Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some in-game posters were originally designed using AI-generated concepts to speed up the creative process. These visuals were then refined by our artist to fit the game's style. AI is not used during gameplay, and all content is curated by the development team.
Colonisator has content that partly uses generative AI.
This is the case for certain images such as portraits, loading screen wallpapers, management interface backgrounds.
There is no live generated content, only prerendered content.
Various text lines in the game's "News Ticker" were pre-generated with generative AI. All generated text lines have been manually reviewed prior to being published to ensure they are free of any inappropriate or trademarked material. You can disable the game's news ticker in the in-game settings, which will prevent the display of any AI generated content.
This game uses simple self coded artificial intelligence to generate positions for blocks, backgrounds, clouds, grass and enemies.
No other Ai apps were used to create anything for this game or used while the game is running.
AI was used to reduce time investment in illustration art. The AI art can be seen in various UI elements where illustrations are present. Please note, all of the AI art you see wasn't merely generated and thrown into the game, it obviously needed a fairly extensive degree of retouching.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some in-game posters were originally designed using AI-generated concepts to speed up the creative process. These visuals were then refined by our artist to fit the game's style. AI is not used during gameplay, and all content is curated by the development team.
Colonisator has content that partly uses generative AI.
This is the case for certain images such as portraits, loading screen wallpapers, management interface backgrounds.
There is no live generated content, only prerendered content.
Various text lines in the game's "News Ticker" were pre-generated with generative AI. All generated text lines have been manually reviewed prior to being published to ensure they are free of any inappropriate or trademarked material. You can disable the game's news ticker in the in-game settings, which will prevent the display of any AI generated content.
This game uses simple self coded artificial intelligence to generate positions for blocks, backgrounds, clouds, grass and enemies.
No other Ai apps were used to create anything for this game or used while the game is running.
AI was used to reduce time investment in illustration art. The AI art can be seen in various UI elements where illustrations are present. Please note, all of the AI art you see wasn't merely generated and thrown into the game, it obviously needed a fairly extensive degree of retouching.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.