtastic Live AI art | Artificial intelligence–powered tools were used to generate 3D models, textures, and visual assets. In-game AI systems manage customer NPC traffic and routing, enemy and friendly NPC behaviors, quest guidance, and dynamic pathfinding. No generative text, image, or voice AI services are employed—only bespoke AI algorithms for NPC logic and asset creation. | Yılmaz Demirtaş | - | Mar 18, 2026 | |
Crafter's Hollow In-game content audioart | AI is a tool just as any other, as a solo dev, I'm certainly going to make use of it to try to give you more of a variety of content without having to raise the price of the game due to having to hire many extra hands.
Some AI generated music compositions.
Some generated icons as well as some base art that is heavily modified. | Wylde Wisp Games | 65 | Mar 18, 2026 | |
Cozy Gardener Simulator In-game content | This product contains pre-generated AI content.
AI-generated assets are used in the following areas:
- Store page
- In-game content | Noodels Games World | - | Mar 18, 2026 | |
Motorcycle Boy Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Ancient Shadows Awakening In-game content textart | AI tools were used for text localization and for the editing and creation of selected illustrations. | Petr Najman | - | Mar 18, 2026 | |
Train Manager general | AI is used for the store page and in some places in-game. | Trophy Games | - | Mar 18, 2026 | |
The Last Seed In-game content art | Some visual assets were created with the help of generative AI tools. These assets were later modified and updated manually during development. They are not direct or unedited outputs of the AI tools. | YebStudio | - | Mar 18, 2026 | |
hgmGame-lion Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Chicken Defense In-game content art | This game uses generative AI only for pre-rendered assets, specifically certain cutscene visuals and the store capsule artwork. | Lazy4Games | - | Mar 18, 2026 | |
Megastore Simulator Store/marketing art | Capsule images are AI-generated. | Yolo Games Studio | 1.5k | Mar 18, 2026 | |
Astra Industria In-game content codetext | During the development of this game, I used artificial intelligence tools for the following purposes:
* Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently.
* Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction.
Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience. | Regnum Noctis | - | Mar 18, 2026 | |
TowerLine In-game content audiotext | The game’s soundtrack and parts of the localization were created with the assistance of generative AI. All AI-assisted content was reviewed and integrated by the developer. | Melih Solt | - | Mar 18, 2026 | |
hgmGame-snail Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Caribbean Tide In-game content art | Using AI to create or co-create 2D graphics used in the user interface. | Binary Realm | - | Mar 18, 2026 | |
Core Hustlers Live AI arttext | We harness AI to supercharge our creative process—not to replace human artists, but to elevate them. By automating repetitive tasks, we give our team more time to focus on storytelling, world-building, and game design. Within the game itself, we leverage generative algorithms and AI to create dynamic levels, evolving enemy behavior, and unique puzzle scenarios—ensuring every playthrough feels fresh and alive. | Cormorant Games | - | Mar 18, 2026 | |
Beer Manufacture Simulator In-game content art | AI is used for store page capsule art and in-game character portrait art creation, which are then remodeled by our graphic. | Games Incubator | 133 | Mar 18, 2026 | |
Never Wither Store/marketing art | Some images on the store page are generated using AI tools to create initial concept art, which are then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. | Geo Seed Games | - | Mar 18, 2026 | |
The Exalted Descendant In-game content art | All art in the game has been either wholly made by our artist, or modified from AI generated concepts. | Idania | - | Mar 18, 2026 | |
Webcam Studio In-game content arttext | We specifically used AI for graphical content.
All characters you see in image form within the game are fictional, created using AI image generation software.
The names and descriptions of these characters were also generated with the help of AI. | Draconum | - | Mar 18, 2026 | |
Farming Life Simulator Store/marketing art | I used AI tools to create the capsule images for the Steam page. | MGR Studio | - | Mar 18, 2026 | |
A Cut Above: Mow & Grow In-game content art | This game was primarily developed by hand using traditional tools. Most major assets such as the lawn mowers, terrain etc. were either purchased, created manually, or sourced from freely available assets. AI tools were used in a limited way, mainly for creating some Steam page promotional images and a few in-game assets (example UI). | SoloGameDev | - | Mar 18, 2026 | |
Industronaut In-game content textaudio | We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay. | Amca Games | - | Mar 18, 2026 | |
Maze of the Lich In-game content art | Only the images used as background scenery were AI generated. | Untamed Progress | - | Mar 18, 2026 | |
Mystic Store/marketing | Some marketing materials | ILHAM | - | Mar 18, 2026 | |
Rise of the Settlement In-game content art | This game includes AI-generated assets, such as images and icons. | Luki | - | Mar 18, 2026 | |
青云防守 In-game content art | The store and game content have images generated using AI | StarMatrix Labs | - | Mar 18, 2026 | |
hgmGame-butterfly Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.
As far as I know, images generated by AI usually do not have copyright | hgmGame | - | Mar 18, 2026 | |
Wonderstries Store/marketing art | AI used to assist with creation of store page images. | Altered Pixel Games | - | Mar 18, 2026 | |
Sweet Toys Simulator Store/marketing art | Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime. | OxygenStudio | - | Mar 18, 2026 | |
Magic Weapon In-game content art | The background of the game and parts of the items are generated by AI | 穷B没钱做游戏 | - | Mar 18, 2026 | |
Cristamon In-game content art | AI generates maps and illustrations, in the future I would prefer to hire real artists | Yiellow | - | Mar 18, 2026 | |
PLAYNESE: Master Japanese In-game content artaudio | Some sounds and visual assets in PLAYNESE were enhanced using generative AI tools during development and are reviewed for quality and consistency. All AI generated content is pre-rendered and static, with no live AI generation during gameplay. | Wynand Smit | 15 | Mar 18, 2026 | |
Aetherglen In-game content audioart | Currently using AI for music / sounds, and I may use it for some art while the artist does their move across country. There will be ZERO gen-ai content in the final product. These will be used for place holders / testing purposes ONLY. | Fennecy Games | - | Mar 18, 2026 | |
Ludus Manager In-game content art | I used AI for just basic Notification images or basic UI images. Nothing more than that. | WARSONG ENTERTAINMENT | - | Mar 18, 2026 | |
Dead 4 Now: Bio-Weapon Simulator Store/marketing codeart | During the development, we used generative AI on our capsule image and code-completion AI agents such as CoPilot. | d'Evo | 28 | Mar 18, 2026 | |
Fracctal TCG Store/marketing art | A promotional video, some items cards, etc. The goal is to have the budget to remove AI asset by the full release. | Fracctal Labs | 56 | Mar 18, 2026 | |
Evil Twin In-game content art | We used AI to create drawings on the wall only. Detailed in "About This Game" section. | Pykatellar | - | Mar 18, 2026 |