Translation, sentence proofreading
- Creator
- Izanabit
- Reviews
- 59
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Translation, sentence proofreading
Some of the images used on decoration paintings in some of the levels are AI generated images
Our team uses generative AI tools to help develop some in game assets.
Parts of the steam page graphical assets are AI generated
Used for Early Access placeholders, and is intended to be replaced with more development time. AI generation was used for some voices and some 2D images within the game. These assets are intended to be replaced with ones created by human artists.
We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team.
Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more. I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so.
Used for dialogues and H.E.V voice
Just used AI to help draft my answers, then I review them to make sure they are appropriate for what it is drafting answers for on the storepage. I have also used AI to help me build some functions in the game for determining the calculations for player stats such as temperature and stomach system.
AI has been used for music on radios, and for some voice lines
The app processes the frames from the video and uses AI to predict how much movement each pixel has along the X and Y axes. The AI model then generates optical flow data for both axes, which are just floating-point numbers for X and Y. With this information, traditional methods are used to create a new frame by combining parts of the two original frames. The AI doesn't generate new RGB data; it only uses the RGB data from the original frames.
Some of the music on the radio is AI generated
Some content was generated using MidJourney.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
We use licensed artificial intelligence graphics software for some of the 2D images in the game.
AI-generated art objects
Pre-generated voice cloning/Text-To-Speech where it makes sense creatively. Placeholders will be replaced by real voice acting as development continues.
In this game, the AI character's voice is generated with voice generators.
The voice acting for some characters and some images were created using AI.
The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
The store page artwork and game icon were generated using AI.
AI is only used in some 2D icons and images.
Used for creating the game banner
In Zero Factory, there is no option for users to generate content using AI or other means that could infringe on intellectual property rights. The game’s content is fully curated and controlled by the development team, ensuring that any assets or user interactions within the game are legally compliant and original.
Some merchant icons, some reward icons and some ranking icons
The game is using the AI-generated prompts in audio form.
Artificial intelligence is used solely for minor content improvements and to speed up certain tasks in the development process. It is not used in any way to create original content.
AI image generation used to produce characters in gas masks and background for store page logos
Some music and some voices were AI generated.
I used Midjourney to stylize an ingame screenshot to create capsule art. AI helped me contextually translate my game into other languages.
We use a limited amount of pre-rendered AI generated content in our game. The background announcers in the hub and gameplay announcer were made using text to speech generation.
Some models and music was created with help of AI
IA used to generate some images.
As a solo developer I use AI assistance to generate graphics and audio content for my games and marketing material. No generative text is used.
Some of the images in the Intro Cinematic are AI generated. Some of the VO for the characters are AI generated.
This game contains user-generated content, which may contain AI generated stuff. We don't AI generate anything.
Our team uses AI tools to help develop some in-game content.
A few icons and some of the voice acting is using temporary AI generated content.
We are only using AI for generating cool Images.
The store page assets use AI-generated art for their headers and capsules.
AI-Powered Cinematics & Immersion To bring the world of The Hive Pandemic to life, we’ve integrated cutting-edge AI technology to enhance both visuals and audio. 🎙️ AI Voice Generation – Leveraging Eleven Labs, we crafted realistic, emotive voice performances that breathe life into our characters, from the cold directives of corporate leaders to the haunting whispers of the Hive. 🎵 AI-Generated Music & Soundscapes – Using Suno, we designed dynamic, immersive soundscapes that evolve with the game’s intense action and eerie mind sequences. 🎨 AI-Assisted Cutscenes – Our art editor, combined with AI enhancements, has helped create stunning cinematic sequences, blending hand-crafted art with AI-powered refinements for a truly unique visual experience. By combining traditional artistry with AI-driven tools, The Hive Pandemic delivers a deeply atmospheric, story-rich experience that blurs the line between technology and creativity—just like the world it portrays.
AI upscaling is used for some of the textures AI Voice Generation is used for some of the NPCs
The AI is used in one video in the steam and was used in videos between levels.
A few images are generated by AI
Images have been generated for marketing , steam community items, storepage and in game menu images. Voice has also been generated
Used AI powered video editing tool to animate the static images of our Rico Character and Sky Marshal. We used all our fully contracted and paid for existing content and images we had with these actors from our original recording sessions. No new AI content was generated.
The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response.
Using AI for marketing images and text translations.
We use AI for some 3d models and images, but most of the content created is not generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Endure Island In-game content text | Translation, sentence proofreading | Izanabit | 59 | Mar 18, 2026 | |
Inside the Backrooms In-game content art | Some of the images used on decoration paintings in some of the levels are AI generated images | MrFatcat | 10.2k | Mar 18, 2026 | |
Call of Duty® In-game content art | Our team uses generative AI tools to help develop some in game assets. | Treyarch | 233.5k | Mar 18, 2026 | |
Glöd Store/marketing art | Parts of the steam page graphical assets are AI generated | gamebaconstudios | - | Mar 18, 2026 | |
Leviathan In-game content audioart | Used for Early Access placeholders, and is intended to be replaced with more development time. AI generation was used for some voices and some 2D images within the game. These assets are intended to be replaced with ones created by human artists. | Dream Foundry Games | 23 | Mar 18, 2026 | |
Breachers In-game content art | We used generative AI to create a small number of background textures, such as book covers, graffiti, and framed wall art. All core visuals and gameplay elements were created by our team. | Triangle Factory | 1.4k | Mar 18, 2026 | |
OPERATOR In-game content arttextaudiocode | Our team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team. | VECTOR INTERACTIVE PTY LTD | 6.2k | Mar 18, 2026 | |
Just Another Day In-game content text | I have troubles writing long descriptions so I used ChatGPT to help me write some of the descriptions and lore in the game. It was used as a reference, nothing more.
I have used ONLY my own content and ONLY my own algorithm models to generate content from. I wrote my own to be able to use it for this purpose only. I do NOT infringe on ANY creative rights in doing so. | Elemental Spark | - | Mar 18, 2026 | |
Project Three In-game content textaudio | Used for dialogues and H.E.V voice | The Only Way Out | 38 | Mar 18, 2026 | |
Survival Project In-game content code | Just used AI to help draft my answers, then I review them to make sure they are appropriate for what it is drafting answers for on the storepage.
I have also used AI to help me build some functions in the game for determining the calculations for player stats such as temperature and stomach system. | 102139112 Saskatchewan Ltd. | - | Mar 18, 2026 | |
Vietnam War In-game content audio | AI has been used for music on radios, and for some voice lines | Thorium Game Lab | 1.7k | Mar 18, 2026 | |
FrameFusion Motion Interpolation In-game content art | The app processes the frames from the video and uses AI to predict how much movement each pixel has along the X and Y axes. The AI model then generates optical flow data for both axes, which are just floating-point numbers for X and Y.
With this information, traditional methods are used to create a new frame by combining parts of the two original frames. The AI doesn't generate new RGB data; it only uses the RGB data from the original frames. | GRisk | 27 | Mar 18, 2026 | |
The Slaverian Trucker In-game content audio | Some of the music on the radio is AI generated | SawyerK Games | 730 | Mar 18, 2026 | |
Beware The Bully Redux Unclear art | Some content was generated using MidJourney. | Sabr Path | - | Mar 18, 2026 | |
Remnants of R'lyeh Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Darktree Game Studio | - | Mar 18, 2026 | |
Forsake In-game content art | We use licensed artificial intelligence graphics software for some of the 2D images in the game. | Unseen Interactive | 153 | Mar 18, 2026 | |
Midnight: Submersion - Nightmare Horror Story In-game content art | AI-generated art objects | Midnight Games | 122 | Mar 18, 2026 | |
Jump Space In-game content audio | Pre-generated voice cloning/Text-To-Speech where it makes sense creatively.
Placeholders will be replaced by real voice acting as development continues. | Keepsake Games | 7.8k | Mar 18, 2026 | |
Agent Simulation In-game content audio | In this game, the AI character's voice is generated with voice generators. | Studio Gamebit | - | Mar 18, 2026 | |
Hail to the Rainbow In-game content audioart | The voice acting for some characters and some images were created using AI. | Носков Сергей | 342 | Mar 18, 2026 | |
ONCE / однажды Unclear art | The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response. | dipgames | - | Mar 18, 2026 | |
Krieg In-game content art | The store page artwork and game icon were generated using AI. | EliteInterapptive | - | Mar 18, 2026 | |
Developer Daily In-game content art | AI is only used in some 2D icons and images. | Mehan Games | - | Mar 18, 2026 | |
PolyClassic: Wild Store/marketing art | Used for creating the game banner | Quacky Games | 223 | Mar 18, 2026 | |
Aerotopia Old Sky general | In Zero Factory, there is no option for users to generate content using AI or other means that could infringe on intellectual property rights. The game’s content is fully curated and controlled by the development team, ensuring that any assets or user interactions within the game are legally compliant and original. | Mystery Soul's | - | Mar 18, 2026 | |
OPG: Clan Wars In-game content art | Some merchant icons, some reward icons and some ranking icons | Anarchy Games | 101 | Mar 18, 2026 | |
Serum In-game content audio | The game is using the AI-generated prompts in audio form. | Game Island | 233 | Mar 18, 2026 | |
PROPHUNT Dev only | Artificial intelligence is used solely for minor content improvements and to speed up certain tasks in the development process. It is not used in any way to create original content. | Venalith Game Studios | 18 | Mar 18, 2026 | |
Radioactivity Store/marketing art | AI image generation used to produce characters in gas masks and background for store page logos | Synthetic Mind Corp. | - | Mar 18, 2026 | |
Sociopat In-game content audio | Some music and some voices were AI generated. | Bartoš Studio | 16 | Mar 18, 2026 | |
Artificial Extinction 2 In-game content textart | I used Midjourney to stylize an ingame screenshot to create capsule art. AI helped me contextually translate my game into other languages. | 100Hr Games Inc | 100 | Mar 18, 2026 | |
DeadBlitZ In-game content audio | We use a limited amount of pre-rendered AI generated content in our game. The background announcers in the hub and gameplay announcer were made using text to speech generation. | Mewzur | - | Mar 18, 2026 | |
BOOMER SHOOTER In-game content artaudio | Some models and music was created with help of AI | BOOMERS UNITED | - | Mar 18, 2026 | |
Defuse Unclear art | IA used to generate some images. | WILLIWAW Hub | - | Mar 18, 2026 | |
Squirrelmageddon! In-game content artaudio | As a solo developer I use AI assistance to generate graphics and audio content for my games and marketing material. No generative text is used. | Squirrel Brain Games | - | Mar 18, 2026 | |
Hero's Story In-game content artaudio | Some of the images in the Intro Cinematic are AI generated.
Some of the VO for the characters are AI generated. | Silentplaygames | - | Mar 18, 2026 | |
s&box general | This game contains user-generated content, which may contain AI generated stuff. We don't AI generate anything. | Facepunch Studios | 3.4k | Mar 18, 2026 | |
PUBG: BATTLEGROUNDS Unclear | Our team uses AI tools to help develop some in-game content. | PUBG Corporation | 447.5k | Mar 18, 2026 | |
Lifeless In-game content artaudio | A few icons and some of the voice acting is using temporary AI generated content. | Desync Donkeys | 550 | Mar 18, 2026 | |
Infestation: The New Beginning Store/marketing art | We are only using AI for generating cool Images. | Fredaikis AB | 11k | Mar 18, 2026 | |
Fields of Fear Store/marketing art | The store page assets use AI-generated art for their headers and capsules. | FireRing Studio | - | Mar 18, 2026 | |
The Hive Pandemic In-game content audioarttext | AI-Powered Cinematics & Immersion
To bring the world of The Hive Pandemic to life, we’ve integrated cutting-edge AI technology to enhance both visuals and audio.
🎙️ AI Voice Generation – Leveraging Eleven Labs, we crafted realistic, emotive voice performances that breathe life into our characters, from the cold directives of corporate leaders to the haunting whispers of the Hive.
🎵 AI-Generated Music & Soundscapes – Using Suno, we designed dynamic, immersive soundscapes that evolve with the game’s intense action and eerie mind sequences.
🎨 AI-Assisted Cutscenes – Our art editor, combined with AI enhancements, has helped create stunning cinematic sequences, blending hand-crafted art with AI-powered refinements for a truly unique visual experience.
By combining traditional artistry with AI-driven tools, The Hive Pandemic delivers a deeply atmospheric, story-rich experience that blurs the line between technology and creativity—just like the world it portrays. | Starving Lama Games | - | Mar 18, 2026 | |
RealRTCW In-game content artaudio | AI upscaling is used for some of the textures
AI Voice Generation is used for some of the NPCs | Wolfmap | 1.2k | Mar 18, 2026 | |
Dixotomia In-game content art | The AI is used in one video in the steam and was used in videos between levels. | DeepMatrix | - | Mar 18, 2026 | |
Oops! Zombie Swarm Unclear art | A few images are generated by AI | Hugo | - | Mar 18, 2026 | |
Death in the Water 2 In-game content artaudio | Images have been generated for marketing , steam community items, storepage and in game menu images.
Voice has also been generated | Lighthouse Games Studio | 1.7k | Mar 18, 2026 | |
Starship Troopers: Extermination In-game content art | Used AI powered video editing tool to animate the static images of our Rico Character and Sky Marshal. We used all our fully contracted and paid for existing content and images we had with these actors from our original recording sessions. No new AI content was generated. | Offworld | 20.8k | Mar 18, 2026 | |
EMPTY₁ / пустышка Unclear art | The artist interacts with generative artificial intelligence to create the desired artistic effect that can evoke an emotional response. | dipgames | - | Mar 18, 2026 | |
Infestation: Battle Royale In-game content arttext | Using AI for marketing images and text translations. | Fredaikis AB | 341 | Mar 18, 2026 | |
Outerstellar In-game content art | We use AI for some 3d models and images, but most of the content created is not generated by AI. | Strange Horizons Ltd | 172 | Mar 17, 2026 |