Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
No generative AI is used during gameplay or to create real-time in-game content.
Generative AI was used strictly as a technical tool to digitize original, hand-drawn pencil sketches. Each asset in the game reflects the developer’s physical drawings 1:1, with AI only assisting in the translation of paper lines into a clean digital format. No additional details or artistic elements were generated by the AI. All final styling, including the 'blueprint' aesthetic, was performed manually by the developer in graphic design software
COALCOM was built by a solo developer with 20+ years in the power industry. Generative AI was used to write and iterate on game code — it's what made finishing a +10-year project idea finally possible. Some written content, including store page copy and the game manual, was drafted with AI assistance and refined by the developer. The game design, mechanics, domain expertise, and voice are entirely human. The visual assets were not AI-generated.
This game does not contain any AI-generated visual or audio assets.
AI tools were used solely as development assistance for:
• Translation assistance
• Text proofreading and wording suggestions
• Code review, debugging, and programming assistance
• Brainstorming and general development support
All game content, assets, and code were created, reviewed, and curated by the developer. Any AI-assisted output was subject to human review and modification before inclusion in the game.
Some 2D visuals in Oddslinger were created with the help of generative AI tools (primarily background art and a small number of UI icons, such as card suit symbols) and then curated/edited by the developer
"We utilize AI tools for art styling and prototyping to optimize development efficiency and reduce costs. This ensures our small team can dedicate our limited manpower to conceptualizing and expanding the game's core content, ultimately delivering a much richer narrative depth and a significantly larger script."
AI tools were used in various stages of development, including prototyping, localization and the creation of some visual assets. The project is developed by a single creator, and AI-assisted tools are part of the workflow. All gameplay systems and implementation are authored and controlled by the developer. No generative AI is used at runtime.
Some visual assets and parts of the code for this game were created with the help of AI tools during development. No generative AI is used during gameplay, and players do not interact with AI systems directly.
This game uses AI tools for translation of in-game text and content, creation of select art assets and visual elements, and for generating the cover image displayed on the Steam store page. All AI-assisted content has been reviewed and curated to ensure quality and alignment with the game's creative vision.
I use Claude (Anthropic) to help scale development, like bug fixes, code modularization, and translations/localization. All game design, story, world-building, and creative decisions are mine alone. Claude does not make design or balance calls and is used in development only. There's no AI running in the shipped game itself and no player data is sent anywhere during play.
Translations are AI-assisted and may contain errors. Please report any you find on our Discord.
If any of this isn't for you, I wanted to make sure you saw this before purchase, just in case you are not comfortable with these tools.
This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows:
Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists.
Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library.
Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer.
Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated content is used as a draft content; it is selected, edited, combined by our team before the final result is achieved. The final product is created under the complete creative control of our developers and artists.
In the upper left corner of the game screen (highlighted in yellow), AI-generated numbers are selected based on an analysis of all possible combinations, including probability calculations. The AI retrieves data from a database of previous draws and uses it to calculate the possible combinations of numbers that could be drawn in the next lotto draw.
Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay.
In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures.
Marketing: Store images and descriptions were generated with AI assistance to help present our game concept.
Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually.
The application itself does not use generative AI at runtime.
We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance.
This game uses generative AI tools during development to create certain assets, including 3D models, user interface elements, and music.
All AI-generated assets were reviewed, edited, and integrated by the developer to ensure they meet the intended artistic direction and gameplay experience.
The game does not use AI to generate content dynamically during gameplay. All AI-assisted content is pre-created and fixed, and players do not interact with AI systems directly while playing.
Generative AI has been used during development for concept art, UI mockups, and marketing materials.
No generative AI is used during gameplay, and all in-game content is authored and controlled by the developer. AI-generated assets are used only as illustrative or promotional material and do not impersonate real individuals or infringe on copyrighted works.
Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing.
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
"We use generative AI tools to assist in the creation of concept art, marketing capsules, UI mockups, and store page assets. All AI-generated assets are manually reviewed and edited by the developer to ensure they align with the game's artistic vision."
Some promotional visual assets (such as capsule images and store graphics) were created with the assistance of generative AI tools and were then reviewed, edited, and finalized by the development team.
No generative AI is used during gameplay or to create real-time in-game content.
Generative AI was used strictly as a technical tool to digitize original, hand-drawn pencil sketches. Each asset in the game reflects the developer’s physical drawings 1:1, with AI only assisting in the translation of paper lines into a clean digital format. No additional details or artistic elements were generated by the AI. All final styling, including the 'blueprint' aesthetic, was performed manually by the developer in graphic design software
COALCOM was built by a solo developer with 20+ years in the power industry. Generative AI was used to write and iterate on game code — it's what made finishing a +10-year project idea finally possible. Some written content, including store page copy and the game manual, was drafted with AI assistance and refined by the developer. The game design, mechanics, domain expertise, and voice are entirely human. The visual assets were not AI-generated.
This game does not contain any AI-generated visual or audio assets.
AI tools were used solely as development assistance for:
• Translation assistance
• Text proofreading and wording suggestions
• Code review, debugging, and programming assistance
• Brainstorming and general development support
All game content, assets, and code were created, reviewed, and curated by the developer. Any AI-assisted output was subject to human review and modification before inclusion in the game.
Some 2D visuals in Oddslinger were created with the help of generative AI tools (primarily background art and a small number of UI icons, such as card suit symbols) and then curated/edited by the developer
"We utilize AI tools for art styling and prototyping to optimize development efficiency and reduce costs. This ensures our small team can dedicate our limited manpower to conceptualizing and expanding the game's core content, ultimately delivering a much richer narrative depth and a significantly larger script."
AI tools were used in various stages of development, including prototyping, localization and the creation of some visual assets. The project is developed by a single creator, and AI-assisted tools are part of the workflow. All gameplay systems and implementation are authored and controlled by the developer. No generative AI is used at runtime.
Some visual assets and parts of the code for this game were created with the help of AI tools during development. No generative AI is used during gameplay, and players do not interact with AI systems directly.
This game uses AI tools for translation of in-game text and content, creation of select art assets and visual elements, and for generating the cover image displayed on the Steam store page. All AI-assisted content has been reviewed and curated to ensure quality and alignment with the game's creative vision.
I use Claude (Anthropic) to help scale development, like bug fixes, code modularization, and translations/localization. All game design, story, world-building, and creative decisions are mine alone. Claude does not make design or balance calls and is used in development only. There's no AI running in the shipped game itself and no player data is sent anywhere during play.
Translations are AI-assisted and may contain errors. Please report any you find on our Discord.
If any of this isn't for you, I wanted to make sure you saw this before purchase, just in case you are not comfortable with these tools.
This game utilized generative AI technologies during development to assist in creating specific assets. The details are as follows:
Art: Certain visual assets in the game (such as character sprites and icons) were generated with the assistance of AI tools (Scenario) and were subsequently refined and selected by human artists.
Music: Background music was created using a licensed AI music generation service (SOUNDRAW), which generates tracks based on its internal copyright library.
Text and Development: AI tools were used solely to assist with text polishing and code debugging. The core narrative, plot, and game logic were personally designed by the developer.
Our team may utilize AI tools to assist with specific illustrations during the development process. Any AI-generated content is used as a draft content; it is selected, edited, combined by our team before the final result is achieved. The final product is created under the complete creative control of our developers and artists.
In the upper left corner of the game screen (highlighted in yellow), AI-generated numbers are selected based on an analysis of all possible combinations, including probability calculations. The AI retrieves data from a database of previous draws and uses it to calculate the possible combinations of numbers that could be drawn in the next lotto draw.
Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay.
In-Game Assets: We use AI tools to assist our small team in creating some 2D assets like UI icons and decorative textures.
Marketing: Store images and descriptions were generated with AI assistance to help present our game concept.
Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually.
The application itself does not use generative AI at runtime.
We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance.
This game uses generative AI tools during development to create certain assets, including 3D models, user interface elements, and music.
All AI-generated assets were reviewed, edited, and integrated by the developer to ensure they meet the intended artistic direction and gameplay experience.
The game does not use AI to generate content dynamically during gameplay. All AI-assisted content is pre-created and fixed, and players do not interact with AI systems directly while playing.
Generative AI has been used during development for concept art, UI mockups, and marketing materials.
No generative AI is used during gameplay, and all in-game content is authored and controlled by the developer. AI-generated assets are used only as illustrative or promotional material and do not impersonate real individuals or infringe on copyrighted works.
Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing.
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
"We use generative AI tools to assist in the creation of concept art, marketing capsules, UI mockups, and store page assets. All AI-generated assets are manually reviewed and edited by the developer to ensure they align with the game's artistic vision."