The narration/voices were made using AI applications.
- Creator
- Erike Miranda
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The narration/voices were made using AI applications.
Some of the images were created using generative AI and then edited by hand. The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background.
AI tools were used only to assist with enhancement of some store page promotional images. The game itself does not use generative AI for gameplay, content creation, or code.
ChatGPT was used only to assist with the translation of originally written Japanese text into English. All translated text was reviewed and edited by the developer.
Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props.
This game includes pre-rendered content created using generative AI tools. Battle card illustrations and store marketing images were generated with AI-based design software. No content or code is generated via AI during gameplay. All in-game content is based on pre-created assets.
Some images, especially the erotic artwork, were created using AI as a visual supplement to the game. I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay.
This game does not use AI-generated content within gameplay. However, some promotional images on the store page, such as the hero banner, were created or enhanced using generative AI tools. These visuals are intended to capture the atmosphere of the game. All in-game assets and experiences are handcrafted by the development team.
It is used in some promotional images, game screens and icons.
Generation of texts and translations for in-game texts and store page.
Some image and sound assets are originally generated through AI but with heavy manual human modification after.
Meshy.ai 3d models ChatGPT Art for Textures Veed.io for Ad and In game voices (Female / Dog) 11Labs Sound Effects
This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art.
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
Steam library, capsules and images
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
We use AI only for research and text editing purposes.
For the visuals of our game’s store page, we utilized generative artificial intelligence to create some of the content. However, all of these visuals have been personally edited and refined by me using Photoshop and other editing software. The AI-generated content only served as a basic framework, and all designs, color adjustments, compositions, and final touches have been carefully reviewed and adjusted by me. Additionally, I have ensured that the created visuals do not infringe on any existing copyrights, and I guarantee their compliance with legal standards. If there are any issues with missing credits or references for certain sounds, visuals, or elements, I will promptly correct them and provide proper attribution where necessary.
As a solo developer with limited capabilities, some artwork uses AI-generated initial drafts that have been further adjusted and modified.
As a solo developer, I’ve leveraged AI tools to enhance various aspects of Duskmarch’s development while ensuring the game remains a deeply personal and creative project. Specifically, I’ve used AI to assist with the following: Artwork Creation: AI has been instrumental in generating some of the game’s images, helping me bring the dark fantasy world of Duskmarch to life with visuals that match my vision. These AI-generated assets are carefully curated and often edited to ensure they align with the game’s unique aesthetic. Text Polishing: To ensure clarity and professionalism, I’ve used AI to correct grammatical and lexical errors in the game’s text, including story content and UI elements. This helps me deliver a polished experience for players. Localization: AI has also supported the localization process, assisting with translating the game’s stories and interface into multiple languages. This allows me to reach a broader audience while maintaining the integrity of the narrative. All AI-assisted translations are reviewed and refined to ensure accuracy and cultural sensitivity. While AI has been a valuable tool in streamlining these aspects of development, the core design, storytelling, and gameplay mechanics of Duskmarch are crafted by me, reflecting my passion for creating an immersive and engaging experience. I’m committed to using AI responsibly and transparently, and I’m excited to share this journey with the community!
Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience.
AI assistance is used sparingly.
The game uses generative artificial intelligence to generate some pre-rendered visual content.
Game icons generated using AI, including skill icons and equipment item icons.
AI generated content for store/UI assets
The only AI generated content is some text for the store page About the Game and description section using ChatGPT.
The game's images and music are generated using AI tools
Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details.
AI was used to help create some event scenes in this game.
The Logo was generated by AI and we loved it!
We use AI to generate some of the characters and backgrounds.
The game's introductory images were created using AI-generated content. The capsule images were also partially generated using AI tools.
-AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game. -AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts.
GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery.
AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs.
AI is partly used in the game to create some in game music and 2d art.
少部分美术资产基于AI生成的结果进行优化。
During development, we may use procedural or AI-assisted tools to help with asset creation. All final content reflects the creativity and direction of our development team.
This game uses Poedit Pro to translate text into different languages.
AI Used for the main menu and the character selection. Everything else is made by artist.
Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.
Generating some character portraits using image generation
Some of the art assets in the game were generated by AI.
The game part utilized the texture materials and UI icons generated by Midjourney for 3D models, such as those in 3D paintings. Suno AI was used to generate some of the game music (about one-third). All AI materials in the game were sourced from legal paid channels. No protected artworks were used for training. The development team will promptly update the game to ensure that it conforms to the latest policy adjustments.
background art
Music generated with Suno. Icons generated with KREA. Some 3D Models created with Tripo3D.
Almost all the art is AI based, then heavily edited.
All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style.
The skill icons and some background images in the game are generated by AI.
The game uses ai for the cover art and some assets in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mandelarium In-game content audio | The narration/voices were made using AI applications. | Erike Miranda | - | Mar 18, 2026 | |
The Solitary Existence of a Little Universe In-game content art | Some of the images were created using generative AI and then edited by hand.
The manual editing includes changes to parts of the characters' hair, eyes, and expressions, as well as elements of the background. | Wolkemann | 22 | Mar 18, 2026 | |
Hideous Store/marketing art | AI tools were used only to assist with enhancement of some store page promotional images. The game itself does not use generative AI for gameplay, content creation, or code. | Yogurt Studio | - | Mar 18, 2026 | |
TOGATSUNAGI Chapter 1 In-game content text | ChatGPT was used only to assist with the translation of originally written Japanese text into English.
All translated text was reviewed and edited by the developer. | ちき | - | Mar 18, 2026 | |
Stranger Heroes In-game content art | Some in game graphical assets are drafted with AI and finalized by artist. Examples: Some backgrounds, props. | Off North Games | - | Mar 18, 2026 | |
BATTLE SHADOW ARENA In-game content art | This game includes pre-rendered content created using generative AI tools.
Battle card illustrations and store marketing images were generated with AI-based design software.
No content or code is generated via AI during gameplay. All in-game content is based on pre-created assets. | Zni Games | - | Mar 18, 2026 | |
Monstergasm In-game content art | Some images, especially the erotic artwork, were created using AI as a visual supplement to the game.
I chosed to use AI-generated visuals as it allowed me to dedicate more time and budget to what truly matters - funny and long gameplay. | Red Sasori | - | Mar 18, 2026 | |
Alpa In-game content art | This game does not use AI-generated content within gameplay. However, some promotional images on the store page, such as the hero banner, were created or enhanced using generative AI tools. These visuals are intended to capture the atmosphere of the game. All in-game assets and experiences are handcrafted by the development team. | Yenya | - | Mar 18, 2026 | |
The Last Guild In-game content art | It is used in some promotional images, game screens and icons. | WKM-STUDIO | 48 | Mar 18, 2026 | |
Mycofall In-game content text | Generation of texts and translations for in-game texts and store page. | Lazy KodKod Games | 38 | Mar 18, 2026 | |
BloodFront In-game content artaudio | Some image and sound assets are originally generated through AI but with heavy manual human modification after. | BloodGateDeveloper | - | Mar 18, 2026 | |
Lets Nuke Mars In-game content artaudiotext | Meshy.ai 3d models
ChatGPT Art for Textures
Veed.io for Ad and In game voices (Female / Dog)
11Labs Sound Effects | Jeremy Benisek (CyberAxe) | - | Mar 18, 2026 | |
Forgebound Store/marketing art | This game does not use AI in gameplay. However, some store page assets, such as promotional graphics and images, were created or enhanced using AI-generated art. | Amilcar Technologies | - | Mar 18, 2026 | |
Idle Dangers Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | R2 Games | 17 | Mar 18, 2026 | |
Labyrinth : Dracula's lair Store/marketing art | Steam library, capsules and images | MyceliumGames | - | Mar 18, 2026 | |
Dark Origins Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | Game Hollywood Games | 20 | Mar 18, 2026 | |
Doomclock Dev only text | We use AI only for research and text editing purposes. | Dancing Lobster | - | Mar 18, 2026 | |
NINA: The Wedding of Shadows Store/marketing art | For the visuals of our game’s store page, we utilized generative artificial intelligence to create some of the content. However, all of these visuals have been personally edited and refined by me using Photoshop and other editing software. The AI-generated content only served as a basic framework, and all designs, color adjustments, compositions, and final touches have been carefully reviewed and adjusted by me. Additionally, I have ensured that the created visuals do not infringe on any existing copyrights, and I guarantee their compliance with legal standards. If there are any issues with missing credits or references for certain sounds, visuals, or elements, I will promptly correct them and provide proper attribution where necessary. | VProd Studios | - | Mar 18, 2026 | |
Gambler’s Loop In-game content art | As a solo developer with limited capabilities, some artwork uses AI-generated initial drafts that have been further adjusted and modified. | 123隐士321 | - | Mar 18, 2026 | |
Duskmarch In-game content arttext | As a solo developer, I’ve leveraged AI tools to enhance various aspects of Duskmarch’s development while ensuring the game remains a deeply personal and creative project. Specifically, I’ve used AI to assist with the following:
Artwork Creation: AI has been instrumental in generating some of the game’s images, helping me bring the dark fantasy world of Duskmarch to life with visuals that match my vision. These AI-generated assets are carefully curated and often edited to ensure they align with the game’s unique aesthetic.
Text Polishing: To ensure clarity and professionalism, I’ve used AI to correct grammatical and lexical errors in the game’s text, including story content and UI elements. This helps me deliver a polished experience for players.
Localization: AI has also supported the localization process, assisting with translating the game’s stories and interface into multiple languages. This allows me to reach a broader audience while maintaining the integrity of the narrative. All AI-assisted translations are reviewed and refined to ensure accuracy and cultural sensitivity.
While AI has been a valuable tool in streamlining these aspects of development, the core design, storytelling, and gameplay mechanics of Duskmarch are crafted by me, reflecting my passion for creating an immersive and engaging experience. I’m committed to using AI responsibly and transparently, and I’m excited to share this journey with the community! | Aberrance Guild | - | Mar 18, 2026 | |
Fallen Hunter In-game content audio | Fallen Hunter uses AI voice technology via Resemble AI to bring its characters to life with natural, immersive performances. This enhances the emotional depth of the story and helps create a more cinematic experience. | GrimHawk | - | Mar 18, 2026 | |
Dark Sentinel Unclear | AI assistance is used sparingly. | Sentinel Studios | - | Mar 18, 2026 | |
Unsealed Pact In-game content art | The game uses generative artificial intelligence to generate some pre-rendered visual content. | Rockbench Studio | - | Mar 18, 2026 | |
暗黑符文:禁忌之源 In-game content art | Game icons generated using AI, including skill icons and equipment item icons. | 暴风雨 | - | Mar 18, 2026 | |
Russian Survivors Store/marketing art | AI generated content for store/UI assets | Russian Survivor | - | Mar 18, 2026 | |
Aghaz Store/marketing text | The only AI generated content is some text for the store page About the Game and description section using ChatGPT. | Light Bringer Softwares | - | Mar 18, 2026 | |
黑暗童话 In-game content artaudio | The game's images and music are generated using AI tools | Fun Workshop | 34 | Mar 18, 2026 | |
DungeonDominator In-game content art | Character designs are created manually by artists and writers, but we use AI to speed up the drawing of details. | Next Genium | - | Mar 18, 2026 | |
Gold and Graves In-game content text | AI was used to help create some event scenes in this game. | Yoon | 164 | Mar 18, 2026 | |
Palette Forge Store/marketing art | The Logo was generated by AI and we loved it! | Midlife Hobbies | - | Mar 18, 2026 | |
百陽師 In-game content art | We use AI to generate some of the characters and backgrounds. | 株式会社ワンコネクト | 12 | Mar 18, 2026 | |
Uncanny Valley: Le Petit Morte Store/marketing art | The game's introductory images were created using AI-generated content.
The capsule images were also partially generated using AI tools. | Chris King | - | Mar 18, 2026 | |
Spooky Monster In-game content arttext | -AI was used on the game page to create animations in the trailer (character movements) and to edit images for news about the game.
-AI was used in the game for one image; to insert text into the game script; to check the grammar in scripts. | 雉野ハチ | - | Mar 18, 2026 | |
Chokur In-game content art | GenAI technology (DALL-E 3, OpenAI) was used to facilitate the production of the artwork used for effect cards and a couple of images found in the Game Rules and Lore sections. Eventually this artwork will be replaced with 100% hand-crafted imagery. | BuzzBee Games, LLC | - | Mar 18, 2026 | |
Instantale Live AI text | AI is used for generating towns and dungeons in the game, outputting the results of actions, generating NPCs and items, and handling conversations with NPCs. | Daruma to Akabeko | - | Mar 18, 2026 | |
Polterquest In-game content audioart | AI is partly used in the game to create some in game music and 2d art. | Volkan Kutlubay | - | Mar 18, 2026 | |
异世笔录 In-game content art | 少部分美术资产基于AI生成的结果进行优化。 | Black Planet Studios | - | Mar 18, 2026 | |
LOST ALTR Unclear artaudiotext | During development, we may use procedural or AI-assisted tools to help with asset creation. All final content reflects the creativity and direction of our development team. | ALTER-BOY | - | Mar 18, 2026 | |
Gore Rapture In-game content text | This game uses Poedit Pro to translate text into different languages. | Heatwave Games | - | Mar 18, 2026 | |
Battlers Of Ekrasys In-game content art | AI Used for the main menu and the character selection.
Everything else is made by artist. | Itchys | - | Mar 18, 2026 | |
Arcana Academy In-game content art | Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions.
Some dynamic art assets are assisted in their creation by AI tools. | 2A Studio | 60 | Mar 18, 2026 | |
Ashen Dungeon In-game content art | Generating some character portraits using image generation | RasEn Inc | - | Mar 18, 2026 | |
Idle Land of Exile In-game content art | Some of the art assets in the game were generated by AI. | 所以然 | 236 | Mar 18, 2026 | |
Death Club: Our Dead Pawns In-game content artaudio | The game part utilized the texture materials and UI icons generated by Midjourney for 3D models, such as those in 3D paintings. Suno AI was used to generate some of the game music (about one-third). All AI materials in the game were sourced from legal paid channels. No protected artworks were used for training. The development team will promptly update the game to ensure that it conforms to the latest policy adjustments. | NerveSingerStudio | - | Mar 18, 2026 | |
The Eternal Hunt Unclear | background art | Best In Slot Games | - | Mar 18, 2026 | |
Hellmarch In-game content audioart | Music generated with Suno.
Icons generated with KREA.
Some 3D Models created with Tripo3D. | Brighton Gardiner | - | Mar 18, 2026 | |
Sepulcrum In-game content art | Almost all the art is AI based, then heavily edited. | MDH Software | - | Mar 18, 2026 | |
September 19 In-game content art | All renders were created before AI processing. We used Stable Diffusion on the pre-rendered images to give the game a unique visual style. | My Dots | - | Mar 18, 2026 | |
谶纬破云者 In-game content art | The skill icons and some background images in the game are generated by AI. | TianDuan | - | Mar 18, 2026 | |
Penguin's Dark Ascent: Rise of the Penguins 2 In-game content art | The game uses ai for the cover art and some assets in the game. | Bill Woo | - | Mar 18, 2026 |