This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
- Creator
- Scripting Ventures
- Reviews
- -
- Added
- Mar 18, 2026
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This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms.
We used generative AI to generate part of the 2D background art and manually corrected it.
The game contains AI generated backgrounds that have been polished.
Ai has been used, to create steam page image (not screenshots) only for Header.
I used it to help with images in the game. No code was used or music creation. All code and concepts of the art direction was by me.
To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors.
Some of the story texts are AI-translated from Japanese.
Our game utilizes AI to assist in creating in-game photographs.
Portraits were generated by AI
AI assist in creation of some textures and logos
The characters where created using IA
Part of the game images are generated by AI
The comic intro is AI generated
Photos were edited with Adobe Photoshop AI Tools
Texture of some paintings in the environments is AI generated.
The farm background of the store page is assisted by artificial intelligence, and no artificial intelligence is used in the game.
Midnight Margo features photo collage style graphics, made up of photographs, digital painting and AI-generated textures.
The game uses AI-generated images. Some character's voices and sounds are AI-generated. Some texts are assisted by artificial intelligence.
Certain item and monster icon images
Some background and terrain texture images in the game were generated using AI and may have been manually edited. The courses in this game are procedurally generated using (traditional) algorithms, not on AI-based methods."
The AI generates answers to your text inputs in real time.
some textures were generated with AI
Some images in the middle of map loading are retouched using AI to improve their appearance, artistic retouching of some images for advertising, original images (screenshots) were used and retouched to make them more striking.
We use some AI art for gameplay picture materials and backgrounds
Voices: Some character voices, like Morana, were created using AI as a base and then refined through manual post-processing.
AI assisted frame animation
The voices are generated using ElevenLabs and many of images are painted over and modified AI generations.
some pictures are made from AI, such as some background images, or some characters.
Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT In addition, Grendel's motivational speech before the bank robbery (because she's lazy)
Test
The use of AI in Vice Undercover was strictly limited to enhancing a limited number of database images, such as some faces, objects, and locations. All images began with original photographs taken by the team, which were then used to create datasets for generating initial concepts. These AI-generated images were not used as-is—instead, they served as a starting point for detailed, creative transformation. Every final image was extensively painted, composited, and refined using original photographs and artistic elements, ensuring that all visuals align with the game's unique style and authenticity. AI was simply one tool in a much larger creative process driven by human artistry.
AI generated images have been used to as a starting point for icons, characters, and elements of some backgrounds. In nearly every case images are then digitally painted over to remove unwanted artifacts and give all the artwork a similar style. Every effort has been made to produce unique content that does not infringe on any copyright.
The game introduction has some character sprites that we re-painted with the help of AI. We created those characters with a painting software, then we improved them with an AI software, and then manually re-touched them again with a painting software. That was an experimental approach. The entire game instead, has been fully manually designed, crafted and drawn by us.
Some AI tools were used to help bring human-led ideas to life. It helped us see what some ideas could look like, and helped us refine other ideas mid process. All of the assets within the Demo were initiated by artists within the team. These refined compositions are always fed back into artists and AI for further iteration, each step demanding an artistic eye to guide the output.
Used for creating the game banner
Some of the game's images were generated by AI and then modified. AI was not used in any part of the gameplay. Only certain images on the store page and in the prologue involved the use of AI.
AI is only used to augment and adjust real voice acting.
ai made me voicover because i am too poor to hire actors :(
Visual Assets: Some static assets, such as enemy hit reactions, were initially generated with AI-based tools and then edited by hand.
2D narrative images are created with A.I assistance. All images are then reworked to fit our ArtStyle
Used for creating the game banner
I added scenes and images improved with Generative Artificial Intelligence. They are locally generated using Stable diffusion, without resorting to paying any generative AI company. Although paying them could have given me better tools and results, I decided not to pay for their use to support the claim of artists for fair royalties. (It is not possible to discuss such a complex issue here, but I will consider opening a discussion on the topic in the game forum, follow my game to be notified if it is created) Most of the artistic content in the game, mainly music, is compensated in various ways depending on the case to its artists. My original content is registered, but the images generated by AI are essentially treated as 'creative commons' and I consider them fanarts of my characters. All added scenes and backgrounds are of high quality and maintain good coherence, avoiding deformities in hands, eyes, etc., and without annoying or confusing shapes. All AI-generated images are generated, selected, and edited exclusively by me, the creator of the game, to reflect my original vision, previously inaccessible due to high costs. I have sought to include only select content that enriches the narrative and immersion of the game.
I primarily leverage generative AI to assist me with refining grammar and ensuring correct spelling in English and French.
The preliminary version of some audio sound effects and soundtracks were generated by generative AI before being refined to the final version.
During the development phase, some placeholder voices and vocal prototypes are generated using AI tools. These are used solely for iteration, testing, and internal production workflows. For the final release, all characters will be voiced by professional voice actors.
We use prerendered AI generated voices for in-game voice overs for dialogue. It is a paid asset on the Unity Asset Store: https://assetstore.unity.com/packages/tools/generative-ai/deepvoice-ai-text-to-voice-251738
We use AI to generate some voice content for the game.
The music and character's audio are AI-generated.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Lila's Synthetic Shadows In-game content artaudio | This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms. | Scripting Ventures | - | Mar 18, 2026 | |
The Beast in the Shadows In-game content artaudio | This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms. | Scripting Ventures | - | Mar 18, 2026 | |
Hunting The Hunter In-game content artaudio | This game and associated materials uses AI generated audio and visual graphics content. All AI generated content is commercially licensed from the industries leading AI generation platforms. | Scripting Ventures | - | Mar 18, 2026 | |
Artificial Wings In-game content art | We used generative AI to generate part of the 2D background art and manually corrected it. | Starry Seaweed Game Studio Ltd. | - | Mar 18, 2026 | |
Project Genome In-game content art | The game contains AI generated backgrounds that have been polished. | Fluffy Tail Studio | - | Mar 18, 2026 | |
Mortanis Prisoners Store/marketing art | Ai has been used, to create steam page image (not screenshots) only for Header. | Alexey Bulgakov | 64 | Mar 18, 2026 | |
Asteroid King In-game content art | I used it to help with images in the game. No code was used or music creation. All code and concepts of the art direction was by me. | John J Nowicki | - | Mar 18, 2026 | |
SCP Operations In-game content arttext | To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors. | LUXO Interactive | 83 | Mar 18, 2026 | |
L/Right Reflection In-game content text | Some of the story texts are AI-translated from Japanese. | Atelier Never | 38 | Mar 18, 2026 | |
Moving Through Life In-game content art | Our game utilizes AI to assist in creating in-game photographs. | Challenging Games | 70 | Mar 18, 2026 | |
Lost with you In-game content art | Portraits were generated by AI | JJGames | - | Mar 18, 2026 | |
Tales of Rein Ravine In-game content art | AI assist in creation of some textures and logos | Maia the Horsegirl | 1.3k | Mar 18, 2026 | |
Nixxsz Castle In-game content art | The characters where created using IA | Nixxsz | - | Mar 18, 2026 | |
Idle Banshee Alliance In-game content art | Part of the game images are generated by AI | okyakusama | 41 | Mar 18, 2026 | |
The Last Vagabonds In-game content art | The comic intro is AI generated | SoloGameDevBlog | - | Mar 18, 2026 | |
Markus Ritter - Ghosts Of The Past Store/marketing art | Photos were edited with Adobe Photoshop AI Tools | Flimmersoft | 33 | Mar 18, 2026 | |
The Mute House In-game content art | Texture of some paintings in the environments is AI generated. | December Blues Games | 284 | Mar 18, 2026 | |
Oriental Valley In-game content art | The farm background of the store page is assisted by artificial intelligence, and no artificial intelligence is used in the game. | 猫多游戏 | 332 | Mar 18, 2026 | |
Midnight Margo In-game content art | Midnight Margo features photo collage style graphics, made up of photographs, digital painting and AI-generated textures. | Faravid Interactive | 16 | Mar 18, 2026 | |
Conflux In-game content artaudiotext | The game uses AI-generated images. Some character's voices and sounds are AI-generated. Some texts are assisted by artificial intelligence. | BERRY games | - | Mar 18, 2026 | |
蒐命のラスティル - とこしえの迷宮城 - In-game content art | Certain item and monster icon images | KTMG LLC. | 882 | Mar 18, 2026 | |
Respark In-game content art | Some background and terrain texture images in the game were generated using AI and may have been manually edited.
The courses in this game are procedurally generated using (traditional) algorithms, not on AI-based methods." | Enigmatic Network | 23 | Mar 18, 2026 | |
AIdventure Live AI text | The AI generates answers to your text inputs in real time. | Lyaaaaa Games | 38 | Mar 18, 2026 | |
the Shadow of Swallow In-game content art | some textures were generated with AI | Raine Studio | 29 | Mar 18, 2026 | |
Girls vs Zombies In-game content art | Some images in the middle of map loading are retouched using AI to improve their appearance, artistic retouching of some images for advertising, original images (screenshots) were used and retouched to make them more striking. | zadoch | - | Mar 18, 2026 | |
Bunny Alice in Wonderland In-game content art | We use some AI art for gameplay picture materials and backgrounds | Golden Goose | 10 | Mar 18, 2026 | |
Code Alkonost In-game content audio | Voices: Some character voices, like Morana, were created using AI as a base and then refined through manual post-processing. | Alkonost Team | 13 | Mar 18, 2026 | |
铁骑少女(Cavalry Girls) In-game content art | AI assisted frame animation | 中子星游戏研究所 | 1.9k | Mar 18, 2026 | |
Aether Collector In-game content audioart | The voices are generated using ElevenLabs and many of images are painted over and modified AI generations. | Magory.net | - | Mar 18, 2026 | |
九尾异神录 The Nine Tailed Celestial Fox In-game content art | some pictures are made from AI, such as some background images, or some characters. | looook.me | 15 | Mar 18, 2026 | |
WTC : Love's Labour's Lost In-game content text | Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT
In addition, Grendel's motivational speech before the bank robbery (because she's lazy) | Triority Interactive Novels | - | Mar 18, 2026 | |
Yandere Sim: Loveblood | Test | XeroStrykER__ | - | Mar 18, 2026 | |
Vice Undercover In-game content art | The use of AI in Vice Undercover was strictly limited to enhancing a limited number of database images, such as some faces, objects, and locations. All images began with original photographs taken by the team, which were then used to create datasets for generating initial concepts. These AI-generated images were not used as-is—instead, they served as a starting point for detailed, creative transformation. Every final image was extensively painted, composited, and refined using original photographs and artistic elements, ensuring that all visuals align with the game's unique style and authenticity. AI was simply one tool in a much larger creative process driven by human artistry. | Ancient Machine | - | Mar 18, 2026 | |
Pirate Code 2: Reign of the Pirate King In-game content art | AI generated images have been used to as a starting point for icons, characters, and elements of some backgrounds. In nearly every case images are then digitally painted over to remove unwanted artifacts and give all the artwork a similar style. Every effort has been made to produce unique content that does not infringe on any copyright. | Circuit Hive | - | Mar 18, 2026 | |
Wild Radio Flux In-game content art | The game introduction has some character sprites that we re-painted with the help of AI. We created those characters with a painting software, then we improved them with an AI software, and then manually re-touched them again with a painting software.
That was an experimental approach. The entire game instead, has been fully manually designed, crafted and drawn by us. | K Storm Studio Ltd | - | Mar 18, 2026 | |
Directorate Novitiate Unclear art | Some AI tools were used to help bring human-led ideas to life. It helped us see what some ideas could look like, and helped us refine other ideas mid process. All of the assets within the Demo were initiated by artists within the team. These refined compositions are always fed back into artists and AI for further iteration, each step demanding an artistic eye to guide the output. | Nesting Games | - | Mar 18, 2026 | |
NeuraGun Store/marketing art | Used for creating the game banner | Whale Rock Games | 206 | Mar 18, 2026 | |
Slayer : the Demon Haunted World In-game content art | Some of the game's images were generated by AI and then modified. AI was not used in any part of the gameplay. Only certain images on the store page and in the prologue involved the use of AI. | PLAY Mephistowaltz | 18 | Mar 18, 2026 | |
Castle of Secrets In-game content audio | AI is only used to augment and adjust real voice acting. | Serene Questworks Studios | 45 | Mar 18, 2026 | |
Keep This Land In-game content audio | ai made me voicover because i am too poor to hire actors :( | Games From The Deep | - | Mar 18, 2026 | |
Katana Punk In-game content art | Visual Assets: Some static assets, such as enemy hit reactions, were initially generated with AI-based tools and then edited by hand. | COOL AS HECK GAMES | - | Mar 18, 2026 | |
DarkTimes In-game content art | 2D narrative images are created with A.I assistance. All images are then reworked to fit our ArtStyle | Salvagers Studio | - | Mar 18, 2026 | |
Visual Novel Sisters Store/marketing art | Used for creating the game banner | Quacky Games | 198 | Mar 18, 2026 | |
Artificial Life 2061, Episode 2: Raising The Nieradroid. In-game content art | I added scenes and images improved with Generative Artificial Intelligence.
They are locally generated using Stable diffusion, without resorting to paying any generative AI company. Although paying them could have given me better tools and results, I decided not to pay for their use to support the claim of artists for fair royalties. (It is not possible to discuss such a complex issue here, but I will consider opening a discussion on the topic in the game forum, follow my game to be notified if it is created)
Most of the artistic content in the game, mainly music, is compensated in various ways depending on the case to its artists.
My original content is registered, but the images generated by AI are essentially treated as 'creative commons' and I consider them fanarts of my characters.
All added scenes and backgrounds are of high quality and maintain good coherence, avoiding deformities in hands, eyes, etc., and without annoying or confusing shapes.
All AI-generated images are generated, selected, and edited exclusively by me, the creator of the game, to reflect my original vision, previously inaccessible due to high costs.
I have sought to include only select content that enriches the narrative and immersion of the game. | Joseph Sanz | - | Mar 18, 2026 | |
Moons of Ardan Dev only text | I primarily leverage generative AI to assist me with refining grammar and ensuring correct spelling in English and French. | Pandora Technology | 76 | Mar 18, 2026 | |
Apopia: Sugar Coated Tale In-game content audio | The preliminary version of some audio sound effects and soundtracks were generated by generative AI before being refined to the final version. | Quillo Entertainment Limited | 13 | Mar 18, 2026 | |
Shadow Strings In-game content audio | During the development phase, some placeholder voices and vocal prototypes are generated using AI tools. These are used solely for iteration, testing, and internal production workflows.
For the final release, all characters will be voiced by professional voice actors. | hybrisgames | - | Mar 18, 2026 | |
Out of Sight In-game content audio | We use prerendered AI generated voices for in-game voice overs for dialogue.
It is a paid asset on the Unity Asset Store: https://assetstore.unity.com/packages/tools/generative-ai/deepvoice-ai-text-to-voice-251738 | Mainframe Games | - | Mar 18, 2026 | |
Tiny Vikings In-game content audio | We use AI to generate some voice content for the game. | Game Art Brain GmbH | - | Mar 18, 2026 | |
Paid in Blood In-game content audio | The music and character's audio are AI-generated. | Wetwork Studio | - | Mar 18, 2026 |